K I N G

BENEDICTION
"The dead will answer to Mandalore."
MORIANA ONE
Local Time: 0900 Hours
The station was a carcass in the dark.
Drifting at the rim of known space, Station Dazac had once served as a mining platform, its hull scarred by forgotten wars and orbital debris. Now, it was a husk: a labyrinth of rusted corridors and unlit chambers where the cold seeped into the bones of the metal itself. The only light came from the distant stars and the steady pulse of decay in the Force, a vibration like a dying breath that the Mandalorian Knights and Spiritspeakers had traced across the black. It was here that the trail ended, and the waiting began.
The Gravesong War had carried the Mandalorian Empire across the galaxy, battling the undead in trenches and cities, deserts and voids, never yielding. The Crucible had been their latest enemy, slavers twisted into a weapon by Harrow’s command, throwing bodies and machines at Mandalorian lines in the mad god’s name. Each front, each clash, had led here. One final confrontation with the jester himself, the architect of this plague, who dared to test Mandalore’s resolve.
The fleet arrived in force, steel breaking through the darkness, engines burning bright like fallen comets. The Resolute Dawn, the Fury of Sundari, the Iron Tithe were each warships that carried Mandalorians who had bled and survived. Each soul aboard was ready for the reckoning. At their upper decks, the Knights and Spiritspeakers stood in formation, chanting rites that tore at the veil between life and death, pinning the Netherworld in place. There would be no escape for Harrow this time, no trick, no spectral retreat. The jester would die here, or be bound in the void.
The station woke.
Shadows peeled away from derelict hulls, merging with the metal, consuming it, until ancient ships shuddered to life and opened fire on the Mandalorian fleet. Cannons glowed with unnatural light, each blast fueled by darkness that defied the grave. Within Station Dazac’s corridors, scanners lit up with the presence of movement. Shapes shifted in the dark, some human, some twisted into beasts that should not exist, each one an extension of Harrow’s will. His Troupe had come to dance one last time, and they would not fall quietly.
Now the Mandalorians prepared to board.
Beskar boots strike metal walkways, rifles raised, blades drawn, each warrior knowing what is at stake. No more running. No more hiding. The Troupe would be cut down, the rot carved out, and the jester’s final laugh silenced.
This is Mandalore’s answer. Fire and steel. No quarter.
Let the final hunt begin.
Drifting at the rim of known space, Station Dazac had once served as a mining platform, its hull scarred by forgotten wars and orbital debris. Now, it was a husk: a labyrinth of rusted corridors and unlit chambers where the cold seeped into the bones of the metal itself. The only light came from the distant stars and the steady pulse of decay in the Force, a vibration like a dying breath that the Mandalorian Knights and Spiritspeakers had traced across the black. It was here that the trail ended, and the waiting began.
The Gravesong War had carried the Mandalorian Empire across the galaxy, battling the undead in trenches and cities, deserts and voids, never yielding. The Crucible had been their latest enemy, slavers twisted into a weapon by Harrow’s command, throwing bodies and machines at Mandalorian lines in the mad god’s name. Each front, each clash, had led here. One final confrontation with the jester himself, the architect of this plague, who dared to test Mandalore’s resolve.
The fleet arrived in force, steel breaking through the darkness, engines burning bright like fallen comets. The Resolute Dawn, the Fury of Sundari, the Iron Tithe were each warships that carried Mandalorians who had bled and survived. Each soul aboard was ready for the reckoning. At their upper decks, the Knights and Spiritspeakers stood in formation, chanting rites that tore at the veil between life and death, pinning the Netherworld in place. There would be no escape for Harrow this time, no trick, no spectral retreat. The jester would die here, or be bound in the void.
The station woke.
Shadows peeled away from derelict hulls, merging with the metal, consuming it, until ancient ships shuddered to life and opened fire on the Mandalorian fleet. Cannons glowed with unnatural light, each blast fueled by darkness that defied the grave. Within Station Dazac’s corridors, scanners lit up with the presence of movement. Shapes shifted in the dark, some human, some twisted into beasts that should not exist, each one an extension of Harrow’s will. His Troupe had come to dance one last time, and they would not fall quietly.
Now the Mandalorians prepared to board.
Beskar boots strike metal walkways, rifles raised, blades drawn, each warrior knowing what is at stake. No more running. No more hiding. The Troupe would be cut down, the rot carved out, and the jester’s final laugh silenced.
This is Mandalore’s answer. Fire and steel. No quarter.
Let the final hunt begin.
STORIES REFERENCED:
Crucible
Before the Storm
Ashes of the Undying
Echoes of the Gravesong
Silence the Song
Hall of Banners
What Are You Doing in My Swamp?
Crucible
Before the Storm
Ashes of the Undying
Echoes of the Gravesong
Silence the Song
Hall of Banners
What Are You Doing in My Swamp?

OBJECTIVE I: INTO THE MAW
Location: Exposed Hangar Bay, Station Dazac
The fleet arrived with thunder, but the station’s silence is a lie.
Dropships punch through the darkness, Basilisks soar between drifting wreckage, and Mandalorian boarding teams descend into the maw. The hangar is choked with debris and the stink of rotting flesh, its shadows crawling with sithspawn, Netherworld beasts, and Crucible slavers twisted by Harrow’s will. Each step forward is a battle, each breath thick with the promise of violence.
They say the jester waits somewhere beyond the smoke and blood, laughter hidden in the shadows as the station wakes around him. Mandalorians answer with beskad and blaster, cutting a path toward the Bridge: the beating heart of the storm.
Dropships punch through the darkness, Basilisks soar between drifting wreckage, and Mandalorian boarding teams descend into the maw. The hangar is choked with debris and the stink of rotting flesh, its shadows crawling with sithspawn, Netherworld beasts, and Crucible slavers twisted by Harrow’s will. Each step forward is a battle, each breath thick with the promise of violence.
They say the jester waits somewhere beyond the smoke and blood, laughter hidden in the shadows as the station wakes around him. Mandalorians answer with beskad and blaster, cutting a path toward the Bridge: the beating heart of the storm.
PvE | Combat-Focused. Expect brutal hangar assaults, close-quarters corridor fighting, and waves of corrupted defenders. Cut through the madness and clear the path toward the final confrontation.

OBJECTIVE II: VOIDFIRE
Location: Space Above Station Dazac
This is what the war has led to.
The undead legions, the Crucible’s conscripted soldiers, and the restless spirits haunting Mandalorian worlds...all have been the jester’s tools. Now, Harrow’s Shadow Fleet stirs, ancient hulls alive with abyssal fire, moving to sever the Mandalorian advance before the blade can strike true.
The Great Heathen Army rises to meet them, warships and starfighters surging forward, determined to hold the line. Dogfights bloom like fireflowers in the void, turbolaser fire crossing the darkness as Mandalorians fight to keep their kin alive on the station below.
Your mission: Break the Shadow Fleet. Hold the line. Do not let Harrow’s madness claim the void.
The undead legions, the Crucible’s conscripted soldiers, and the restless spirits haunting Mandalorian worlds...all have been the jester’s tools. Now, Harrow’s Shadow Fleet stirs, ancient hulls alive with abyssal fire, moving to sever the Mandalorian advance before the blade can strike true.
The Great Heathen Army rises to meet them, warships and starfighters surging forward, determined to hold the line. Dogfights bloom like fireflowers in the void, turbolaser fire crossing the darkness as Mandalorians fight to keep their kin alive on the station below.
Your mission: Break the Shadow Fleet. Hold the line. Do not let Harrow’s madness claim the void.
PvE | Space Combat. Starfighter dogfights and capital ship clashes against Harrow’s spectral fleet. Prevent the Mandalorian boarding parties from being cut off, ensuring the hunt within the station can continue.

OBJECTIVE III: WRITE YOUR LEGEND
Bring Your Own Objective
Station Dazac is a tomb of secrets, and not all who come here seek Harrow’s end alone.
Perhaps you hunt an echo of a fallen clanmate’s spirit, hoping to free them from Harrow’s grasp.
Perhaps you search the wreckage for lost technology or ancient beskar to return to your House.
Perhaps you follow a vision from the Force, seeking a truth older than the war itself.
Perhaps you are here to settle a blood debt, claim a trophy, or discover what the dead station hides.
The jester’s laughter will end, but your story is yours to write.
Perhaps you hunt an echo of a fallen clanmate’s spirit, hoping to free them from Harrow’s grasp.
Perhaps you search the wreckage for lost technology or ancient beskar to return to your House.
Perhaps you follow a vision from the Force, seeking a truth older than the war itself.
Perhaps you are here to settle a blood debt, claim a trophy, or discover what the dead station hides.
The jester’s laughter will end, but your story is yours to write.
You bring the mission. Mandalore brings the reckoning.














Kassandra Beskar'ad
Kad'irk'Ra
Janous Ryss
Liorra
Tyr Mereel
Conrad

Zel Sharratt
Korra Kast
Whottoomuzz Chantin
Reshim
Red Mobius
Emilia Locke
Athena Faar
Thalira Kiing
Vulcan Krayt
Delsin Shaw
Montello Deshra

Siv Kryze
Jaikell Wyrvhor
Itzhal Volkihar
Valah Hagen
Vytal Noctura
Suleiman Lok
Kyrida Verd
Jiriad Galaar
Kandosii Ka'rta
Manti Wyrvhor
Mia Monroe

Raef Malstadt
Ciri Jade
Lunara Azure
Kirae Orade
Ro'talius Emanti
Alora Vizsla
Zhulghua
Kalðr Ísbjørn
Cordelia Malkavian
Drego Ruus
"Templar"
CT-312
Tomaj Eldar
Rhys Swynol
Lysara Rynn
Nephthys Nardithi-Verd

Siae Andronike
Zlova Rue
Runi Kuryida
Ren Ashbridge
Aliza Vale
Thram Drokor
Sagan Verd

Vyse de Valorous
Varuun Rekaal
Kuben Woods
Valeria de la Vallée
Lyra Scarlet
Talohn Atar
Incitrix
Klavatora Verd
Aselia Verd

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