Baifa Monü Zhuan
OUT OF CHARACTER INFORMATION
Maximum
The expansion districts of the city did not simply appear, but evolved over millennia from their humble origins as a fortified gate and military checkpoint. What began as a necessary bottleneck for control steadily grew into a sprawling, semi-autonomous city across the bridge from the main city. This gradual, deliberate growth allowed for masterful urban planning, resulting in a meticulously organized metropolis of staggering scale. Vast, specialized districts were cultivated like ecosystems, encompassing residential zones from towering apartment spires to sprawling surface estates capable of housing hundreds of millions of Atrisia's citizens.
Like other megacities on the planet, its growth was a function of advancing technology. Each new era brought refinements in design, weaving in essential institutions: universities, research labs, marketplaces, and entertainment precincts, all carefully integrated into the urban framework. The city expanded not with reckless sprawl, but with intelligent precision behind its formidable, movable walls. This strategy ensured continuous protection and allowed for the development of extensive subterranean networks supply lines, mag-lev trains, and utility conduits while aerial defenses and airship traffic managed the skies above.
The dawn of the Jishi era and the Commonwealth's post-scarcity economy catalyzed a shift in the districts' purpose. With material needs fully met, the focus turned towards leisure and profound technological refinement. Research labs pivoted from mere innovation to perfecting what already existed. They engineered food crops for maximum yield and resilience rather than just speed, and pioneered hybrid technologies designed for seamless adaptation. New components could be integrated into existing systems, a form of technological symbiosis that allowed for upgrades without the waste of total replacement; the very materials seemed to evolve, accepting new parts as natural extensions of themselves.
However, this age of refinement was brutally interrupted by recent attacks, which exposed new vulnerabilities and dictated the next phase of the city's evolution. The failure of drop pods with field disruptors against the city's Kazue stone led to the development of viciously ingenious defenses: plasma arrays that now superheat the void between the dozens of layered shield envelopes, creating a lethal, baking passage for any intruder. Similarly, analysis of the enemy's war beasts and walkers by Kenzo revealed the enduring strength of the stone walls. The solution was not to rebuild, but to reinforce denial efforts, deploying the living stone giants of Jar'Kai to box in attackers and create deadly, segmented killing fields beyond the city's formidable perimeter.
The continued efforts and improvements led to another fundamental aspect of Atrisian design. Redundancies, multi-layered systems and back ups on top of back ups. With the newest kanamara systems they were able to have multiple powerr sources in the city when only one would be required easily enough... after the attacks the new subcomb which combined several kanamara in a series of randomized links for a network could be placed around. Frrom dozens to several dozen relays that would repair themselves and switch if one was disabled or damaged to not inturrupt powerr to the city itself.
- Intent: To continue to expand Atrisian lore and subs
- Image Credit: N/A
- Canon: Jar'Kai
- Permissions: My Subs
- Links:
- Atrisia codex Atrisia wookiee
- Mirai Jar'Kai
- Kōyō Jar'kai
- Advanced Living Module
- Kazue Stone
- Environmental Stations
- Pathway Module
- Warehouse Module
- Modular tubing
- Modular bedding
- Modular storage
- Crew Module
- Medical Module
- Sasori Iso-Didact
- Atrisian Assembly
- Advanced Afterglow Panels
- Refined Sleg Ultracapacitors
- Hypertech Resource Module
- Hypertech Materia
- Kanamara
- Fabricator Mk.VII
- Structure Name: The Expansion Districts
- Classification: Urban Development
- Location: Atrisia
- Affiliation: Atrisian Commonwealth
- Accessibility: The districts are open and accessible to all citizens, representing the prosperous extension of the commonwealth. The connection bridge is a public thoroughfare, though its entrances are monitored as a standard security protocol. While the residential and commercial areas (Lyran and Aurae Wards) are freely accessible, the specialized facilities within the Aethelgard and Verdant Wards may have controlled access points to protect intellectual property, ongoing research, and the delicate biospheres, ensuring their functions are not disrupted.
- Description: The Expansion Districts are the embodiment of Atrisian post-scarcity idealism, where urban planning is elevated to a high art. They are a series of pristine, orderly, and breathtakingly beautiful wards built into the mountainscape across a great chasm. Connected to the core city by the bridge, these districts are not a separate suburb but a seamless extension of Jar'kai's civic life. Each ward is a purpose-built enclave dedicated to a core aspect of advanced civilization culture, diplomacy, sustenance, entertainment and commerce all designed with an unwavering philosophy that functionality, defense, and beauty are a single, unified principle.
- The Aethelgard Ward (The Academy & Arts District): This ward is the intellectual and creative engine of Jar'kai. It resembles a sprawling campus of libraries, sculpture gardens and serene research institutes. Here, innovation and artistry are pursued as civic virtues. Production is silent and clean, taking place in matter-assembler ateliers and collaborative holographic studios. The atmosphere is one of contemplative creativity, filled with the soft sounds of discussion, music, and wind chimes.
- The Lyran Ward (The Diplomatic & Residential Enclaves): This zone serves as Jar'kai's gracious face to the galaxy. It houses stunning, architecturally unique embassies for offworld delegations using the local hypergate networks each a masterpiece of design intended to inspire awe and facilitate diplomacy. Adjacent to these are spacious residential estates for officials, dignitaries, and honored citizens, offering private sanctuaries with breathtaking views, all within a secure and aesthetically curated environment.
- The Yoshikawa Ward (Entertainment): Inspired by Zeltron refugees and allies, the ward is considered hedonistic compared to others. it is full of theaters, casino's, spas, entertainment facilities and places that draw crowds, credits and attention. With the adventurers battle tower doubling as a way to recruit the most talented offworlders who show the right skills and training into the Metsuka.
- The Verdant Ward (The Agricultural Arcology): Food production in a post-scarcity society is reimagined as a sublime ecological art form. From the outside, the ward appears as a cluster of gigantic, multifaceted gems nestled into the mountains. Inside these climate-controlled biospheres are stunning, hyper-efficient ecosystems: emerald terraces of rice paddies, orchards growing fruit in perfect fractal patterns, and aquaculture pools that are as much living art installations as they are sources of sustenance.
- The Aurae Ward (The Transit & Commerce Hub): This is the vibrant, welcoming gateway for interstellar visitors and the heart of elegant commerce. It features vast, open-air terminals where graceful airships dock at shell-like platforms. Commerce here is a refined experience, focusing on the exchange of art, culture, and unique artifacts in elegant galleries and pavilions. Entertainment is sophisticated, encompassing symphony halls, tea ceremonies overlooking the chasm, and cultural festivals, making trade a dignified and enriching activity.
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- Rapid Reconstructor Mark 1
- Rapid Reconstructor Mark 2
- Rapid Reconstructor Mark 3
- Infinite Reconstructor
- Disruptor security beam
- Security camera
- Weapons detection system
- Biometrics
- Anticoncussion field
- Door-field
- Tanglefoot field
- Bp.4 anti-vehicle turret
- Bp.2 anti-infantry turret
- Somin Defensive Cannon
- Saotome Bomblet Generator
- Sasori Ur-Didact
- Somin MK.II Variant
- Hudson Class Autoturret
- Iota Armory System
- Gentoku
- Yuma Class Super Train
- Swallow Class Furnace
- Boa Class Carrier
- Kamiyama Class War Droid
- Orchid Platform
- WorldArmor 4 defensive shield
- Yuánshuài Barriers MK II
- Project "Iron Vine"
- Project "Quicksand Fortress"
- Project "Aegis Echo"
- Project Willow Branch
- Aegis Fortification Kit
- Reaver Expansion Kit
- Project "Kintsugi Weave"
- Project "Event Horizon"
- Gravitic Net Launcher
- Kazue Stone
- Kazue-Class Integrated Defense Emplacements
- Jade Wood
- Jade Stone
- Jade Glass
- Jarcrete
- Advanced Aterno
- Yovshin Plasma Cascade Array
- Noble Class Smart Clouds
- Atrisian M.M. Cloud
- Smart Towers
- Smart Tunnels
- Smart Facility Module
- Hypertech Model: M.M.
- Juggernaut Walker
- Ultraheavy Atlasbreaker
- Sasori Kabiri
- Sasori Thoris
- Tyrenia Detection System
- Environmental Plates
- Kōyō Jar'kai
- Subcomb Back up System
- Djinn-Class Causal Fabricator
- Aegis Adaptive Defense Matrix
The expansion districts of the city did not simply appear, but evolved over millennia from their humble origins as a fortified gate and military checkpoint. What began as a necessary bottleneck for control steadily grew into a sprawling, semi-autonomous city across the bridge from the main city. This gradual, deliberate growth allowed for masterful urban planning, resulting in a meticulously organized metropolis of staggering scale. Vast, specialized districts were cultivated like ecosystems, encompassing residential zones from towering apartment spires to sprawling surface estates capable of housing hundreds of millions of Atrisia's citizens.
Like other megacities on the planet, its growth was a function of advancing technology. Each new era brought refinements in design, weaving in essential institutions: universities, research labs, marketplaces, and entertainment precincts, all carefully integrated into the urban framework. The city expanded not with reckless sprawl, but with intelligent precision behind its formidable, movable walls. This strategy ensured continuous protection and allowed for the development of extensive subterranean networks supply lines, mag-lev trains, and utility conduits while aerial defenses and airship traffic managed the skies above.
The dawn of the Jishi era and the Commonwealth's post-scarcity economy catalyzed a shift in the districts' purpose. With material needs fully met, the focus turned towards leisure and profound technological refinement. Research labs pivoted from mere innovation to perfecting what already existed. They engineered food crops for maximum yield and resilience rather than just speed, and pioneered hybrid technologies designed for seamless adaptation. New components could be integrated into existing systems, a form of technological symbiosis that allowed for upgrades without the waste of total replacement; the very materials seemed to evolve, accepting new parts as natural extensions of themselves.
However, this age of refinement was brutally interrupted by recent attacks, which exposed new vulnerabilities and dictated the next phase of the city's evolution. The failure of drop pods with field disruptors against the city's Kazue stone led to the development of viciously ingenious defenses: plasma arrays that now superheat the void between the dozens of layered shield envelopes, creating a lethal, baking passage for any intruder. Similarly, analysis of the enemy's war beasts and walkers by Kenzo revealed the enduring strength of the stone walls. The solution was not to rebuild, but to reinforce denial efforts, deploying the living stone giants of Jar'Kai to box in attackers and create deadly, segmented killing fields beyond the city's formidable perimeter.
The continued efforts and improvements led to another fundamental aspect of Atrisian design. Redundancies, multi-layered systems and back ups on top of back ups. With the newest kanamara systems they were able to have multiple powerr sources in the city when only one would be required easily enough... after the attacks the new subcomb which combined several kanamara in a series of randomized links for a network could be placed around. Frrom dozens to several dozen relays that would repair themselves and switch if one was disabled or damaged to not inturrupt powerr to the city itself.