The Amalgam
Darth Phyre II
]

"There is nothing more important than the Dark Side! Nothing! Except Uri. Maybe. Just a little."
Theme Song: "License To Kill", by Gladys Knight
NAME: The Amalgam
FACTION: None
RANK: Dark Side Witch
SPECIES: Force Spawn
AGE: 400
SEX: Female
HEIGHT: 5'8
WEIGHT: 220lbs
EYES: Purple
HAIR: Black
SKIN: Fair
FORCE SENSITIVE: Yes
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STRENGTHS
Very high Force Potential: All copies of The Amalgam's have her very strong use of multiple Force Powers and Witchcraft. In addition to this, she can hide her presence in the Force.
Extreme Agility: In Peak Condition, The Amalgam is a devastatingly fast duelist, adept at defending to the point of exhausting an enemy, then attacking ferociously with as much speed.
Very strong connection to the Dark Side: Most copies of The Amalgam's have a use of the Darkness that is very potent. Lightning blasts are stronger, mental attacks have more potent effects, and drain abilities are far harder to resist. If it's a version controlled by a Light Side User, she has false versions of all Dark Side abilities that are strictly non lethal
Sharpshooter: Copies of The Amalgam are all talented shooters
Alchemist: Copies of The Amalgam know a fair amount of Sith Alchemy.
Master of Disguise: Due to being a Shi'ido, and one of advanced age, She is good at mimicking nearly anyone.
Expert Pilot: Give her a starfighter...or better yet, don't. She is also very good at piloting Light Frieghters, Personal Starships, and Yachts.
Double Agent: Through Alchemy, Copies of the Amalgam are capable of inducing both a false light side aura, as well as submerging her "base" personality, causing a false personality that usually tends to believe its a Light Sider. This is usually for a set period before "reverting" Only telepathic intrusion will reveal the truth at that point. The reverse is true if a copy is secretly controlled by a Light Side User
WEAKNESSES
Dark Taint: Copies of The Amalgam sre so corrupted with the Dark Side that any area she inhabits or touches for extended periods will eventually acquire a temporary, albeit significant, taint. This can make them easy to track so they never settle anywhere that has a heavy light sider presence. Copies of this monster prefer places writhing in corruption.
It burns: Any object with the presence of the light will violently burn her flesh and extended contact may cause her body to suffer increased degeneration, to the point she could be forced out of the body she is currently in. If it is a light sider pretending to be her, the effect is the same, because they have to BELIEVE they can be affected by it to stay in character
Degeneration: Because the taint of the Dark Side Amalgam's copies is so powerful, they have to use Force Drain regularly to keep her body from breaking down, preferably once every four weeks. While in a "hibernating" state. The false persona is subconsciously compelled to drain someone and forget they did it when the body needs to stay active, if it is a Dark Side Copy. Secret Light Side Copies will try to drain the energy from machines, or mental energy instead to stay in control of the body
No peas with porridge: Copies of The Amalgam possess a curious weakness in their essence transference: She can only inhabit Shi'ido bodies if not in a proper Force Spawn body. Any attempt to possess another would cause the spirit to immediately be sent to Chaos. In addition, should the body degenerate to the point she actually has to leave it soon, she will have a shi'ido captured a month before it has to leave her current one, and properly alter the victim to her liking before inhabiting it with Sith Alchemy
Nothing Vader hasn't seen: A strong and fast enough duelist can destroy her lightsaber defense. For this reason, she tries to move around in combat as much as possible.
Nexus Vulnerable: Entering a nexus of light energy would severely weaken her Force connection. And since most copies of The Amalgam have her power comes from the Dark Side, she would have most of her offensive options severely limited. Spending time in one for more than an hour would cause accelerated degeneration of her current body. The same holds true if it is the rare light side user controlling a copy
Very vulnerable to Force Light: Due to such a strong connection to the Darkness, bursts of Force Light can actually set her on fire, in addition to weakening her. The same holds true if secretly controlled by a light side user...they have to pretend it can hurt them
Few Enhancement Powers: Most copies of The Amalgam only seem to use Force Rage as an enhancement. Secret light side copies use a disguised version of Force Valor
Burnout: Use of Force Rage for extended periods, in addition to the standard high fatigue, causes her current body to degenerate. This does not hold true if controlled by a light side user
Very little telekinetic ability: The Amalgam can float a datapad, choke, and push someone with telekinesis, but she has only very weak skill in each.
Entrapment: The technique that allows a false persona to take control while the real one hides can sometimes develop enough strength to remain far longer than intended. The Amalgam may lose the strength to emerge for a period of months or even years, so it is a technique used only when absolutely necessary. Also, while in a false Persona, she is unable to use the Dark Side, and could presumably be killed easily if discovered.
Nullification Resin weakness: She cannot cross any barrier lined with nullification resin, and the substance itself is actually extremely poisonous, threatening to kill her unless she drains victims repeatedly to offset poisoning effects.
Void vulnerable: The Amalgam would be severely weakened if going into a Force Dead area, to the point of nearly falling over.
Watered Down: Due to the Amalgam's extremely homicidal nature and love of torture and cruelty, her personality remains among the most difficult and dangerous for light side Force Spawn to channel, with light siders often having to water down her personality in so many ways that such light side controlled copies often become parodies of someone who already wasn't all that there. Properly channeling her while watering down her most vicious aspects without deviating too much from her essential character is a tricky business, and getting TOO into character risks accidentally recreating a Full Powered Dark Side Amalgam. For this reason, light side Force Spawn will be very hesitant to channel her unless it is the most desperate circumstances possible, as her personality is so dominant it can be extremely difficult to escape being her, let alone avoid recreating her. On top of that, The Amalgam is almost universally feared and loathed by those who know of her, regarded as often so dangerous the policy is often shoot on sight where a copy of her is involved.
APPEARANCE:
A stunning fair skinned woman with black hair and purple eyes, often clad in a segmented bodysuit. When one looks into her eyes, there is something missing.
BIOGRAPHY:
The Amalgam is a victim of her own success. Once apprenticed to a particularly brutal and vile Dark Witch, the creature that would become the Amalgam labored for years to break her servitude to her master, studying in secret the art of knowledge tearing from her masters books when the witch wasn't looking. One day, in a fit of treachery, the Shi'ido attacked and overwhelmed the witch, using the vicious ability to rip out every last scrap of information in the Witch's head, reducing her master to a mindless husk that was easily dispatched.
But, too late did the apprentice learn that this was exactly what the witch had wanted all along. The Shi'ido's master had become such because she had violently torn the knowledge out of her own masters head, as had that master done with theirs, a cycle which had continued dozens of times, accumulating knowledge, power, and madness with each completion of the cycle, increasing the corruption of each successor, as well as their power, exponentially. The result was a body of knowledge, framed by an amalgam of evil individuals thoughts that produced, as it had in all cycles prior, a personality of near total devotion to the Dark Side, which quickly asserted its dominance and overwhelmed the weak apprentice's willpower to the point that her master might as well not have died at all, and she quickly and easily assumed the role of her instructor, as well as most of her beliefs and mannerisms. The Amalgam would also find her potential in the Dark Side massively increased as well.
For two centuries afterward, the Amalgam would corrupt or kill Jedi, serving only the Dark Side, and placing total faith in it. Her skill at alchemy grew so great she was even able to create temporarily a false persona of a light-sider as well as project a false light side aura, while the real persona, and the terrible nature of her abilities, went into an extended state of hibernation. It is believed however, that her persona technique backfired greatly, leading her to become trapped for over two decades while the false personality ran the show. Having only recently regained the strength to fully emerge, the Amalgam has set her sights on enacting a mysterious vendetta towards an ex-Jedi Shadow, as well as re-devoting herself to the Dark Side, and bringing about a personal transformation after contact with an unholy spirit's wisdom that will propel her to greater power over others...and corrupting or killing every Light-Sider she comes across in the process...
The Original Amalgam that trained Laertia and Maple is long dead, infected and taken over by a copy of Darth Phyre, who's mannerisms while channeling her becoming the final word on what everyone thought of when it came to The Amalgam for decades until eventually being slain. Copies of The Amalgam nowadays are much closer to that of of her original, pre Darth Phyre infection, much less "jokey" and far more gloating and openly bloodthirsty...and each seem to, once again, be serving their own goals ...
PERSONALITY
Nasty would be a mild way of putting it. Copies of The Amalgam believes fervently that the Dark Side is the only path, and believes any who use the light are weak or deluded. Curiously, this is not just simple fanaticism but sincere belief that society (and Force Adepts) are better off once it has embraced or been dominated by the Darkness. She is not rude for the sake of being rude, as she enjoys manipulating others immensely and finds a spoonful of honey beats a mouthful of vinegar, but there is no sense of justice or mercy within her heart, and she is just as treacherous as any real Dark Sider. She can however, be reasoned with, provided cooperation is more beneficial to her aims at the moment. She enjoys toying with those weaker than herself and schemes from the shadows to destroy stronger opponents. Because her interpretation of the Dark Side involves spreading torment for its own sake, she will never be far from a potential victim. Derision of her abilities is a good way to get electrocuted. Praise will win only a private suspicion except from those she is obsessed with. Only obedience and being next to her greatest students is truly gratifying to her, beyond the torment of others, and primarily, the spread of the Dark Side wherever she walks. She also enjoys teaching any Force Adept who asks for knowledge, as it serves the will of the Dark Side. She in many ways, thinks of her self as an evangelist of the darkness and sincerely believes she is helping them when she gives them knowledge, though as with many dark siders, she is cautious in what she instructs.
But things become very strange when [member="Maple Harte"] or

SHIP:
Corrupted Flesh (Vintage Recreation X-70B Phantom Yacht)
(http://starwarsrp.net/topic/137631-the-corrupted-flesh-x-70b-phantom-class-yacht/)
This recreation X-70B Phantom Class Yacht has served as The Amalgam's personal transport craft for over two centuries, lavishly paying up the nose at times to replace its parts with perfect copies of previous versions. If there can be said to be anything The Amalgam truly holds valuable, anything that is outside of her devotion to The Dark Side and her own long term ambitions. Its this vessel. Messing with it is a good way to earn her ire.
Crawling Flesh (Courier-Class Yacht)
Diplomat's Flesh (NH-SCV-1 Space Yacht)
(http://starwarsrp.net/topic/130382-nh-scv-1-space-yacht/)
Stiff Membrane (NH-VH Heavy Starfighter)
(http://starwarsrp.net/topic/131086-nh-vh-heavy-fighter/)
Orbital Membrane (NH-VT Planetary Interceptor)
(http://starwarsrp.net/topic/128768-nh-vt-planetary-interceptor/#entry1777673)
Gunner's Membrane (NH-VX Starfighter)
(http://starwarsrp.net/topic/128406-nh-vx-star-fighter/)
Skin Graft (Sith-Imperial Tie Starfighter)
(http://starwarsrp.net/topic/116974-sith-imperial-tie-starfighter/)
Skin Transplant (Sith-Imperial Tie Interceptor)
(http://starwarsrp.net/topic/117319-sith-imperial-tie-interceptor/)
KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.
BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.
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ROLE-PLAYS:
The Horror at Kar Shian (ongoing)
Fun! And Kinrath. (Unofficial First Appearance)
Freedom for Felacat (Official Debut)
The less you know, the better (Establish Sith alignment)
Un-Common Battle Cry (First major operation for the Sith, first encounter with Kay Larr)
Jungle Fever (Debut of Howard The Pirate)
Jewel of The Tion (Establishment of The Amalgam's familiarity with all the Marksmen)
Sawa Ike versus The Amalgam (First Encounter with Sawa Ike and Laertia Io)
Wonder of The Galaxy (Continued operations for the Sith)
The Eye of Madness (First Encounter with inner self)
Before the pin drops (Wrestling with ramifications of her feelings for Uri Udinia)
Haunted Hot Springs (Second encounter with Sawa, first encounter with Nine, second battle with Maple)
Graveyard Shift(Second Encounter with Kay Arenais, third battle with Maple Harte.
Purgatory (Kay captured)
Purgatory-Kay
Empress Kay
Hunt for Spies
The Bloody Shade (Second encounter with Laertia Io and Moya Virtu, first direct encounter with Matsu Ike and Tanaski Yumi)
Her Eternal Fortress (Third Encounter with Laertia and Moya)
There is only one Amalgam
The Maze of Darth Phyre (The Amalgam is infected and completely taken over by Darth Phyre who imitates the Amalgam, exaggerating all her mannerisms from this point forward. This is the Point that the "Original" Amalgam dies. From this point, it is Phyre-imitating-The Amalgam in every thread that happens afterwards up to Phyre-Amalgam's death)
Witch's Bestie (Ongoing) (Fourth encounter with Laertia and Moya, end of Strangled Empire arc)
Ballgames and Bloodsuckers
Heretic Station-The Prelude
Heretic Station (Planet Castagne's capital is destroyed by Amalgam's machinations, resulting in thousands of dead)
Wrath of The Amalgam (Phyre exploits Amy's identity...and starts to be affected by it)
Ambition and Darkness
To Great Relief (Resuming Operations in Sith Space after secret treachery with Kay and operation on Castagne)
Trials by Fire (Testing Strength of The Dark Side)
Invasion of Dantooine
Invasion of Generis
2nd Invasion of Ziost
Invasion of Serenno
Annihilation of Csilla
Operation Shadow Dance
Rebellion of Krayiss
3rd Invasion of Ziost
The Tragedy of Darth Xiphos
In the Pines, where the Sun don't ever shine
Panatha Burns
Cold Air
Invasion of Danuta
Spoils of War
Day of Activation (Birth of Phyre-Amalgam's Son, Percival)
House Io: Base of Power
House Io: Life Day
Attempted Annihilation of Tython
No Time To Die
Shatterpoint Tython: House Io
Civil War by Other Means
Family Bonding
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