The Amalgam
Darth Phyre II
]
"There is nothing more important than the Dark Side! Nothing! Except Uri. Maybe. Just a little."
Theme Song: "License To Kill", by Gladys Knight
NAME: The Amalgam
FACTION: None
RANK: Dark Side Witch
SPECIES: Shi'ido
AGE: 400
SEX: Female
HEIGHT: 5'8
WEIGHT: 220lbs
EYES: Purple
HAIR: Black
SKIN: Fair
FORCE SENSITIVE: Yes
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STRENGTHS
Very high Force Potential: The Amalgam's strong point is her use of multiple Force Powers and Witchcraft. In addition to this, she can hide her presence in the Force.
Extreme Agility: In Peak Condition, The Amalgam is a devastatingly fast duelist, adept at defending to the point of exhausting an enemy, then attacking ferociously with as much speed.
Very strong connection to the Dark Side: The Amalgam's use of the Darkness is very potent. Lightning blasts are stronger, mental attacks have more potent effects, and drain abilities are far harder to resist
Sharpshooter: The Amalgam is a talented shooter
Alchemist: The Amalgam knows a fair amount of Sith Alchemy, enough that she alters each new body she inhabits to the point they are almost on the verge of being Sith Spawn.
Master of Disguise: Due to being a Shi'ido, and one of advanced age, She is good at mimicking nearly anyone.
Expert Pilot: Give her a starfighter...or better yet, don't. She is also very good at piloting Light Frieghters, Personal Starships, and Yachts.
Double Agent: Through Alchemy, the Amalgam is capable of inducing both a false light side aura, as well as submerging her "base" personality, causing a false personality that usually tends to believe its a Light Sider. This is usually for a set period before "reverting" Only telepathic intrusion will reveal the truth at that point.
WEAKNESSES
Dark Taint: The Amalgam is so corrupted with the Dark Side that any area she in habits or touches for extended periods will eventually acquire a temporary, albeit significant, taint. This can make her easy to track so she never settles anywhere that has a heavy light sider presence. She prefers places writhing in corruption.
It burns: Any object with the presence of the light will violently burn her flesh and extended contact may cause her body to suffer increased degeneration, to the point she could be forced out of the body she is currently in.
Degeneration: Because the taint of the Amalgam's spirit is so powerful, She has to use Force Drain regularly to keep her body from breaking down, preferably once every four weeks. While in a "hibernating" state. The false persona is subconsciously compelled to drain someone and forget they did it when the body needs to stay active.
No peas with porridge: The Amalgam possesses a curious weakness in her essence transference: She can only inhabit Shi'ido bodies. Any attempt to possess another would cause the spirit to immediately be sent to Chaos. In addition, should the body degenerate to the point she actually has to leave it soon, she will have a shi'ido captured a month before it has to leave her current one, and properly alter the victim to her liking before inhabiting it with Sith Alchemy
Nothing Vader hasn't seen: A strong and fast enough duelist can destroy her lightsaber defense. For this reason, she tries to move around in combat as much as possible.
Nexus Vulnerable: Entering a nexus of light energy would severely weaken her Force connection. And since most of her power comes from the Dark Side, she would have most of her offensive options severely limited. Spending time in one for more than an hour would cause accelerated degeneration of her current body.
Very vulnerable to Force Light: Due to such a strong connection to the Darkness, bursts of Force Light can actually set her on fire, in addition to weakening her.
Little hand to hand skill: Without force powers, or ranged weapons or lightsabers, she has very little hand to hand skill.
UPDATE: As The Amalgam's memories of her previous cover identity come into focus, these memories have dramatically increased her hand to hand knowledge
Few Enhancement Powers: The Amalgam only seems to use Force Rage as an enhancement.
Burnout: Use of Force Rage for extended periods, in addition to the standard high fatigue, causes her current body to degenerate
Very little telekinetic ability: The Amalgam can float a datapad, choke, and push someone with telekinesis, but she has only very weak skill in each.
Entrapment: The technique that allows a false persona to take control while the real one hides can sometimes develop enough strength to remain far longer than intended. The Amalgam may lose the strength to emerge for a period of months or even years, so it is a technique used only when absolutely necessary. Also, while in a false Persona, she is unable to use the Dark Side, and could presumably be killed easily if discovered.
Nullification Resin weakness: She cannot cross any barrier lined with nullification resin, and the substance itself is actually extremely poisonous, threatening to kill her unless she drains victims repeatedly to offset poisoning effects.
Void vulnerable: The Amalgam would be severely weakened if going into a Force Dead area, to the point of nearly falling over.
APPEARANCE:
A stunning fair skinned woman with black hair and purple eyes, often clad in a segmented bodysuit. When one looks into her eyes, there is something missing.
BIOGRAPHY:
The Amalgam is a victim of her own success. Once apprenticed to a particularly brutal and vile Dark Witch, the creature that would become the Amalgam labored for years to break her servitude to her master, studying in secret the art of knowledge tearing from her masters books when the witch wasn't looking. One day, in a fit of treachery, the Shi'ido attacked and overwhelmed the witch, using the vicious ability to rip out every last scrap of information in the Witch's head, reducing her master to a mindless husk that was easily dispatched.
But, too late did the apprentice learn that this was exactly what the witch had wanted all along. The Shi'ido's master had become such because she had violently torn the knowledge out of her own masters head, as had that master done with theirs, a cycle which had continued dozens of times, accumulating knowledge, power, and madness with each completion of the cycle, increasing the corruption of each successor, as well as their power, exponentially. The result was a body of knowledge, framed by an amalgam of evil individuals thoughts that produced, as it had in all cycles prior, a personality of near total devotion to the Dark Side, which quickly asserted its dominance and overwhelmed the weak apprentice's willpower to the point that her master might as well not have died at all, and she quickly and easily assumed the role of her instructor, as well as most of her beliefs and mannerisms. The Amalgam would also find her potential in the Dark Side massively increased as well.
For two centuries afterward, the Amalgam would corrupt or kill Jedi, serving only the Dark Side, and placing total faith in it. Her skill at alchemy grew so great she was even able to create temporarily a false persona of a light-sider as well as project a false light side aura, while the real persona, and the terrible nature of her abilities, went into an extended state of hibernation. It is believed however, that her persona technique backfired greatly, leading her to become trapped for over two decades while the false personality ran the show. Having only recently regained the strength to fully emerge, the Amalgam has set her sights on enacting a mysterious vendetta towards an ex-Jedi Shadow, as well as re-devoting herself to the Dark Side, and bringing about a personal transformation after contact with an unholy spirit's wisdom that will propel her to greater power over others...and corrupting or killing every Light-Sider she comes across in the process...
PERSONALITY
Nasty would be a mild way of putting it. The Amalgam believes fervantly that the Dark Side is the only path, and believes any who use the light are weak or deluded. Curiously, this is not just simple fanaticism but sincere belief that society (and Force Adepts) are better off once it has embraced or been dominated by the Darkness. She is not rude for the sake of being rude, as she enjoys manipulating others immensely and finds a spoonful of honey beats a mouthful of vinegar, but there is no sense of justice or mercy within her heart, and she is just as treacherous as any real Dark Sider. She can however, be reasoned with, provided cooperation is more beneficial to her aims at the moment. She enjoys toying with those weaker than herself and schemes from the shadows to destroy stronger opponents. Because her interpretation of the Dark Side involves spreading torment for its own sake, she will never be far from a potential victim. Derision of her abilities is a good way to get electrocuted. Praise will win only a private suspicion except from those she is obsessed with. Only obedience and being next to her greatest students is truly gratifying to her, beyond the torment of others, and primarily, the spread of the Dark Side wherever she walks. She also enjoys teaching any Force Adept who asks for knowledge, as it serves the will of the Dark Side. She in many ways, thinks of her self as an evangelist of the darkness and sincerely believes she is helping them when she gives them knowledge, though as with many dark siders, she is cautious in what she instructs.
But things become very strange when [member="Maple Harte"] or Laertia Io comes into the picture. The Amalgam is violently obsessed with her, and attacks and schemes against her for reasons even she is not fully certain. She knows a good deal about Maple and Laertia's past in fact, down to the schizophrenia afflicting Maple and the Brain Damage affecting Laertia. And yet, for all the extreme importance she places on the Bounty Hunter, the Amalgam bears a deep, lingering longing towards Laertia also The Amalgam can fake many emotions, with her 'love' for her two students the only thing that suggests she might not be a completely unfeeling abomination and her only real joys come in service of the darkness, and tormenting/aiding Maple/Laertia whenever possible.
SHIP:
Corrupted Flesh (Vintage Recreation X-70B Phantom Yacht)
(http://starwarsrp.net/topic/137631-the-corrupted-flesh-x-70b-phantom-class-yacht/)
This recreation X-70B Phantom Class Yacht has served as The Amalgam's personal transport craft for over two centuries, lavishly paying up the nose at times to replace its parts with perfect copies of previous versions. If there can be said to be anything The Amalgam truly holds valuable, anything that is outside of her devotion to The Dark Side and her own long term ambitions. Its this vessel. Messing with it is a good way to earn her ire.
Crawling Flesh (Courier-Class Yacht)
Diplomat's Flesh (NH-SCV-1 Space Yacht)
(http://starwarsrp.net/topic/130382-nh-scv-1-space-yacht/)
Stiff Membrane (NH-VH Heavy Starfighter)
(http://starwarsrp.net/topic/131086-nh-vh-heavy-fighter/)
Orbital Membrane (NH-VT Planetary Interceptor)
(http://starwarsrp.net/topic/128768-nh-vt-planetary-interceptor/#entry1777673)
Gunner's Membrane (NH-VX Starfighter)
(http://starwarsrp.net/topic/128406-nh-vx-star-fighter/)
Skin Graft (Sith-Imperial Tie Starfighter)
(http://starwarsrp.net/topic/116974-sith-imperial-tie-starfighter/)
Skin Transplant (Sith-Imperial Tie Interceptor)
(http://starwarsrp.net/topic/117319-sith-imperial-tie-interceptor/)
KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.
BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.
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ROLE-PLAYS:
The Horror at Kar Shian (Ongoing) https://www.starwarsrp.net/threads/the-horror-at-kar-shian.114671/post-1714538
Fun! And Kinrath. (Unofficial First Appearance) (http://starwarsrp.net/topic/125521-fun-and-kinrath-ask-to-join/)
Freedom for Felacat (Official Debut) (http://starwarsrp.net/topic/132698-freedom-for-felacat-cis-dominion-of-felacat-x-46/)
The less you know, the better (Establish Sith alignment) https://www.starwarsrp.net/threads/...-tse-dominion-of-zygerria.113602/post-1703725
Un-Common Battle Cry (First major operation for the Sith, first encounter with Kay Larr)
Un-Common Battle Cry
Kor Vexen [hr] Aboard The Baal , Gehenna Fleet Intercept and Deter Vice Admiral Jaisal Koruuna stood aboard the bridge of his ship, arms held behind his back as bombs peppered the hull of his ship and starfighters raced by in dogfights as laserfire filled the void. An officer would perk up as...
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Jungle Fever (Debut of Howard The Pirate)https://www.starwarsrp.net/threads/jungle-fever-tse-dominion-of-florn.115271/post-1720737
Jewel of the Tion (Establishment of The Amalgam's familiarity with all the Marksmen)
Jewel of the Tion [TSE Dom of Chandaar Hex, AJ,25]
Jewel of the Tion. Throneworld of the Kings of Cron. Now a toxic wasteland exploited by intergalactic corporations, a fallen idol marred by abuse and neglect. There was still potential, shining out from the fetid swamplands and scrap-metal barrens that blanketed the planet’s landmasses. Many...
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Sawa Ike vs. The Amalgam (First Encounter with Sawa Ike and Laertia Io)
Sawa Ike versus The Amalgam
Canto Blight, Evening. Arrived in: Corrupted Flesh: Vintage X-70B Phantom Class Yacht Armed With: Skin Shears (Purple Double-Bladed Lightsaber) First Degree Burn (Laser Pistol) Wearing: Resistance Epidermis Canto Blight. If Mos Eisley was a wretched hive of scum and villainy, then Canto...
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Wonder of The Galaxy (Continued operations for the Sith)
Wonder of the Galaxy - TSE Dominion of Nespis VIII
Nespis VIII - Objective I The Auril Sector, a place that had known great catastrophes in the distant past. The Cron Supernova, and then later the destruction of the original Space City by Emperor Palpatine’s Galaxy Gun. The system was not unfamiliar with adversity. In the centuries since the...
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The Eye of Madness (First Encounter with inner self)
The Eye of Madness || TSE Dominion of AG-8 Hex
Location: Dagorn's boat Objective: Have tea, locate missing vessels Allies: [member="Tsisaar Taral"] | [member="Dagorn"] [hr] It wasn't a place where one would expect a Triumvir of the Sith Empire to be. A simple freighter piloted by a mercenary, while casually chatting and having tea with a...
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Before The Pin Drops (Wrestling with ramifications of her feelings for Uri Udinia)
Before the Pin Drops | TSE Dominion of Hex AM-14
C a n t o n i c a With Life Day festivities in the past, the excitement (or dread) of coming conflict seeping into the bones of many, let there be a moment of rest before the metaphorical pin drops. Anywhere else, the air is thick with anticipation but here? The air is ripe with with foods...
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Haunted Hot Springs (Ongoing) (Second encounter with Sawa, first encounter with Nine, second battle with Maple)
Haunted Hot Springs
[member="Vera Mina"] [member="Nine Lives"] Sawa looked at it as the biot was taken and she stood there looking at Ni-Ne... her hands moving and her eyes focused whens omething came after them and she knew she needed to react. A snarl wanting to come to her body but she wasn't going to let...
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Graveyard Shift (Ongoing) (Second Encounter with Kay Arenais, third battle with Maple Harte, start of Strangled Empire arc
Graveyard Shift
Arrived in: Corrupted Flesh (X-70B Phantom Class Yacht) Wearing: Resistance Epidermis Armed with: Skin Shears (Purple Double Bladed Lightsaber) First Degree Burn (High Capacity Laser Pistol) Second Degree Burn (Sniping Laser) The Amalgam stared at the world of Commenor as she arrived in...
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Purgatory (Kay captured)
Purgatory: Get Used To It (PM for Invite)
The silence from the group of convicts gathered at the scene were most probably just a confirmation that the warden and her methods instilled fear and docility. Nobody dared to express a different opinion, certainly not after the sudden execution that just had taken place. She were just about to...
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Purgatory-Kay
Purgatory (Kay Arenais)
Purgatory [member="Kay Arenais"] "Is this really necessary..." Veiere spoke, though he couldn't see the Officer that he was speaking to, thanks to the black fabricated bag that had been loosely thrown over his head the moment he had rendezvoused at the agreed location. "This is as much...
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Empress Kay
Empress of the Eternal Throne
~THE SPIRE, ZAKUUL CITY~ Today was the day. A couple of months had passed since [member="Lannis Morcus"] had brought Kay to Zakuul to help bring about stability and strength in a sector of space left in chaos due to the collapse of the First Order. She had done the same in the Colonies after...
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Hunt for spies
First Order on the Agenda: The Eternal Hunt for Spies
Viribus snuck around a pillar among the plants. He was 13 feet long now, which was too big to go unnoticed, yet not too big to hide when he wanted to. Kay was teaching him to sneak and prowl through games; similar to hide-and-seak and tag. He didn't growl. He hardly made any sound at all. The...
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The Bloody Shade (Second encounter with Laertia Io and Moya Virtu, first direct encounter with Matsu Ike and Tanaski Yumi)
The Bloody Shade
[member="Tanaski Yumi"] [member="Laertia Io"] The jedi master was looking at the girl and thankfully her biot could calm her down more... it made it easier as she looked at Tana and spoke looking at him as she motioned to her field kit on her hip. "There are some medical supplies if you need it...
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Her Eternal Fortress (Ongoing)(Third Encounter with Laertia and Moya)
Her Eternal Fortress
The Karsk Coastal Mountains Kara-Shehr Bella contacted [member="Laertia Io"] a few days later. The Rannon Temple had deciphered the compass and discovered something rather strange. Coordinates and a Force Vision about Kara-Shehr. More specifically, The De Lifte subterranean. An estate located...
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Witch's Bestie (Ongoing) (Fourth encounter with Laertia and Moya, end of Strangled Empire arc)
Ballgames and Bloodsuckers (Ongoing)
Heretic Station (Planet Castagne's capital is destroyed by Amalgam's machinations, resulting in thousands of dead)
To Great Relief (Resuming Operations in Sith Space after secret treachery with Kay and operation on Castagne)
Dominion - To Great Relief | TSE Dominion of Anzat
The Sith Empire stands triumphant, intoxicated on the victory they had achieved against the Mandalorians; one of their most ancient servants and foes. Stunned by Mandalore's collapse, systems from every corner capitulate to the advancing Sith Empire in fear of suffering the same fate. Though...
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Trials by Fire (Testing Strength of The Dark Side)
Faction - Trials by Fire - Tournament [TSE]
Bastion The Arena Nestled in the heart of Bastion rested the location all eyes drifted to in the past weeks. With the break of the new year and other festivities left in the dust behind, the tourney continued to hold the interest of many in the Empire. Banners lined the blocks near the arena...
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