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Approved Lore Shadow Hand Cartel

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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Organization Name: Shadow Hand Cartel
  • Classification: Crime syndicate
  • Affiliation: Aurelius Baldor
  • Organization Symbol:
    Basileus_Tattoo-2.png
  • Description: The Shadow Hand Cartel is a crime syndicate with hands in all sorts of illegal operations, most prominently spice dealing and arms manufacturing.
GEOGRAPHICAL INFORMATION
  • Headquarters: The Devil's Den Shokita-class Deep Space Station
  • Domain: The Shadow Hand Cartel does not currently lay claim to any territory, preferring to operate from the mobile Venture-class Star Galleon. In the past, when they Cartel did have planetary bases, they interacted quite well with local communities, offering protection from other syndicates as well as pirates.
  • Notable Assets: None at the moment
SOCIAL INFORMATION
  • Hierarchy:
    • Lord Commissioner: The sultan of sin, the king of crime, the Lord Commissioner is the head of the Shadow Hand Cartel. Nothing goes on in the Cartel without his say-so. The Lord Commissioner is responsible for overseeing the Cartel as a whole and appoints his Lieutenants personally, as well as selecting a Seneschal to act as his personal enforcer and closest confidant. The Lord Commissioner enjoys supreme authority over the entire Shadow Hand Cartel, and those who question that authority will face his wrath, whether through his Seneschal, or at the Lord Commissioner's own hands.
    • Seneschal: The Lord Commissioner's confidant, his consigliere, his most trusted bodyguard, and if need be, his personal assassin. The Seneschal in responsible for taking care of the minutiae of the Lord Commissioner's business that he cannot be bothered with, such as dealing with his personal finances and arranging appointments with Associates. The Seneschal exists apart from the chain of command and reports directly to the Lord Commissioner, no one else, and his authority is second only to him. It is at the hands of the Seneschal that traitorous Lieutenants will meet their fate, if the Lord Commissioner does not deign to deal with the scum personally.
    • Lieutenants: The Lieutenants hold positions directly below the Lord Commissioner in the official chain of command. Each Lieutenant is expected to specialize in one type of criminal operation: for example, one Lieutenant would specialize in dealing with the Spice trade, while another controls the Cartel's security division, so on and so forth. Each Lieutenant is personally appointed by the Lord Commissioner, having proven to be reliable and, above all else, loyal. It is because of this that traitors of this rank are dealt with the most harshly, for to betray the Lord Commissioner's trust is the worst offense one may commit.
    • Captains: Captains operate beneath the authority of the Lieutenants and handle different aspects of their Lieutenant's circle. For example, a Captain under the Lieutenant who deals in spice might be in charge of mining operations or development of recipes, while a Captain of the Arms division might be responsible for sourcing weapons or finding buyers. These officers are selected by the Lieutenants, and any dissent among them is expected to be dealt with by their Lieutenant, lest the Seneschal grow suspicious.
    • Enforcers: Enforcers are near the bottom of the Shadow Hand Cartel's chain of command, usually consisting of the Captains' most trusted and most loyal thugs. Enforcers are responsible for the recruitment and training of the Hoods, street-level members of the Cartel, while weeding out those that are found to be too weak or disloyal. Enforcers have access to better gear than your average hood, such as actual body armor, and can usually be found sporting shock gloves, electro-batons, or force truncheons to keep Hoods in line.
    • Hoods: Hoods are the lowest ranked of the Shadow Hand Cartel, the entry-level members. Hoods usually consist of two-bit bangers or petty deathstick dealers, but those who prove to be reliable may find themselves appointed as Enforcers, who enjoy a modicum more respect and authority. As the lowest rung on the ladder, Hoods are the worst-equipped of the Cartel, usually armed with little more than blaster pistols or vibro-shivs. The Spice Runner Special is a popular weapon of choice for such members, owing to its widespread availability and rate of fire.
    • Associates: Associates are not official members of the Shadow Hand Cartel, and do not usually enjoy the perks of membership, but depending on the importance of association may be offered protection or preferential treatment: a BlasTech exec willing to sell to the Cartel under the table, or a corrupt politician who has come into "agreement" with the Cartel are examples of valuable Associates. In addition, providing the Cartel with such Associates is a sure-fire way to earn prestige and promotion.
  • Membership: New members are recruited by Captains, and trained by the Enforcers, who put the recruits to the test in physical and mental exercises to determine if they're a good fit for the Cartel. Loyalty and trust are big parts of climbing the ranks,
  • Climate: As long as one stays in the good graces of Lord Commissioner Baldor, the Cartel is very friendly to its members, loyal and protective. Betray the Cartel, however, and there is nowhere in the galaxy that can keep you safe from the Devaronian's wrath.
  • Reputation: The Shadow Hand Cartel has not had many dealings with other organizations, but Aurelius does his best to make the best impressions when he does. With Aurelius as a Made Man in The Family they are considered close allies, with the Devaronian often using Shadow Hand members to undertake operations for The Family. When dealing with other groups, they are fairly benevolent, crime aside; after all, too much heat would attract the authorities, and there's no need to be
  • Curios: Some members of the Cartel get tattoos of the Cartel's insignia, but usually in easy-to-conceal places, or tattoos that can be made invisible to the naked eye.
  • Rules: No matter whether they're a Hood or a Lieutenant, every member of the Shadow Hand Cartel is expected to abide by the same core tenets that shape the syndicate.
    • Silence - On pain of torture and death, no member of the Cartel is to ever cooperate with law enforcement or outsiders. The Cartel places importance on silence in the face of questioning by authorities or outsiders; non-cooperation with authorities, government, or outsiders; and willfully ignoring and generally avoiding interference with the illegal activities of others.
    • Loyalty to the Cartel - Every member of the Cartel is expected to place the welfare of the Cartel above oneself, tying in with the first tenet.
    • Loyalty to Each Other - As the Mandalorians say, "Family is more than blood." The Cartel is your family now, and families stick together. Do not betray your brothers and sisters, or you will pay dearly.
    • Loyalty to the Boss - The Lord Commissioner is the supreme authority of the Cartel, and every member is expected to remain loyal to him. If you are faced with the choice of staying loyal to the Lord Commissioner or staying loyal to your Captain or Lieutenant, you are to always stay loyal to your Lord Commissioner even and especially if these loyalties do not align.
  • Goals: As with any crime syndicate, the ultimate goal of the Shadow Hand Cartel is to get rich or die trying, and exert influence throughout the underworld.
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HISTORICAL INFORMATION
Years ago, Aurelius Baldor swore loyalty to another. The Devaronian worked for years as a mid-level capo for the Black Sun crime syndicate, just on the cusp of becoming one of the respected Vigos, but before he could grab that power, the syndicate was dissolved. Aurelius was then faced with the choice of going legit, turning snitch, or breaking it out on his own. He had been in the life far too long to go legit, and he hated snitches with a burning passion. Using his connections and those of his Vigo, Aurelius clawed a criminal empire all his own out of the carcass of the old Black Sun, one that was his to command. No longer was he a slave to another man's whims, no more would he risk his life to put creds in anyone's pocket but his own. His fate, his life, was now his to command, held in the palm of his Shadow Hand.

For years, Aurelius operated a moderately-sized operation out of Trioculus' old palace on Kessel, mining spice and coaxium. Never anything as notable as Black Sun or Crimson Dawn, but he was never hurting for credits either. Perhaps the most notable outing for the Shadow Hand Cartel was also the most unexpected: using a Star Galleon and fleet of freighters, Aurelius lent aid to Galactic Alliance evacuation efforts on Honoghr, during which he became one of the first captains to kill a Bryn Debaucher and live to tell the tale. Using said Star Galleon's foundry, Aurelius opened Shadowhand Skunkworks, a foundry for producing equipment for criminal endeavors, whether that be weapons, armor, droids, or the occasional vehicle.

In more recent times, Aurelius was approached by Ivory Stroud, who was reforming the Family crime syndicate and offered the Devaronian a position. He accepted, but made it abundantly clear he had no intention of dissolving Shadow Hand Cartel, and he would continue to operate it as he wished. After all, he had not clawed out a name for himself over the years only to throw it away, regardless of how much he believed in Ivory or The Family.
 
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