Star Wars Roleplay: Chaos

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Approved Starship Screaming Mimi

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Deck Plan​
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+ Jamming + The two systems aboard are designed to keep the vessel from being easily pinpointed, minimizing it's scan signature or attempting to jam communications from a vessel that has found it.
+ Fast + The addition of two engines on pivoting stabilizer mounts allows this vessel an enormous boost in speed. Paired with the aerodynamic design, it makes for an alarming fast vessel.
+ Maneuverable + Capable of pulling alarmingly tight maneuvers thanks to the addition of pivoting stabilizer mounts for the engines along with the agility array, the vessel can make alarming jukes and turns.
+ Countermeasures + While it carries a decent arsenal for attack purposes, the true strength lies in the countermeasures aboard the vessel in the form of flares and anti-warhead missiles.
+ Microjump + Removing the stress of largely inaccurate microjumping, the capacitor allows for safer calculated microjumps in emergency situations.
+ Limited Attraction + The use of dunalmite has removed ambient magnetic signatures from the vessel, making it very difficult to get a magnetic lock on the vessel without introducing an external magnetic source to the hull.

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- Firing Arc - While equipped with a capable assault laser turret, the weapon is limited to a stringent firing arc above the cockpit and limited by the large hull scoop behind it.
- Halved Cargo - The ship has modified cargo holds to allow for the clients personal vessel to fit inside for transportation, and is a liability in combat for separate explosive properties of a reactor being compromised.
- Slow In, Slow Out - While the cargo holds have been expanded by a notable sum, the starboard cargo hatch does not allow for safety and speed in the same sentence. Speedy entries or exits might very well damage or destroy the cargo door and/or the smaller vessel.
- Limited Jamming - While able to jam certain systems such as enemy communications or reduce the scanner profile of the attached ship, they are not true stealth systems and typically used for hiding or escape.
- Traceable Jump -While able to make microjumps, the trail left behind is highly traceable and makes the use for escape rather limited.

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Optimal Crew: 1 + Droid
Minimum Crew: 1
Passenger Capacity: 3 (Comfortably)
Port Cargo Hold: 67.5 Metric Ton Capacity
Starboard Cargo Hold: Dedicated Small Workshop Housing The Die Nasty
Consumables: 2 Months
A redesign of an older model of seldom used ships. The cargo holds have both seen gratuitous expansion and the starboard cargo hold even boasting a larger hatch door for easier deployment and reentry of a smaller starfighter.

With the removal of a large portion of the fuel systems given the cyclical generator providing power to the ship, expansion of creature comforts and other internal systems were possible. Not limited to added torpedo systems around the collar of the bridge-throat section.

Originally being a moderately agile and speedy vessel, the prerequisite of both with minor concern for armament allowed the focus to be placed squarely upon squeezing the most out of the engines and auxiliary thrusters aboard the ship. With the extension of the agility array adding finely tuned systems aboard the vessel, the trade for speed and agility was made alarmingly easier without compromising integrity of the vessel.

Dedicated Tensor Fields and additional integrity systems for the organics aboard allow for alarming maneuvers and devious turnabouts for this modestly armed vessel.

Sporting a modest passenger capable midsection for three additional singles or a maximum of eight should they be comfortable or cozy with one another as well as the owner. The internal deck panels cover further storage spaces for lengthy trips inside the midship section aside from what the portside hold contains as well.

The vessel itself is designed to be piloted by one person with assistance from an astromech. A majority of the systems can be slaved to the master controls, though at a large deficit to function without a droid to aid in operation.

The instrument cluster inside the cockpit is capable of becoming transparent, allowing full view through the theadian viewports while flying. Though the wiring is still visible to a certain degree.
 
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