Star Wars Roleplay: Chaos

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Approved Starship PGEM-Salvage and Support Vessel

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+ Tough Hull + While the inside is largely hollow, the armor, and shielding systems of this ship line make them invaluable given their other, more moderate features.
+ Jack-of-All-Trades + The vessel can cover a number of roles with limited to no modification needed. The large cargo hold and manipulators are able to pluck escape pods from space to rescue those inside, breach and rescue from sealed hull sections, and even break apart derelict or destroyed vessels for salvage with the standard systems.
+ Automatic Co-Pilot/Gunner + A boon in case one finds themselves in a dire situation. The vessel's integrated droid brain can act as an emergency pilot, or gunner, in case the organic pilot is knocked unconscious. It will follow the best course of action for the pilots safety steps unless programmed otherwise.

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- I'm Sorry Dave - The vessel is more than capable of being operated by a single pilot that is tied to the on board droid flight system. Anyone not cleared by the system however might find themselves locked in the flight cabin or the system non-responsive. As well, when operated by a single pilot with the on board droid, the combat capabilities of the vessel are reduced.
- Variables - When the VOID systems are active, it detracts from the appropriate capabilities of the vessel; i.e. making the vessel slower but more maneuverable and vice versa.
- Space Requirement - While the vessel is capable of filling a number of roles within a fleet, the largest drawback is the intensive space requirements to field them aboard starship carriers.

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Minimum Crew Required: 1 Pilot/Operator + Droid Copilot/Gunner
Optimal Crew Complement: 1 Pilot, 1 Operator + Droid Copilot/Gunner
Passenger Capacity: 4 Standard- Without Cargo Up to 300 comfortably no scaffolding, 500 safely with scaffolding (25mx15m)
Consumables: 3½ months
Cargo Capacity: Up to 600 Metric Tons

The Support and Salvage vessel was designed when the lack of a dedicated recovery vessel was noted in the larger market. While no outright need was found, the ability for planetary systems to requisition and acquire vessels capable for the task seemed a fitting enough reason to allow the design to push through dissent.

Providing the larger market with a vessel capable of not only cleaning up after large battles, but undertaking a number of support roles in the process.

With most of the dedicated starfighters in the Priddy line designed under the idea of droid brains assuming the role of acceptable losses, this design focused more on the need for an organic pilot to operate the systems with the assistance of a droid brain. Citing the potential use as a rescue vessel during or after a space battle, the requirement for an organic pilot to make decisions was green-lit.

Initial designs left it as a Single operator aided by the droid brain. With the large cargo hold however, the capability for further organic assistance drew the need for further sleeping quarters and places to put them. Dedicating the port side of the construction to sleeping and living quarters for at most four beings. With a highly modular interior, including the massive cargo hold, the living and sleeping quarters can be made up however the operators wish.

The entirety of the stern section is taken up by the Reactor, engines, and other systems used to operate the vessel in its entirety. While ample space is available inside the stern section to maintain the equipment there, it is relatively cramped compared to other vessels given the need for such a large cargo hold through the majority of the bow.

The cargo hold is large enough to allow for two overhead crane units, running along the externally visible beams of the ship from front to back, but also prompted a bow mounted blast door. Providing the lifter arm a readily accessible space to capture and secure whatever the operator had caught. The door itself can open a few ways to grant internal access. The first being a simple split between the two door panel sides, opening outward evenly to allow access through the magnetic bubble projector inside the bay. The second way being that the top panel opens and hinges on the bottom larger panel to allow a smaller access section. A third option is to magnetically lock the two door sections together and slide the entire assembly down the track to open the access corridor for larger items. This option also provides a rudimentary atmospheric exit ramp in case the need arises.

To add to its capabilities, an expanding docking tube was devised in the nose of the hull along the bottom of the bow door that creates a sealed tunnel between the bow door and whatever space the docking tube is able to seal against. The lower section of the bow door is the only section able to open during this operation however.

The cargo bay itself is two stories in height, and with scaffolding securely placed, can function as a rudimentary workshop for disassembly jobs. The scaffolding however removes space below for storage but can also allow for a multitude of passengers. Permitting that the magnetic bubble projector is in proper working order.

Two engines provide propulsion to the vessel with acceptable speed. One situated outside the pilot cabin, and one in a similar housing along the storage section to the starboard side. Aside from the bow blast door, a large loading ramp is present beneath the cargo hold along with a smaller personnel ramp leading directly into the operators living room along the port side.
 
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