Star Wars Roleplay: Chaos

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Approved Tech PGEM Blast-Spray Cannon Mark VI

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  • Intent: Create another laser weapon for starfighter dog fights for the open market.
  • Image Source:
    • Source
    • Headers/Dividers made by me.
  • Canon Link: Source
  • Permissions: N/A
  • Primary Source: Source
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  • Classification: Split-Beam Chain Laser Cannon
  • Size: Small
  • Weight: Average
  • Ammunition Type: Power Converter into
    Cryogenic Power Cell
  • Ammunition Capacity: Small
  • Effective Range: Average
    • 250m Optimal - 300m Max
  • Rate of Fire: High
    • 1,500 RPM/25 RPS
  • Damage Output: Average
  • Recoil: High
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+ High Rate of Fire + Use of Ostrine in the construction of the cooling systems of the weapon allow it to achieve a stupendous rate of fire with minimal issues during standard, advised operation.
+ Split Beams + When fired, the weapon does not produce a singular bolt, but rather a triad of bolts to cover a wider area with optimal spread at average dog fight ranges measuring 7.63 centimeters.
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- Split Beams - If used beyond suggested dog fight engagement ranges, the triad of Beams begin to fluctuate outside of optimum pattern and reduces the number of bolts on target.
- Ammunition Cap - The Ammunition capacity while linked to an engine system is technically infinite. As a control point however, the fire control system that is tied into the weapon forcibly "chokes" the power feed to reduce the potential for overheating the barrels or overheating the beam splitting lenses and causing alignment issues that could prove fatal to the vessel or pilot.
- Volume Of Fire - One downside of this iteration of the Spray Blast is the need for each bolt to make contact to overwhelm shields and vessels rather than each bolt being singularly destructive.
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Another revisit of the weapon design, tweaks were made to make the weapon platform perform for considerably smaller vessels, alongside functioning as a security weapon if a vessel is appropriately designed. Further, it can be used as a defensive weapon such as point defense given the large amount of fire it is capable of sending downrange. Functioning to overwhelm whatever it is aimed at with volume rather than direct damage output.

The output of the overall system has been severely dampened at the cost of making the entire weapon platform much smaller.

A Maximum 4 second burst with around 5.8 seconds time to cool down in typical Atmospheric conditions with the barrels spinning. With roughly around 8.3 seconds of cool down time when the barrels are returned to an immediate arrested position rather than allowed to continue rotating.

Similar to the second iteration, in a starfighter arrangement there is a two-stage trigger. The first stage spins the barrels, while the second engages the weapon system enabling the fire mode.

While not as optimized for dogfighting as the previous design, the engineer that joked about the previous design functioning as a Ground Buzzer Cannon inadvertently guessed correctly with this iteration.
 
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