Star Wars Roleplay: Chaos

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Work In Progress Nines’ Pre-Factory Goodies


ansel-hsiao-carrier29.jpg
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Fleet Carrier
  • Length: 1823 m
  • Width: 689 m
  • Height: 412 m
  • Armament: High
    • 20x double-barrel turbolaser batteries
    • 8x heavy ion cannon batteries
    • 32x triple-barrel heavy laser cannons
    • 32x light ion cannon batteries
  • Defenses: High
  • Hangar Space: Extreme (18 squadrons)
  • Hangar Allocations:
    • Fleet Combat
      • Starfighters: 14 squadrons
      • Support Craft: 4 squadrons
    • Ground Deployment
      • Starfighters: 6 squadrons
      • Support Craft: 12 squadrons
  • Maneuverability Rating: Average
  • Speed Rating: High
  • Hyperdrive: Class 1.0
STANDARD FEATURES
  • LOWER DECK (Floors 1-30)
    • 6x Storage bays
    • 10x Medical bays
    • Crew Quarters
    • Ammunition Storage
    • 4x Grav-ball courts
    • Hangars A-I
    • 9x crew mess halls
      • 6x Emperor’s Burgers
      • 3x Pizza Hutts
    • Armory
    • 6x Gyms
    • 6x Barber shops
    • 4x Dentistry offices
    • 8x Post offices
    • Primary Fusion Reactor
    • Engine Room
  • MIDDLE DECK (Floors 30-50)
    • Secondary Command Deck (Starfighter Operations)
    • Crew + NCO Quarters
    • 4x Viewscreen theaters
    • 4x Gyms
    • 8x Medical bays
    • 2x Storage bays
    • Hangars J-R
    • 5x crew mess halls
      • 3x Emperor’s Burgers
      • 2x TurboGreens
  • UPPER DECK (Floors 50-76)
    • Primary Command Deck (Onboard Operations)
    • Hangar S (High Priority)
    • Storage Bay
    • 4x Medical bays
    • 2x Barber shops
    • Captain’s Quarters
    • Officer Quarters
    • 3x officer-oriented restaurants
      • Imperial Capital Grille
      • Ninety-Nine Stormtroopers
      • *Daragon Trail
    • Communications/Encryption Room
*1 Imperial Culinary Star
ADVANCED SYSTEMS
STRENGTHS
  • Supercarrier: Each Cato-class fleet carrier can hold enough an enormous quantity of starfighters, enabling them to singlehandedly provide starfighter coverage to entire fleets.
  • Invasion Platform: A Cato-class fleet carrier in a ground deployment configuration can deploy 30,000 troops onto a planet’s surface from orbit in under an hour.
  • Battlecarrier: Despite its primary function being that of a fleet carrier, the Cato-class is heavily armed and armored, making it capable of safely annihilating smaller capital ships and even smaller Star Destroyers from afar without risking starfighter wings.
  • The Classic Imperial Wedge: Like many other classic Imperial capital ships, the Cato-class fleet carrier has a wedge-shaped hull that allows it to concentrate its entire firepower on targets directly in front of it, with devastating results.
  • Air Controller: A sophisticated comms array enables officers onboard a Cato-class fleet carrier to command large groups of starfighters, troop transports, and small capital ships from within the secondary bridge.
WEAKNESSES
  • The Classic Imperial Wedge: Like many other classic Imperial capital ships, the armaments of the Cato-class carriers are optimized for forward firing, restricting its firepower when engaging foes from the side and leaving it especially vulnerable when attacked from behind.
  • Aim for the Bridge: Both Cato-class carriers have a large, prominent bridge that is vulnerable to targeted fire once the ship’s shields are destroyed. Furthermore, neither of the carrier’s bridges are replaceable: destroying the primary bridge effectively disables the ship while destroying the secondary bridge removes its ability to command starfighter wings, forcing them to rely on their own navigational tools and comms.
DESCRIPTION

The Cato-class fleet carrier is a product of the interregnum between the New Imperial Order and the Diarchy.
Following the collapse of the New Imperial Order, surviving Imperial warlords were left without the seemingly inexhaustible fleets of Star Destroyers that had formed the mainstay of the former Imperial Navy. At the same time, the Galactic Alliance had proven in its seemingly endless war with the NIO that starfighter wings with minimal support could destroy even the largest of dreadnoughts. As a result, most Imperial warlords kept their remaining Star Destroyers close to their centers of power, careful not to risk them in major operations abroad.

In one of the former Imperial warlord states, a diarchy led by Colonel-Baron FN-999 and Moff Calkon-Quentis on Borosk, a solution was sought to this naval dilemma. Left with only the limited shipbuilding capacity provided by the then-new Borosk Imperial Shipyards, it would be impossible for the system’s government to salvage or replace any lost Star Destroyers in an economical manner. At the same time, Task Force Citadel, the defense fleet responsible for the Borosk system, lacked the strength to defeat the holdouts of Imperial warlords holding planets with a greater industrial capacity.

Anxious to prevent a perpetual standoff, which would inevitably be exploited by outside forces, FN-999 authorized the creation of a new, large fleet carrier to tilt the balance of post-Imperial space in his favor using the very weapon that had proven lethal against Star Destroyers for centuries: massed starfighters.

From the early stages of construction, the Cato-class project was controversial. A significant minority of naval staff within the Borosk Imperial remnant sought to prioritize expanding Borosk’s fleet of Vanto-class escort carriers rather than wasting resources developing a very large, costly, vulnerable, and unproven Imperial fleet carrier. Additionally, Borosk Shipyards lacked the facilities to construct an entire Star Destroyer class craft within, requiring the carrier to be built in five different airtight segments later attached to each other using tug craft in orbit.

On the other hand, the advocates of the Cato-class fleet carrier, including several senior ex-New Imperial naval commanders and FN-999 himself, emphasized not only its ability to carry extremely large starfighter complements over large distances but the psychological impact that even a single large carrier would have on Borosk’s rivals. It was reasoned that when faced with the prospect of facing a fleet centered around an indigenously produced, Star Destroyer sized capital ship capable of inexpensively destroying other ships of its size from afar, most Imperial warlords would simply submit to a reconstituted Empire based out of Borosk rather than risk the total annihilation of their naval forces.

Ultimately, a partial compromise was reached. While the construction of a very large fleet carrier was approved over the production of many smaller escort carriers, the new warship would also be designed with sturdy armor and a sizable armament to increase its survivability in direct combat with other vessels.

Construction on the first vessel, the then-unnamed INV Cato, began in late 886 ABY under conditions of immense secrecy. Due to the comparatively small size of Borosk Imperial Shipyards, high import costs, and the lengths undertaken to conceal the project from outside forces, the vessel took fifteen years to complete.

Further complicating the construction process was the Dark Empire’s 900 ABY invasion of Borosk. Hopelessly outnumbered and seeking to prevent the approximately 95% complete Cato from falling into Dark Imperial hands, the prototype vessel was sent into hyperspace to an undisclosed location, suffering damage to its hull as a result. Only once the Dark Empire collapsed in the Tingel Arm was Cato returned to Borosk under the supervision of the now-privatized Alge Imperial Shipyards, which proceeded to complete the vessel just before the far more peaceful Diarchy takeover of the system.

With a stable Imperial presence in and around the Borosk system for the first time in twenty-five years, shipping costs declined dramatically and the raw materials flowed into Borosk from across Diarchy space, making feasible the construction of a second vessel, the Pompey in only two years as opposed to the fifteen needed to build Cato in much more dire circumstances.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Encryption Software: When plugged into a ship’s communications hardware, the D-08 encryption computer automatically uploads encryption software into the vessel. Once the software is uploaded, operators can choose between a number of common secure encryption methods or upload a custom encryption by inserting a chip into side of the D-08 computer. After an encryption method is selected, it is automatically applied to all comms signals originating from the vessel or vehicle.
  • Emergency Button: In the situation of a broken cipher with no remaining backups or an energy overload, a circular emergency button on the side of the D-08 can be pressed twice in quick succession to deactivate the computer, requiring a full reboot to restore functions.
STRENGTHS
  • Secret-Keeper: The D-08 encryption computer is equipped with encryption capabilities that render a ship’s comms unintelligible to anyone without advanced coding knowledge or an equally powerful decryption machine.
  • Plan B: If an officer suspects that a D-08 encryption computer’s code has been decrypted, it is possible to change to a different encryption code by swapping to another preset on the computer interface or manually downloading a different encryption.
WEAKNESSES
  • Energy Hog: The D-08 encryption computer requires a dedicated power cell and coolant to utilize, preventing its use on small vehicles and the majority of starfighters.
  • It Goes Both Ways: Messages sent from a vehicle or ship with an onboard D-08 encryption computer can only be received in their original form by other vehicles with a D-08 encryption computer or an equivalent encryption device.
  • EMP Vulnerable: All of the electronic components that make up the D-08 encryption computer are protected by at most a very thin layer of rubber, rendering them defenseless against military-grade EMP or ion weapons.
DESCRIPTION

The AISI D-08 is a military grade encryption computer designed for command vessels and their fleets.
While resembling a standard computer in appearance, the D-08 is specialized to send and receive encrypted signals in situations where messages must be delivered with utmost security. Its default encryption presets are cryptographic hash functions, RSA cryptosystem, or a digital signature algorithm. However, custom encryptions can be downloaded onto the D-08 by inserting a datapad or chip containing the encryption into a socket on the side of the computer portion of the D-08.

Due to the confidential nature of certain encryption codes as well as its near-ubiquitous use in larger AISI warships, the sale of the D-08 is tightly restricted.

 
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OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: Alge Imperial Shipyards Incorporated
  • Affiliation: Alge Imperial Shipyards Incorporated
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry. )
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. If these are notable enough to be strengths, please add them to strengths)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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ansel-hsiao-ytie18.jpg
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Elite Air/Space Superiority Starfighter
  • Length: 14.2 meters
  • Width: 10.5 meters
  • Height: 6.5 meters
  • Armament: High
  • Defenses: High
  • Squadron Count: Very Low [6]
  • Maneuverability Rating: High (Engines: Thrust) | Very High (Engines: Balanced) | Extreme (Engines: Maneuver)
  • Speed Rating: Very High (Engines: Thrust) | High (Engines: Balanced) | Average (Engines: Maneuver)
  • Hyperdrive: Class 1.0
STANDARD FEATURES
ADVANCED SYSTEMS
  • Sub-Engine Sequencers: The TIE Vindicator’s seven sub-engines can be selectively activated in three different configurations:
    • Thrust: All seven sub-engines are constantly active when the pilot throttles forwards
    • Balanced: Five of the seven sub-engines are active for forward movement, the other two are only used to aid in maneuvers
    • Maneuver: Three of the seven sub-engines are active for forward movement, the other four are only used to aid in maneuvers
  • IE-10 Event Horizon Ion Drives
  • Anti-Ion Emission Tracers
  • Armament Duplicators
  • M.I. Scan-Jam Package
STRENGTHS
  • Annihilator: The TIE/VI boasts a powerful mixed armament capable of ripping through most other starfighters and bombers with ease.
  • Can’t Touch This: The TIE/VI’s seven sub-engines can be manually activated or deactivated in several configurations, allowing a Vindicator’s pilot to make extremely tight or complex maneuvers with ease to quickly turn the tables in a dogfight.
  • Resillient: Unlike most TIE variants, the Vindicator has a sturdy, armored frame that can withstand a serious punishment before breaking apart.
  • Independent: In order to support the complex missions often carried out by its veteran pilots, the TIE/VI possesses a hyperdrive and a slightly larger storage chamber for rations compared to more common TIEs, allowing it to operate far from carriers.
  • Electronic Warfare: Thanks to its M.I. Scan-Jam Package, the TIE Vindicator can perform limited electronic warfare in combat by exposing stealthy starfighters or jamming their communications and targeting systems for short periods of time.
WEAKNESSES
  • What Does This Button Do Again?: The TIE/VI has a very complicated pilot interface and control surfaces that respond to even the slightest stimuli, making it challenging for even experienced starfighter pilots to master the Vindicator.
  • EMP Vulnerable: Once its shields are down, a single direct hit to the cockpit from an EMP or ion weapon is enough to disable all of the Vindicator’s electronic systems, including its weapons, engines, and life support. Furthermore, a direct ion/EMP hit to the wings, while not as devastating to the TIE/VI, can still disable all the weapons and engines on the targeted wing’s half of the starfighter.
  • Cheap Shot: The TIE Vindicator’s transparisteel viewport is much easier to break than its armored hull while also exposing the pilot to gunfire and the elements.
DESCRIPTION

The TIE/VI is undoubtedly one of the most advanced starships ever to come out of Alge Imperial.
Born of the Frontier Enforcer project, the TIE Vindicator is a dedicated space superiority craft designed to be able to defeat any opponent in a one-on-one assuming both pilots are equally skilled. To achieve its generally excellent overall parameters, several notable departures were made from the traditional doctrine of TIE construction.

Firstly, the TIE Vindicator is not a true TIE in the sense that it has twin ion engines. Instead, a supercharger fuels seven smaller ion engines distributed in pairs on the Vindicator’s rear. While able to achieve speeds similar to those of high performance twin ion engines in level flight, the difference between the traditional TIE engine layout and those of the Vindicator become abundantly clear when maneuvering. The pilot of a Vindicator can choose to disable engines in the direction that they are turning, reducing speed but dramatically increasing maneuverability. Careful activation and deactivation of engines can turn the tables in a dogfight by allowing a Vindicator to make extremely tight maneuvers that a traditional TIE would be unable to replicate.

Additionally, the TIE/VI is also equipped with heavy armor uncharacteristic of the average TIE fighter, which often relies on maneuverability and numbers more than durability. Designed with prolonged combat in mind, the Vindicator is equipped with high-quality deflector shields that can absorb several shots from a laser cannon before beginning to falter. If its shields fail, the TIE/VI is protected by a heavily armored hull made of percidium, a flexible alloy that is highly resistant to blaster fire. Only the wing solar panels and viewport are unarmored, the former of which the Vindicator can operate without for around fifteen minutes before losing power.

The TIE/VI is one of the few TIE-inspired fighters with electronic warfare capabilities, albeit more limited than a dedicated electronic warfare craft. Its M.I. Scan-Jam Package grants the pilot the ability to negate more basic stealth systems and temporarily jam the systems of pursuing starfighters, giving Vindicator pilots a brief tactical edge over their opponents.
 
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ansel-hsiao-k20.jpg
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Refuel/Replenishment Frigate
  • Length: 419m
  • Width: 154m
  • Height: 151m
  • Armament: Very Low
  • Defenses: Average
  • Hangar Space: Low (2 squadrons)
  • Hangar Allocations:
    • Starfighters: 1 squadron
    • Support Craft: 1 squadron
  • Maneuverability Rating: Very High
  • Speed Rating: High
  • Hyperdrive: Class 1.0
ansel-hsiao-k21.jpg
STANDARD FEATURES
  • Storage Bay
  • Medical Bay
  • Crew Quarters
  • Ammunition Storage
  • Primary Hangar
  • Crew Mess Hall
  • Armory
  • Gym
  • Barber Shop
  • Fusion Reactor
  • Engine Room
  • Command Deck
  • Captain's Quarters
  • Officer Quarters
  • Officer Mess Hall
  • Communications Room
ADVANCED SYSTEMS
  • 4x detachable Modular Storage Containers (MSC)
    • Maximum Cargo Weight per MSC: 50,000 metric tons
    • Maximum Cargo Volume per MSC: 3500 cubic meters
    • Each MSC has a pair of docking tube attachments that allow it to connect directly to other ships
    • Each MSC has three storage configurations:
      • Standard: Standard pressure storage of supply crates
      • Fuel: Pressurized storage of liquid or gas fuel
      • Sensitive: Vaccum storage of highly biohazardous/radioactive/classified material, subdivided into four equally sized rooms divided by retractable titanium panels
  • 4x refueling/resupplying arms (RRA)
    • Each refueling “arm” is capable of extending up to 75m away from the vessel. The arms are tipped in the end of a pneumatic tube that runs down the length of an arm into interior storage modules or fuel tanks. The end of the tube is shaped to fit onto the fuel doors or valves of ships between 50m and 2000m long.
  • 2x container crane arms (CCA)
    • The container crane arms of the Perseverance-class are capable of holding incredibly heavy loads, each designed to lift a fully loaded MSC in or out of planetary atmospheres. Like the refueling arms, the CCAs are 75m long, allowing for the vessel to safely replace empty MSCs or place them in the hangars of larger craft.
STRENGTHS
  • Supply Ship: A single Perseverance-class replenishment vessel can supply a small fleet for months without needing to restock.
  • Surgical Precision: Resupply and crane arms combined with engine blocks that can be individually turned on and off ensure that Perseverance-class replenishment vessels are able to make very precise maneuvers to properly resupply a fleet.
  • High-Endurance: Possessing powerful and highly fuel-efficient engines, Perseverance-class replenishment vessels are easily capable of keeping up with a mobile strike force for extended campaigns.
WEAKNESSES
  • Auxiliary: The Perseverance-class replenishment vessel is not a warship and is not meant to fight other warships. With a tiny armament and a hull that is extremely vulnerable once its shields collapse, Perseverance-class vessels are simply not designed for combat.
  • Bomb Barrels: The Modular Storage Containers on the Perseverance-class are lightly armored and, more often than not, highly explosive. A single proton torpedo or a few shots from a laser cannon are enough to rip a MSC open and ignite its supplies, creating a chain reaction large enough to destroy the entire replenishment vessel and heavily damage nearby capital ships.
DESCRIPTION

The Frontier Enforcer project would never be complete without the Perseverance-class replenishment vessel.
The Perseverance-class’ importance comes from its ability to pack significant amounts of supplies in a relatively small vessel and efficiently transfer them to dedicated warships. Consequently, Imperial fleets are able to operate far from established space stations or planetary bases at peak efficiency when supported by Perseverance replenishment vessels. The Perseverance-class is also a useful support vessel for staging invasions, where its provisions can be used to maintain blockades or supply specialized equipment to break planetary defenses.

While excelling as a support craft, the Perseverance-class is completely unremarkable alone. With a weak armament and poor physical defenses, its only safe response to attack from other capital ships is to flee using its powerful hexagonal engine blocks.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a powerful railgun-type weapon for Imperial service.
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: Alge Imperial Shipyards Incorporated
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: No
  • Production: Mass-Produced
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry. )
TECHNICAL SPECIFICATIONS
  • Classification: Railgun
  • Size: Extremely Large
  • Weight: Extremely Heavy
  • Ammunition Type: Railgun charges
  • Ammunition Capacity: Extremely Small (1 charge per magazine)
  • Effective Range: Extreme
  • Rate of Fire: Very Low (1 charge per minute)
  • Damage Output: Extreme
  • Recoil: High
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. )
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • Power-Hungry: X consumes massive amounts of electricity to fire, making it incompatible with any warship class smaller than a cruiser. X One X can be equipped as the primary weapon of a cruiser, up to four X can be equipped as the primary weapon of a Star Destroyer, and many X can be equipped as secondary weapons on a battlecruiser or Super Star Destroyer. When used as a warship’s primary weapon, x’s energy demands require that the ship’s shields be disabled for the thirty second wind-up before firing.
  • Slow Loader: X can only fire once every minute - it has a thirty second cooldown followed by a thirty second windup. In terms of damage output over an extended period of time, conventional heavy turbolasers produce superior firepower.
  • Sluggish: X’s immense size and weight combined with its lack of homing capabilities make it all but impossible to hit a moving target smaller than a corvette, and even corvettes have little difficulty maneuvering out of the railgun’s line of fire if they know they are being targeted before the gun fires.
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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ansel-hsiao-frigate1.jpg
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Stealth Carrier
  • Length: 418m
  • Width: 221m
  • Height: 102m
  • Armament: Very Low
    • 2x quad turret-mounted retractable laser cannons (2 lower bow)
    • 6x dual turret-mounted retractable laser cannons (6 top)
    • 6x dual turret-mounted retractable light ion cannons (2 top, 4 bottom)
  • Defenses: Average
    • 20x retractable point-defense laser cannons
    • Single-layer particle shield generator
    • Thaldonium armor plating
  • Hangar Space: Very High (5 squadrons)
  • Hangar Allocations:
    • Starfighters: 4 squadrons
    • Support Craft: 1 squadron
  • Maneuverability Rating: Average
  • Speed Rating: High
  • Hyperdrive: Class 1.0
    • Backup Hyperdrive: Class 9.0
ansel-hsiao-frigate4.jpg
STANDARD FEATURES
  • LOWER DECK
    • Storage Bay
    • Medical Bay
    • Crew Quarters
    • Ammunition Storage
    • 3x grav-ball courts
    • Primary Hangar
    • Crew Mess Hall
    • Armory
    • Gym
    • Barber Shop
    • Fusion Reactor
    • Engine Room
  • UPPER DECK
    • Command Deck
    • Captain's Quarters
    • Officer Quarters
    • Officer Mess Hall
    • Communications Room
ADVANCED SYSTEMS
  • 4x tractor beam projectors (2 lower bow, 2 lower stern)
  • Retractable armament
    • Every gun turret on the Laimar-class stealth carrier is placed on a small platform over a hollow opening inside the ship, allowing them to fully retract inside the vessel. While retracted, the guns cannot fire.
  • Comms encryption computer
  • Starfighter coordination/command radio
  • Radar-absorbent iron ball paint - painted over the entire outer hull
STRENGTHS
  • Carrier: The Laimar class is capable of holding a large complement of starfighters and support craft within its hull. Alternately, the Laimar-class can deploy moderate amounts of troop transports and armored vehicles from space onto a target.
  • Stealth Features: The Laimar-class carrier’s generally smooth, gently curved surface, retractable armament, and its coating in radar-absorbent iron ball paint gives it an inexpensive limited stealth capability, reducing its radar cross-section by as much as 40% compared to ships of a similar size.
WEAKNESSES
  • Gentle Giant: Poorly armed for a vessel of its size, the Laimar-class relies on its reduced radar profile and starfighters to avoid destruction.
  • Paper Thin Veil: Opening the hangar or firing weapons negate the Laimar-class’ lower radar detection until the hangar is closed or all weapons are retracted.
  • Aim for the Bridge: The Laimar-class’ bridge is an obvious landmark and highly vulnerable to attack if shields are down. Furthermore, destroying the bridge not only cripples the Laimar’s ability to steer but also cuts off communication to its starfighter wings, forcing them to rely on the limited range of their own radios.
DESCRIPTION
The Laimar-class stealth carrier is a light starfighter carrier with inexpensive stealth features.
Designed as the carrier arm of the Frontier Enforcer line of vessels, the Laimar-class is intended to provide starfighter support to convoys or Extoller-class frigate killers while being difficult for long-range weapons to target. While it shares a similar wedge-shaped profile to that of the larger Extoller, it exchanges a powerful armament and reinforced shields for significantly increased hangar capacity, enabling it to carry up to five wings of small craft. Laimar-class carriers are also equipped with long-range command/coordination radios enabling communication with starfighter wings hundreds of kilometers away.

The Laimar-class is considered a “stealth” carrier not due to possessing any invisibility devices or advanced camouflage, but due to several design features that lower its radar cross-section and thus lowers the range at which radars can detect it. First off, the Laimar has a fairly smooth, lightly armed frame without significant bulges, reducing radar reflection off the vessel’s surface. Radar reflection can be further reduced by retracting its turrets into its hull. Furthermore, the Laimar-class is coated in iron ball paint, which absorbs rather than reflecting a significant minority of radar pulses.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Stage 1: Stage 1 is the bottom stage of the missile, making up around 3/5 of its total height. It is equipped with a quartet of hypermatter-fueled booster engines, a sensory suite, a small shield generator, and a hyperdrive. It is the first stage of the LBS-TS/SW to be engaged after it is fired from a launcher. Once its sensors determine that its booster engines have moved the missile at least 1 kilometer away from any other solid objects, the hyperdrive is engaged and set on a path determined by the targeting computer in the top stage of the missile.
  • Stage 2: Stage 2 is the top stage of the LBS-TS/SW missile, consisting of a warhead, long-range targeting computer, and a single hypermatter engine. Stage 2 is engaged immediately after the missile emerges from hyperspace by disconnecting from the spent Stage 1. It then activates its engine, propelling it in a straight line towards the missile’s final target.
STRENGTHS
  • ICBM: Thanks to its hyperdrive, the LBM-TS/SW has an incredibly high range of three sectors, allowing launchers to be placed safely in friendly space before firing on hostile planets.
  • Launch Protection: While the first stage of the LBM-TS/SW is active, the entire missile is protected by a deflector shield generator that can absorb multiple shots from a laser cannon before faltering. This protection only goes away when the second stage detaches from the first after the missile arrives above the target planet.
WEAKNESSES
  • Out Of Focus: The LBM-TS/SW’s custom internal targeting system can only target objects large enough to generate a strong, continuous gravitational pull (excluding tractor beams and gravity wells): planets, moons, and extremely large (>100km) space stations.
  • Defenseless: The warhead-tipped second stage of the LBS-TM/SW has no shielding once it detaches from the first stage and very little armor. A single shot from a starfighter-mounted laser cannon is enough to destroy the missile in this vulnerable stage.
  • Windup: It takes around twelve seconds for a LBS-TM/SW to accelerate to maximum speed after emerging from hyperspace. If the target knows that a missile is coming, they can shoot it down long before it becomes fast enough to evade most gunfire.
  • Massive Missile: At over 80m in total length, the LBM-TS/SW requires a dedicated silo to operate and cannot be equipped on any capital ship smaller than a cruiser. Additionally, the missile’s large size makes it an easy target at lower speeds in its undefended second stage.
DESCRIPTION

When attempting to conquer a fortified planet, invaders of all stripes have found themselves facing a problem.
When their fleets enter the system whose planet they wish to conquer, they often have to contend with planetary shields preventing ground forces from being safely deployed on the planet from orbit. However, before the invading fleet can bombard the planetary shield, they are inevitably intercepted by a defense fleet or battle stations, delaying an actual ground deployment by hours after the initial arrival of the invasion force.

The LBM-TS/SW is a first of its kind attempt to reduce the burden of invading fleets by damaging or even destroying planetary shields well in advance of the invasion force. A very large two-stage ballistic missile with exceptional range, the missile is equipped with a Class 1 hyperdrive and an unique targeting system centered around a “gravitational scope”, allowing it to lock onto large gravitational disturbances such as those produced by planets or moons from thousands of light years away.

Each missile is equipped with a large warhead containing pure explosive baradium and has the firepower of two dozen proton torpedoes, making it a powerful weapon against planetary shields. However, for heavier shields and fortifications, the LBM-TS/SW is no substitute for traditional turbolasers and ion cannons, both of which can dish out superior sustained firepower at a reduced cost and cannot be intercepted.

Dimensions:

  • Overall Length: 80.6m
  • Overall Diameter: 4-5m
    • Stage 1/First Stage Length: 48.2m
    • Stage 1/First Stage Diameter: 5m
    • Stage 2/Second Stage Length: 32.4m
    • Stage 2/Second Stage Diameter: 4m
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Battlecruiser
  • Length: 2855 m
  • Width: 1082 m (at widest)
  • Height: 446 m (at tallest)
  • Armament: Extreme
    • 8x twin superheavy weapon sub
    • 40x twin heavy turbolaser cannons
    • 20x octuple turbolaser barbettes (10 port, 10 starboard)
    • 25x heavy ion cannons
  • Defenses: High
  • Hangar Space: Low (10 squadrons)
  • Hangar Allocations:
    • Starfighters: 6 squadrons
    • Support Craft: 3 squadrons
  • Maneuverability Rating: Low
  • Speed Rating: Extreme
  • Hyperdrive: Class 1.0
    • Secondary Hyperdrive: Class 9.0
STANDARD FEATURES
  • LOWER DECK (Floors 1-20)
    • Storage Bays (4)
    • Medical Bays (6)
    • Crew Quarters
    • Ammunition Storage
    • Grav-ball courts (2)
    • Primary (Starfighter) Hangar
    • Secondary (Support Craft) Hangar
    • Crew Mess Halls (6)
      • 4x Emperor's Burgers
      • 2x Pizza Hutts
    • Armory
    • Gyms (4)
    • Barber Shops (4)
    • Post Office, Lower Deck
    • Primary Fusion Reactor
    • Engine Room
  • MIDDLE DECK (Floors 20-35)
    • Crew + NCO Quarters
    • Viewscreen theater
    • Recreation Centers (4)
    • Medical Bays (4)
    • Middle Storage Bay
    • Post Office, Middle Deck
    • Crew Mess Halls (4)
      • 2x Emperor's Burgers
      • 2x TurboGreens
  • UPPER DECK (Floors 35-40)
    • Command Deck
    • Fleet Operations Room
    • Upper Storage Bay
    • Upper Medical Bay
    • Post Office, Upper Deck
    • Captain's Quarters
    • Officer Quarters
    • Officer Mess Halls
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
  • Punisher: Boasting an extremely powerful forward armament, the Hoth-class battlecruiser can quickly tear through the defenses of any capital ship its size and annihilate entire fleets of smaller vessels with impunity.
  • Faster Than It Looks: The Hoth-class battlecruiser’s large sublight engines and light weight for a vessel of its size grants it remarkable speed, allowing it to swiftly close the distance between itself and fleeing Star Destroyers, cruisers, and even older frigate classes.
WEAKNESSES
  • BattleCRUISER: In order to accommodate its heavy armament and huge engines while maintaining a relatively light weight, sacrifices had to be made to the Hoth-class’ shields and armor. While highly resilient against smaller capital ships, its defenses are below average for a warship class typically known for its massively durable battleships.
  • Swings From the Hip: The majority of the Hoth-class’ armament are large anti-capital weapons, making it ineffective at engaging large groups of starfighters and most corvettes.
DESCRIPTION
The Hoth-class battlecruiser is Alge Imperial Shipyards’ first venture into truly massive capital ships.
While over 50% longer than its cousin, the Imperial-I class Star Destroyer, the Hoth-class battlecruiser is in many ways an evolution of the continuously modernized Imperial-class design. Compared to its smaller relative, the Hoth-class’ command bridge is much lower on the superstructure, making it a far less conspicuous target without significant sacrifices to visibility. Additionally, all the Hoths have shielding systems are buried beneath its superstructure, removing a major weak point historically exploited by starfighter pilots when attacking Imperial Star Destroyers.

The Hoth-class battlecruiser’s most impressive improvements over the ISD however are its armament and engines. Despite only having a surface area around 80% larger than that of an Imperial-I class, each Hoth has an armament that is twice as powerful and even more optimized towards capital ship combat than its smaller relative. While its anti-starfighter armament is fairly modest for a ship of its size and firepower, the Hoth-class is intended to be operated with smaller screening craft to cover its flanks and the battlecruiser can store a decent starfighter wing of its own.

The engines of the Hoth-class are perhaps its most impressive achievement, giving it speed surpassing that of the Imperial-I and roughly equal to the slower half of frigates, with sublight endurance orders of magnitude above that of smaller capital ships it is designed to pursue. However, at times the speed of the Hoths can be a double-edged sword, as few escorts are able to keep up with the battlecruiser at full thrust.

Notably, the Hoth-class is by far the largest Alge Imperial warship intended for combat against the Wild Space Rebellion and similar insurgency type organizations. Its design was influenced as much by reports of the Rebellion-III class Star Destroyer as much as the Imperial-I. Recognizing the extreme danger that the well-armed and armored Rebellion-III class posed even to Imperial-I battlegroups, the Hoth-class is designed to have a comfortable firepower advantage over its smaller adversary. Furthermore, its engines are designed to maintain pursuit of even the speedy Rebellion-III class over long distances while keeping it within range of its most powerful weapons.

Aside from countering Rebellion-IIIs in a one-on-one engagement, the Hoth-class is also intended to singlehandedly tear through smaller flotillas of Solo and Astrocat frigates with minimal escort using its overwhelming firepower and high speed.

 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Heavy Cruiser/Flotilla Leader
  • Length: 980m
  • Width: 421m (at widest)
  • Height: 262m (at tallest)
  • Armament: Very High
    • Standard Configuration:
      • 18x double heavy turbolaser batteries
      • 24x double turbolaser batteries
      • 24x ion cannons
      • 60x concussion missile tubes (5 missiles per tube)
  • Defenses: High
  • Hangar Space: Low (4 squadrons)
  • Hangar Allocations:
    • Starfighters: 3 squadrons
    • Support Craft: 1 squadrons
  • Maneuverability Rating: Very Low
  • Speed Rating: High
  • Hyperdrive:
    • Primary Hyperdrive: Class 1.0
    • Backup Hyperdrive: Class 10.0
STANDARD FEATURES
  • LOWER DECK (Floors 1-20)
    • Storage Bays (4)
    • Medical Bays (6)
    • Crew Quarters
    • Ammunition Storage
    • Grav-ball courts (2)
    • Primary (Starfighter) Hangar
    • Secondary (Support Craft) Hangar
    • Crew Mess Halls (6)
      • 4x Emperor's Burgers
      • 2x Pizza Hutts
    • Armory
    • Gyms (4)
    • Barber Shops (4)
    • Post Office, Lower Deck
    • Primary Fusion Reactor
    • Engine Room
  • MIDDLE DECK (Floors 20-35)
    • Crew + NCO Quarters
    • Viewscreen theater
    • Recreation Centers (4)
    • Medical Bays (4)
    • Middle Storage Bay
    • Post Office, Middle Deck
    • Crew Mess Halls (4)
      • 2x Emperor's Burgers
      • 2x TurboGreens
  • UPPER DECK (Floors 35-40)
    • Command Deck
    • Fleet Operations Room
    • Upper Storage Bay
    • Upper Medical Bay
    • Post Office, Upper Deck
    • Captain's Quarters
    • Officer Quarters
    • Officer Mess Halls
ADVANCED SYSTEMS
STRENGTHS
  • Destroyer: Palmerian-class heavy cruisers are very well armed for ships of their class. Furthermore, they have a great balance of turbolasers, missile launchers, and smaller laser cannons, posing a serious threat to warships of all sizes.
  • Pursuer: Powerful, fuel-efficient engines allow Palmerian cruisers to chase down blockade runners and other fast craft.
  • Flagship: Each Palmerian cruiser is equipped with a full command and control suite, allowing them to serve as flagships for smaller fleets and naval formations.
WEAKNESSES
  • The Classic Imperial Wedge: The wedge shape of the Palmerian cruiser makes it optimized for forward fire, leaving it vulnerable to attacks from behind or below.
  • Unwieldy: Palmerian cruisers are bulky vessels incapable of making quick maneuvers.
DESCRIPTION

The Palmerian-class heavy cruiser is designed to be the workhorse of a fleet, equipped with a respectable mix of firepower, defenses, troop capacity, endurance, and affordability. Heavily inspired by the Victory-class Star Destroyer, the Palmerian cruiser offers several incremental improvements over the older Victory design. These improvements include superior defenses, higher top speed, and a far less conspicuous command bridge, affording its officers superior protection against targeted strikes.

Like the Victorys, Palmerians are effective multipurpose vessels. On their own, Palmerian cruisers make great patrol craft due to their high endurance and firepower far above that of most infiltrators or pirates. In small formations, Palmerians can form relatively inexpensive battle groups capable of threatening even battlecruisers by concentrating their firepower. Additionally, Palmerian cruisers make great escorts for Star Destroyers, battlecruisers, and Star Dreadnoughts due to their high speed and large, configurable complement of anti-starfighter weapons. Palmerians themselves can serve as command ships for smaller flotillas and task forces where a Star Destroyer is either unnecessary or too costly to operate.

The mass production of the Palmerian-class heavy cruiser represents a major advance for Alge Imperial Shipyards in its rise as a premier Tingel Arms shipbuilder. The Palmerian is more than twice the length of AISI's next largest widely produced vessel, the
Extoller-class frigate killer, a feat made possible by the significant upgrades to AISI’s orbital shipyards between 900 and 902 ABY. Lessons learned from development of the Palmerian cruisers have proven invaluable to AISI’s engineering team, laying the framework for the mass production of even larger vessels.

Most importantly for Alge Imperial Shipyards, Palmerian-class heavy cruisers are highly modular and inexpensive to produce. Consequently, AISI views the Palmerian cruisers as one of its core revenue-earning products. While only a few dozen exist in the galaxy as of 902 ABY, it is envisioned that one day thousands of Palmerians will serve in fleets fighting battles in every corner of the galaxy.

 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Alge Imperial Shipyards Incorporated, technical assistance from x, facilities from y
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group. For Affiliation limitations on who can field what, please see For more details see the Star Ship rules.)
  • Market Status: Closed-Market
  • Model: Ravelin Spear-class fleet carrier
  • Production: Unique
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry)
TECHNICAL SPECIFICATIONS
  • Classification: Large Fleet Carrier/Command Ship
  • Length: 5000 m
  • Width: 1021 m
  • Height: 312 m
  • Armament: Average
    • x
  • Defenses: Extreme
    • x
  • Hangar Space: Extreme (50 squadrons)
  • Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
    • Starfighters: x squadrons
    • Support Craft: x squadrons
  • Maneuverability Rating: Low
  • Speed Rating: High
  • Hyperdrive: Class 1.0
    • Backup Hyperdrive: Class 9.0
STANDARD FEATURES
  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Five-Sensor Sequence: The RSM-5 is equipped with five types of object detection and identification systems - radar, life-form scanners, thermal imagers, ultrasonic scanners, and radiation sensors. Each can be activated separately from the others or all five can be activated at once for an extremely thorough scan.
  • Dual Panels: The five-sensor sequence is emitted through a pair of titanium panels, each of which contain have nine reflective flaps that can be opened or closed to change the width and focus of the area being scanned by the five sensors. Additionally, the dual panels themselves can spin a full 360 degrees for larger, broader adjustments.
    • Broad Scan: The reflective flaps on each panel are all opened to their fullest extent, allowing for a full 180 degree scan in a ten kilometer radius around the RSM-5: an increased scan radius at the cost of scan distance.
    • Narrow Scan: The reflective flaps on each panel automatically shift to concentrate on a single object or closely gathered group of objects, allowing for a scan range of up to 1000 km at the cost of a significantly reduced scan radius.
  • Console Link: When installed in a ship, the RSM-5 can be connected either via wires or wirelessly to a ship’s console, giving pilots and crew a live feed of scan results as well as access to the scanner’s index of ships and spacefaring organisms.
STRENGTHS
  • Advanced Recon: The main and most obvious perk of the RSM-5 Mounter Scanner System is that it allows ships become effective reconnaissance craft that can report back threats with great detail from a safe distance.
  • Pokédex: The RSM-5 has stored within its databank a physical profile of every publicly known starship in the galaxy as well as biological details of spaceborne creatures such as and mynocks and purrgils.
WEAKNESSES
  • Energy Hog: The RSM-5 consumes a large amount of energy, necessitating moderate sacrifices to weapons, shields, or engine power for any ship smaller than a frigate that equips it.
  • Fine-Tuned: Long-distance scanning requires the utmost precision, and even slight damage to the RSM-5’s panels or reflective flaps can dramatically reduce its scanning range.
DESCRIPTION

The AISI RSM-5 is a modern, military-grade scanner system consisting of five different sensor types.
Recognizing that their main institutional customers, the Imperial Confederation and the Diarchy, lacked significant investments in reconnaissance technology, the executives of Alge Imperial Shipyards decided to develop such technology in anticipation of future demand. AISI’s R&D department took only a few weeks to perfect existing sensor and radar technology by combining it in a single concentrated suite, greatly improving efficiency while minimizing excessive energy demand.

In its intended role, the RSM-5 functions as the primary sensor suite for small reconnaissance or patrol craft.

 
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“Time spent on reconnaissance is seldom wasted” - British Field Service Regulation, 1912
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Reconnaissance Ship
  • Length: 20 m
  • Width: 25.5 m (wings unfolded) / 9.5 m (wings folded)
  • Height: 14.5 m
  • Armament: Average
  • Defenses: High
  • Squadron Count: Very Low [6]
  • Maneuverability Rating: Low
  • Speed Rating: High
  • Hyperdrive: Class 1.0
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • I See You: The Lambda-class R-1s is equipped with a RSM-4 mounted scanner system, a four-layer sensor suite that enables it to function as an effective reconnaissance craft.
  • Thick Skin: The Lambda Scout not only retains but slightly improves upon the highly durable hull of the classic Lambda, allowing it to operate in environments too dangerous for other small craft and withstand enemy fire for longer than most.
  • Road Trip Ready: In order to facilitate days-long reconnaissance missions far from friendly capital ships or space stations, the Lambda Scout possesses a hyperdrive and a storage room for provisions as well as a small kitchen and bunks for crew members in the place of the original Lambda’s strictly utilitarian benches.
WEAKNESSES
  • Turns Like a Bantha: As with the original Lambda, the Lambda Scout is not very maneuverable and can easily be flanked by most starfighters as well as more agile gunships.
  • Blind Spot: Unlike the classic Lambda, the Lambda-class R-1s lacks a rear turret, making the shuttle’s flanks and rear a major blindspot that can be exploited by starfighter pilots.
  • Shield Downgrade: As a result of the energy demands of the RSM-4 scanner system, less power can be given to the Lambda Scout’s deflector shield, making it weaker than that of the original Lambda.
DESCRIPTION

For centuries, the Lambda-class shuttle has proven immensely useful in Imperial service.
From its original role as a troop or VIP transport, the Lambda had since been modified to serve as a cargo hauler, gunship, or even a missile boat, proving the versatility of its sturdy and modular hull. The Lambda R-1s, better known as the Lambda Scout, is the newest reimagining of the Lambda-class in Imperial service.

Compared to the original Lambda, the Lambda Scout has vastly superior reconnaissance capabilities, equipped with the powerful
RSM-4 Mounted Scanner System in the place of its rear turret. The R-1s also has greater endurance thanks to an expanded storage room and the replacement of benches with bunks made possible by converting spaces previously used for seating troops and storing their weapons.

The Lambda Scout’s greatest downside compared to the original Lambda is its reduced combat capabilities. Of the Lambda’s original armament, only four laser cannons remain, with the rear turret replaced by the RSM-4 scanner and its wing cannons replaced by long-range radio receivers. Furthermore, while the Lambda Scout retains the original Lambda’s sturdy hull, its shielding is weaker due to the diversion of energy to operating the scanners. Ultimately, the Lambda Scout’s sacrifices to its armament and defense were deemed acceptable since it was not intended as a frontline fighter, relying instead on its high speed and fast hyperdrive to quickly escape any hostile forces that detect it.

 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Heated Fuel Container: A large, rectangular container at the center of the Mass Smoke Generator stores oil or low-grade ship fuel that is boiled with an interior heating system powered by an outside source such as a ship’s reactor.
  • Pressurized Cooling Tubes: Two pressurized cooling tubes connect the fuel container to a ship’s ventilation system to allow cool air to enter the container and condense the evaporated fuel into fog.
  • Smoke Vent: Fog exits the Mass Smoke Generator through the smoke vent, a large tube with a hatch separating the generator’s interior from the outside.
STRENGTHS
  • Smokescreen: The AISI Mass Smoke Generator specializes in creating large clouds of smoke, obscuring warships from the view of most species as long as they remain within the smokescreen.
WEAKNESSES
  • Gone With the Wind: The smoke generated by the Mass Smoke Generator can easily be dispersed by strong wind or even sonic attacks.
  • Double-Blind: While it is difficult for most beings to see a ship concealed by smoke from the Mass Smoke Generator, it is also difficult for beings in the ship producing the smoke to see ships on the other side of the smoke screen.
DESCRIPTION

AISI’s Mass Smoke Generator provides a cheap diversion for captains wishing to obscure their ships from view.

The AISI Mass Smoke Generator creates a smokescreen by first heating an internal container of oil or low-grade ship fuel to its boiling point. After internal sensors detect that the fuel has evaporated, several small tubes extending into the fuel compartment are opened, allowing streams of pressurized, cool air from brought from deeper within the ship to condense the evaporated fuel into a thick white fog. As the fog forms, the hatch separating the smoke tube from the outside is opened, releasing a steady stream of fog from the Mass Smoke Generator.
 
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“For customers looking to solve particularly large problems, look no further than the TIE Obliterator."

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
  • None
STRENGTHS
  • Obliterator: True to its name, the TIE/ob is capable of obliterating large fortifications and capital ships with ease using its heavy ordinance. Additionally, its six laser cannons give it a powerful dedicated anti-starfighter armament to wield against any pilot foolish enough to engage a TIE/ob head-on.
  • Juggernaut: The TIE Obliterator is very well defended, equipped with heavy shielding and thick armor well suited for frontal assaults.
  • I Got Your Back: A pair of dual laser turrets on the rear of the TIE Obliterator make attacking it from behind a perilous endeavor.
WEAKNESSES
  • Built Like a Turtle: The heavy bomb load and defenses of the TIE Obliterator make it a very cumbersome starfighter that is poorly suited for dogfighting or hit-and-run attacks.
  • Chain Reaction: A well-placed hit to a loaded ordinance bay on the TIE Obliterator will immediately detonate every explosive inside, instantly obliterating the Obliterator and everything within a considerable radius of it.
DESCRIPTION

The TIE/ob Obliterator is a heavyset, heavily armed and armored starfighter of the TIE line designed for nothing short of utter annihilation of the enemy. Envisioned as the strategic bomber counterpart to lighter, more agile craft such as the NZ Umbrella TIE/sb, the Obliterator excels at medium to long range, using the armament inside its immense ordinance bay to cripple capital ships, space stations, and large fortifications. Alternatively, TIE Obliterators can saturate large areas of a planet from tens of thousands of meters above its surface, razing enemy formations or natural obstacles to the ground in a matter of seconds.

Despite its slow speed, the TIE Obliterator is far from a sitting duck. Powerful deflector shields intended for a light freighter grant the Obliterator almost total immunity from small-arms fire and a high resistance against laser cannons. Even if its shields are brought down, the TIE/ob boasts armor significantly thicker than that of most TIEs, allowing it to take a bruising before being shot down.

Since entering service in early 901 ABY, the TIE/ob has proven well-liked by its crews for its durability and modular payload.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Mounted laser chaingun
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: Power cell
  • Ammunition Capacity: Very Large
  • Effective Range: Average
  • Rate of Fire: Very High (4,000 rpm)
  • Damage Output: Low
  • Recoil: None
SPECIAL FEATURES
  • Automated internal targeting system
STRENGTHS
  • Brrrrrrrrrrt: The Firebearer has an incredibly high rate of fire, allowing it to quickly saturate a large area with plasma.
  • Pinpoint: The Firebearer CIWS has excellent turning speed, making it deadly against agile and fast-moving starfighters.
WEAKNESSES
  • Close-Up: With a maximum effective range of only around two kilometers, the Firebearer is ineffective against more distant targets.
  • Quantity Over Quality: The Firebearer’s laser bolts are ineffective against heavy armor.
DESCRIPTION

The Firebearer Close-In Weapons System is a fully automated laser cannon chaingun system designed to serve as a close range complement to flak cannons and point-defense laser cannons on capital ships or large fortifications. Compared to a conventional point-defense laser cannon, the Firebearer has a significantly higher rate of fire, making it especially effective at intercepting missiles and light, agile starfighters.

While intended primarily as a point-defense weapon for warships, the Firebearer can also be used as an effective offensive weapon against infantry and light armor when equipped on an elevated turret or vehicle.
 
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  • Meteor: The TIE/ME-fo is incredibly fast at sublight speeds and can accelerate to maximum velocity in under eight seconds, making tracking one incredibly difficult in most environments. The Meteor's astounding speed applies both in space and within planetary atmospheres, where TIE Meteor's frame can support a top speed of 5,250 km/h.
  • Blitz: The TIE/ME-fo improves upon the already impressive armament of the TIE/ME by expanding its superstructure-mounted missile launchers to hold an additional eight missiles. Combined with its heavy laser cannons and ion cannons, the Super Meteor can hit far above its weight class, threatening even corvettes and frigates.
  • Independent: In order to support the complex missions often carried out by its veteran pilots, the TIE/ME-fo possesses a hyperdrive and a slightly larger storage chamber for rations compared to more common TIEs, granting it significant autonomy.
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  • Unforgiving Speed: Due to its tremendous speed and acceleration, the TIE/ME-fo is extremely sensitive to pilot input. As a result, even slight input on the yoke (control wheel) at top speed can cause the Super Meteor to respond suddenly and violently, producing G-forces strong enough to knock an inexperienced pilot unconscious.
  • Soft Shell: The TIE/ME-fo's main form of protection is its shield generator, with its hull armor being relatively light, especially on its wings. As is the case with more common TIEs, the Super Meteor will go down in a burning wreck if its hull is hit a few times.
  • Turns Like a Bantha: The hyperdrive, heavy armament, and bulky frame of the TIE/ME-fo make it rather slow at turning, especially at the high speeds in which it performs best. Consequently, Super Meteors pilots are warned never to enter a dogfight, as they will almost always be outmaneuvered by dedicated space superiority craft.
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The TIE/ME-fo is the newest and deadliest evolution of the nearly thirty-year old TIE Meteor line.

Produced in utter secrecy, even Alge Imperial’s own engineers were unaware of the company’s intentions for the new Meteor until the Board of Directors abruptly announced the state takeover of the corporation by the First Order. A surge in funding soon followed, and the TIE/ME-fo made its maiden flight in early 904 ABY.

Affectionately referred to as the “Super Meteor” by its crews, the TIE/ME-fo takes the strengths of the TIE/ME and pushes them to the extreme. Additional missile tubes give the Super Meteor formidable firepower exceeding all its predecessors, allowing pilots to take down ships far above its weight class. An improved hyperdrive and extensive provisions ensure that elite squadrons of First Order pilots can deploy in battle or on longer missions without relying on a carrier. Despite the added bulk, engine refinements allow the Super Meteor to retain the famous speed of the Meteor line, making the interceptor very difficult to catch.

Like the lesser Meteor, the TIE/ME-fo is protected by modern percidium alloy armor, lowering its weight compared to similar designs and endowing it with considerable resistance to sonic attacks. With a high ratio of indigenous components, production of the TIE/ME-fo is somewhat insulated against disturbances and supply lines.

The Meteor's terrifying speed is both its sword and its shield. On offense, a Meteor pilot can close the distance between themself and their target within seconds before firing off a devastating burst of cannon and missile fire. On defense, a Meteor pilot diving or accelerating in a straight line can outrun almost any starship in the galaxy, putting enough distance between the Meteor and its pursuer to safely escape into hyperspace.



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  • Classification: Elite Air/Space Superiority Starfighter
  • Length: 14.2 meters
  • Width: 10.5 meters
  • Height: 6.5 meters
  • Armament: High
  • Defenses: High
  • Squadron Count: Very Low [6]
  • Maneuverability Rating: High (Engines: Thrust) | Very High (Engines: Balanced) | Extreme (Engines: Maneuver)
  • Speed Rating: Extreme (Engines: Thrust) | Very High (Engines: Balanced) | High (Engines: Maneuver)
  • Hyperdrive: Class 1.0

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  • Sub-Engine Sequencers: The TIE Vindicator's seven sub-engines can be selectively activated in three different configurations:
    • Thrust: All seven sub-engines are constantly active when the pilot throttles forwards
    • Balanced: Five of the seven sub-engines are active for forward movement, the other two are only used to aid in maneuvers
    • Maneuver: Three of the seven sub-engines are active for forward movement, the other four are only used to aid in maneuvers
  • IE-10 Event Horizon Ion Drives
  • Anti-Ion Emission Tracers
  • Armament Duplicators
  • M.I. Scan-Jam Package

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  • Annihilator: The TIE/VI boasts a powerful mixed armament capable of ripping through most other starfighters and bombers with ease.
  • Can't Touch This: The TIE/VI's seven sub-engines can be manually activated or deactivated in several configurations, allowing a Vindicator's pilot to make extremely tight or complex maneuvers with ease to quickly turn the tables in a dogfight.
  • Resillient: Unlike most TIE variants, the Vindicator has a sturdy, armored frame that can withstand a serious punishment before breaking apart.
  • Independent: In order to support the complex missions often carried out by its veteran pilots, the TIE/VI possesses a hyperdrive and a slightly larger storage chamber for rations compared to more common TIEs, allowing it to operate far from carriers.
  • Electronic Warfare: Thanks to its M.I. Scan-Jam Package, the TIE Vindicator can perform limited electronic warfare in combat by exposing stealthy starfighters or jamming their communications and targeting systems for short periods of time.

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  • What Does This Button Do Again?: The TIE/VI has a very complicated pilot interface and control surfaces that respond to even the slightest stimuli, making it challenging for even experienced starfighter pilots to master the Vindicator.
  • EMP Vulnerable: Once its shields are down, a single direct hit to the cockpit from an EMP or ion weapon is enough to disable all of the Vindicator's electronic systems, including its weapons, engines, and life support. Furthermore, a direct ion/EMP hit to the wings, while not as devastating to the TIE/VI, can still disable all the weapons and engines on the targeted wing's half of the starfighter.
  • Cheap Shot: The TIE Vindicator's transparisteel viewport is much easier to break than its armored hull while also exposing the pilot to gunfire and the elements.

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The TIE/VI is undoubtedly one of the most advanced starships ever to come out of Alge Imperial.

Born of the Frontier Enforcer project, the TIE Vindicator is a dedicated space superiority craft designed to be able to defeat any opponent in a one-on-one assuming both pilots are equally skilled. To achieve its generally excellent overall parameters, several notable departures were made from the traditional doctrine of TIE construction.

Firstly, the TIE Vindicator is not a true TIE in the sense that it has twin ion engines. Instead, a supercharger fuels seven smaller ion engines distributed in pairs on the Vindicator's rear. While able to achieve speeds similar to those of high performance twin ion engines in level flight, the difference between the traditional TIE engine layout and those of the Vindicator become abundantly clear when maneuvering. The pilot of a Vindicator can choose to disable engines in the direction that they are turning, reducing speed but dramatically increasing maneuverability. Careful activation and deactivation of engines can turn the tables in a dogfight by allowing a Vindicator to make extremely tight maneuvers that a traditional TIE would be unable to replicate.

Additionally, the TIE/VI is also equipped with heavy armor uncharacteristic of the average TIE fighter, which often relies on maneuverability and numbers more than durability. Designed with prolonged combat in mind, the Vindicator is equipped with high-quality deflector shields that can absorb several shots from a laser cannon before beginning to falter. If its shields fail, the TIE/VI is protected by a heavily armored hull made of percidium, a flexible alloy that is highly resistant to blaster fire. Only the wing solar panels and viewport are unarmored, the former of which the Vindicator can operate without for around fifteen minutes before losing power.

The TIE/VI is one of the few TIE-inspired fighters with electronic warfare capabilities, albeit more limited than a dedicated electronic warfare craft. Its M.I. Scan-Jam Package grants the pilot the ability to negate more basic stealth systems and temporarily jam the systems of pursuing starfighters, giving Vindicator pilots a brief tactical edge over their opponents.

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  • Intent: To create a standard blaster rifle for the First Order’s stormtrooper corps.
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: F-11D blaster rifle
  • Permissions: x
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
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  • Manufacturer: Zakuul State Armory
  • Affiliation: The First Order
  • Market Status: Closed-Market
  • Model: F-11Da blaster rifle
  • Modularity: Yes
    • Specialized scopes, extended magazines, muzzle silencers, and modular grips can be added
  • Production: Minor
  • Material: Durasteel barrel and barrel assembly, duraplast grip, stock, and barrel housing, titanium internal components
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  • Classification: Blaster
  • Size: Large
  • Weight: Average
  • Ammunition Type: Power cell
  • Ammunition Capacity: Large (100 shots per cell)
  • Effective Range: Long Range
  • Rate of Fire: High (Automatic Fire) | Low (Semi-Automatic Fire)
  • Damage Output: High
  • Recoil: Average (Automatic Fire) | Very Low (Semi-Automatic Fire)
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  • Modular Fire Type: The F-11Da can use automatic or semi-automatic fire, which can be switched by pushing a small lever just above the trigger mechanism on the bottom right of the barrel housing.

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