Star Wars Roleplay: Chaos

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Approved Location Borosk Imperial Shipyard

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OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • Shipyard Name: Borosk Imperial Shipyard
    • Nicknames: Borosk Shipyard, BIS
  • Classification: Orbital Shipyard
  • Location: Borosk
  • Affiliation: The Empire
  • Population: Moderately Staffed
  • Accessibility: Borosk Imperial Shipyard is easy to locate, being a large object in a geostationary orbit directly above the planetary capital of Alge. However, actually accessing Borosk Shipyard is much harder than locating it. Borosk Shipyard sits behind Borosk's outermost layer of defense, Task Force Citadel, and like Borosk as a whole is protected by at least 50% of the task force at a time, making forced entry a very difficult task. Once a ship is cleared by the Citadel flotilla, it must enter a different security clearance code unique to Borosk Shipyard before it can be granted entry.
  • Description: Borosk Imperial Shipyard represents Borosk's first step towards naval self-sufficiency, enabling it to build small to medium sized ships and refit or perform minor repairs on larger capital ships. Situated in orbit far above the densely packed streets of Alge, Borosk Shipyard has the capacity to attend to numerous ships without having to worry about navigating the city's seemingly endless network of roads and pathways. Most construction takes place in the shipyard's inner ring, while maintenance and repairs are managed in the outer ring.
OPERATIONS INFORMATION
  • Production: Starfighters, corvettes, and frigate-class vessels
  • Specialty: Frigates
  • Output: On average, Borosk produces 1 frigate per month, 4 corvettes per month, and 10 squadrons of assorted starfighters a month.
  • Market: As an Imperial-affiliated shipyard, Borosk Imperial Shipyard produces ships only for Borosk and allied Imperial holdouts.
POINTS OF INTEREST
  • Outer Ring: The Outer Ring is the outermost portion of Borosk Imperial Shipyard, connected to the Inner Ring by four equally spaced connector halls. The Outer Ring contains facilities primarily for maintenance, refueling, and repair, and can service up to twenty corvette to frigate sized ships or a single Star Destroyer at once. Additionally, hangars interspersed throughout the Outer Ring allow for starfighters and small freighters to enter the shipyard for their own routine servicing. Furthermore, freighters use a pair of hangars labeled MAIL and GOODS to provide mail and equipment for maintenance of the shipyard itself respectively.
  • Connector Halls: Four connector halls allow for factory workers and ship parts alike to be transferred between the Outer and Inner Rings. At the center of each connector hall are two large conveyor belts, one of which runs from the Outer Ring to the Inner Ring and one of which runs from the Inner Ring to the Outer Ring. Both conveyor belts are used to transport crates of supplies between the two rings. On the edges of each connector hall are pedestrian footpaths used by factory workers and manual labor droids to walk between the rings.
  • Inner Ring: The Inner Ring is the innermost portion of the Borosk Imperial Shipyard, vaguely resembling a flattened dome. Nearly all shipbuilding activity takes place within the Inner Ring.
    • The Hollow: The vast majority of the space within the Inner Ring is taken up by a very large, hollow room where ships are constructed. The room is filled with advanced machinery, from small armies of labor droids to magnetic cranes over a hundred meters tall. The Hollow is extremely well-organized, with not a single screw leaving the lines of white and yellow paint demarcating active construction zones. Starfighters, corvettes, and frigates all have their own unique color code and line thickness to help laborers and droids alike reach the correct construction site.
    • Administrative Floor: Often simply referred to as "Admin", the Administrative Floor is located at the very top of the Inner Ring, above The Hollow. The floor is split into two headquarters, with a short hall separating the two. A high-security elevator with its own clearance code takes individuals up to Admin from the edge of the Hollow, near the third of the four connector halls.
      • Security Headquarters: To the left of the Admin hall is Security Headquarters, where security for the entire shipyard is overseen. Within Security Headquarters, a dedicated team of security officers oversee security cameras and command a platoon of stormtroopers stationed on the shipyard. The security officers also hold the master controls for the hangar gates, internal blast doors, and exterior turbolaser and anti-starfighter batteries.
      • General Headquarters: To the right of the Admin hall is General Headquarters, the center of all operations in Borosk Imperial Shipyard. It is within General Headquarters where the shipyard director, foremen, supervisors, and starship engineers oversee the construction and maintenance of ships in Borosk Imperial Shipyard. All proposed construction and services must be approved by General Headquarters before it can commence.
  • Bunk Rooms: Factory workers often stay at Borosk Imperial Shipyard for days at a time, necessitating the addition of bunk bedrooms in both the Outer and Inner Rings. Each ring has ten rectangular bunk bed rooms, each of which holds twenty bunks. Additionally, both General Headquarters and Security Headquarters have a bunk room built into them.
SECURITY: High

Borosk Imperial Shipyard's main external defenses are concentrated in the Outer Ring. Placed at evenly spaced intervals on the top and sides of the ring are ten turbolasers and thirty laser cannons, intended to provide all-around protection against starfighters and small corvettes. The Outer Ring's hangar gates can also be closed to prevent hostiles from gaining entry into the shipyard.

Internally, Borosk Imperial Shipyard is protected primarily by its blast doors and detachment of stormtroopers. Meter-thick titanium-reinforced durasteel doors can block off the halls at the ends of each hangar in the Outer Ring and both endpoints of all four Connector Halls. Should the doors be breached, a platoon (50 stormtroopers) of stormtroopers interspersed throughout the shipyard will intercept and engage hostile forces.

HISTORICAL INFORMATION


Two weeks after the fall of Bastion, a fleet emerged above Borosk.

It was a haphazard, uneven grouping of ships from all across Imperial space. However, they soon came together through their shared desire to protect Borosk and whatever else remained of the Empire. Under the command of a single admiral, they united to form Task Force Citadel and soon joined forces with the provisional government forming on the surface.

However, the fleet soon had a problem.

Over half of their ships were no longer combat-worthy, and Borosk had no facilities to repair them or construct new ships. It soon became a top priority to build a shipyard for Borosk so that it could shore up its defenses and one day reach out into the larger galaxy once more.

At first, there was disagreement over the specifics of the shipyard: the naval officers wanted a large shipyard capable of producing cruisers and Star Destroyers while the Alge government thought such a large shipyard would be a waste of resources urgently needed on the ground and wanted to make a small shipyard solely for maintenance and repairs. Eventually, a compromise was reached. Borosk would construct a medium-sized orbital shipyard and promised to construct a larger shipyard once Borosk began to reconquer planets outside its system and gain their natural resources.

Construction began in late 883 ABY, with materials being harvested on Borosk and from asteroid belts on the edges of the Borosk system. With the implementation of the mandatory work year on Borosk in mid-884 ABY, the pace of construction sped up, and the shipyard was complete by early 886 ABY.

Borosk Imperial Shipyard would remain active from then on, bringing over a dozen derelict Task Force Citadel vessels back into service between 889 and 900 ABY. The shipyard broke even in mid-889 ABY and made a profit for Borosk in sales to other Imperial remnants from 889 ABY onwards.
 
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