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Work In Progress Nines’ Pre-Codex Goodies


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Above: The Homestead spires of District 4, as seen from a rooftop park.
OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • City Name: Alge
  • Classification: Metropolis/Planetary Capital
  • Location: Borosk
  • Affiliation:
  • Population: Heavy
    • 89,217,490 sentient beings
  • Demographics: Alge has an overwhelming majority (>90%) Human or Near-Human population; however, there are also millions of non-Humans that call Borosk’s largest city home. All sentient beings have equal protection under the law, and racial discrimination is officially illegal. However, social prejudices against non-Humans exist amongst a significant minority of the Human population, especially the more affluent and legacy Imperial neighborhoods.
  • Wealth: Low - Wealthy
    • Alge is home to both concentrations of the ultra-wealthy and the countless millions whose jobs are barely enough to make ends meet. While a sizable lower class exists, actual poverty is fairly rare in Alge owing to extensive government housing and employment programs. As a result, the scale of wealth inequality in Alge is considerably lower than that of comparable galactic metropolises.
  • Stability: High
    • Overseeing decades of relative peace and prosperity with few interruptions, the government of Alge is seen as legitimate by the vast majority of its population, even among some clandestine opposition groups. With Borosk’s successful integration into the Diarchy, the debate over the Imperial inheritance has been almost completely quashed, ridding the Alge government of one of the most contentious issues amongst its top-level officials.
  • Freedom & Oppression:
    • The personal freedoms of most residents of Alge are restricted by strict laws enforcing security and obedience to the government. Independent political parties are illegal, and unauthorized demonstrations are swiftly broken up by security forces. Outside media must be reviewed by Borosk Communications (BORCOM) before being allowed to distribute in Alge. While BORCOM is remarkably permissive about approving outside media and literature, articles that are explicitly anti-Imperial or politically divisive are often extensively censored before they can be marketed in Alge. BORCOM also has the power to censor individuals deemed unsavory by the Alge government.
    • While dissidents rightly claim that government oppression is pervasive and significant, none would argue that any significant amount of oppression has come from the criminal underworld. The Alge government is extremely proactive in striking down criminal networks, some of whom are wiped out before they can harm a single person. As a result, generally illegal forms of oppression such as extortion rackets and human trafficking are extremely rare even in Alge’s poorest districts.
  • Description: Alge is the capital and by far the largest city of Borosk, home to 84% of the planet’s population and 91% of its economic output. While a relatively young metropolis, Alge has experienced rapid growth and development due to mass immigration of Imperial sympathizers from former New Imperial Order planets. The city's relatively high population of Imperial expatriates gives its Imperial-style government a highly loyal urban base to administer.
POINTS OF INTEREST

The city of Alge is a planned city divided into seven districts grouped into two unofficial regions, the Old City and the New City.

  • Old City: Built during the eight year reign of the New Imperial Order, the Old City forms the core of Alge. The Old City is the political center of Alge and all of Borosk, being home to nearly all its government offices.
    • District 1, City Center
      • The Hub: At the very center of Alge stands a large dome-shaped building known as The Hub. Modeled after the Senate Building in Coruscant but about a third of its size, The Hub nonetheless provides more than enough space for the politicians and diplomats of Borosk to work comfortably within its halls. Each department of planetary government has its own cluster of offices within The Hub. The personal offices of the Governor of Borosk are located on The Hub's top floor.
      • Fortress Cassel: The former city hall of Alge before its rapid expansion, Fortress Cassel is a ten-story duracrete cube that has been repurposed as the official headquarters of the planetary defense forces. The fortress is thoroughly guarded at all times and its defenses can be augmented by multiple laser cannons hidden inside its walls.
      • Imperator Suites: A series of upscale apartment buildings and penthouses suitable for the political and economic elites of Alge. Situated close to The Hub and Fortress Cassel, the Imperator Suites allows Alge’s elites quick access to the levers of power.
      • Alge Central Power: Buried deep underground beneath the Hub is Alge Central Power, an enormous nuclear fusion generator providing for the overwhelming majority of Alge’s energy needs. Owned and staffed directly by the planetary government, Alge Central Power requires security clearance to access and is patrolled by Imperial Gendarmeries at all times.
    • District 2, Imperial Legacy
      • Imperial Patriots Monument: Northeast of the Hub is a large, circular, grass-filled public park designed to resemble the Imperial Emblem. Six equally spaced paths extending from the entrance of the park lead to a colossal granite spear at its center. The spear, which rises fifty meters into the air, is hollow on the inside and can be climbed up via a staircase or an elevator. Inscribed on the walls inside the spear are the names of members of the Imperial Military born in Borosk who were killed in action. At the top of the spear is an observation deck, giving civilians a view of the entire park and much of the Old City. Around the main spear are hundreds of three meter tall granite spears serving as graves for distinguished Borosk-born officers of the New Imperial Order, Dark Empire, the Imperial Confederation, and the Diarchy, all of whom are regarded by the government of Alge as true Imperials.
      • Jared Cassel Memorial: A few blocks away from the Patriots Monument lies a smaller but equally well-maintained public park with a five meter stainless steel statue of Jared Cassel at its center. The statue, which depicts Cassel in stormtrooper armor standing defiantly with an Imperial flag in one hand and a rifle in another, honors the captain's valiant leadership in the old 908th Legion's last stand against the Sith invaders of Borosk. Stationed nearby are multiple terminals that access a database showing the names of all Imperial soldiers past and present who have died in action on Borosk.
    • District 3, The Port
      • Irveric Tavlar Regional Spaceport (ITRS): The Irveric Tavlar Regional Spaceport is an immense complex of hangars and spaceports through which over 90% of interplanetary traffic to Borosk passes through. In the past decade, the formerly medium-sized spaceport has undergone massive expansion to support Alge's surge of immigration, frequently managing thousands of capital ships a day. ITRS is the primary station for commerce inspection and employs a large team of naval officers to ensure that all operations run smoothly.
  • New City: Hastily built to accommodate the massive influx in Imperial refugees, the New City is a sprawling metropolis filled with large, modern apartment buildings known as Homesteads. A melting pot of beings from all across the former New Imperial Order and Dark Empire, the New City is the growing economic and cultural center of Alge.
    • District 4, Living & Learning
      • The Homesteads: The most numerous structures in the New City, if not all of Alge, are the massive, spire-shaped apartment buildings lining the streets of District 4. Officially referred to as New Apartment Blocks, the buildings have become commonly referred to as Homesteads in reference to Alge's rapid outward expansion. Each Homestead is a kilometer tall and can house around twenty thousand sentient beings across the upper 195 of its 200 vast floors, with the bottom five floors devoted to general stores, pharmacies, restaurants, and cafes. Prioritizing simplicity, durability, and living space above all else, Homesteads typically come with no decorations and only basic furniture in a two or three room apartment setup. However, the plain durasteel-plated rooms often become much more lively as their residents introduce new decorations and mementos from homes left behind. Homestead apartments are fairly affordable compared to apartments in other galactic urban centers, and their residents are overwhelmingly working-class or middle class.
      • Alge Academy System (AAS): The Alge Academy System, also known as the AAS, is the government-run network of youth and military academies in Alge, centered on sprawling campuses within District 4. The primary function of the AAS is to educate or re-educate citizens of Alge to become patriotic Imperial citizens, with significant emphasis placed on discipline, martial arts, the sciences, and above all else an appreciation of the Empire in its many historic iterations. AAS academies are headquartered in large, blocky, often square-shaped structures built of sturdy duracrete and titanium, earning them the nickname of “Imperial Holocrons”.
    • District 5, Recreation
      • Park District: Recognizing the health benefits of providing open, natural space for its inhabitants, the government of Alge has established a network of sprawling public parks full of flora and small animals from all across the known galaxy. Unlike almost every other space in Alge, no two parks are alike.
    • District 6, Central Business District
      • Mega-Malls: Standing at twenty stories tall and over five kilometers in diameter, mega-malls are massive centers of commerce that tend to the needs of a rapidly expanding population. Stores in the mega-malls often number in the low thousands, selling every conceivable manner of produce and services to the residents of Alge. Mega-malls are one of the leading sources of employment and economic output on Alge, employing millions of people and producing billions of credits of revenue every day.
        • It is rumored that the galactic fast-food giant Emperor’s Burgers is descended from a single restaurant in a Mega-Mall on Alge.
      • Stock Exchange of Borosk (SEB): Towering above the Mega-Malls of Alge’s CBD is the Stock Exchange of Borosk. While the Stock Exchange building externally resembles a half-size Homestead, the moment one steps inside they are greeted by an interior quite unlike that of any other building in Alge. A grand, terraced lobby grants passage to entire floors full of actual and projected stock listings from across the galaxy as well as the software needed to perform advanced financial calculations. Employing thousands of economists and stock analysts, the Stock Exchange of Bastion is the third largest stock exchange in the Diarchy, only behind those of Munnilinst and Bastion.
      • Bank of Borosk (BOB): Adjacent to the Stock Exchange is the Bank of Borosk, a columned rectangular ten-story building with a Neoclassical facade. Despite its decadent facade, the Bank of Borosk is one of the most secure locations in Alge, the enormous wealth stored within protected by biometric scanners, meter-thick titanium doors, a labyrinth interior layout, and a permanently stationed company of stormtroopers. The Bank even has its own onsite composite shield generator and independent power generator to protect it from external assault.
    • District 7, Industry
      • The Factories: Alge’s District 7 is the developing core of Borosk’s emerging heavy industry sector. Its factories are organized into multiple Factory Zones, each consisting of dozens of grey factory blocks topped by towering smokestacks. Each Factory Zone has a shared power source and the factories within a zone generally cater to similar industries.
      • Outer Shipyards: Over the past two years, dozens of shipyards have sprung up in the southern fringes of Alge within the vast plains of the Myrtle River Valley. Ranging in size from tiny artisan facilities specializing in luxury sloops and shuttles to factory towns churning out vessels the size of Star Destroyers or even larger, the shipyards of District 7 give Alge and Borosk as a whole a decent shipbuilding capacity, though dwarfed by the vast orbital rings and shipyard-cities of worlds such as Kuat, Mon Calamari, and Corellia. One notable operator of shipyards in District 7 is Alge Imperial Shipyards Incorporated, which owns two of the five largest facilities in the district.
SECURITY: High

Alge is by all regards a well-defended city with a large network of ground and air forces that can be mobilized at a moment's notice.

Alge is host to a garrison consisting of 24,000 stormtroopers split into two legions as well as 200,000 Imperial
Gendarmeries, a military police unit consisting primarily of army reservists, the majority of whom were recruited directly from Borosk. The Imperial Gendarmeries take on the bulk of day-to-day security tasks and are specially trained primarily for riot suppression and counterterrorism rather than fighting large armies in pitched battle. For heavy-duty combat, the two stormtrooper legions provide a powerful vanguard when not deployed offworld to support the Diarchy’s galactic campaigns.

Important buildings such as The Hub, Fortress Cassel, and the Bank of Borosk are further protected by composite shield generators capable of resisting turbolaser fire.

HISTORICAL INFORMATION


The history of Alge can be divided into three major eras: the Foundational, Classical, and Postclassical Eras.

The Foundational Era (868-876 ABY)

In terms of galactic history, Alge is a fairly young city, founded in 868 ABY.

Originally, Alge was a prefabricated civilian center of government for Borosk, which had just been annexed by the New Imperial Order. Its first residents were civil administrators and the families of soldiers stationed at the newly built Cassel Point, about eight hundred kilometers away. By 871 ABY, the population grew to about 150,000 due to a growing military presence and vast amounts of undeveloped land, with urbanization began to emerge around the town hall that would later become Fortress Cassel. With the completion of the first components of the Irveric Tavlar Regional Spaceport near Fortress Cassel, commercial and passenger traffic increased, bringing Alge's population up to four million by 879 ABY. It seemed as if the city's prosperity was secured for centuries to come, protected by the iron fist of the Empire.

That was, until the iron fist shattered.


The Classical Era (876-900 ABY)

Following the Third Imperial Civil War and the collapse of the Empire's vast territorial holdings, Alge was thrown into chaos as the remaining loyal commanders and bureaucrats struggled to make sense of the situation at hand. Ultimately, it took the intervention of two powerful men with ties to Borosk to right the ship: Moff Calkon Quennis of the Borosk sector and FN-999, Baron of Borosk. The pair entered the chaos and soon asserted themselves as the leading figures of Borosk, retaining most of the civil service while transforming the previous government structure into a diarchy in which Moff Quennis taking the lead in civil affairs while FN-999 took over military affairs. With responsibilities effectively delegated between the two, the diarchy went to work stabilizing Borosk as a whole and Alge in particular.

As Moff Quennis oversaw civilian affairs, he introduced multiple key growth-oriented policies. In response to rapidly growing immigration from chaos-stricken ex-Imperial worlds, the Moff offered subsidized apartment housing and greatly loosened existing immigration laws, requiring only a valid ID and a background check. To provide housing and employment for the tens of millions of incoming refugees, Moff Quennis introduced an employment mandate requiring all resettled residents to be employed in order to receive subsidized housing, enabling rapid urban development and leading to the birth of Alge's New City.

At the same time, the Baron of Borosk went to work balancing the armed forces, expanding the presence of the Imperial Army and military police while mothballing needlessly large capital ships. Under his orders, Borosk Communications was established to replace the largely defunct IMPCOM, providing continuation of Imperial messaging in a time of uncertainty. As Alge's fortunes began to recover and grow alongside its population, the Baron led expeditionary raids on and near ex-Imperial worlds, culminating in a convoy raid on the edge of the Thyrsus system and a very successful retrieval of Imperial assets abandoned on Cathar. As a result of the success of both missions, the Baron was able to recommission many Army and Navy units as well as strengthen the expeditionary forces in preparation for a campaign of reconquest.

In 900 ABY, Alge stood on the precipice of greatness, its armies and fleet at last ready to reclaim the Imperial legacy.

However, Borosk was not the only world that claimed to possess the Empire’s heirs.


The Post-Classical Era (900-902 ABY)

In Alge’s moment of greatest potential, tragedy struck.

While FN-999 and the majority of Borosk’s fleet were in Munnilinst attending a conference of the Imperial Military Protectorate, the forces of the Dark Empire struck. In a matter of hours, Alge had been forced into surrender and a large fleet had been assembled in orbit, giving Borosk’s diarchy no other option but to accept their new masters.

Despite its brief duration compared to the Classical Era, the year and a half of Dark Imperial occupation brought equally profound changes to Alge - both physical and societal.

The ruling diarchy that had governed Borosk since the late 870s was abolished practically overnight, civil and military powers being united in a single person for the first time since the New Imperial era. Moff Quentis was forced into early retirement, thrusting FN-999 into the roles of both governor and commander in his first real political leadership role.

Almost immediately after the Dark Imperial takeover, FN-999 was forced to implement policies far harsher than those him or Moff Quentis had ever designed. For the first time in Alge’s history, slavery was legalized. In the following months, tens of thousands of indebted laborers were forced into bondage, whether repairing the damage that the Dark Imperials themselves had done to Alge or being shipped offworld to have their labor sold to the highest bidder. Agents of the Sith actively roamed the streets of Alge, terrorizing Homesteads and Mega-Malls with impunity.

All the while, the city continued to grow. District 7 emerged during the early days of the Dark Imperial occupation, made possible by a significant investment from the Imperial government meant to transform Borosk into a major military stronghold. Despite the tight stranglehold of government on the city, private businesses continued to grow, with two in particular flourishing in the new framework: fast food chain Emperor’s Burgers and recently privatized ship manufacturer Alge Imperial Shipyards. Their rapid growth brought in new streams of revenue for Alge, allowing for the construction of infrastructure extensive enough to cross what had previously been considered its natural borders.

After a year and a half long period of occupation, the Dark Empire abruptly contracted before vanishing altogether, leaving Borosk a free world once more.

In the place of the Dark Empire emerged the Diarchy, filling the power vacuum in the Tingel Arm in a matter of months. When the Diarchy Armed Forces approached Borosk, FN-999 did not bother to fight a second battle. Instead, he made favorable economic and political arrangements with the Diarchy ahead of their annexation of Borosk, ensuring that the world would continue to prosper. FN-999’s last act in office as Governor-Baron was to abdicate both his titles, not fully trusting the Diarchy’s leadership and desiring to instead serve the Imperial Confederation.

Under the rule of the Diarchy, Alge has experienced the beginnings of a second golden age. Classical-era policies were restored and slavery was abolished, loosening the belt without encouraging sedition. Alge fares well in the present day*, its growth sustained by a diverse modern economy, population growth, low housing costs, and federal direct investment.


*902 ABY as of 2/14/26
 
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OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • Shipyards Name: Alge Imperial Shipyards Incorporated, Orbital Primary
  • Classification: Orbital Shipyard
  • Location: Borosk, geostationary orbit above a point approximately 550 km west of Alge
  • Affiliation: Alge Imperial Shipyards Incorporated
  • Population: Moderately Staffed
  • Accessibility: AISI Orbital Primary is easy to locate on approach to Borosk, being a very large object in geostationary orbit without any stealth or camouflage features. However, actually accessing the orbital shipyard is a task far more challenging than locating it. AISI Orbital Primary is considered both private property and militarily sensitive, requiring verification of credentials and a complete record of a visiting ship’s whereabouts over the previous 48 hours in order to receive a valid clearance code.
  • Description: From humble beginnings as Borosk's first step towards naval self-sufficiency, AISI Orbital Primary, formerly known as Borosk Imperial Shipyards, has grown dramatically. The creation of surface-based shipyards in Alge has enabled AISI Orbital Primary to specialize in constructing larger capital ships that might have difficulty escaping Borosk’s atmosphere. Construction occurs in two locations: the sprawling Outer Ring and the Battlecruiser Chamber, an immense hole-shaped dock in the very center of the station.
OPERATIONS INFORMATION
  • Production: Warships between 500m and 5000m in dimensions
  • Specialty: Star Destroyers and heavy cruisers
  • Output: On average, AISI Orbital Primary has the following annual output given no supply or manpower issues:
    • 1-2 battlecruisers
    • 10 Star Destroyers
    • 21 cruisers
  • Market: The main market for AISI Orbital Primary’s products are corporations, guilds, and factions within the Tingel Arm.
POINTS OF INTEREST
  • Outer Ring: The Outer Ring refers to the ring of facilities on the outermost perimeter of AISI Orbital Primary, connected to core facilities by six (four until 901 ABY) equally spaced connector halls. At 20km in diameter and around 800m in width, the Outer Ring is the location of all production facilities in the shipyard outside the Battlecruiser Chamber.
    • Starship Production Facilities: In total, the Outer Ring has four 2km x 780m x 780m dry docks designated for Star Destroyer construction and eight 1km x 650m x 650m dry docks for cruiser construction, all of whom are connected by a wide hallway on the inner edge of the Outer Ring. All production facilities are manned primarily by a small army of labor droids overseen by a team of organic engineers, architects, and technicians. Equipped with enormous magnetic cranes and other forms of heavy construction equipment, both the cruiser and Star Destroyer dry docks are optimized for the mass production of large capital ships. The main difference between the two types of dry dock is scale: Star Destroyer dry docks are over double the size of cruiser dry docks and operate machinery the size of frigates.
    • Exterior Docking Clamps: Between each internal dry dock is an external docking clamp, with a total of twelve lining the Outer Ring. Each clamp can extend or contract to secure a vessel between 300m and 780m wide at its narrowest point. Once a capital ship is locked firmly in a docking clamp, boarding gates attached to the clamp are deployed, allowing for the transfer of personnel and supplies between ships.
  • Connector Halls: Six connector halls allow for factory droids and ship parts alike to be transferred between the Outer and Inner Rings. At the center of each connector hall are two large conveyor belts, one of which runs from the Outer Ring to the Inner Ring and one of which runs from the Inner Ring to the Outer Ring. Both conveyor belts are used to transport crates of supplies between the two rings. On the perimeter of each connector hall are pedestrian footpaths used by labor droids, specialists, and personnel to walk between the rings.
  • Gate One: An approximately 1.5km gap known as Gate One exists in the Outer Ring, its primary purpose being to provide supply ships with direct access to the Inner Ring from outside the shipyards.
  • Inner Ring: The Inner Ring is the innermost portion of the Borosk Imperial Shipyard, fully encircled by the Outer Ring to which it is connected via Connector Halls and itself encircling the Battlecruiser Chamber. Furthermore, freighters use a pair of hangars labeled MAIL and GOODS to provide mail and equipment for maintenance of the shipyard itself respectively.
    • Administrative Floor: Often simply referred to as "Admin", the Administrative Floor is located near the center of the Inner Ring, around halfway between the Battlecruiser Chamber and the gap created by Gate One. The floor consists of several large rooms and office spaces split into two headquarters, with a short hall separating the two. A high-security elevator with its own clearance code takes individuals up to Admin from the edge of the Hollow, near the third of the four connector halls.
      • Security Headquarters: To the left of the Admin hall is Security Headquarters, where security for the entire shipyard is overseen. Within Security Headquarters, a dedicated team of security officers oversee security cameras and command the companies of PMCs stationed on the shipyard. The security officers also hold the master controls for the hangar gates, internal blast doors, and exterior point-defense batteries.
      • General Headquarters: To the right of the Admin hall is General Headquarters, the center of all operations in Borosk Imperial Shipyard. It is within General Headquarters where the shipyard director, foremen, supervisors, and starship engineers oversee the construction and maintenance of ships in Borosk Imperial Shipyard. All proposed construction, repair, and maintenance must be approved by General Headquarters before it can commence.
  • Battlecruiser Chamber: By opening the former Hollow to the vaccum of space, Alge Imperial was able to transform the center of AISI Orbital Primary into a single, enormous battlecruiser production facility. Two kilometers in diameter and with zero restrictions on length, the Battlecruiser Chamber is by far the most formidable shipbuilding station in AISI Orbital Primary. Exposed fully to the vaccum of space, all work in the Battlecruiser Chamber must be done by droids with limited organic supervision. A trio of wedge-shaped projections extending out from the underside of the Inner Ring s
SECURITY: High

AISI Orbital Primary is protected externally by two hundred automated point-defense laser cannons, designed primarily to destroy the starfighters and light freighters fielded by pirates. It relies entirely on the presence of the Diarchy Navy in the Borosk system to deter larger capital ships. All hangars for supply craft and visiting officials can be sealed off with reinforced titanium gates to prevent ships from entering or leaving.

AISI Orbital Primary’s interior is normally patrolled by 300 private military company soldiers, though this number has doubled ever since the Sith placed a bounty on sabotage or destruction of Alge Imperial facilities. Doors leading directly to drydock facilities are locked behind thick titanium doors requiring the insertion of specific code cylinders in an electronic keyhole to access. Motion and sound sensors are discretely placed on walls near the doors to ensure that anyone who bypasses the code cylinders by destroying the door will trigger a station-wide alert.

HISTORICAL INFORMATION

Two weeks after the fall of Bastion, a fleet emerged above Borosk.​

It was a haphazard, uneven grouping of ships from all across Imperial space. However, they soon came together through their shared desire to protect Borosk and whatever else remained of the Empire. Under the command of a single admiral, they united to form Task Force Citadel and soon joined forces with the provisional government forming on the surface.

However, the fleet soon had a problem.

Over half of their ships were no longer combat-worthy, and Borosk had no facilities to repair them or construct new ships. It soon became a top priority to build a shipyard for Borosk so that it could shore up its defenses and one day reach out into the larger galaxy once more.

At first, there was disagreement over the specifics of the shipyard: the naval officers wanted a large shipyard capable of producing cruisers and Star Destroyers while the Alge government thought such a large shipyard would be a waste of resources urgently needed on the ground and wanted to make a small shipyard solely for maintenance and repairs. Eventually, a compromise was reached. Borosk would construct a medium-sized orbital shipyard and promised to construct a larger shipyard once Borosk began to reconquer planets outside its system and gain their natural resources.

Construction began in late 883 ABY, with materials being harvested on Borosk and from asteroid belts on the edges of the Borosk system. With the implementation of the mandatory work year on Borosk in mid-884 ABY, the pace of construction sped up, and the shipyard was complete by early 886 ABY.

Borosk Imperial Shipyard would remain active from then on, bringing over a dozen derelict Task Force Citadel vessels back into service between 889 and 900 ABY. The shipyard broke even in mid-889 ABY and made a profit for Borosk in sales to other Imperial remnants from 889 ABY onwards.
 
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