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Approved Location Alge | Borosk

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FN-999

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OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • City Name: Alge
  • Classification: Urban Center/Planetary Capital
  • Location: Borosk
  • Affiliation: The Empire (Imperial holdout)
  • Population: Heavy
    • 68,433,087 sentient beings
  • Demographics: Alge has a majority Human or Near-Human population; however, there is a significant alien minority. All sentient beings have equal protection under the law and government agents generally do not discriminate against non-humans. However, xenophobia does exist around aliens and humans alike who have arrived in Alge from worlds outside the former Imperial sphere of influence. Such visitors are often held with suspicion of being foreign agents and may be subject to excessive security checks and harassment.
  • Wealth: High
    • Thanks to its key geostrategic position on Borosk, wealth brought over by prominent Imperial refugees, and its large spaceport importing to and exporting from major trade hubs of Mygeeto and Scipio, Alge boasts a high average standard of living and over 99% adult employment. Following the collapse of the Empire, Borosk rapidly rebranded itself as a stopping point for Braxant Run traders, loosening its economic restrictions in order to keep the cash flowing.
  • Stability: Medium
    • As of 900 ABY, Alge faces two major issues: a massive wave of refugees from former Imperial worlds and an uncertain future. Alge's population has increased more than tenfold over the past ten years as ex-Imperial soldiers, officers, politicians, and their families immigrated to Borosk in search of security and continuity in the wake of the Empire's collapse. In general, the diarchy is very open to resettling ex-Imperials on the condition that they immediately enter the employment of the city of Alge with no more than a week of leave permitted each year. Through the city's employment mandate, Alge has just barely been able to sustain its dramatic population growth as refugees build the infrastructure needed to sustain themselves and others to come. However, the city is fast approaching its natural limits while the resources of the diarchy are stretched very thin. Politically, the elites of Alge are divided between a pro-reconquest and a pro-isolation faction, with many senior advisors supporting isolation, FN-999 supporting reconquest, and Moff Quentis neutral on the issue. All political factions are kept mostly in check by a shared desire to see the Empire continue to exist.
  • Freedom & Oppression: Alge is ruled by an authoritarian diarchy, with Moff Calkon Quentis handling most civilian affairs while the Baron of Borosk, FN-999, leads military affairs. Both leaders have an advisory team of senior officials who are handpicked for their exceptional talent or elite backgrounds. Freedom of speech and assembly are tightly restricted by the city's government, with anti-Imperial or anti-government "slander" being broadly defined and punishable by fines or jail time. Opposition figures are often detained on fabricated charges and intimidated or bribed into following the party line. The only approved source of media is Borosk Communications (BORCOM), a successor to Imperial Communications (IMPCOM) established after the latter's collapse using local radio and satellite equipment. Like IMPCOM, BORCOM provides galactic news through a pro-Imperial perspective. All other free media outlets are blocked by a heavy-duty firewall. While Alge's government plays a large role in the regulation of trade and the creation of annual budgets, following the collapse of the Empire it has reduced tariffs and other regulations in order to attract non-Imperial investment. Access to firearms are limited to police and military forces.
  • Description: Alge is the capital and by far the largest city of Borosk, boasting a population of over sixty-eight million. A relatively young metropolis, Alge's size and population alike have seen a substantial surge due to the arrival of Imperial refugees fleeing the power vacuum left behind following the collapse of the Empire. The city's population is thus overwhelmingly pro-Imperial and are largely obedient to the self-declared Imperials ruling over them. As Alge continues to expand, it stands defiantly as one of the last Imperial holdouts remaining in the galaxy.
POINTS OF INTEREST
Broadly speaking, Alge is divided into two major regions: the inner Old City and the outer Inner City.

  • Old City: Built during and just before the reign of the Empire, the Old City forms the core of Alge. The Old City is the political and economic center of Alge, being home to a majority of its industry and nearly all its government offices.
    • The Hub: At the very center of Alge stands a large dome-shaped building known as The Hub. Modeled after the Senate Building in Coruscant but about a third of its size, The Hub nonetheless provides more than enough space for the politicians and diplomats of Borosk to work comfortably within its halls. Each department of planetary government has its own cluster of offices within The Hub. The personal offices of the Baron and Moff of Borosk are located on The Hub's top floor.
    • Imperial Patriots Monument: Northeast of the Hub is a grass-filled public park with a monumental granite spear at its center. The spear, which rises fifty meters into the air, is hollow on the inside and can be climbed up via a staircase or an elevator. Inscribed on the walls inside the spear are the names of members of the Imperial Military born in Borosk who were killed in action. At the top of the spear is an observation deck, giving civilians a view of the entire park and much of the Old City.
    • Jared Cassel Memorial: A few blocks away from the Patriots Monument lies a smaller but equally well-maintained public park with a five meter statue of Jared Cassel at its center. The statue, which depicts Cassel in stormtrooper armor standing defiantly with an Imperial flag in one hand and a rifle in another, honors the captain's valiant leadership in the old 908th Legion's last stand against the Sith invaders of Borosk. Stationed nearby are multiple terminals that access a database showing the names of all Imperial soldiers past and present who have died in action on Borosk.
    • Irveric Tavlar Regional Spaceport: The Irveric Tavlar Regional Spaceport is an immense complex of hangars and spaceports through which over 90% of interplanetary traffic to Borosk passes through. In the past decade, the formerly medium-sized spaceport has undergone massive expansion to support Alge's surge of immigration, frequently managing thousands of capital ships a day. ITRS is the primary station for commerce inspection and employs a large team of naval officers to ensure that all operations run smoothly.
    • Fortress Cassel: The former city hall of Alge before its rapid expansion, Fortress Cassel is a ten-story duracrete cube that has been repurposed as the official headquarters of the 908th Legion. The fortress is thoroughly guarded at all times and its defenses can be augmented by multiple laser cannons hidden inside its walls.
  • New City: Hastily built to accommodate the massive influx in Imperial refugees, the New City is a sprawling metropolis filled with large, modern apartment buildings officially referred to as "homesteads". A melting pot of beings from all across the former Empire, the New City has rapidly established itself as the cultural center of Alge, with all forms of expression and festivities tolerated so long as they do not incite rebellion or slander the Empire.
    • The Homesteads: The defining feature of the New City is the hundreds of massive, spire-shaped apartment buildings lining its streets. Officially referred to as New Apartment Blocks, the buildings have become commonly referred to as Homesteads in reference to Alge's rapid expansion. Each Homestead is a kilometer tall and can house about fifty thousand sentient beings across its two hundred vast floors. Prioritizing simplicity, durability, and living space above all else, Homesteads typically come with no decorations and only basic furniture in a two or three room apartment setup. However, the plain durasteel-lined rooms often become much more lively as their residents introduce new decorations and mementos from homes left behind.
    • Mega-Malls: Standing at twenty to thirty stories tall and over a kilometer in diameter, mega-malls are massive centers of commerce that tend to the needs of a rapidly expanding population. Stores in the mega-malls often number in the thousands and sell every conceivable manner of produce to the residents of Alge. Mega-malls are also a major source of employment and economic output, providing millions of decent jobs that produce billions of credits of revenue every day.
    • Park District: Recognising the health benefits of providing open, natural space for its inhabitants, the government of Alge has established a network of sprawling public parks full of flora and small animals from all across the known galaxy. Unlike almost every other space in Alge, no two parks are alike.
SECURITY: High

Alge is by all regards a well-defended city with a complex network of ground and air forces that can be mobilized at a moment's notice.

Alge is host to a garrison consisting of 24,000 stormtroopers split into two stormtrooper legions as well as 500,000 Imperial Gendarmeries, a newly established military police unit consisting of former Sector Defense Force soldiers. The Imperial Gendarmeries take on the bulk of day-to-day security tasks and are specially trained to deal with unrest among civilian populations. The two legions, when not deployed as an expeditionary force offworld, are sent in during major crises to bring in the brute force needed to restore order.

Twenty squads of TIE/OTx and TIE/INx fighters retained from the Imperial stockpile patrol the skies above Alge, ready to intercept any suspicious vessels at a moment's notice.

HISTORICAL INFORMATION

In terms of galactic history, Alge is a fairly young city, founded in 868 ABY.

Originally, Alge was a basic civilian center of government for Borosk, which had just been annexed by the New Imperial Order. Its first residents were civil administrators and the families of soldiers stationed at Cassel Point, about eight hundred kilometers away. By 871 ABY, the population grew to about 150,000, and urbanization began to take hold centered around the town hall that would later become Fortress Cassel. With the completion of the first components of the Irveric Tavlar Regional Spaceport, commercial and passenger traffic increased, bringing Alge's population up to four million by 879 ABY. It seemed as if the city's prosperity was secured for centuries to come, protected by the iron fist of the Empire.

That was, until the iron fist shattered.

Following the Third Imperial Civil War and the collapse of the Empire's vast territorial holdings, Alge was thrown into chaos as the remaining loyal commanders and bureaucrats struggled to make sense of the situation at hand. Ultimately, it took the intervention of two powerful men with ties to Borosk to right the ship: Moff Calkon Quennis of the Borosk sector and FN-999, Baron of Borosk. The pair entered the chaos and soon asserted themselves as the leading figures of Borosk, absorbing the existing government structure into a diarchy with Moff Quennis taking the lead in civil affairs while FN-999 took over military affairs. With responsibilities effectively delegated between the two, the diarchy went to work stabilizing Borosk as a whole and Alge in particular.

As Moff Quennis oversaw civilian affairs, he introduced multiple key policies. In response to rapidly growing immigration from chaos-stricken ex-Imperial worlds, the Moff offered subsidized apartment housing and greatly loosened existing immigration laws. To provide housing and employment for the tens of millions of incoming refugees, Moff Quennis introduced an employment mandate requiring all resettled residents to be employed in order to receive subsidized housing, enabling rapid urban development and leading to the birth of Alge's New City.

At the same time, the Baron of Borosk went to work balancing the armed forces, expanding the presence of the Imperial Army and military police while mothballing needlessly large capital ships. Under his orders, Borosk Communications was established to replace the largely defunct IMPCOM, providing continuation of Imperial messaging in a time of uncertainty. As Alge's fortunes began to recover and grow with its population, the Baron began to lead expeditionary raids on and near ex-Imperial worlds, culminating in a convoy raid on the edge of the Thyrsus system and a very successful retrieval of Imperial assets abandoned on Cathar. As a result of the success of both missions, the Baron was able to recommission many Army and Navy units as well as strengthen the expeditionary forces in preparation for a campaign of reconquest.

As of 900 ABY, Alge stands on the precipice of greatness or collapse. Only time will tell what fate awaits this emerging metropolis.
 
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Breaker of Chains
Codex Judge
FN-999

Pretty solid and detailed submission that you have here! Always love to see it. There are just a few things that need to be linked before I can approve this submission for you, but they're relatively minor!

Borosk in Location will need to be linked, a little nitpicky I know but it is preferred to have a link there. Mainly what I need is to see the various assets in Security linked. Stormtroopers, military police, and TIE fighters will need to be linked. The only exception would be the military police as that can just be a fairly generic thing, but if there is no sub for them then some general description of them would be preferable.

Overall nothing too big, just let me know when you're ready!
 
Breaker of Chains
Codex Judge
FN-999

Alrighty! I do appreciate the pretty quick response and edits! However there is one minor issue. All of the subs that you've linked are for the NIO so either this planet will need to be affiliated with the NIO or you'll need permission from the original submitters. Inconvenient I know, we're still having to update our rosters from all the TSE stuff that we now have no access to as the SO lol, but I did double check with the higher ups to make sure.
 

FN-999

Guest
F
Darth Strosius Darth Strosius

Thank you again for the feedback! Your concerns are very understandable, no inconvenience for me at all. I modified the affiliation to be that of the Empire, which is what the NIO transformed into after the acquisition of Bastion. If you need further verification, I can send Discord screenshots asserting that the Empire is in fact the NIO under a new name.
 
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