Star Wars Roleplay: Chaos

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Approved Starship Nightwing-class Shuttle

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NIGHTWING

OUT OF CHARACTER INFORMATION
Intent: To create a stealthy new shuttle for future submissions and role-playing.​
Image Source: [x] (Screenshot) [x]​
Canon Link: N/A​
Permissions: N/A​
Primary Source:
PRODUCTION INFORMATION
Affiliation: Closed-Market​
Model: Nightwing-class Shuttle​
Production: Semi-Unique​
Material(s):
TECHNICAL SPECIFICATIONS
Classification: Long-Range Stealth Scout Shuttle​
Length: 15.24m​
Width: 4.58m​
Height: 4.725m​
Armament: None​
Defenses: High​
Squadron Count: Very Low | 4​
Maneuverability Rating: Extreme​
Speed Rating: Very High​
Hyperdrive: Yes​
Hyperdrive Class:
  • Primary: 0.50
  • Secondary: 12
Minimum Crew: 1​
Optimum Crew: 1​
Passenger Capacity: 2​
Cargo Capacity: 500kg​
Consumables: 2 Standard Months​
STANDARD SYSTEMS:
ADVANCED SYSTEMS:
STRENGTHS:
  • Spacious and cozy travel accommodations for one, but able to carry two others in reasonable comfort.
  • Powerful sensors and communications suite allow the ship the sensory equivalent of most dedicated survey and scouting ships, and the communications technology to be a mobile ‘listening post’ and remote command platform if needed.
  • Ships use field disruption technology to enable them – albeit with some risk – to slip through most standard and common shields, even those used by powerful planetary shields or military-grade systems.
  • Incredible stealth package makes detection, tracking, and targeting of this ship difficult for all but the most powerful active scanners and sensors.
  • Exceptional speed and maneuverability allow the craft to evade most pursuit fighters and threats, enabling it to slip away into hyperspace.
WEAKNESSES:
  • SLAM cannot be used for very long, and requires time to recharge between uses. Further, it cancels out much of the stealth capabilities of the ship while in use.
  • Use of the Forlorn Hope system means temporarily disabling shields, slowing speed, and negates stealth capabilities while in use, leaving the ship quite vulnerable to enemy attack during those few moments.
  • Shuttle has no offensive weaponry and in an actual combat scenario, it is forced to rely on its shields, speed, and maneuverability to make a quick exit, or else, the longer it stays and without being able to end the threat(s) against it, it won’t last long in any fight.
  • Designed to carry one passenger comfortably, and three in relative comfort, it is not designed to long-term use by more people, neither can it carry as much as more conventional shuttles, meaning that any hope of using it for a troop transport, dropship, or similar purpose is not merely illogical, it’s enough to overburden the ship and place it and everyone aboard at risk.
DESCRIPTION:
Heavily inspired by scout shuttles of the past, Visanj sought to draw on their innovations and designs for inspiration as she created her Nightwing-class Shuttles. Ultimately, she chose the Svelte-class Shuttle. Chosen because of its range, versatility, special design elements, and performance history, these ships were all sitting there on a bank of viewscreens, their every detail splayed before Visanj as she began to construct her shuttle.​
The nose of the sleek craft being home to any number of sensors, forward shield emitters, and communications antennae, she decided to do something unique with the cockpit. She instilled it with the ball-shaped cockpit of the past Imperial designs used in so many starfighter variants. But this cockpit, instead of viewports, used viewscreens to simulate the open-faced view of those popular models, thus burying the entire cockpit safely within the armored shell of the shuttle. Mounted on gyroscopic tracks, the cockpit could move about in any direction inside the housing chamber, the view on the screens changing to meet the new attitude of the ball. Controls were the same as any of those TIE variants, kept for their intuitive, ergonomic design to shorten reaction times and give a pilot full 360-degree command over the vessel.​
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In flight, pilots could choose to keep the tight, closed mode for high-speed, low-profile travel, or could relax the ship’s posture for increased maneuverability inside of atmospheric conditions or when in need of greater agility to evade pursuing enemies.​
Speed Mode
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Nimble Mode
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While the vessel lacks offensive weapons, it more than makes up for it in shielding, speed, stealth, and maneuverability. The shuttle has more than a few tricks and talents up its proverbial sleeve. From its Apate engines and comprehensive Duppy stealth suite to Obscura countermeasures and more, the small ship is bristling with bleeding-edge technologies. The excellent shields, speed, and agility, really its only true defense in a combat scenario, are enough to ensure the ship will survive, at least long enough to get away, in most cases. It has the capabilities through its SLAM system and Volant Hypertransit System, to ensure a quick getaway when one is needed. However, one must remember that using that SLAM will negate much of the onboard stealth while it’s in use. The same applies to the Forlorn Hope, as for the temporary period that system is engaged, the ship must become considerably vulnerable, as stealth is disengaged, speed and maneuverability are lowered, and shields are deactivated. Yet, when used prudently, both of these systems give Nightwing pilots an edge and aces in their hands when they truly need them.​
Finally, able to take the place of large escape pods, the Nightwing shuttles come standard equipped with Selkirk Survival Packs and Sabazios Rifles, providing equipment to keep survivors and crew (3) alive in all manner of hostile environs following an escape. Each rifle has one (1) spare magazine included, carried on the weapon’s sling in a special pouch. The weapons are designed for rugged use and conditions and pack the power and munition count to handle most threats one might encounter in a hostile situation or survival scenario.​
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