A Guy Who Likes Ships


- Intent: to create a superiority fighter that is based on a great pic and is not a TIE model
- Image Source: Giovanni Bianchin
- Canon Link: Superiority Fighter
- Permissions:
- Breshig War Forge - (Permission)
- HPI Consortium
- HAPU | Hybrid Antimatter Power Unit (Open-Market)
- ECSAI-class "Sérhannaðar" Artificial Intelligence (Open-Market)
- First United Astral Engineering (Blanket Permission in Spoiler)
- SLAM MK. II (Open-Market)
- Jaeger Solutions
- IE-10 "Event Horizon" Class Ion Engines (Open-Market)
- Solar Ray Shields (Open-Market)
- Primary Source: Czvarke Astro Combat Fighter
- Manufacturer: Empire of the Lost Naval Corp of Engineers, Karl Von Strauss (Designer)
- Affiliation: Empire of the Lost
- Market Status: Closed-Market
- Model: NCE-100a Superiority Fighter
- Production: Minor
- Material:
- Classification: Superiority Fighter
- Length: 15.58 Meters
- Width: 7.5 meters
- Height: 3.5 meters
- Armament: Very High | Average | Very Low (SLAM MK. II disables weapons systems momentarily)
- [4] Laser Cannons
- [2] Ion Cannons
- mounted within the wing root
- [2] Nose-Mounted Fire-Linked AC-07 Verpine Shatter Autocannon
- 100 rounds of ammunition per
- [2] Detachable Wing-Mounted Weapon Pods (Loadout(s) below)
- Detachable Weapon Pod (Option 1)
- [1] AC-07 Verpine Shatter Autocannon
- 50 rounds of ammunition
- [1] Missile Tube (3 missiles)
- [1] AC-07 Verpine Shatter Autocannon
- Detachable Weapon Pod (Option 2)
- [2] Missile Tubes (5 missiles)
- Defenses: Average
- Multi-Layered Shield Suite
- FAE/S-03 Inclusive Countermeasure Module
- Squadron Count: Low (8)
- Maneuverability Rating: Average | High | Very Low (SLAM MK. II)
- Speed Rating: Average | High | Very High (SLAM MK. II)
- Hyperdrive: Class 1.0
- Minimum Crew: ECSAI-class "Sérhannaðar" Artificial Intelligence
- Optimal Crew: 1 Pilot and "Sérhannaðar" Artificial Intelligence
- All Standard Features
- FAE/S-03 Inclusive Countermeasure Module
- FAE/S-06 Reactive Targeting Matrix
- HAPU | Hybrid Antimatter Power Unit
- Twin IE-10 "Event Horizon" Class Ion Engines
- SLAM MK. II
- ECSAI-class "Sérhannaðar" Artificial Intelligence
- Phase I "Spyglass" Sensor and Countermeasure Module
- High Weapon Count: The Hund boasts many weapons between the weapons pods and the ones mounted to the fighter, making it a threat to enemy starfighters.
- Detachable Weapon Pods: The Hund carries two weapons pods that can be detached once emptied. Once detached, it improves the speed and maneuverability of the fighter.
- Sensor and Countermeasure Suite: The Hund carries an advanced sensor and countermeasure suite, making sure that this fighter is well-equipped to identify and deal with threats.
- Better the Longer the Battle: At the start of a battle, the Hund is as fast and manuverable as any other starfighter, but as the battle goes on and it detaches its weapon pods, it get real fast, real quick.
- Detachable Weapon Pods: The Hund can only detach its weapons pods at the same time. This means that if one pod is empty and the other full, the pilot has to either fly around with an empty pod, reducing performance, or jettisoning a full pod, for performance. Additionally, the fighter has no missile tubes mounted to itself, they are only in the pods, meaning that once the pods are gone, it's all guns.
- EMP/Ion Blasts: The Hund has many advanced systems that are a boon to its pilot, but after too many blasts from EMP/Ion weaponry it will reduce effectiveness if not knocking out certain systems.
- SLAM MK. II: When the pilot engages the SLAM MK. II it disables all weapons systems until the jump is complete.
The Naval Corp of Engineering 100a Superiority Fighter, or the Hund, was designed to break the mold of the Imperial Navy on using TIE type fighters. In the everchanging, everadvancing enviroment of space battles, there is a need for superior fighters that aren't limited by the twin ion engine design. That is where the Hund and its sister ship the Jagdhund (to be revealed at a later date) come in. The sleek and aerodynamic design of the Hund is a step up from the ball and solar panels of TIE designs. The cockpit allows for much more visibility, and a 270 degree field of view. And its modular weapon pods, make for a much heavier load than that of regular TIE fighters. But instead of crushing the TIE anymore, lets get to the meat and potatoes of the Hund.
The Hund enjoys eight weapon harpoints within the main fusilage of the fighter. Six are within the main wing roots, for three on each "wing," and two fire-linked (meaning they fire simultaneously) autocannons mounted in the nose with a reserve of one-hundred rounds for each autocannon. Then there are the weapon pods with two modular set-ups for the time being. The first choice includes another autocannon, but with a reduced ammunition load of fifty, and a missile tube that has a capacity for three universal missiles. The second is two missile tubes with a capacity of five missile per tube.
Don't let the armaments fool you, she is also well protected by a suite of multi-layered shields and an impressive countermeasure suite. And has an advanced sensor and targeting suite to help the pilot land shots and secure victory.
"Quality. Perfection. Order."
Out Of Character Info
Intent:
To create a superiority fight besed on a cool pic that is not a TIE model
Image Source(s):
https://giobianco.artstation.com/projects/L20Oa5
Permissions:
See Above
Primary Source(s):
https://yamato.fandom.com/wiki/DWG262_Czvarke_Astro_Combat_Fighter
Technical Information
Affiliation:
Empire of the Lost
Model:
Naval Corp of Engineering - 100a Superiority Fighter, "Hund"
Starship Class:
Small Craft (1-50m)
Starship Role:
Fighter
Modular:
Yes
Material:
See Above
Armaments:
Very High - Average
See Above
See Above
Defense Rating:
Average
Speed Rating:
Average
Maneuverability Rating::
Average
Energy Resist:
Average
Kinetic Resist:
Average
Radiation Resist:
Low
Minimum Crew:
1
Optimal Crew:
2
Passenger Capacity:
0
Cargo Capacity:
None
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