Star Wars Roleplay: Chaos

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Morai - Class Star Defender; REC Special Project 0521 - Codename: Convor


OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Dreadnought; Super-Capital Ship.
  • Length: 10,000 Metres.
  • Width: 6,750 Metres.
  • Height: 2,272 Metres.
  • Armament: Average Rating.
    • [6] Magicite-enhanced Heavy Tractor Beam Projectors.
    • [20] Quad Barbette Long-range Turbolaser Battery Blisters [Ten Turrets per Battery; Retractable Armoured Cowling, Stutter-fire Capable.]
    • [20] Quad Barbette Long-range Ion Cannon Battery Blisters [Ten Turrets per Battery, Retractable Armoured Cowling, Stutter-fire Capable.]
    • [40] Dual Barbette Mass-Driver Battery Blisters [Ten Turrets per Battery; Retractable Armoured Cowling, Electrothermal Railgun Variant.]
    • [40] Dual Barbette Turbolaser Battery Blisters [Ten Turrets per Battery; Retractable Armoured Cowling, Stutter-fire Capable.]
    • [40] Dual Barbette Ion Cannon Battery Blisters [Ten Turrets per Battery, Retractable Armoured Cowling, Stutter-fire Capable.]
    • [10] Flexible Assault Warhead Launcher Turrets [Retractable Cowling, Four Tubes per Turret.]
      • 40 Variable Warhead Payloads per Turret; ~400 Warheads Total.
    • [30] Flexible Assault Warhead Tubes [Retractable Cowling.]
      • 15 Variable Warhead Payloads per Tube; ~450 Warheads Total.
    • [60] Automated Barbette Quad Laser Cannon Battery Blisters [Ten Turrets per Battery; Fast-track Mountings, Fire-linked, Stutter-fire Capable.]
    • [60] Automated Barbette Rotary Antimissile Octet Battery Blisters [Ten Turrets per Battery.]
    • [60] Automated Barbette Rotary Point Defense Laser Cannon Battery Blisters [Ten Turrets per Battery; Stutter-fire Capable.]
    • [60] Automated Barbette Point Defense Quad Concussion Missile Launcher Battery Blisters [Ten Turrets per Battery, Brilliant Missile Payload.]
  • Defences: Extreme Rating.
    • Primary Xythan Force Shield Array (Advanced Ray Shielding, with Particle and Concussion Barriers; Overlaid.)
      • Redundant Deflector Shield Emitters and Generators; Miniaturized.
    • Secondary Molecular Shield Array (Advanced Ray Shielding, Particle, and Concussion Barriers; Overlaid.)
      • Redundant Deflector Shield Emitters and Generators; Miniaturized.
    • Tertiary Deflector Shield (Ray, Particle, and Concussion Barriers; Overlaid.)
      • Redundant Deflector Shield Emitters and Generators; Miniaturized.
    • Quaternary Deflector Shield Array (Ray, Particle, and Concussion Barriers; Overlaid.)
      • Redundant Deflector Shield Emitters and Generators; Miniaturized.
    • Heavily Reinforced Ionic Shielding.
    • Heavily Reinforced Ablative Armour and Hull Plating.
      • Honeycombed Skeletal Structure, with Internalized Anticoncussion Field Generators, Laser Reflective Paneling, Animated Metal Sealant, and Redundant Armour Plating, Etc.
    • Advanced Internal Defences.
    • Extensive and Advanced EWAR, Electronic Countermeasures, Chaff, Flare Launchers, Etc.
  • Hangar Space: High Rating - 72 Squadrons.
    • Modular Hangar Bay; Capable of swapping out space for 6 additional squadrons of Strike Craft, by removing 6 Squadrons of "Support Craft."
  • Hangar Allocations:
    • Starfighters / Strike Craft: 24 Squadrons - 8 Fighter Wings (New Republic-Standard; 36 Starfighters per Fighter Wing: 288 Starfighters.)
    • Starfighters / Support Craft: 16 Squadrons - 192 Auxiliary and Support Craft; Transports, Etc.
    • Corvette(s): Eight Corvettes ( < 150M in Length; Total: 1,200M for 12 Squadrons.)
    • Frigate(s): Four Frigates ( < 300M in Length; Total: 1,200M for 12 Squadrons.)
    • Cruiser(s): One Cruiser (< 800M in Length; Total: 800M for 8 Squadrons.)
      • Squadron Exchange Rate: 1 Squadron for 100M.
  • Maneuverability Rating: 65 DPF - High Rating.
  • Speed Rating: Average Rating.
  • MGLT: 50 MGLT.
  • Maximum Atmospheric Speed: 420 Km/H.
  • Engine Unit(s): Ion Engines - Twelve Drive Units.
    • Eight Primary, with Four Secondary.
  • Secondary Propulsion Method: Integrated Repulsorlift Engines, with Innumerable Turbofans; Retractable Cowling.
  • Primary Power Plant(s): Hypermatter Reactor(s.)
  • Secondary Power Plant(s):
    • Localized Compact Fusion Reactors.
    • Solar Ionization Conversion Module(s) with Retractable Agrinium Collection Arrays.
  • Hyperdrive: Equipped.
  • Hyperdrive Class:
    • Primary Rating: Class 1.0
    • Secondary Rating: Class 8.0
  • Passengers:
    • 25,000 Troopers - One Planetary Assault Division.
    • 5,500 Troopers - One Regiment; Shipboard Security Contingent.
  • Crew Complement (Optimal): 8,475 Officers, Enlisted Personnel, and Integrated Droid Brains.
  • Crew Complement (Skeletal): 2,525 Officers, Enlisted Personnel, and Integrated Droid Brains.
  • Escape Craft: Innumerable Saviour Pods and Ejectable Lifeboats.
  • Cargo Capacity: 320,000 Metric Tonnes.
    • Including Vehicles, Misc Cargo, Munitions, Fuel, Etc.
  • Consumables: Five Years.
STANDARD FEATURES
  • Advanced Sensor Systems and Targeting Systems.
  • Standard Avionics Package.
  • Advanced Navigation System(s.)
    • Dedicated Precision MicroJump Computer.
  • Advanced Life Support System.
    • (Automated Barrack Deck(s,) Integrated Training Centres, Mess Halls, Recreational Facilities, Etc.)
    • Trans-binary Deflector [Anti-Cosmic Radiation] and Rad-Dampening Energy Shields.
  • Standard Damage and Hazard Control Systems.
  • Standard Tractor and Pressor Beam Emitters.
  • Standard Anti-Ion Emission Tracker (Anti-Hyperspace Tracking.)
  • Standard Communication Systems, with Encrypted Military Keys.
  • Standard Shift and Relativistic Shielding.
  • Standard Magnetogravitic Shielding (Internal [Cargo Bays] and External [Concussion Shield Reinforcement: Particulate Debris.])
  • Standard Thermal and Atmospheric-Friction Shielding.
  • Standard Force Cylinder Transit Conduits.
  • Standard Animated Metal Sealant, with Automated Repair Drones.
ADVANCED SYSTEMS
STRENGTHS
  • Highly Automated, with Animated Metal Sealant, Automated Repair Drones, and Minor Regenerative Properties.
  • Reinforced Defensive Capabilities on External Emplacements, and within the Skeletal Structure.
  • Shieldception - Multiple Layers within Layers of Deflector Shielding Inhibit the Capabilities of Individual Field Disruptors; Making Each Projected Layer Harder than the Previous One to Breach (Near-Impossible when deployed against Xythan Barriers.)
  • Advanced and Extensive Countermeasure Suite; Internal and External Systems, along with Remote Countermeasures.
  • Lateral Thrust Vents (Increased Maneuverability.)
  • Magnite-Enhanced Heavy Tractor Beams - Capable of Pulling Enemy Starships Apart.
  • Silent Running - Capable of Reducing its Gravometric and Thermal Profile(s,) Operates on a Renewable source of Synthetic TibannaX Isotopes, and is Equipped with a Sensor Mask to transmit any incoming Sensor-Sweeps on the other side of the Warship.
WEAKNESSES
  • Pseudo-Stealth Capabilities - Can Still be Detected through the Visual Spectrum and Force Detection Methods.
  • Limited EMP and Ionic Resistance (Proximity Dependant.)
  • Limited Firing Arc’s (Heavy Focus on Bow, Port and Starboard Sections.)
  • Limited Capital-Grade Weaponry (Aft Section.)
  • Limited Heavy Tractor Beam Placement (Bow, Port and Starboard Sections.)
  • Turreted Warhead Projectile Tubes (Explosive Chain Reaction.)
  • Limited Self-Repair Properties (Full Restoration Requires Sufficient Drydock Time.)
  • Exposed Primary Command and Observation Deck(s.)
  • Remote Slicing Drones Require a Direct Connection with Slicing Target; Interception(s) Highly Probable.
  • Teezl Containment Unit - If Critically Breached, the Non-Sentient Creature Perishes Negating a Significant Portion of this Warship’s Functionality.
  • Pseudo-Atmospheric Capabilities - Can Only Enter the Stratosphere / Low Orbit before the Integrated Repulsors have Difficulties Reverting to Ion Propulsion.
  • Successive External Damage - The more Damage that the Warship takes, the more Ineffective the Reflec coating would become.
DESCRIPTION
As the Galactic Alliance completed its goal of wholly reuniting the Core Regions, the Senate began looking towards commissioning yet another special project from the Republic Engineering Corporation. While that Coruscanti-based megacorp produced a vast majority of their war material in the past, including several Super-Capital Warships, that august body was looking for something that would fulfill a more supportive role, rather than act as a frontline warship. To that end, Republic Engineering found itself challenged. It was true that they made countless support vessels for their clients before, but never something on this grand of a scale. Initially, there was talk about creating a massive and militarized fleet tender that would be capable of resupplying and refitting an entire fleet behind enemy lines. While impressive in its own right, it wouldn’t serve the grand scheme of the Alliance’s new direction, especially when their war with the Sith Empire finally came to an end.

Instead, the Corporation found itself adopting an idea that was brought forth by several of their smaller design teams. They pitched the concept of a supportive Super-Capital warship that was not only capable of defending itself but also capable of assisting the advance of their naval forces by engaging the enemy in advanced EWAR strategies and tactics. Naturally, a majority of these methods were already available to many of the Corporation’s current catalogue, but there were several items that were added in at a later date to make this new warship stand out from the rest of its kind.

Thus, as the concept was accepted and approved by the Senate, the Intergalactic Shipwright began setting out to fabricate their additions, whilst other portions of the Corporation began to collect what couldn’t be created in-house. In addition, the Shipwright invited several of its subsidiaries and corporate rivals to participate in this monumental endeavour. While several of these invitations were respectfully refused, as some lacked the capacity or space to fulfill the immense demands that this new Star Defender required, some were gratefully accepted. The most notable amongst the list was the Corellian Engineering Corporation, which provided a more angular skeleton to act as the foundation for this mighty behemoth. In many ways, it was a crude imitation of the more sleek Mon Calamari designs, but it would be sufficient enough for the task at hand.

As the skeleton was being nano-welded with portions of armour plating, the first of the collected items found its way into the heart of the Warship. This item was the most difficult to procure, as the Corporate Envoys had no idea to contain the non-sentient creature at first. With these creatures being believed to be extinct well over Eight Centuries ago, it was almost a herculean effort to locate one of these creatures - let alone preserve it within a containment unit. However, through some miracle, the lone hermit that tended to the creature found themselves in a generous mood. Through a period of successful bargains, the Hermit was well-compensated for their knowledge and troubles, as the Corporate Envoys were bequeathed ancient schematics that would safely contain the creature within a gargantuan container.

This creature was a Teezl, which had a curious effect on hyperspace communications. On one hand, the Teezl could be utilized as a natural Hypercomms amplifier. Through means unknown, it would boost the effectiveness of the warship’s integrated communications suite - which meant that it was capable of punching through even the hardiest Signal Jammers with relative ease. Naturally, the inverse was true as well. Through a slight alteration in the input feed, the Teezl could potentially sever a Planet’s connection to the greater galaxy. By utilizing what some have coined as “psychic shrieks” the Teezl sought to block any conventional wavelength that wasn’t utilized by its masters. This ability to jam an enemy’s hypercomms suite made the Teezl an invaluable addition to the Star Defender’s repertoire, especially when it was safeguarded within the proverbial heart of the warship.

While a potent addition to the Morai-Class, as the Warship was affectionately christened, the Teezl proved to be a significant flaw in the Star Defender’s design. Should the containment unit be heavily breached and the Teezl within damaged in any capacity, the creature would shatter into a billion pieces and render a significant portion of the Morai-Class defunct. Basically, it meant that the Teezl needed to be protected at all costs, lest the Star Defender’s tactical capabilities be wasted on a foolhardy endeavour. Although there was the potential for a great loss, should the Teezl be destroyed, the Morai-Class was outfitted with a host of ‘Next-Generation’ EWAR and Stealth-capable components.

At least, should the worst happen, the Star Defender wouldn’t be a total waste of Corporate and Government-approved funding.

The pseudo-stealth suite of this ‘next-gen’ loadout was in a fortunate position, as it didn’t rely on ridiculous expenses such as stygium crystals. Instead, the pseudo-stealth suite of the Morai preyed upon more practical means of detection and personified the various aspects of cunning and guile. With countless sensor masks and baffles, the Star Defender was outfitted with a Multispectrum Disguise Suite, that would assist the massive vessel in its duties. Through the inclusion of that device, the Morai would not only be able to mask its signature on almost every spectrum, but the massive warship would also be able to holographically disguise itself as something else. In many ways, it was an ingenious application of technological advancements woven into a singular platform.

However, when it came to the EWAR components, there was a single item that stood out amongst the rest. This item was the inclusion of Remote Combat Drones that were outfitted with a selection of Security Spikes and Slicer Chips. While inconspicuous, in terms of their sensor profile, these Drones would follow a selection of pre-set directives after they were launched into the depthless void. While their directives would vary, these Drones would attach themselves to unshielded Starships and wreak havoc amongst their internal systems. After slicing through whatever security measures were present, these Drones would seek to take command of the affected vessel. A portion of their pre-set directives was dedicated to pacifying or eliminating any hostile forces aboard an enemy ship, which could result in entire decks being depressurized and/or vented into space, with the possibility of wresting control of the external turrets away from the Command Deck finding itself on the table.

With these items in play, the Morai-Class Star Defender would be a potent addition to the naval prowess of the Galactic Alliance.

Additional SSD rating as granted by the Factory Update, Circa 2021/01/06 has been spent on Maneuverability.

 
Last edited by a moderator:
Republic Engineering Republic Engineering , this looks pretty solid. Entirely optional, but I think it might not hurt to make a sub for the slicing drones in the future.

  • Market Status: Not Applicable.

I realize that this really isn't something that's ever going to be on the market in any sort of fashion, but I just confirmed this with the Factory Administrator, that this is a binary choice field: it's either "Open Market" or "Closed Market".
 

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