Star Wars Roleplay: Chaos

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Character Mariah Marr

MARIAH MARR

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NAME: Mariah Marr

FACTION: The Sith Order

RANK: Sith
ADDITIONAL:
Owner of MarrTech
SPECIES: Human

AGE: 85 (appears very young)

SEX: Female

HEIGHT: 5’6”

WEIGHT: 120 lb

EYES: red

HAIR: Brown

SKIN: White

FORCE SENSITIVE: Yes

Relativess:
Parents: Proclaimed dead. Jak and Reycel.
Spouse: Gresh
Siblings: N/A
Cousins: N/A
Children: Koto, Dhinnu, Merrii.
Grandchildren: (From Merrii and Foshii) Njeri Demascón



STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :
+Considerable technological and slicing knowledge
+Cybernetics comprehension
+Excellent health
+Early knight level skill with shii cho and soresu
+Basic medical knowledge, along with cybernetics integration knowledge
+Considerable language knowledge
+Proficient aim with most blasters
+Large stores of varying types of knowledge
+Knowledge about the force is rather considerable, and only growing further under the Marr's tutors and her own independent study.
+Basic Military training
+Beginning practice of shii cho and soresu as a basic lightsaber foundation for her.
+Possession of a force imbued item that has allowed her age to be put on pause so far.
+Some basic practices in the force like precognition and relatively minor but common uses of telekinesis, as well as the utter basics of force training. This makes rituals her primary focus.
+No longer is confined to one body, having already taken on one more human form.
-Small stature can be a serious combative disadvantage
-For a sith she's got less active skill in the force, relying heavily on technical knowledge, rituals/sorceries, and prepared advantages.
-Fear of losing a force imbued item that retains her youth.
-Only real practice is in Shii Cho and Soresu.

Tezi Ghrodel: THe memory of Mariah:
STRENGTHS AND WEAKNESSES:
+/- All of mariahs knowledges and mental advantages/disadvantages.
+Tezi's deceptively athletic compared to Mariah's normal body, this is partly due to being lab grown Korun.
+Greater average power in the force than Mariah's origin form, though much of this she realized is heavily centralized in physical enhancement, sensory powers, and abilities like animal bond. Though she's managed to advance her defenses and mechu-deru/technopathy to Mariah's skill level, but at greater overall power.
-Unusually, Mariah has found greater struggle with in depth certain rituals while using Tezi.

APPEARANCE:
The original Mariah:
In spite of her age, Mariah appears incredibly young, late teens or early twenties. She’s got a small build that would make her rather un-intimidating to most when first meeting her. She has blue eyes has red eyes, brown hair, and light skin. She is pretty much never seen not wearing a necklace on her, the one given by her father that has halted her aging.

The memory of the Korunai
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Although likewise rather young and slightly height at 5'8" or 1.72 meters, is what Mariah calls the "Memory of the Korunai" she has named Tezi Ghrodel is of far more intrigue than her prior. Adorned with golden striped tattoos on dark skin, and a deceptive athleticism for her build. Due to Tezi only being possible due to her Spirit Anchor, Mariah has made the effort to make Tezi indicitive of Mariah's newfound believed immortality, and so is not as self-protective as Mariah usually is. Thus typically less armed and armored.


BIOGRAPHY:
Maria Marr grew up in a military family, her mother was an Imperial Knight, while her father’s job was...unclear. All she knew was it had something to do with the force. She spent a great deal of time in a military school, and much of the rest of the time she mainly found herself in the company of nanny droids. Still, she loved her parents, and the time she spent around them was greatly appreciated, and was greatly informative. One day her father gave her an item for her birthday, a Silver necklace with a blue stone in front. That was the last time she saw either of her parents.

All of their possessions were turned over to her a mere month after their disappearance. And she was alone. She had learned a great deal from her parents and the live she lived. She had a service to fulfill underneath the Fel Empire. But soon after, she left. Selling one of her parents ships, taking the other, and selling anything she couldn’t bring with her.

She worked a number of jobs along the way, her first was a transporter of goods, which later turned into smuggling. She left that for entertainment, and then she got into droid repair, which transformed into cybernetics repair. Job after job progressed as she furthered her skills and knowledge. It was only after another two years that she realized she hadn’t aged a day since she’d worn the necklace. Something she’d refused to remove.
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Years passed, and the only thing that ever changed was her mind. Her attachment to the necklace grew considerably. So did her knowledge base. Though she grew old by years, her mind felt just as young. She felt as light hearted as she did at the age she put it on, felt as filled with energy. And yet she could still feel the experience the years had brought her. Living the life of the old with all the personality of the young, something which she found brought both good and bad. Though she was old, there were many times she found herself impatient needlessly. She found it hard to hide certain types of stress that caused her to visibly twitch her hands or face. There was more than one fling she'd been on. However, one that would have much more lasting results was a Korunnai man who she would come to have child with. And while she couldn't bring herself to join their culture, she wouldn't stop her offspring from doing so. Mariah did have trouble keeping in touch with them, but she tried. She wanted to know what her family was up too. Even if she went all over the galaxy, she felt the need to remember the importance of family. She would find that her granddaughter would end up among the Jedi Order...after the fact. There was a mixed reaction about that. In truth, she was just glad it wasn't the Sith. She didn't have as bad thoughts about the Jedi, they tended to be inclined towards peace and good. Though they could also sometimes be judge-mental. But, it was family.

Mariah on a smuggler run, one that was falsified by the buyer, Malum of house marr, who trapped her. The circumstances were rather confusing, thinking she had a relic of Darth Marr. Though it was discovered she didn't, it was here that she was shown the artifact around Malum's neck, giving her visions, as well as awakening the prior-dormant force sensitivity and turning her eyes the traditional red of the Marr force sensitives. Mariah wasn't particularly a fan of the sith...but at the same time, having been away from her own parents so long and still having those memories as if they were fresh, she felt like it was something worthwhile. But there was also that, for once, all that knowledge her parents had fed into her about the force, and she was thoroughly intrigued on beginning to use that.

ITEMS:
mariahs-necklace
mariahs-gauntlet
orestiad-flight-suit (x3)
repulsor-board
Aquatic Enviro-Shield
Atargatis skin
2x Sarlaacs Reach (6 limbs)
A wide range of tools and equipment for technological repairs and creations.
Spirit Anchor

WEAPONS:
IR-1 (x3)
bar-58-blaster-pistol (x4)
pv-16-sunfury-pulse-pistol (x2)
Initiation (2 lightsabers)

DROIDS:
White-5
White-6
cs-2-1b-surgical-droid
swarm-drones
20x Aristaeus Drones

SHIP:
Fyrnock

SPECIAL:
Mariahs Spirit Anchor
KILLS:
N/A

BOUNTIES COLLECTED:
N/A



ROLE-PLAYS:
the-ghost-in-the-shell
Keep Your Rifle By Your Side
Rurylis Cube
Private Dancing mandalorians and elders.
Her and the sea
Free City
Depths of Nur
Comet Chaser's Corterie
Blood eyes for blood ties. Meet Darth Malum of House Marr, and joins the family as a discovered blood relation.

Articles:
Wide Awake (Studying sith knowledge)

Products:
Swarm Droids
Personal Aquatic Enviro-Shield Generators
Sarlaac's Reach
Raawk Starfighters
Thranta Mothership
Thranta Spawn
 
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