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Approved Tech KBK "Knightslayer" Lieutenant Droid

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Commodore Helix

Disintegrations done dirt cheap.
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Helix Solutions
  • Affiliation: Helix Solutions
  • Market Status: Closed-Market
  • Model: KBK "Knightslayer" Lieutenant Droid
  • Modularity: No
  • Production: Semi-Unique
  • Material: Phrik Alloy, Impervium, Droid Components
TECHNICAL INFORMATION
SPECIAL FEATURES
  • Issued lightsabers taken from fallen Jedi or Sith
  • Ion-Shielding makes these droids trickier to stun than most
  • Highly-advanced droid brain
  • Anti Mechu-Deru Implants
STRENGTHS
  • Command Squad: One part bodyguard, one part lieutenant, the Knightslayer droids are equipped with machine-learning and calculation systems taken from Helix's own mind. In a sense, each is his child, programmed with much of his knowledge of warfare. Each is a master of every aspect of warfighting strategy, and with their heads together, they make for a formidable command team.
  • Knightslayers: Programmed with mastery of the seven traditional forms of lightsaber duelling, equipped with ion shielding to prevent easy shutdowns, and possessing strength, speed, skill and reflexes far into the realm of the superhuman, these machines are made to be excellent adversaries for even the most determined of force-savvy interlopers.
WEAKNESSES
  • Frontloaded: The Knightslayer is designed with the most obvious forms of defense in mind, such as blasters, blades or sabers, and relies more on reflex to avoid more exotic forms of weaponry such as flamethrowers or sonic blasters.
  • The Few: Currently, only ten of these droids exist. They are kept close to Helix as a whole, or sent in solo or small teams to oversee objectives when he cannot himself be present.
DESCRIPTION


The pretentiously-named Knightslayer is the result of a top-secret Helix project to create a peerless bodyguard cadre for Commodore Helix, as well as a command staff.

Making up the upper officer echelons of Helix Solutions, the Knightslayers are, in essence, small offshoots of Helix's own personality, each tried, drilled, tested, and schooled with centuries' worth of battlefield knowledge and experience. Bearing advanced droid brains similar to (if not more refined than) those of the H4X, they are as capable strategists as they are warriors, each one a unique and varied individual that specializes in its own preferred methods of warfare. All Knightslayer droids, as such, are excellent and adaptive naval admirals and army generals.

Trained from countless hours of archived saber-duelling footage to go with equal quantities of standard battlefield experience, each is a deadly, arrogant, and capable renaissance man (or droid) of murder, skilled with any weapon it lays hands on, or simply those bare hands themselves.

Nearly two meters tall and clad in crimson, near-impregnable phrik alloy and impervium armor, these droids can shrug off most conventional sources of harm that come their way, retaliating with a speed and skill that most humanoid life forms cannot reasonably hope to follow. They keep up with the ebb and flow of swordplay or gunplay with a contemptuous, superhuman lack of effort, and few are the enemies capable of facing down one, let alone the rare and unlucky cases where there might be more.

Their real purpose, however, is to defeat Force-Sensitives when needed, and each prospective member of the inner circle must first find and slay a Jedi or Sith, then claim their saber (or sabers). Any who fail are immediately mind-wiped, and the new, blank-slate droid is trained again as a newborn individual. As such, the appearance of Knightslayer sabers can vary wildly, with a smattering of greens, reds, purples, blues, and a single yellow. As of late, Helix's relations with the Sith are too important to risk, however, so prospectives are encouraged to go after other options instead.

Failure rates are relatively low, but every so often a prospective bites off more than they can chew, and never returns. When a Knightslayer is lost in battle, another is created, keeping the standing number at ten.
 
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