Ozymandias

As the war efforts of the Emperor push forward in the Stygian Caldera, his orders for expansion in the core worlds continue. Coruscant grows closer by the hour, and the core worlds would soon face an assault from two fronts. For now, however, the infrastructure was being built for a long and dedicated conflict - heavy and inexorable, the Emperor’s war machine marches forward.
The first of these worlds was Kerest and Bpfassh, two who had refused to submit to the great Sith march. In their efforts, they drew an alliance of great import from the various neutral worlds yet separate from the Galactic Alliance’s protection. Formalized in words alone, Bpfassh calls upon the other world representatives to their capital to discuss the coordinated military efforts.
This meeting has been leaked to the Sith, and from their insult of not inviting us, we have invited ourselves. Tibrin, Dasoor, Echnos, Dorvalla, and many other worlds sat present. The most immediate concern, however, was the arrival of the Kerest representative - a soldier who had come from his home with a plea.
For the protection of his world, he pleaded for their support. On their icy world, the Sith had begun their siege of their capital, a fort built deep into the ice shelves of the world, crystallized and defended by many miles of proverbial protection. With their closed gates, the Sith hold a siege over their world, threatening to collapse its autonomy in a matter of months.
Now, the Sith begin their move…
Objective I: War Without Tears
The Bpfassh Council has convened with the Entente’s representatives, and they begin discussing military agreements and coordination against the Sith. We were not invited, and thus have invited ourselves. The Sith join the congregation in a flashy show - the immediate arrival of guards, and nobility from the various powers within the Sith Order.
Let this Entente know of our strength, and convene with them the diplomatic future they face. Surrender to the Sith and save their worlds from war, or deny the Sith, and face all the consequences that come with it. The worlds gathered here should know better than attempt to stand against our might.
Objective II: Whistling Tunes
There lay under the ice, a capital of warrior people, mercenaries and bounty hunters across the galaxy. Their great ice walls have closed and our drills bog in the millenia old ice. Now our camps wait - as weeks turn into months, and we continue to drill with shutdowns and machine failures. Our siege has essentially ceased, and we expect to know why.
Somewhere in the camp lay spies, set upon us by mercenary contacts and cartels with vested interest in Kerest’s freedom. Their warrior peoples belong to the Sith, and no foreign intervention can save them. You are tasked with the interrogation, investigation, and subsequent execution of any and all traitors you find.
The Sith must be purified, so that our drills will break this capital before there would be allies can rally, and move to break our siege efforts.