Star Wars Roleplay: Chaos

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Factory Denied FAE/TIE Series "Ultra"

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Glass Cannon (Cannon): Armed with a pair of light turbolasers, the TIE Ultra is a hyper-lethal starfighter sniping platform, capable of dealing damage to most targets from long ranges, placing it in a unique fire support role in the modern battlespace of naval warfare. Given the extreme power quotient of its main weapons, a skilled pilot is capable of raining devastating firepower on targets while staying out of the range of most point defense weaponry.
  • Electronic Warfare: Featuring a comprehensive suite of electronic warfare systems, the pilot can utilize these systems to dazzling effect in virtually any given battlespace, confusing missile tracking systems, jamming enemy sensors, disrupting targeting systems, and more. In effect, judicious application of these systems can make the Ultra an extreme, yet hyper-lethal annoyance to enemy gunners, pilots, bridge officers, and other naval crewmen.
  • Field Disruption: The TIE Ultra’s field disruption system allows the craft to slip under a large warship's shielding so that it may fire directly on the hull. While this feature is limited in practical application to large vessels with non-conformal shielding, it is nonetheless a powerful technique that a skilled pilot could take advantage of to potentially lethal effect.
  • Fire Concentration: Correcting the disadvantages of wing-mounted weaponry pertaining to concentration of fire at certain ranges, the TIE Ultra utilizes a data-brain governed fire-concentration system that executes minute on-the-fly adjustments to the angle of the craft’s fixed-forward weaponry, based on constant feedback from pilot input and targeting data. In effect, this system dynamically optimizes pattern harmonisation at all viable ranges, affording the weapons greater accuracy and damage potential.
  • Anti-Scanning Field: While the scanner-blocking field is not effective as a stealth system to conceal the craft itself from sensors and scanners, the field does block the penetration of enemy scanners through the Ultra's hull to keep the nature of the craft's pilot, armament, interior cargo, and other internal systems from being from being revealed.
WEAKNESSES
  • Glass Cannon (Glass): Though equipped with a number of situational defensive countermeasures, the TIE Ultra does not possess a combat-rated shield suite. This weakness, in combination with its moderate maneuverability and low speed, makes the craft rather mediocre and fragile, though not entirely incapable in a dogfight.
  • Disruption Backfire: Absorptive types of shielding, such as Molecular or similar types of absorptive shielding, are capable of resisting the field disruption module by directly absorbing the “disruptive energy shields” projected by the field disruption module, preventing the craft from filtering through in the process. More aggressive types of reactive shields, such as Xythan Force shields, are able to absorb these “disruptive energy shields”, before violently discharging them back at the Ultra with potentially deadly results, while also preventing penetration.
  • SLAM: The TIE Ultra’s SLAM can only be sustained for a limited amount of time due to its intense power demands and potential to overheat the engines. At maximum, it can only be active for ten consecutive seconds before it is automatically shut off, at which point the engines undergo a mandatory heat discharge protocol. In addition, the craft can not use weapons while the system is engaged.
  • Ordnance Backfire: In carrying such a large quantity of ordnance for a craft of its size, there is an additional risk of enemy fire penetrating the armor covering the internal hardpoints and maintaining enough power or energy to detonate one of the stowed warheads. In this event, there is a very high chance that the Ultra will be disabled or destroyed, given the extreme likelihood of ordnance going off in sync with the initial detonation.
  • Automation: As with any technology that is supported by a suite of automated processes, the disabling of these systems’ supporting data-brains, whether via EMP/Ion discharge, concentrated slicing, or in rare cases, jamming, will negatively affect the operating efficiency of the craft.
DESCRIPTION
Based off of an ancient Imperial TIE design which never moved past the experimental stage, The FAE/TIE Series “Ultra” is a modernization of the TIE Experimental M2, also known colloquially as the TIE BigGun. In re-envisioning the fighter, the BigGun was rechristened as the Ultra during the early stages of its development. From there, the Ultra was cast into the fires of flight testing, redrawing, and safety certification. Among the pilots chosen to test the Ultra, Bella flew the most hours in the craft, though to the researchers frustration, she offered little in the way of valuable feedback due to her lack of technical knowledge and her tendency to fixate on the more inconsequential elements of design, such as the lack of vibrant coloring in the cockpit.

Nevertheless, it should be noted that all of her concerns, however inconsequential, were addressed in the final iteration of the design.

Beyond this annoyance and a few others, the experimental stages of the Ultra passed with relative smoothness and the design was quickly rolled out into full production for the Armada of the Agents of Chaos and select private clients.
 
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Mellifluous Magenta Mellifluous Magenta

Hi, very interesting submission - just got some things we need to cover before we get it approved.

  1. Defenses
    1. At current, the defenses don't seem representative of a [Very Low] rating. This includes the extensive ECM capabilities that stop most tracking weapons from targeting it. I would take some of the features away to better fit the rating - but the more glaring issue is the Pink Vapor. Due to it having 'extreme' ratings, I will ask for it removed entirely.
  2. Stealth
    1. While not directly stating that it has stealth technology, it has enough equipment on it appear invisible to sensors - and since its already black, its probably invisible to most visual sight too. I'll ask that the DERP is removed for balance.
  3. Field Disruption System
    1. Since it is a powerful ability, I'd like that moved to advanced systems so its a bit more obvious that its there.
 
I removed and altered the specified systems, but I think not having shields is enough to justify the [Very Low] defensive rating.

That said, the scanner-blocking field wasn't intended as a stealth system to hide the craft itself, but more as a countermeasure to prevent the fighter from being scanned by an enemy craft and having its armament, cargo, or pilot revealed in the process. I added a strength to add more specificity to that feature.

Darth Empyrean Darth Empyrean
 
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