Alric Kuhn
Handsome K'lor'slug
Currently there is a huge disparity between the capability of Minor Factions and Major Factions.
Right now, a Minor Faction is able to have a massive effect on the expansion of Major Factions. This is of course represented through Rebellions. A minor Faction is currently able to attack a Major Faction(With unlimited Allies I might add) and take away an entire hex of its territory(It did belong to them briefly, after all before the Rebellion began). This ability however is denied to other Major Factions as under the current rule-set they cannot initiate Rebellions.
This, in my opinion is a massive imbalance. Shouldn't a Major Faction always be capable of doing more damage? Or at least, damage that is on par with a Rebellion. Why would a Rebellion, with logically less resources and manpower, be able to take over an entire hex against a Major Faction when another Major Faction can't? It doesn't make any sense.
Furthermore, there is another disparity in the current system. Right now a Major Faction is able to invade another Major Faction, win that invasion, and gain 2-3 planets at most(due to the way map expansion works). The issue with this is that the losing Major Faction can then turn around, Dom a hex and gain back more territory then they just lost. I find that to be absolutely ludicrous.
So here's my simple suggestion.
Create a Rule-Set for Invasions of Entire Hexes.
Obviously these rules would be dynamic, a bit more complex, and have some base requirements just like Rebellions do, but I think it could;
A. Even the Disparity between Minor and Major Faction Map Effect.
B. Create awesome stories of entire wars instead of just small battles.
C. Make the current Factions on the map more inclined to work with/against one another and thus spur activity.
Right now, a Minor Faction is able to have a massive effect on the expansion of Major Factions. This is of course represented through Rebellions. A minor Faction is currently able to attack a Major Faction(With unlimited Allies I might add) and take away an entire hex of its territory(It did belong to them briefly, after all before the Rebellion began). This ability however is denied to other Major Factions as under the current rule-set they cannot initiate Rebellions.
This, in my opinion is a massive imbalance. Shouldn't a Major Faction always be capable of doing more damage? Or at least, damage that is on par with a Rebellion. Why would a Rebellion, with logically less resources and manpower, be able to take over an entire hex against a Major Faction when another Major Faction can't? It doesn't make any sense.
Furthermore, there is another disparity in the current system. Right now a Major Faction is able to invade another Major Faction, win that invasion, and gain 2-3 planets at most(due to the way map expansion works). The issue with this is that the losing Major Faction can then turn around, Dom a hex and gain back more territory then they just lost. I find that to be absolutely ludicrous.
So here's my simple suggestion.
Create a Rule-Set for Invasions of Entire Hexes.
Obviously these rules would be dynamic, a bit more complex, and have some base requirements just like Rebellions do, but I think it could;
A. Even the Disparity between Minor and Major Faction Map Effect.
B. Create awesome stories of entire wars instead of just small battles.
C. Make the current Factions on the map more inclined to work with/against one another and thus spur activity.