Star Wars Roleplay: Chaos

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Ready For Judge "COB" Darkness Light Stealth Scout Walker

RPT-2X_Raptor_II_JSTBD.png

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Fast and Quick!: It moves very fast for a scout walker, so much so that it sometimes confuses at times for speeders the way it blurs in and out of sight.
  • A Cloaked Walker?!: It is designed to be hidden from view, making it rather difficult to catch when it runs from combat or is scouting.
  • Fire When Cloaked!: It actually can fire while cloaked, which can cause it to be a massive pain to deal with.
WEAKNESSES
  • Stick Them Up!: This walker is not designed for other armored combat, it is designed for scouting. It is best approached by avoiding combat at all costs.
  • Aim for the Shoulder Pods!: They are a sore thumb and each one does something different. On the right where the missile launches, holds the ammunition and if pierced, makes it explode. Destroying the other pod will destroy the cloaking device.
  • Shhh, Hear That?: Unlike space, it makes sound when it moves around and can be a dead giveaway if using sensors based on sound or tremor movement. This can completely negate the stealth system if used in conjunction with other sensors.
DESCRIPTION
Callum Savilles few projects that was shuffled into the back. Darkness is an unusual name for an Armored Walker though it was taken into high consideration once it had been pulled out of Callum Savilles project listings. Taken to be put onto a trial run, it was built within less than a week from parts that apparently came from other projects during its time. It was considered a resounding success and considered quite deadly for the role required and was put into production for their elite units.
 
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