Star Wars Roleplay: Chaos

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Character Alana Calloway


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Alana Calloway


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    NAME: Alana Calloway [Alana Mornami]
    FACTION: Sith Order
    RANK: Squad Leader (Sergeant)
    SPECIES: Human (Echani)
    AGE: 25
    SEX: Female
    HEIGHT: 5'7
    WEIGHT: 143 lbs.
    EYES: Red.
    HAIR: Ashy White
    SKIN: Pale
    FORCE SENSITIVE: Yes
    SHIP: Ruby Bliels (Luminay Class Light Explorer)
    Credit: This template Created by Pluperfect
    Theme: Nightcall, Kavinsky

  • HISTORY:
    Born as Alana Mornami, Alana has been in various tight spots in her life. Alana grew up into a life of poverty and crime, born to a spice smuggler for a father, and an Echani assassin for a mother in the rougher parts of Nar Shaddaa. From a young age, the girl learned to take nothing for granted, and that the only one you could rely on was yourself. Given the nature of her parents, the young woman didn't learn the most appropriate of skill-sets. Slight of hand, assassination techniques, as well as learning how to live on the run; Alana was being groomed to take a place in her parents line of work. It was their line of work however, that proved to be their end, leaving Alana an orphan at the age of ten. Alana's mother took a job out on a senator and was thrawted by the Jedi Sakadi Marathi Sinvala Sakadi Marathi Sinvala . Then, on the way to collect her mother's body, disaster struck one again. a routine traffic search in the Outer Rim one day turned out to be a hit placed on the Mornami family by unknown agents, her father was beaten, tortured, then lined up against the bulkhead of their freighter and shot; all before the eyes of his daughter. Seeing little value in killing the young girl, the crew of hit men took the young Alana on board, planning on taking her in for a quick sale at a slave auction. It was the interference of Sector Rangers that spared her from such a fate, seeing the men who killed her father be taken in was only a small comfort for the girl though; as the individuals who had arranged for the deed still loomed in the galaxy.

    It was here her life took a different twist, as Alana was then taken in by a veteran Sector Ranger, Alfonz Calloway, who sympathized with her plight. Being taken back to the world of Dantooine, Alana was given a somewhat more normal life, though her adoptive father still endeavored to take her hunting and camping, trying to undo the manner years of bad lessons that her parents had instilled in her. Alana began to change, seeing that there was still good in the galaxy, and that not all were so ill and selfish, as the next several years were relatively peaceful.

    As she neared her eighteenth birthday, Alana looked to start employment with the Sector Rangers. The woman's innate force abilities had made her into a skilled tracker, and the many years of experience she had from her unique life experiences had given her insight into the criminal underworld that few recruit Sector Rangers had. If life hadn't taken another strike at her, Alana might have had a promising career as a Sector Ranger, but that wasn't to be. Alfonz had dedicated himself to bringing down those responsible for the death of Alana's parents, working an independent case that would bring the girl some semblance of peace. Unfortunately, it only lead to his death. Lured into a trap by a seemingly reliable contact, the Calloway was killed on Ryloth, once again leaving Alana alone. With no one to guide her, and wrought with grief, she left her adoptive home world, left with only a small inheritance and ship, Alana has been running from her past for years now. Her ideology began to crumble, her more uplifting view of the galaxy dissolved before her eyes, and she found it harder to care about things that didn't impact her. Her emotional turmoil has lead to her innate force abilities showing at the worst times, letting the woman hear the voices of others, or giving her flashes of insight that she never asked for. To counter, she began to partake in deathsticks; a habit she still hasn't managed to shake. Roaming the galaxy as a bounty hunter now, Alana's worst enemy is ever looming over her; herself.

    After a mission gone south, Alana found herself captured by Sith operatives, and for several years, she has not been heard from.
  • APPEARANCE:
    Standing at five foot seven inches, Alana tends to dress in a rather unique style of dress. Like her father before her, she tends to wear dusters and frontier hats. Wearing her snow white hair down to her shoulders, Alana strides tall, though with a faint wobble, almost as if she can't direct herself properly. She is never seen without either her slung thrower rifle, or her pistol, and often wears a black or brown poncho when the weather is too unaccommodating for her duster to be used. Under the sleeves of her shirt, hide her many former gang and prison tattoos; with several decorating her wrist and arms. Asking her about them will gain one very little, as it is something she doesn't like to talk about; nor will she disclose their meaning easily.
  • THREADS:
    Post the links and the titles to all of your characters Role-Plays. To make things easier, post the link and name here as soon as you enter the Role-Play thread.

    KILLS:
    Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.

    BOUNTIES COLLECTED:
    Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.
  • PROS & CONS (Required: 2 Cons Minimum) :
    Pros:

    Force Sensitive: Alana is a force user, though actively tries to block out her powers when they manifest. Unknown to her, she is exceptionally skilled in the 'Force Track' ability.

    Tricks of the Trade: Alana is an adapt slicer, and knows her way with a hydro-spanner, she's also a handy pilot. Needless to say, she can prove a valuable asset to those looking for a skilled merc.

    Tracker: Alana knows hunt and track, even without her force abilities, coming from many years of hunting both man and beast.

    Marksman: Alana is a skilled blaster user, preferring to rely on her rifle or blaster pistol before having to draw her vibro-weapons.

    Martial Combatant: Alana is skilled in close quarters combat; when she isn't stoned out her mind. Trained in Echani fighting styles, as well as some under hand tactics learned from her father, Alana is a capable combatant.

    Cons:

    She's Got a Problem: Alana is addicted to deathsticks, so much so that she has to partake in her usage on a semi regular basis. This is evolving to a point where her body is beginning to grow immune to low doses, which puts her mental and physical health at risk.

    Tight Squeeze: Alana is claustrophobic, though she is able to suppress the fear for a time; often by relying on her drugs.

    Heart of a Poet: Alana has horrible tastes in poetry. Her preferences for Echani Poetry leave alot to be desired, and it doesn't help that she tries to be witty when it really just doesn't work. Do NOT ask her to read her poems, because she will, and no one wants to listen to it.

    Scared of Ghosts: Alana is terrified of ghosts, and spirits, and creepy things. She can not deal with ghosts. Not even a little.

    Split Mind: Something really bad happened to Alana during her time missing. Those skilled in the force will find that her mind has been tempered with. Those who are masterful in the craft, will learn that something far worse has occurred.
 
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Physiological Audio RecordingClick to Listen
Full nameAlana Calloway
ClassificationHumanoid
BirthworldNar Shaddaa
Current HomeworldUnknown
Age25
Rank(s)N/A
Faction(s)N/A
SpeciesHuman 'Echani'
GenderFemale
Force SensitiveYes
Height5'8
Weight145lbs
Voice ClaimMade by Spark
Template byAvalion





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Alana Calloway
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History



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History


Born as Alana Mornami, Alana has been in various tight spots in her life. Alana grew up into a life of poverty and crime, born to a spice smuggler for a father, and an Echani assassin for a mother in the rougher parts of Nar Shaddaa. From a young age, the girl learned to take nothing for granted, and that the only one you could rely on was yourself. Given the nature of her parents, the young woman didn't learn the most appropriate of skill-sets. Slight of hand, assassination techniques, as well as learning how to live on the run; Alana was being groomed to take a place in her parents line of work. It was their line of work however, that proved to be their end, leaving Alana an orphan at the age of ten. Alana's mother took a job out on a senator and was thrawted by the Jedi Sakadi Marathi Sinvala Sakadi Marathi Sinvala . Then, on the way to collect her mother's body, disaster struck one again. a routine traffic search in the Outer Rim one day turned out to be a hit placed on the Mornami family by unknown agents, her father was beaten, tortured, then lined up against the bulkhead of their freighter and shot; all before the eyes of his daughter. Seeing little value in killing the young girl, the crew of hit men took the young Alana on board, planning on taking her in for a quick sale at a slave auction. It was the interference of Sector Rangers that spared her from such a fate, seeing the men who killed her father be taken in was only a small comfort for the girl though; as the individuals who had arranged for the deed still loomed in the galaxy.

It was here her life took a different twist, as Alana was then taken in by a veteran Sector Ranger, Alfonz Calloway, who sympathized with her plight. Being taken back to the world of Dantooine, Alana was given a somewhat more normal life, though her adoptive father still endeavored to take her hunting and camping, trying to undo the manner years of bad lessons that her parents had instilled in her. Alana began to change, seeing that there was still good in the galaxy, and that not all were so ill and selfish, as the next several years were relatively peaceful.

As she neared her eighteenth birthday, Alana looked to start employment with the Sector Rangers. The woman's innate force abilities had made her into a skilled tracker, and the many years of experience she had from her unique life experiences had given her insight into the criminal underworld that few recruit Sector Rangers had. If life hadn't taken another strike at her, Alana might have had a promising career as a Sector Ranger, but that wasn't to be. Alfonz had dedicated himself to bringing down those responsible for the death of Alana's parents, working an independent case that would bring the girl some semblance of peace.

Unfortunately, it only lead to his death. Lured into a trap by a seemingly reliable contact, Calloway was killed on Nal Hutta, once again leaving Alana alone. With no one to guide her, and wrought with grief, she left her adoptive home world, left with only a small inheritance and ship, Alana has been running from her past for years now. Her ideology began to crumble, her more uplifting view of the galaxy dissolved before her eyes, and she found it harder to care about things that didn't impact her. Her emotional turmoil has lead to her innate force abilities showing at the worst times, letting the woman hear the voices of others, or giving her flashes of insight that she never asked for. To counter, she began to partake in deathsticks; a habit she still hasn't managed to shake. Roaming the galaxy as a bounty hunter now, Alana's worst enemy is ever looming over her; herself.

After a mission gone south, Alana found herself captured by Sith operatives, and for several years, she was not heard from. While she would eventually arise within the Sith ranks, much of her own identity, and memory, was cloudy at best.




Personality Assessment


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The following is a medical report compiled by Dr. [REDACTED], Chief Medical Officer of [REDACTED].


Subject: Sable Varro

Designation: [REDACTED]

Age: [REDACTED]

Species: Human

Affiliations: [REDACTED]

Physical Attributes


  • Height: 5'8"
  • Build: Athletic, optimized for close-quarters combat and high-intensity engagements
  • Hair: Snow-white
  • Notable Features: Physique honed for cage fighting, reflecting exceptional endurance, agility, and strength. Several tattoos denote past life. Suggest patient resort to either skin treatments to remove signs of past involvement, or devote themselves to complete coverage during operations.​

Behavioral Patterns


  • Highly analytical, prioritizing efficiency over emotional considerations.
  • Limited emotional expression; potential coping mechanism or result of neural modifications.
  • Demonstrates attachment issues—oscillating between detachment and intense loyalty when trust is established.
  • Episodes of erratic behavior when confronted with specific stimuli tied to fragmented memories.
  • Observational Notes:
  • Subject often maintains a calculated, almost predatory stillness when at rest, indicative of heightened situational awareness.
  • Displays a methodical and almost ritualistic approach to combat engagements, suggesting a deeply ingrained discipline or trauma-based coping mechanism.
  • Speech patterns tend to be direct and devoid of unnecessary embellishment; emotional cues are often deliberately muted or entirely absent.
  • Avoids idle socialization, but has shown moments of intense, almost obsessive focus on certain individuals or tasks.
  • During moments of heightened stress or perceived betrayal, subject exhibits cold, detached violence with little to no hesitation.
  • Patterns suggest subconscious triggers linked to past trauma; further study recommended to determine the extent of conditioning and memory corruption.


    Recommendations:
  • Regular cognitive recalibration sessions to prevent neural instability.
  • Psychological monitoring to track memory degradation and emotional stability.
  • Immunosuppressant regimen to mitigate rejection symptoms.
  • Continued evaluation for cybernetic maintenance and potential risk factors associated with system failures.


Status:


Under observation. Continued analysis required to determine long-term viability of augmentations and psychological stability.



Skills




Force Powers

None, Beginner, Adapt, Intermediate, Advanced, Master.

  • Telekenesis
  • Force Rage
  • Force Augmentation
  • Force Psychometry
  • Force Shield
  • Mind Trick
  • Memory Wiping.

Saber Combat

None, Beginner, Adapt, Intermediate, Advanced, Master.

  • Shi-cho
  • Makashi
  • Soresu
  • Ataru
  • Djem-So
  • Shien
  • Niman
  • Juyo



Other Skills


None, Beginner, Adapt, Intermediate, Advanced, Master.


  • Martial Arts
  • Melee Weapons
  • Blasters
  • Throwing Weapons
  • Piloting
  • Mechanics
  • Cooking
  • Diplomacy
  • Stealth

Final Assessment




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Pros:

  • Exceptional combat efficiency, particularly in close-quarters engagements.
  • Enhanced physical resilience due to genetic engineering.
  • High adaptability in combat and strategic situations.
  • Advanced analytical skills and quick decision-making.
  • Increased endurance and toxin resistance.
  • Strong sense of discipline and focus when engaged in objectives.
  • Skilled in applying force abilities to enhance body and reaction times.

Cons:

  • Psychological instability, including dissociation and paranoia.
  • Neural degradation leading to memory fragmentation and cognitive instability.
  • High risk of sensory overload due to augmentations.
  • Difficulty forming and maintaining stable interpersonal relationships.
  • Risk of cybernetic system failures and early-stage rejection symptoms if cybernetics are attempted.
  • Lack of pain recognition can lead to unnoticed, untreated injuries.
  • Prone to episodes of emotionally detached violence when triggered.

Recommendations:

Subject requires a level of supervision. Suggest caution when leaving subject alone.

Gear




N/A



Contacts




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FAMILY





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Political Connections




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