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Approved Tech AI-T "Salamand" Turbolaser

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Salamand Turbolaser in single cannon turret configuration​

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Turbolaser
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: Power cell/Gas Canisters
  • Ammunition Capacity:
    • Average (Standard Setting)
    • Average (Long-range Setting)
    • Average (Bombardment Setting)
  • Effective Range:
    • Average (Standard Setting)
    • Long-Range (Long-Range Setting)
    • Battlefield (Bombardment Setting)
  • Rate of Fire:
    • High (Standard Setting)
    • High (Long-Range Setting)
    • Low (Bombardment Setting)
  • Damage Output:
    • Very High (Standard Setting)
    • High (Long-Range Setting)
    • Extreme (Bombardment Setting)
  • Recoil:
    • High (Standard Setting)
    • High (Long-Range Setting)
    • Very High (Bombardment Setting)
SPECIAL FEATURES
  • Continuing the design philosophy of the Entite Project, the Salamand Turbolaser has three different firing modes:
    • When in Standard Setting, the Salamand can make use of either the Tibanna Gas Canister or Sianteria Gas Canister to fire either a stronger turbolaser bolt or a plasma projectile similar to that of the Yaret-Kor
    • When in Long-Range Setting, the Salamand makes use of both Gas Canisters to create an energized plasma-laser bolt that, when it impacts against shields or hull plating, creates a splashing effect to damage a large area.
    • When in Bombardment Setting, the Salamand makes use of two Sianteria Gas Canisters (the Tibanna Gas Canister must be removed) to fire a concentrated and highly charged plasma ball that explodes upon contact with shields or hull to inflict a greater area of an enemy ship or ground emplacement.
  • Salamand Turbolasers can be configured as a single cannon or into various turret configurations depending on the ship design.
STRENGTHS
  • Salamand Turbolasers, much like their Leamonde cousins, are designed around two different gas canisters that can be switched between with the press of a button (For Standard), or used at the same time with another computer command (For Long-Range, Bombardment).
  • Previous Aurora Industries turbolaser designs were taken into account and an emphasis was placed on both increased stopping power for all setting modes and quick recharge times (excluding Bombardment), utilizing a Ramuh Power Core to provide the necessary energy independent of a ship's reactor.
  • The Bombardment Setting of the Salamand can curve along a programmed trajectory, much like the turbolasers on the Supremacy, and combined with its extensive range and damage output, it can target areas of an enemy ship that might not be exposed to a standard barrage of turbolaser fire.
WEAKNESSES
  • For Bombardment Setting to be active, the gunnery crews need to manually swap out the tibanna gas canister for a second Sianteria canister, a process that can take several moments. The Bombardment setting also has a slower rate of fire compared to the other two settings to allow it to increase its stopping power and range.
  • While the energy output and enhanced components of the Salamand eliminate the shorter range of the Sianteria gas canister, in long-range mode, it did require the weapon to produce less stopping power than either of its two other modes.
  • Much like the Leamonde, for the Standard Setting, switching between the two different canisters too much in an engagement can cause the system to overheat and engage an emergency cooldown failsafe that will halt all firing for several minutes.
DESCRIPTION

The second weapon designed for Aurora Industries' Project Entite, the Salamand Turbolaser continued the theme of versatility while keeping with Aurora's previous philosophies of quick recharge rates and increased stopping power for their turbolasers. Design elements from the Leamonde Laser Cannon were borrowed, designing the weapon around the use of two gas canisters, but additional firing modes were required by the company's executive engineering board.

The Standard Setting of the Salamand acts much like its Leamonde cousin, allowing the gunnery crews to switch between what gas canister the system is drawing upon to form its projectile output. However, two additional settings were added in by the design team. The Long-Range Setting took inspiration from the Fornax Turbolaser in retaining a high rate of fire for a long-range turbolaser with high stopping power and requires both tibanna and Sianteria gas canisters to be used simultaneously. The final setting was a more novel concept for the engineers.

The Bombardment Setting was designed around needing two Sianteria canisters for the massive stopping power they wanted. In a way, the team wanted to make this setting act more like a turbolaser mortar, and took inspiration from the turbolasers that could curve their shots from the ancient First Order ship, the Supremacy. The new setting created an explosive concentrated plasma ball that would detonate on impact, something the design team took great satisfaction in. They viewed the new setting as a way to bypass focused defenses such as forward-shifted shields by targeting weaker defended spots on an enemy ship or even to attack ground emplacements in some manner.
 
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