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Approved Tech Advanced Improved Multipurpose Battle Armour Mark/IX "Katarn"

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Federation Stormtroopers wearing their newly issued armour

Source
"Sons of Coruscant, for the Chancellor!"
-Anonymous Federation Stormtrooper

OUT OF CHARACTER INFORMATION
Intent: Create the Standard-Issue Personal Protective Equipment/Field Dress/Body Armour of the Federation's Army and Stormtrooper Corps.
Image Source: Source
Canon Link: N/A
Primary Source: ARC Trooper Armor, Katarn Armour, Mark III Katarn-Class Commando Armour, Phase I Clone Trooper Armour, Phase II Clone Trooper Armour
PRODUCTION INFORMATION

Manufacturer: Closed-Market
Model: Advanced Improved Multipurpose Battle Armour Mark/IX "Katarn"
Names:

  • AIMBA Mk. IX Katarn (Official Nomenclature)
  • Confederation Trooper Armour (Unofficial)
  • Mk. IX Katarn-Class Battle Armour (Official Nomenclature)
  • Shell (Unofficial)
  • Stormtrooper Armour
Cost: ~25,000 Credits
Value: 100,000 Credits (Black Market Value)
Built: 856 ABY - Current
In Service: 856 ABY - Current
Planned: ~6,200,000 (Circa. 856 ABY)
Ordered: ~6,200,000 (Circa. 856 ABY)
Building: ~6,000,000 (Circa. Early 856 ABY)
Completed: ~200,000 (Circa Early 856 ABY)
Modularity: Yes (Armour setup, webbing setup, variants)

  • Appearance:
    • Camouflage Patterns
    • Kallus-Pattern Armour & Helmet
    • Krennic-Pattern Helmet
    • Unit & Personal Markings
    • Thrawn-Pattern Armour & Helmet
    • Yularen-Pattern Helmet
  • Equipment:
    • Backpack
    • JT-12 Jetpack
    • Webbing
    • Ammunition Pouches
    • Bandoliers
    • Holsters
    • Load Bearing Harnesses
    • Vibrobayonet Sheath
    • Vibroblade Sheath
  • Supplemental Armour:
    • Kama
    • Non-Explosive Reactive Cuirass Armour
    • Pauldron(s)
    • Rangefinger
    • Sun Visor

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Close-Up of Factory-New Mk.IX "Krennic" Pattern Helmet

Source
"Damn Trooper, if you shine any more you'll blind the enemy."
-Anonymous Federation Soldier to a Replacement
Production: Minor
Material:
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose Military Body Armour
  • Height: Wearer's Height + 5.0cm (~2.0")
  • Weight: Heavy
    • ~40 Kilograms/88.lbs
Resistances
  • Kinetic (Ballistic/Kinetic Weapons): Very High
  • Blasters (Directed Energy/Plasma Weapons): Very High
  • Electrical/Ion: Low
  • Lightsabers (Plasma/Electro-Plasma Melee): Average
  • Sonic: Low
SPECIAL FEATURES

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Core Imperial Confederation Soldiers of the "Coruscanti Guard" wearing customised armour
Source
"You wear the colours of the Federation's Senate, Trooper. Wear them with Pride."
-Anonymous Federation Stormtrooper, Coruscant Guard
  • Annunciator
    • Vocal Distorter
    • Vocal Emulator
  • Bacta Injector Ports
  • Comlink
    • Cuirass: Digital UHF Antennae, 120-160 Kilometer Range
    • Helmet: Digital UHF Antennae, 120-160 Kilometer Range
  • Computer System
    • Data Port
  • Deflector Shield Generator
    • Particle Shield
      • Ray Shield
  • Environmental Control System
    • Cooling System (Air Conditioned)
  • Global-Positioning System (W/Blue Force Tracking)
  • Hologram Emitters
    • Holographic Heads-Up Display (Programmable, Customisable)
      • Image Magnification
        • 1-6x Image Magnification
      • Macromotion Monitor
        • Axis: Horizontal/Traverse
        • Range: 15 Meters
      • Multi-Frequency Targeting & Acquisition System
        • Visioning Spectrum:
          • Clear Channel/Visible Light
            • Infrared
            • Low-Light
            • Near-Infrared
            • Ultraviolet
      • Retinal-Tracking
        • Blink-Click Capable
        • Voice-Command Recognition
  • IFF Transponder (Encrypted)
    • Biometric Data
    • Name
    • Rank
    • Service Number
  • Life-Support System (90 Minute Oxygen Supply)
    • Closed Circuit CBRN-Certified Rebreather
    • Liquid Induction Port (Helmet-Mounted, rotates into Wearer's mouth)
  • Magnetisable Weapon Storage Strips (Upper Thighs, Cuirass Rear)
  • Magnetisable Boots
  • Grav-field alternator
  • Power Cells
  • Microfusion Cells
    • Power Supply Unit (1,248 hr MTBF)
  • Recoil Compensating Actuators
  • Servo-Assisted Boot Bracers
  • Sonic Dissipators (Helmet-Lining)
  • Two-Hundred Gigabyte Solid State Drive
ARMOUR COMPONENTS
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Katarn Mk. IX Battle Armour from the Factory with "Yularen" Pattern Helmet
Source
"You can really see the Mandalorian influence in the Yularen helmet."
-Anonymous Federation Soldier regarding the Yularen-Pattern helmet's design

  • Advanced Combat Helmet: One of the most important components of the Mark IX Katarn Military Body Armour, this helmet is constructed from incredibly hard Reinforced Duraplast the onboard computer scans any item that is picked up in the wearer's hands and in the case of weapons will display information such as battery and gas canister charge along with a dynamic crosshair appropriate for the weapon's design and performance data. The helmet is equipped with shielded respirator filters that remove contaminants, poisons, toxins and nerve agents from the atmosphere before being cycled through the environmental controls. A closed-circuit rebreather provides an oxygen supply sufficient for about ninety minutes of strenuous EVA activity. In addition, the helmet is packed with thermal and motion sensors, communications, solar-powered lighting, and imaging and video gear.
  • Armourweave Skinsuit: The Mark IX Armourweave Bodysuit is constructed with moisture-wicking material and linked to an environmental control computer which interfaces with the hard armour modifying the systems' climate control mechanisms for maximum thermal comfort regardless of ambient temperatures. It's the last layer of protection for the wearer and can only resist low-velocity ballistic projectiles and absorb only the most glancing plasma impacts without failing.
  • Deflector Shield Generator: Deflector Shield Technology being implemented into Infantry Body Armour is a relatively rare phenomenon, and has appeared infrequently throughout history. The Core Imperial Confederation, determined to give its' valuable and highly-trained Troops access to Deflector Shield Protection built into their armour. The Federation reverse-engineered the Katarn-Class Commando Armour as used by Republic Commandos in the late Old Republic led by Sheev Palpatine and improved upon it.
  • Fail-Safe Detonation System: If the Katarn system or its' wearer is in danger of being imminently captured by a hostile force the Wearer has the capability of using their onboard computer to turn their micro fusion battery into a thermal detonator. In this way, the armour can be used as an improvised explosive device and permits a wearer to potentially engage in suicide bomber tactics or use themselves as a weapon in negotiations. The Fail-Safe Detonation System can only be authorised with a verbally spoken alpha-numeric code by the authorised user known only to them and cannot be remotely activated or manipulated by an outside force to prevent accidental or malicious triggering of this mechanism.
  • Magnetic Weapon Holder Strips: There are a few powerful magnetic weapon strips scattered around the Mark IX, generally placed on the thighs, back and waist parts of the Reinforced Duraplast Armour and permits the wearer to 'holster' weapons without having to rely on holsters and harnesses. Additionally, the soles of boots can be magnetised to permit the Wearer to navigate zero gravity environments effectively and is especially useful aboard spacecraft.
  • Outer Reinforced Duraplast Shell: The outer shell of the Mk. IX Katarn Battle Armour is constructed from Duraplast that has been reinforced for increased hardness and toughness. This form-fitting plating is laser cut to fit each Trooper individually for maximum flexibility and comfort covering the abdomen, torso, arms, hip, legs, calves, feet and hands with twenty different panels. The Reinforced Duraplast is highly resilient can take significant punishment without failing, and is nearly impervious in practical terms to ballistic weapons such as slugthrowers. While enough shots from large-calibre high velocity armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor's integrity. The outer shell of Mk. IX Katarn Battle Armour covered with a Duravlex coating to help disperse the intense thermal radiation generated by directed energy and plasma weapons. However one or two direct hits from any plasma weapon will compromise the armor plating.
  • Powerplant: Because of its' Deflector Shield Generator the Katarn Mark IX consumes significant amounts of power and generates approximately 1,500 Kilowatts of Power or 1.5 Megawatts provided by a Hydrogen-Tritium Microfusion Battery located in the armour's rear cuirass beside the Deflector Shield Generator. The Microfusion Battery if ruptured or destroyed can cause a small detonation which can cripple, main or kill the armour's wearer.
  • Power Supply Unit: Supplying the various electronic components of the Katarn System is a Power Supply Unit that must be periodically replaced, this can be done under field conditions by the wearer if necessary and it isn't unusual for Soldiers or Stormtroopers to be issued a replacement power supply unit for their armour when deployed on operations where re-supply issues are a concern.
  • Titanium Picocomposite Bodysuit: Sandwiched between the Hard Armour plating and Armourweave skinsuit is a TYI Flex-Armour bodysuit constructed from a Titanium Picocomposite weave, it is very strong albeit flexible and serves as the second tier of protection, resistant against ballistic attacks and coated with Duravlex to disprse thermal radiation from directed energy weapons and Reflec polymer to try and block electromagnetic spectrum emissions.

Strengths:


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Camouflaged Mk. IX Katarn Battle Armour
Source
"Why even bother with the camo with these markings?"
-Anonymous Federation Soldier

  • All-Environment Battle Armour: Equipped with a Close-Circuit Rebreather and a modest life support system the unmodified Katarn Mk. IX can sustain its' wearer for ninety minutes within the Vacuum of Space or Submerged, additionally it is equipped with sophisticated environmental controls and climate control which allows the armour's internal ambient temperature to remain at peak thermal comfort between 18-22 degrees Celsius. If this were not attractive enough the system's outermost armour and bodysuit surfaces are coated in the heat-resistant Duravlex helping to conceal the Wearer's infrared/near infrared emissions on top of preventing them from melting upon contact with Lava. The materials used in the Battle Armour's construction and self-contained hermetic atmosphere provides protection against Chemical, Biological, Radioactive and Nuclear threats allowing Troops to operate safely within contaminated environments.
  • Deflector Shield Generator: Every Mark/IX Katarn Battle Armour system is equipped with a Ray and Particle Shield Self-recharging Deflector Shield Generator interdicting any projectile accelerating towards the wearer at a velocity equal or greater to thirty meters per second. When triggered the Deflector Shield absorbs the incoming object protecting the armour itself and its' wearer from what would otherwise have been an impact and potentially crippling injury. Typically the Deflector Shield Generator will cycle and begin recharging five seconds after receiving the last impact that triggered it and will take approximately four seconds to fully recharge, capable of withstanding around five shots from most blaster rifles and about twelve shots from slugthrowers before collapsing, thus it will protect the wearer from brief albeit not weapons sustained fire.
  • Duraplast Hard-Armour Construction: The Hard-Armour plates of the Katarn armour including its' helmet is constructed from Reinforced Duraplast conferring a high standard of protection from Ballistic and Directed Energy Weapon technology, this Duraplast is highly ductile yet incredibly hard capable of protecting its' wearer from penetration by most Blasters, Slugthrowers and even Verpine Shatter Guns, however, the Kinetic Energy conferred by projectiles is another issue and Troopers can be crippled by traumatic and hydrostatic shock from fractured bones and soft tissue injuries. This is deemed acceptable as it makes the interred Trooper noticeably difficult to outright kill, allowing a valuable learned veteran to return to service rather than being left with a broken dead hero.
  • Reflec Electromagnetic Camouflage Coating: Beneath the Katarn Battle Armour's outer Duravlex coating is a layer of polymer Reflec bonded to the armour plating and laced into the armourweave bodysuit as a Pico-sized weave. This polymer layer on the armour blocks emissions from the system on the electromagnetic spectrum supposed to render the wearer difficult to detect on every band of the spectrum, including Infrared, Near Infrared and Ultraviolet Spectrums. However, it doesn't conceal the Digital UHF emissions from its' IFF tags or the waves created by comlink broadcasts, these signals can be detected by sensor suites and is a method that could be used to defeat this camouflage.
Weaknesses:
  • Deflector Shield Generator Flaws: There are a number of exploitable flaws regarding the Katarn Armour's Deflector Shield Generator, it will only interdict projectiles accelerating towards the wearer travelling at a velocity equal or greater than thirty meters per second equivalent to one-hundred and eight kilometres per hour or sixty-seven miles per hour. This makes the wearer vulnerable to melee weapons, thrown projectiles and shrapnel.
  • Ion Weapons: The Mark IX Katarn Battle Armour possesses vulnerabilities to Ionic interference, powerful ionic fields are capable of disrupting elements of the Holographic Helmet-Mounted Display. In addition, shots from Ion Pistols or Ion Blasters will generally drain the Deflector Shield Generator in a single shot leaving the wearer's hard-armour plates vulnerable and therefore the wearer themselves to injury. This effect is also seen with Ion Grenades, the Battle Armour itself is earthed and thus it usually protects the wearer themselves from electrocution with the curious exception of Force Lightning which apparently electrocutes the wearer through another method.
  • Kinetic Energy: Despite its' ability to prevent penetration the Katarn Armour's hard-armour construction leaves the wearer vulnerable to being injured or disabled through kinetic energy and thus weapons like large-calibre high-velocity slugthrowers and verpine shatter guns are capable of crippling the wearer where the armour itself is impacted. Common injuries caused by high velocity armour-impacts include soft tissue injuries, skeletal fractures and concussions when striking the head. So, while the Armour is effective at keeping it's wearers alive they aren't immune or impervious to injury.
  • Maser Weaponry: Masers by virtue of their utilization of Microwaves as a weapon are an effective weapon when used against the Katarn Battle Armour, their short wavelength disrupts and quickly depletes the Deflector Shield Generator's projected field along the system's surface and can rapidly melt the underlying hard armour with a potential for inflicting serious radiation burn injuries on the wearer quickly.
  • Particle Beams: Particle Beam Weapons fire highly excited streams of electrons with power far exceeding a traditional blaster, these streams created by Particle Beam Blasters are entirely capable of punching straight through the Katarn Armour's Deflector Shields in a display of brute force and striking the hard armour underneath, Particle Beam Blaster are additionally capable of punching through the armour's tiered layers and causing the wearer crippling, debilitating or fatal injuries.
  • Plasma Melee Weapons: Melee weapons that rely on superheated plasma gas for their cutting power are particularly devastating against the armour and it generally cannot survive anything but the briefest most superficial contact with the likes of lightsabres or electro-plasma weapons. What's worse is the strong magnetic field surrounds these blades disrupts the Deflector Shield's consistent field and creates an opening around the plasma blade so regardless of how fast these weapons are accelerating towards the wearer they will generally bypass the deflector shield rather than being halted by its' Ray layer as seen in other applications of this technology.
  • Somewhat Cumbersome: Weighing forty kilograms or close to ninety pounds the Mark IX Katarn Battle Armour is perceived by many soldiers to be rather cumbersome and heavy. In addition, it's pauldron design limits the wearer's lateral shoulder movement preventing them from raising their arms above shoulder right on that axis as the pauldron's top will hit the shoulder. The design of the armour additionally gives its' wearers a distinctive silhouette and a shiny surface making it difficult to camouflage effectively under good lighting conditions without foliage attachments or wearable suits.
  • Sonic Weapon Waves: Overpressure waves generated by the likes of Sonic Weaponry are particularly effective at the Katarn Battle Armour for a few reasons, including the way they behave which permits them to completely bypass the armour's deflector shield generator, because it's constructed from hard armour plating the sonic waves are particularly effective at propagating through the tightly packed molecules of its' Reinforced Duraplast panels.
DESCRIPTION

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Krennic-Pattern Helmet with its' mouthplate removed

Source
"Remember, you've got to remove the mouthplate before you can put it on or take it off"
-Anonymous Federation Soldier

The Mark IX Katarn Battle Armour is a product improved and technologically advanced successor to the Phase II Clone Trooper Armour and Katarn-Class Commando Armour manufactured and issued during the Clone Wars. Designed by a veteran of the Clone War and a member of the old Jedi Order that existed during the Rise of the Empire, Anarielle Giala Mero co-operated with Republic Engineering Corporation located close to Coruscant in the production of the Armour. With Samaria Heavy Engineering on Thustra designing many of the Armour's technologically sophisticated components including the Deflector Shield Generator while Republic Engineering Corporation designed the Reinforced Duraplast Hard armour and the Bodysuit with aid from Samaria Heavy Engineering who have extensive experience with bodysuit and environmental control systems as used in their Powered Exoskeleton Products.

While the Republic Engineering Company and Samaria Heavy Engineering might have been hesitant to aid the Core Imperial Confederation any fears they had were tactfully eased with claims that they as a piece of protective equipment rather than a weapon the Katarn Mk. IX itself would be protecting the lives of soldiers. As ofearly856ABY approximately 6.2 Million units of Mark IX Katarn Battle Armour has been ordered by the Imperial Confederation, with Republic Engineering Company slated to construct approximately 85% of the Order with the remaining 15% manufactured by Samaria Heavy Engineering on Thustra. The Sephi-Constructed systems are considered to be overall superior in their construction and protective qualities albeit being about 33% more expensive than systems produced by the Republic Engineering Company.

Katarn Mark IX Battle Armour features a sophisticated helmet that while mimicking the design of Phase II Clone Trooper Armour is significantly more advanced with greater capability. Both the Krennic and Yularen-patterns helmets feature a single 'T' shaped continuous lens which under testing conditioning helped alleviate claustrophobia experienced by Soldiers and Stormtroopers, the lens is polarised and capable of actively adjusting the level of polarization in accordance with the amount of visible light striking the visor it can go from transparent to entirely opaque depending on sensor data and user command. It is considered polite within Imperial Confederation ranks to force the visor to take on a transparent setting when addressing a superior Officer in a non-combat environment so that they might see their expression.

The helmet is equipped with a long-range Digital UHF Comlink Antennae allowing reliable communication with forces at a whopping distance of one-hundred and sixty kilometers away permitting expeditionary forces on the surface of a planet to maintain contact with Warships in low orbit and share sensor data within the battlespace giving Confederation Troops nearly unrivaled Intelligence gathering and sharing capability. For verbal communication each helmet features an annunciator to make the wearer's speech clear and comprehensible, the annunciators also features a distorter which scrambles and warps a speaker's vocal outputs to make them indecipherable to normal hearing but the Katarn helmet has software build into its' sonic and aural processors to descramble the messages spoken through nearby annunciators with their distorters active permitting the wearers to maintain information security and radio silence at the same time.

To aid in the wearer's situational awareness the Mk. IX Katarn Battle Armour's helmet features a series of hologram emitters that create an intuitive helmet-mounted display with a wide variety of widgets that display varying amounts of information, the information displayed is entirely modular and customisable between operators allowing the wearer to tailor their display to what is more suitable for them. At the top of the display and centred is a horizontal aqua coloured shield-charge bar that displays the current Deflector Shield Generator Charges, filling and depleting proportionally to its' strength. At the top-right corner of the helmet-mounted display is a holographic read-out of the current weapon in the user's hands along with its' ammunition or battery charge and gas canister capacity. The fifteen-meter circular shaped Macromotion monitor display finds its' place under default settings in the bottom-left corner of HUD and finally, if the operator possesses any grenades these are shown in the top-left corner.

For protection in hazardous and contaminated environments, the helmet is rated for operation in chemical, radiological, biological and nuclear warfare meaning it protects its' wearer from these hazards and achieves this impressive feat by creating a separate atmosphere with a strong membrane that drops down against the Bodysuit. Equipped with a pair of advanced shielded respirators, a closed-circuit rebreather and a life support system the Mk. IX has practically unlimited endurance even in a contaminated environment, in an environment lacking any vital gasses such as the vacuum of space between the pressurized hermetically sealed bodysuit and on-board life support system the Katarn generates sufficient oxygen to sustain its' wearer for ninety minutes. For operation in an extra-vehicular environment, the boots can be magnetised allowing the Katarn Armour's wearer to effectively traverse the likes of ship corridors a Grav-Field Alternator was incorporated aid with balance and stability for the wearer in environments lacking gravity, jetpacks are issued as necessary and can be greatly useful in boarding actions.

The Helmet is laser-cut to comfortably hug the wearer's face permitting them to adopt normal cheek-weld and sighting with ranged weapons however as a result of its' snug streamlined fit it cannot be donned or removed through the normal over-the-head method. In order to remove or get the helmet over its' wearer's human-shaped skull they must remove the helmet's annunciator and respirator-containing mouthplate, which compromises the system's hermetic seal but allows the wearer to more easily and comfortably consume liquids or food in a field environment while keeping their heads for the most part at least protected from projectiles. This is how the majority of Imperial Confederation Soldiers and Stormtroopers wear their helmets in a secure barracks environment as it alleviates symptoms of claustrophobia and permits them to breathe the local atmosphere which some find psychologically comforting.

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Thrawn-Pattern Armour first used by the New Imperial Order
Source

The protective suite of the Mark IX Katarn Battle Armour includes four different tiers for maximum survivability of its' wearer even under sustained fire. The first tier is an armourweave environmentally-controlled moisture wicking skinsuit constructed from a flexible yet tough Pico-sized Durasteel weave strong enough to prevent penetration by low-velocity slugthrower projectile fired by the likes of pistols, its' coated with a layer of Duravlex so that it can dissipate the intense thermal radiation delivered through shots from directed energy weapons like directed laser or plasma technology this is designed to reduce the severity of any wounds or burns resulting from laser or plasma fire. The Armourweave skinsuit is additionally resistant to cuts thanks to its' Durasteel weave along with stabbing thrusts often seen in pointed melee weapons provided said melee weapons doesn't make use of vibro-technology. The Skinsuit is form-fitting and conforms to the wearer's body for maximum comfort and so their motor functions are precisely translated through the material.

Consisting of the second tier of the Katarn Mark IX Protective suite is a TYI Flex-Armour Bodysuit that separates the more delicate skinsuit from the outer Hard Armour, the flex-armour bodysuit contains the skinsuit and the two pieces appear to be one piece of equipment to most eyes however they are constructed separately and bonded at the factory. The TYI Flex-Armour bodysuit is constructed with a Pico-sized Titanium weave making it extremely hardy and yet flexible, it's capable of preventing penetration of high-velocity small calibre ballistic projectiles fired from the likes of Slugthrowers Rifles and performs well at dispersing the thermal energy. Because the TYI Flex-Armour bodysuit contains the Armourweave skinsuit it conforms snugly to the wearer's body making it comfortable if a little smothering for its' wearers and accurately translates fine motor function through the material. The TYI Flex-Armour bodysuit isn't formidable enough on its' own to protect its' wearer from sustained weapons fire but in conjunction with the outer hard armour or third tier of protection it can successfully prevent penetration under concentrated fire even with the outer shell breached as the outer hard armour absorbs the impact.

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Kallus-Pattern Armour in Ancient Unit Colours
Source

Forming the third tier of Protection for the Mark IX Katarn Battle Armour is approximately twenty different pieces of laser-cut Duravlex and Reflec polymer-coated reinforced duraplast plates constructed in approximately four different sizes for both sexes to closely match different athletic Human physiques commonly found amongst Military personnel. The Reinforced Durplast Plating is incredibly hard albeit flexible on initial appearance many observers mistake these plates for the more flimsy and less protective plastoid alloys used in its' progenitor designs only to be surprised when the likes of Verpine Shatter Gun munitions fail to penetrate it with any reliability. Common Blaster Weapons fail to cause fragmentation or penetration of these plates generally speaking making it highly effective at keeping the wearer's body and vital organs protected from kinetic and directed energy weapons although the impacts that strike the Reinforced Duraplast Armour plates are readily converted into kinetic energy which can impact sufficient hydrostatic shock or trauma onto the wearer's body in some cases to cause serious, crippling or debilitating injuries such as skeletal fracturing, severe contusions and in the case of explosive overpressure caused by ordnance subdural and epidural hematomas. The Reinforced Duraplast Armour plating can withstand a handful of shots from plasma weapons before it could be considered compromised and is virtually immune to high-velocity intermediate cartridge slugthrower munitions with the exception of either armour piercing or exceptionally large calibre projectiles.

Finally, a Deflector Shield Generator is implemented into the rear cuirass of torso armour and was designed based on the technology used in the First Imperial "DARKSABRE" Advanced Powered Armour Program which aided significantly in the swift production of this particular item as the engineering did not need to be created from scratch. The Deflector Shielding technology used in the Mark IX Katarn includes both Ray and Particle shielding permitting it to interdict and destroy both directed energy and kinetic energy-based projectiles such as Blaster or Slugthrower fire, protection for both were deemed essential due to the current asymmetrical warfare environment which has seen in a resurgence with regard to archaic weapon design. The Deflector Shield Generator will interdict and expend the energy of its' charge in interdicting any projectile accelerating towards the wearer at a velocity equal or greater to thirty meters per second which allows them to safely perform most physical activities and exertion without fear of accidentally triggering and draining its' battery charge. When depleted the Shield Generator will start recharging approximately five seconds after receiving the last damage to the field or Duraplast Armour plating that would have otherwise triggered it and takes an approximate five seconds to fully recharge. Overall, the Katarn Mark IX's shields can withstand a handful of direct energy weapon impacts and just over a dozen slugthrower rifle impacts before failing as a general rule. But it possesses dire weaknesses to more exotic weaponry.

In about 864 ABY the New Imperial Order's military office responsible for strategic acquisitions purchased several million units of the armour system after obtaining a number of samples through the Imperial Confederated Systems' continuation-of-government programs. Part of their program requirements was a redesigned Katarn Armour which Apex Manufacturing marketed as the "Thrawn-Pattern" named after an ancient Imperial Military commander. Many sub-variants were also manufactured of the Thrawn-Pattern to suit a variety of occupations and operational needs. In the latter period of 864 ABY around the time of the Battle of Csilla fought between the New Imperial Order and Brotherhood of the Maw, Apex Manufacturing introduced a new pattern of the Mark IX Advanced Battle Armour called the "Kallus" pattern combining the best ergonomics of all previous designs for maximum comfort and protection into a modular platform, of note it has a single-piece visor to reduce the experienced claustrophobia some personnel experience in the Thrawn-pattern along with recessed cheeks and more streamlined helmet profile to improve range of motion.


CHANGELOG
  • 14/12/2020:
    • Added flavour text at the end of the submission about the New Imperial Order's military purchasing "several million" units.
    • Added a number of my own characters to the "affiliations" field.
    • Created a "Thrawn-Pattern" which features a different design and variants respectively with the same functionality/features as Krennic and Yularen variants.
    • Updated formatting to new board standards.
    • Updated affiliation names, added "New Imperial Order" Major faction as a user of the armour system.
  • 24/01/2021:
    • Fixed broken links.
  • 30/04/2021:
    • Added Kallus-pattern to the submission and added some flavour text to the end of the submission briefly explaining its' development and purpose.
 
Last edited:
John Locke John Locke

Hey big fella I know factory/codex staff are having smoko for the chrissy break but this badboy has been updated, just to note for when they open up again. Changelog with dates is included for accountability and transparency.
 
Residential Archfey
PRE-FACTORY TEMPLATE
Submission Name: Advanced Improved Multipurpose Battle Armour Mark/IX "Katarn"
Link to Submission: Advanced Improved Multipurpose Battle Armour Mark/IX "Katarn"
Reason for Pre-Factory Request: Found a nice design for the Thrawn-pattern which is unique and is closer in design to Clone Trooper Armour while still very obviously being a Stormtrooper.
Moved per request.

Do make sure to include a list of changes when you're ready for this to return to live judgment.
 
HPI AI; Terraris Command
Factory Judge
Eisenweber Eisenweber

Very nice and detailed submission, good job! I found only two little thing.
  • You need Khonsu's permission to use his company in the submission. Please fix this.
  • I see this is the old template yet, so please add the Market status to your submission.
Please let me know if you edited these.
 
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