Star Wars Roleplay: Chaos

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Approved NPC Admiral Shall Tide | Final Dawn

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OUT OF CHARACTER INFORMATION
  • Intent: To codify a NPC for the Final Dawn for future threads
  • Image Credit: Here
  • Role:
    • Final Dawn Naval Commander
    • Member of Shadow Hand Command [The Personal Armada of High Regent Marlon Sularen]
    • Commanding Officer of Task Force Lumiya
  • Permissions: Here | Here
  • Links:
PHYSICAL INFORMATION
  • Age: Mid 50s
  • Force Sensitivity: Non-Force User
  • Species: Human
  • Appearance:
    • Gender : Male
    • Hair Color : Black
    • Eye Color : Blue
    • Skin Color : Light
    • Attire : Dark Grey Neo-Imperial Uniform
SOCIAL INFORMATION
Naval Commander
Orator
Logistician
Analyst
Melee Combat
III
III

II
II

I
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Cautious
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Innovative
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Zealous
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Deceitful
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Callous

COMBAT INFORMATION
Strengths:
  • Technologist at Heart | A Technologist at Heart, Shall Tide often utilizes logic-based solutions verified by complex computer simulations which often enable him to make use of innovative and logical strategies that allow him to remain one step ahead of his foes on the battlefield.
  • Veteran Commander | Shall Tide is a Veteran Officer, having gained a considerable amount of experience through his service to various regimes such as the Sith Empire and New Imperial Order along with private entities such as the corporation Have Will Gun Travel, before eventually joining the Final Dawn.
  • Fierce Loyalty | Shall Tide is fiercely loyal to the High Regent of the Final Dawn, Marlon Sularen considering his close adherence to Sularen's unique "Battlecarrier" Doctrine and his respect for the innovations of the High Regent's Corporation, SularenCo viewing Sularen as having been instrumental to success of both the Final Dawn and to a greater extent the Maw.
Weaknesses:
  • The Flaws of Technology | Despite the apparent effectiveness of Tide's usage of Technology against his foes, it also presents a major weakness, as the simulations Tide relies on to outmaneuver his enemies rarely account for certain factors that one could not foresee in a battle, such as the intervention of a massive force-sensitive entity or giant space whales.
  • Arrogant | Because of his experience as a Naval Commander, Shall Tide is a very arrogant officer confident in both his abilities and the simulations he utilizes. Because of his experience and the apparent effectiveness of his simulations, Tide believes that as long as the odds are in his favor, he cannot lose a single battle.
  • Too Honest | Due to his belief in Technological Superiority above anything else, Shall Tide dismisses belief in the force as mere mysticism and the many Sith Cultists within the ranks of the Final Dawn as nothing more as conjurers and soothsayers. This has made him somewhat unpopular within the Final Dawn although few dare to even touch him due to his status as being part of the High Regent's inner circle of high-ranking officials within the Final Dawn's hierarchy.
HISTORICAL INFORMATION

Shall Tide is a native of the Outer Rim World of Feriae Junction during the rule of the Sith Empire under Darth Carnifex. Born to a pair of Sith-Imperial Officers, he was groomed by his parents to follow in their footsteps in the service of the Sith-Imperial Regime, eventually becoming a Junior Officer of it's Officer Corps serving within the Sith-Imperial Navy. When a Schism occurred within the Sith Empire leading to the rise of the New Imperial Order and causing the subsequent Third Imperial Civil War, Tide was amongst the first wave of Sith-Imperials who defected to the New Imperials during the early days of the Civil War, despite his parent's strong loyalties towards the Regime in Bastion. Upon joining the New Imperial Order, he managed to retain his position as a Junior Naval Officer, eventually rising to the position of Commodore in command of the 252nd Squadron of the New Imperial Armada.

Tide would continue to serve within the New Imperial Order until the conclusion of the Third Imperial Civil War when he would retire from active service from the New Imperial Armada, soon joining the Security Forces of Haon Hafey's Company known as Have Gun Will Travel remaining in the service of it's Naval Branch until the Second Great Hyperspace War, where Hafey formally joined forces with the Final Dawn, a subgroup of the Brotherhood of the Maw led by none other then Marlon Sularen, a former New Imperial Naval Officer who had been court martialed and dishonorably discharged after a previous incident with Haon Hafey's Company at Ord Mantell. In the aftermath of the Battle of Adrathorpe, Tide along with many other members of Have Gun Will Travel soon pledged their allegiances to Marlon Sularen with Tide soon joining the Final Dawn Navy as a Commodore.

By the end of the Second Great Hyperspace War, Shall Tide rose to the rank of Admiral within the Final Dawn Navy, having proven himself as a capable commander thanks to his utilization of complex computer simulations which have enabled him to innovative and logical strategies that often gave him the upper hand over his enemies throughout many battles. As a loyal supporter of the High Regent of the Final Dawn, Marlon Sularen, he would eventually find himself placed in command of Task Force Lumiya, one of the three task forces that make up Shadow Hand Command, the Personal Armada of the High Regent, becoming a key element in the Sularen's overall plan to ensure the ascension of the Final Dawn as a new Major Power in the Galaxy in the years to come.


  • 5/17/2023
    • Reworked Role
    • Modified Notable Possessions
    • Reworked Historical Information
 
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