Salvage Team Six
Hey folks! I have an idea that I've been thinking about for a little while now. I think its especially relevant given the Farworlds Alliance's efforts to go major (which, by the way, you should check them out, they're a really neat faction)
So, at the moment, there are two types of factions on Star Wars, Chaos: Minor Factions and Major Factions. Minor factions can be started by anyone, and are an excellent way to get people involved in the community and RP. The problem with them is that they cannot own territory on the map. Major Factions, conversely, are an integral part of the Chaos community and have formulated countless opportunities for RP and social networking. They are, however, quite difficult to maintain, and getting to the point where a faction can go major is equally difficult, if not even harder.
So, this is the idea that I had.
What if there was a transitory stage in between a minor faction and a major faction? A sort of "middle point" between the two? You could call it like a "moderate faction" or something similar. You could allow players to claim territory but cap the amount of hexes they could get at a certain point, and you could institute increased or decreased activity checks.
"Well that's neat and all Ronhar, but why? What's the point? Why throw a third type of faction into the mix when the two we already have are doing just fine?"
Well, here's the way I see it. Starting a minor faction is quite easy, but getting to major is rather difficult, as is keeping the player and activity count to stay major. I think this would be a good idea for the following reasons:
Again though, these are just my ramblings, and you're free to tell me what it's a terrible idea, why it would never work, why it's been tried and failed miserably, why I shpuld never offer suggestions again, etc. Like I said, it's just a though I had, and I'm just really curious to see if people agree, disagree or don't really care. What are you thoughts?
So, at the moment, there are two types of factions on Star Wars, Chaos: Minor Factions and Major Factions. Minor factions can be started by anyone, and are an excellent way to get people involved in the community and RP. The problem with them is that they cannot own territory on the map. Major Factions, conversely, are an integral part of the Chaos community and have formulated countless opportunities for RP and social networking. They are, however, quite difficult to maintain, and getting to the point where a faction can go major is equally difficult, if not even harder.
So, this is the idea that I had.
What if there was a transitory stage in between a minor faction and a major faction? A sort of "middle point" between the two? You could call it like a "moderate faction" or something similar. You could allow players to claim territory but cap the amount of hexes they could get at a certain point, and you could institute increased or decreased activity checks.
"Well that's neat and all Ronhar, but why? What's the point? Why throw a third type of faction into the mix when the two we already have are doing just fine?"
Well, here's the way I see it. Starting a minor faction is quite easy, but getting to major is rather difficult, as is keeping the player and activity count to stay major. I think this would be a good idea for the following reasons:
- It would serve as a good in between point for factions going from minor to major. To this day, I still do not know what exactly the requirements are to go from minor to major, though I do have a rough idea (real talk though, from what I've seen, aint no way you can run a major faction with FIVE players, but that's a discussion for another time). I think having measurable metrics for a faction going from minor to moderate, and then moderate to major, would help streamline the process and make things easier for everyone involved. That takes some of the guesswork out of it and allows factions to have a better understanding of where they stand in the process
- Many factions control planets despite not being major, and I think the map should be reflected to show that. It's not as if all this RP happens in a void, and major factions trying to invade these planets should recognize the history and the RP that went on there
- I think its a nice way to reward and incentivize minor factions to keep growing and RPing, which will eventually help them go major if that's what they want to do
Again though, these are just my ramblings, and you're free to tell me what it's a terrible idea, why it would never work, why it's been tried and failed miserably, why I shpuld never offer suggestions again, etc. Like I said, it's just a though I had, and I'm just really curious to see if people agree, disagree or don't really care. What are you thoughts?