Hellfire and Brimstone

- Intent: To codify Gress's Walker unit
- Image Credit:
- Role: The Forward Fist of the WSR, allowing the ground forces the armored support to take on any objective.
- Permissions: My subs
- Links: N/A
- Unit Name: The Hellstompers
- Affiliation:
Gress D'ran , Wild Space Rebellion
- Classification: Armored Walker Battalion
- Description: Formed out of non-humanoid recruits, Gress formed the 34th into a well oiled machine. The 34th were created mostly as a test bed for newly adopted designs, as a way to allow the GADF a combat efficient way to throw stuff at the wall, and see what sticks. With their abandonment of the GADF in favor of following their commander into the Wild Space Rebellion, the former Alliance Battalion is supremely capable with old and new equipment.
- Unit Size: Medium
- Unit Availability: Uncommon
- Unit Experience: Veteran
- Equipment:
- "Firestorm" Walker Company:
- Vehicles:
- x1 Sphinx Siege/Command Walkers
- Cerberus
- x1 Stone Lion Superheavy Artillery Walker
- Kraken
- x6 Thundercat Mark II Heavy Assault Walkers
- Solo II
- Large And In Charge
- Big Cat
- Showstopper
- Noble Intentions
- Jenny
- x7 Tiger Medium Assault Walkers
- Undertaker II
- Frankly My Dear
- Strutter II
- Winds of Change
- Red Six
- Fires of Coruscant
- Streets of Fire
- x5 Nexu Indirect Fire Walker
- Fury
- Thunderbolt II
- Cobra King II
- Blood and Guts II
- In The Mood V
- x10 Bobcat Light Walker
- x3 Griffin Assault Guns
- x1 Sphinx Siege/Command Walkers
- Equipment:
- Vehicles:
- "Firestorm" Walker Company:

- "Thunderstorm" Assault Company
- Vehicles:
- x2 Tiger Command Walkers
- Appetite for Destruction
- Diver Down
- x5 Wildcat Mark II Heavy Tanks
- Black Sabbath
- Scorpion
- AC/DC
- Manowar
- Rainbow
- x3 Lynx APCs
- Party Wagon
- Mystery Machine
- Double Decker
- x5 Panthac Light Tanks
- Rebel Yell
- White Wedding
- Weird Science
- Big Gun
- Heavy Hitter
- x7 Puma IFVs
- Run and Gun
- Live and Learn
- Shades of Glory
- Ride The Wind
- Guns and Roses
- Fire and Ice
- Guns of Liberty
- x3 Squads of Marines
- "Tsunami"
- "Twister"
- "Volcano"
- x2 Tiger Command Walkers
- Vehicles:

- Equipment:
- Marine Equipment:
- GAVA Starwolf Armor
- GAAB Claw Heavy Blaster
- GABB Talon II Blaster Rifle
- GAMR Spot Sniper Blaster
- GABC Boar Heavy Blaster Cannon
- GALMG Beak Light Blaster Cannon
- GAGL Snarl Grenade Launcher
- Rex Handaxe
- GARD-15 Raven Scout Droid
- GAHP Roundhouse Pistol
- GAB Fang Machine Pistol
- ML-04E-GA Rocket Launcher
- Null Grenades
- GASG Roar Grenades
- EMP Grenades
- Wolverine Tac Tool
CO:

- Equipment:
- GAMA Starwolf Armor
- Jaguar Combat Uniform
- GAAB Claw Heavy Blaster
- GABB Talon II Blaster Rifle
- GAMR Spot Sniper Blaster
- GABC Boar Heavy Blaster Cannon
- GALMG Beak Light Blaster Cannon
- GAGL Snarl Grenade Launcher
- Rex Handaxe
- GARD-15 Raven Scout Droid
- GAHP Roundhouse Pistol
- GAB Fang Machine Pistol
- ML-04E-GA Rocket Launcher
- Null Grenades
- GASG Roar Grenades
- EMP Grenades
- Wolverine Tac Tool

- "Krayt" Artillery Platoon:
- Equipment:
- x6 Screaming Falcon Artillery Walker
- Guns A Go Go
- Sweet Child O Mine
- Chrome Dome
- Hutt Busters
- Endor's Finest
- Splash Zone
- GACA Nemean Armor
- GABB Talon II Blaster Rifle w/ shorten barrel
- GAB Fang Machine Pistol
- Wolverine Tac Tool
- GARD-15 Raven Scout Droid
- x6 Screaming Falcon Artillery Walker
- Equipment:
- "Midnight Train" Support Platoon:
- Equipment:
- x2 GADS Roc Drop Ship
- Mercy
- Innocence
- x2 Ziio LAATs
- Thunderbird
- Prettybird
- x1 Tornado II Close Air Support Squadron "Grim Reaper"
- x10 Fighter/Bombers
- x4 GASB Cheetah Scout Speeder
- Barry
- Wally
- Bart
- Jay
- Jaguar Combat Uniform
- GAPU-45 StarFox Armored Jumpsuit
- GASH-3 Starwing Helmet
- GABB Talon II Blaster Rifle
- GAMR Spot Sniper Blaster
- GAB Fang Machine Pistol
- GAGL Snarl Grenade Launcher
- Rex Handaxe
- GARD-15 Raven Scout Droid
- Wolverine Tac Tool
- x2 GADS Roc Drop Ship
- Equipment:
- Combat Function: Trained in Walker warfare, Gress's general tactics as a commander rely on overwhelming firepower from his walkers and tanks, while the men on the ground charge forward with support from the walkers. Heavy armor protects the men inside, while collaboration with other units allows the walkers to approach and suppress an objective unopposed.
Further refinement of the 34ths tactics after the Battle of Coruscant has adjusted the tactics of the Hellstompers to become an extremely heavy support unit, designed to act as a looming threat over the battlefield. Heavy use of indirect fire, arcing fire, suppressive barrages, and pincer movements allow the 34th to act as it's own support, companies supporting each other in heavy fire. - Force Abilities (Force User Units Only): N/A
- The Future of Warfare: Designed as a test bed for GADF designs, the Hellstompers are equipped with top of the line equipment, all heavily armored and equipped to defend itself.
- Shrug it Off: The tanks and walkers of the Hellstompers are designed to walk off extremely heavy fire that would put the fear of god in other armored units, including artillery strikes, CAS strikes, and even minor orbital bombardment.
- Rebel Tactics: Since going AWOL and joining the Wild Space Rebellion, the Hellstompers have adjusted their tactics. No longer do they rely on air superiority of the Alliance, but rather they rely on shock tactics, and heavy forward assaults.
- Some Maintenance Required: While the Hellstompers during their days in the Alliance could rely on easy access to depots and fallback points to repair, now they rely on sparse resources from Si Tech alone to keep them fed and fixed. Should the 34th be put in a position where they are cut off, it would be easier to wittle them down.
- Xeno MFs: The Hellstompers are full of alien troopers. They tend to be a bit tough to work with as a result, and can be seen as the odd man out in a battle.
- Battle Buddies: The Hellstompers, due to being seen as general outcasts within the GADF due to their biology, are a tight knit unit. Any man lost is a tragedy, as everyone knows everyone by name.
Formed in response to a rise in Mando aggression within the outer rim, the Hellstompers were a newly formed unit by the time the Battle of Ryloth took place. With the Enclave War seemingly a flash in the pan, the 34th quickly found themselves retasked with taking on what would become the Dark Empire, as well as the Sith Order.
Their first new assignment was holding the line on Yavin, which was done valiantly had it not been for the ordered retreat off the planet. Thus began the legend of the 'Undefeated 34th'.
First engaging

Their first run in with the Sith's newly formed Chaos Pact, came at Mirial, with a total strategic victory against the fanatic horde, heavy armor and superior firepower crushing the horde under their steel boots.
Their shining moment was, thus far, the Defense of Coruscant, the Hellstompers playing a pivotal role in acting as a bulwark of the defense, and eventually heavy support of the counter offensive against the Imperial Forces.
Following the Fall of the Core, The 34th were faced with a rather doomed existance. Their supplier, Si Tech, had fled the core in favor of Wild Space, and in a bold move that would get him court martialed had the Alliance had the power stop him, Gress led his men out of Alliance space to follow the supplier, and many other Alliance units, to join the Wild Space Rebellion.
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