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Wrath's Arbiter

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  • Electronics:
    • Military-Grade Sensor Package
    • Military-Grade Communications Package
    • Military-Grade Navigation System
    • Computerized Command & Control System (Starfighter Complement)
    • Holographic Battle Management System
  • Propulsion:
    • 27x Ion Engines
    • Supercapital-Grade Maneuvering Thrusters
    • Supercapital-Grade Repulsorlift Engine
    • Supercapital-Grade Inertial Dampeners
  • Crew Facilities:
    • Supercapital-Grade Life Support System
    • Escape Pods
    • 6x Medical Bays
    • Internal Barracks
    • Crew Quarters
  • Crew Complement:
    • 250.000 Crewmembers
    • 30.000 Shipboard Security
  • Additional Systems:
    • 8x Tractor Beam Projectors
    • Internal PA system
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  • Executive Presence: The Wrath's Arbiter is equipped with an advanced Battle Management System which allows all available information to be displayed on a real-time holographic map, giving its commander an edge at organizing and coordinating the rest of the fleet
  • Hammer of the Gods: Serving as the flagship of the Eternal Navy, the Wrath's Arbiter is an extremely heavily armed warship capable of inflicting devastating levels of destruction onto enemy forces
  • Phase Shifting Array Hyperdrive: The Wrath's Arbiter is outfitted with a Phase Shifting Array Hyperdrive, benefitting from all the advantages such a system offers
  • Smart as well as Pretty: The Wrath's Arbiter features an advanced electronic warfare suite which allows it to perform jamming of targeting systems and communications and attempt to slice into an enemy ship's computers, as well as defending against such attacks from enemy forces
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  • Slow and Steady: The gargantuan flagship of the Eternal Empire is a slow vessel, lacking maneuverability and vulnerable to being outflanked if not properly escorted and defended
  • A Mile Away: Equipped with no less than five Isotope-5 reactors, the Wrath's Arbiter has an immense sensor footprint which can be detected as far as five systems away, making it impossible to carry out an ambush or surprise the enemy
  • Phase Shifting Array Hyperdrive: The Wrath's Arbiter is outfitted with a Phase Shifting Array Hyperdrive, suffering from all the drawbacks and vulnerabilities inherent in such a system
  • Hit Me Where it Hurts: A massive, ten kilometer-long behemoth, the Wrath's Arbiter requires a large number of engines for propulsion, creating a massive and vulnerable blind spot from which it can be attacked
  • There Goes The Neighborhood: The Wrath's Arbiter and its main weapon are powered by Isotope-5 reactors, creating the potential for a catastrophic explosion should the main reactor be damaged, or rendering its main weapon inoperable if the reactors powering it are damaged enough to cause them to jettison their reactors into space. This also puts the surrounding escorts at risk
  • Zzzzt: The Arbiter is powered by highly complex Isotope-5 reactors which is highly vulnerable to EMP/Ion weapons and also requires a dedicated team to operate, making these systems vulnerable soft spots of the ship
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In the span of a little under a year, the Eternal Empire rose from a relatively unknown minor contender in the Unknown Regions, to a major galactic power, rapidly expanding its sphere of influence over the charred ruins of the First Order. As its seemingly unstoppable forces expanded across the Unknown Regions without any local government powerful enough to challenge it and put an end to its conquests, its meteoric rise gave it access to vast amounts of resources, wealth and materiel, which the Empire's highly militarized, tightly controlled economy, is able to put to use towards feeding its massive military-industrial complex in order to produce arsenals of ships, weapons and technology with which to further its conquests across the Unknown Regions.

Few things symbolize the Empire's status as a galactic power as much as the Wrath's Arbiter does. Flagship of the Eternal Navy, the immense warship was constructed in utmost secrecy, the project benefiting from virtually unlimited funding with which to achieve its goals and develop the necessary technologies required to make such a warship possible. Built by the Eternal Army Logistics Corps, the Imperial military's branch responsible for logistics and engineering projects and featuring the most advanced and powerful armament in the Eternal Empire's vast arsenals, the Wrath's Arbiter is a devastatingly powerful vessel, capable of inflicting extreme levels of destruction and dominating the battlespace with its presence.

Its main armament consists of an Isotope-5 powered proton beam cannon, fully as powerful as the comparably-sized Kyber Crystal-enhanced beam cannons popular most notably equipped on some of the Sith flagships, although its design does not require the use of Kyber Crystals in its construction, opting instead for four KC-O682 compact reactors as its power source, which can jettison their cores into open space, should a meltdown be imminent, although this renders the weapon inoperable and puts any nearby escorts at risk.

In terms of secondary armament, the Arbiter's hull is studded with heavy weapons emplacements, ranging from rail drivers and disruptor cannons, to ion cannons and cruise missile launchers. Its defenses consist of powerful shielding, as well as thick, heavy Quadanium armor overlaid onto an Impervium-334 honeycombed superstructure, featuring Matrix armor internal bulkheads and ray shielding. For anti-fighter and point defense, the Wrath's Arbiter benefits from a large number of laser cannons and anti-fighter missiles and its offensive and defensive capabilities are also boosted by its highly sophisticated electronic warfare suite and battle management system.

Outfitted with a phase shifting array hyperdrive, the Wrath's Arbiter is capable of slowing down to sublight speeds within hyperspace, although this creates detectable gravitational anomalies that can be used to pinpoint the ship's location and travel vector, making it possible to force it out of hyperspace using gravity well devices.

Another notable disadvantage is its absolutely massive sensor footprint, which makes it possible to detect the ship from vast distances up to several star systems away, making it impossible for it to carry out any ambushes, or hide its presence from enemy forces. The vessel is also slow and lacks maneuverability, making it relatively easy to outflank it and attack the massive blind spot that is its engine section, requiring adequate escorts and careful deployment.

The Wrath's Arbiter's hangar bays are well-equipped and capable of deploying up to thirty squadrons of fighters, with an additional twenty-six squadrons of support craft such as dropships, being kept onboard to allow for the ferrying of troops, supplies and crew, of which the immense flagship has around two hundred and fifty thousand, with an additional thirty thousand shipboard security forces, which are housed within extensive crew facilities and have access to multiple medical bays dispersed throughout the ship.

Serving as the spearhead of the expansion of the Eternal Empire's ambitions within the Unknown Regions and the galaxy at large, the Wrath's Arbiter is a terrifying warship which firmly entrenches the Eternal Empire's status as one of the leading powers in the galaxy. Highly capable and resilient, it is an effective symbol of Imperial propaganda, as well as one of its most powerful engines of war.

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Kainan Wolfe Kainan Wolfe

For your Manufacturer, as you do specifically link textiles and utilities or armaments, from the company Karavin, I would like for it to be added.

The Reactors you are using also have a stout weakness to EMP/Ion Based weaponry, as well as requiring a dedicated team to operate it while being isolated. Secondly, your secondary link for the Crucible reactor is actually linking to the Absolute Reactor for a second time.

Can you also add a weakness listed for the lower capacity of Hangar size due to the numerous weaponry? or that for a vessel of its size, it has a smaller hangar than what others may have requiring more ships to escort it?
 
Kainan Wolfe Kainan Wolfe

I apologize for taking some time to go over this.

I have been going over the submission of the Dominions you have put as the ability to be approved for this. Currently, while the Dominions do begin in February, they were completed AFTER the month of February had ended. Other RPJ's have spoken up of your dominions being approved, and thus this submission will be passed along for Secondary Approval as standard for an SSD. However, keep in mind, that next time a SSD is submitted, the Dominions need to start, and be completed within the same month.

Otherwise, this submission seems like any other SSD with some flair.

Approved, Pending Secondary Review.
John Locke John Locke
 
John Locke John Locke I am? Huh. Lemme' fix that in a sec.

EDIT: Ok. I changed the hangar rating to average and upped the speed to low as well. Increased the number of support craft (I figured a ship this size would require a lot of those), kept the fighter complement the same, at 30 squadrons.
 
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Shuklaar Kyrdol

CEO of Breshig War Forge Consolidated
ARCHIVAL TEMPLATE
Submission Name: Wrath's Arbiter
Link to Submission: The submission
Reason for Archival Request: Our old FO wrote the sub, and he is no longer playing on Chaos, and he did not answer to the DM what I sent him here, on the site. Thus we can't modify/update the submission. The EE's staff would like to write a new Semi-unique Dreadnought sub instead of this SSD thread.
Archiving as per request.
 
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