Star Wars Roleplay: Chaos

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Wild West Ruleset Update #5: Mandates

MAJOR FACTION MANDATES
  • Mandates are unique characteristics that may be adopted by a Major Faction that provide the Major Faction a bonus.

CHOOSING A MANDATE
  • A Major Faction Owner must declare his/her Mandate in the Map Update Thread upon their Faction being approved for Major status.
  • Major Faction Mandates and their dates changed will be displayed in the Major Faction Mandates thread.

CHANGING A MANDATE

  • A Major Faction Owner may request their Mandate be changed once every 60 days in the Map Update Thread.

MAJOR FACTION MANDATES


Droid Army
Strength: Droids and AI do not count against this Faction's Invasion Requesting Aid slots when defending or attacking.


Relentless Horde
Strength: This faction may invade two different Major Factions simultaneously.


Benevolent Dictator
Strength: Hexes adjacent to this Major Faction's Capital Planet hex are immune to Rebellions.
Weakness: The Capital Hex cannot be moved.


Capitalism Reigns
Strength: Companies established in this Major Faction's influence cloud may begin at or upgrade to Tier III.


Rapid Expansion
Strength: This faction may claim a fourth Dominion per month.
Weakness: The fourth Dominion claimed may also be targeted by Rebellions in addition to the 3rd.


Hermit Kingdom
Strength: Hexes this Major Faction owns may not be the target of Rebellions or Flashpoints.
Weakness: This Major Faction may only claim one Dominion per month.



Casino Royale
Strength: Once a month, this Major Faction may choose either to 1) re-roll any Flashpoint modifer of any thread it is involved in once or 2) roll a second time for an additional Flashpoint modifier on a thread it is involved in.


Frontier Exploration
Strength: The number of Dominions this Major Faction may complete a month is now equal to the number of Codex Location & Species submissions approved on planets within the Faction's Influence Cloud, at a maximum of 4. None of these Dominions may be targets of Rebellions.
Weakness: This Major Faction may not Dominion any planet from the Mid-Rim to the Deep Core, only the Tingel Arm/Unknown Regions/Wild Space/Outer Rim.


Galactic Nomads
Strength: Once a month, this Major Faction may abandon their current Influence Cloud & Capital Planet and relocate elsewhere on the map as if they were a creating a new Major Faction.
Weakness: The Major Faction may not use this Mandate's strength if the Major Faction is currently engaged in an incomplete Invasion, Rebellion, Dominion, or Flashpoint.


Defensive Stronghold
Strength: This Major Faction has an infinite number of Requesting Aid slots when it is defending a hex it owns from an Invasion.
Weakness: This Major Faction has no Requesting Aid slots when it is Invading a hex.


Neutral
Strength: None.
 
Tef's Take-aways:

1. Major Faction Mandates is a new system that will expand how Major Factions can grow and interact with each other on the map. They were drafted with the instructions of "put a new spin on the map game and give factions the ability to better uniquely identify themselves."
2. Mandates are the newest of rules and have received the least amount of scrutiny, so community feedback/ideas/suggestions are important.
3. Mandates, like Flashpoints, can be infinitely expanded upon easily in the future.
4. Mandates can only be changed once every two months, so make your choices wisely!
 
[member="Tefka"]

I feel like the Droid Army one would work better if it were "droids and AI belonging faction do not count towards requesting aid slots."

Outside of that, YEEHAW STAFF FACTION.
 
Staff faction
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Would faction owners be able to make their own mandates to be approved by the staff? So if the faction had an idea that was not represented, would they be able to request a new mandate?
 
Natasha Darkstar said:
Would faction owners be able to make their own mandates to be approved by the staff? So if the faction had an idea that was not represented, would they be able to request a new mandate?
No, but if you have an idea, now is the best time of all best times to propose it.
 
Tefka said:
Capitalism Reigns Strength: Companies established in this Major Faction's influence cloud may begin at or upgrade to Tier III.

Is staff going to be following this one closely to prevent the ole' "start a company here and switch it to another region quickly after" get rich quick scheme?
 

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