In memory of our late CEO

OUT OF CHARACTER INFORMATION
- Intent: To update and improve upon the supercarrier created for use in the Galactic Alliance Defense Navy
- Image Source: Here
- Canon Link: N/A
- Permissions: Gir Quee
- Primary Source: N/A
- Manufacturer: Guardian Authority Ltd. (Shipyard), Lucerne Labs (Tech)
- Affiliation: Galactic Alliance
- Market Status: Closed-Market
- Model: JPT-04121973
- Production: Unique
- Material:
- Argentum Matrix Armor
- Iridium doped Mirrsteel with condensed-matter composite inserts per Ossis Starship Frame
- Phrik structural reinforcements and blast doors
- Agrinicrete internal shielding
- Biolux series organoform circuitry
- Calor series Bio-Computers
- Nightshadow Anti-Sensor treatment (entire hull)
- typical starship components
- Classification: Dedicated Carrier
- Length: 5,000 Meters
- Width: 2,500 Meters
- Height: 800 Meters
- Crew: 70,000 Total Crew
- 30,000 Enlisted (Comms, Operations, Weapons, Tactical, Intel, Engineering)
- 7,000 Officers (Command, Engineering, Comms, Pilots)
- 4,000 Medical
- 15,000 Air Group (Deck, Fueling, Weapons, Launch, Landing, Engineering, Rescue)
- 12,000 Marines (Security, Landing Operations)
- 2,000 SOCOM (Transport, Medical, Intel, Overwatch, Operators)
- Armament: High
- 6 Thunderer-class Heavy Particle Beam Cannon
- 40 Heavy Long Range Turbolaser Batteries
- 40 Capital Ship Grade Heavy Ion Cannon Batteries
- 50 Rhongomyniad-class Mass Driver Cannon Batteries
- 30 Broadsword Capital Ship Grade Torpedo Batteries
- 5 Aura-class Tractor/Pressor Beam Projectors
- 20 PNS Rapid Fire Laser Cannon Batteries
- Defenses: Very High
- Hangar Space: Extreme 50
- Hangar Allocations:
- Starfighters: 45 squadrons
- Support Craft: 5 squadrons
- Maneuverability Rating: Very Low
- Speed Rating: Very Low
- Hyperdrive: 1.0
- Ossis Starship Frame
- Metis Sensor Array
- Escape Pods
- Electronic Security Systems (Pyrowalls, Rapid Repetition Defense Measure programming, EI-9 network security droids)
- Standard Detention Cells
- Catapult Pressors
- Encryption Network
- Escape Pods
- Standard Navigational Systems
- Tractor Beam Projectors (x10)
- Vitae-class Life Support System
- Can enter the atmosphere, land on planets and float on water.
- Assault tubes equipped with Plasma Cut Boarding Devices
- Biolux series organoform circuitry
- Calor series Bio-Computers
- Erebus Jamming Arrays
- Eagle Eye Sensor Suite
- CRIER Communications system
- Serrano Series NavComputer
- Encephalon Biocomputer
- LOS Model Navigational System
- Gulfstream Maneuvering System
- Nimble-5 Ion Engines
- Nightshadow Anti-Sensor treatment (entire hull)
- Tactical Operations Center (ARENA-7580 HoloProjectors, CL-3 Command Links, Holo-tanks)
- LATEST IN THE LINE - The Welkin class is the latest combat platform that in a line including the Liberation and Ethereal classes were meant to be. The combined transport and combat skills make this a formidable ship. She is no Battleship, but she can fight.
- DEDICATED BUT SEPARATE LAUNCH AND LANDING DECKS - While the fighters onboard are VTOL capable, the catapult systems allow for quick launches and landings, especially necessary in battlefield situations.
- "JOEY DOESN'T SHARE FOOD!" - The Marine Legion on the ship has their own dedicated launch and landing zones, no more having to find room.
- I SAW THAT A MILE AWAY! - The long-range detection system keeps enemies from getting the drop on The Liberation class much like The Ethereal class but with more defensive capabilities.
- WE GOT YOU BOY! - The long-range weapons, combined with the long-range detection make this a difficult ship to attack without heavy bomber support.
- ANNUNAKI - Like the Ethereal Class, "The Annunaki", has special docking clamps and ports that can allow it to dock on the ventral section of the carrier. Only this design allows for a jump to hyperspace.
- EXPOSED BOW LAUNCH PORTS - There are more than a few launch ports on the carrier, but the main launch bays are located on the bow and a well-placed attack can incapacitate them. If there were "sniper ships" they would have a field day.
- HEAVY CARRIER... NOT CRUISER - While "The Liberation" class can conduct ship-to-ship combat, "The Ethereal" class is a stronger class to conduct these operations. The Welkin class is even more capable, this is not the primary focus of the vessel, and it could use some help in a fight.
- SLOWER THAN MOLASSES IN JANUARY - Like "The Ethereal" as well as "The Liberation" classes, the Welkin class makes up for a lack of speed and maneuverability with offensive and defensive capabilities. That being said, the ship needs some headway to get to speed and turns like a brick... "Fecal Matter Domicile."
- SOOOO MANY FIGHTERS - The problem with carrying so many fighters is that if you are launching an assault it takes a long time to launch them. Like it or not, the ship is extremely vulnerable during this time.
Out of some strange design in his head, Admiral Liram Angellus believes that a carrier should be a "floating city" which means that one should be able to conduct multiple and multiply varied types of operations simultaneously. All the while operating for months, even years at a time without making port. "The Celestial City" is ridiculously large but provides this role to a tee. The dedicated command levels offer office space as well as training, education, and planning rooms without the prying ears of the enlisted. There are not simply "holding cells" but a veritable "jail". Support vessels and troop carriers no longer share catapult pressers but their own specific "drop" arms, releasing the ship tethered to a long "arm" often into a planet's atmosphere, too, or wherever. The Marines have their own well-decks often allowing for and encouraging mass landing operations. There is little that this ship cannot do. She has her flaws, but no one is perfect.
Out Of Character Info
Intent:
To update and improve upon the supercarrier created for use in the Galactic Alliance Defense Navy
Image Source(s):
https://www.deviantart.com/animaniacarts
Canon Link:
N/A
Permissions:
Gir Quee, my subs
Primary Source(s):
N/A
Technical Information
Affiliation:
Galactic Alliance
Model:
Welkin Class Supercarrier
Starship Class:
Battlecruiser (2000m-5000m)
Starship Role:
Command
Modular:
Yes
Material:
Argentum Matrix Armor Iridium doped Mirrsteel with condensed-matter composite inserts per Ossis Starship Frame Phrik structural reinforcements and blast doors Agrinicrete internal shielding Biolux series organoform circuitry Calor series Bio-Computers Nightshadow Anti-Sensor treatment (entire hull) typical starship components
Armaments:
6 Thunderer-class Heavy Particle Beam Cannon
40 Heavy Long Range Turbolaser Batteries
40 Capital Ship Grade Heavy Ion Cannon Batteries
50 Rhongomyniad-class Mass Driver Cannon Batteries
30 Broadsword Capital Ship Grade Torpedo Batteries
5 Aura-class Tractor/Pressor Beam Projectors
20 PNS Rapid Fire Laser Cannon Batteries
40 Heavy Long Range Turbolaser Batteries
40 Capital Ship Grade Heavy Ion Cannon Batteries
50 Rhongomyniad-class Mass Driver Cannon Batteries
30 Broadsword Capital Ship Grade Torpedo Batteries
5 Aura-class Tractor/Pressor Beam Projectors
20 PNS Rapid Fire Laser Cannon Batteries
Defense Rating:
Very High
Speed Rating:
Very Low
Maneuverability Rating::
Very Low
Energy Resist:
High
Kinetic Resist:
High
Radiation Resist:
Average
Other Resistance(s):
EMP/ION: Low
Minimum Crew:
45000
Optimal Crew:
80000
Passenger Capacity:
15000
Cargo Capacity:
Large