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Approved Tech LLT-4 Aegis-class Anti-Concussion Field Generator

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LLT-4 Aegis-class Anti-Concussion Field Generator

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Intent: To provide a device that protects ships and other hosts from high-velocity projectiles in a manner (or gameplaying mechanics) similar as to how ray shields protect against turbolaser bolts
Development Thread: You break it, you buy it
Manufacturer: Lucerne Labs
Model: LLT-4 Aegis Anti-Concussion Field
Affiliation: Galactic Republic / Open Market (only IC purchases through Lucerne Labs)
Modularity: No
Production: Major
Material: superconductor wire, durasteel casings, various electronic components


Strengths:
-Can protect its host against high-velocity projectiles like slugs from railguns and similar weaponry


Weaknesses:
-typically disables either the host's ray shields, engines, or weapons systems during use
-local fields must be lowered to allow the host to launch or recover starships and other objects, or to fire its own physical weapons
-can only be used on capital ships and other like-sized hosts
-generator will eventually burn out under sustained enemy fire (like normal ray/energy shields)
-The LLT-4 Aegis does not effect conventional warhead/missile weapons


An Anticoncussion field is a type of force field that creates umbrella-shaped magnetic fields a single anticoncussion force field that can absorb and disperse kinetic energy.

Anti-concussion Field Generators by themselves are not new technology, albeit they can be found in a variety of scales. The smallests and most common versions, like the Nordoxicon-38 Anti-Concussion Field Generator version found on the Millenium Falcon, are only capable of handlingly missiles, micrometeorites, and other small objects that a ship might accidentally hit in space travel. The largest and most powerful version found so far, the Rampart-class Anti-concussion Field Generator used on Star's End, was powerful enough to “render blasts, collisions, and other impacts inert” indefinitely as long as its star destroyer-grade reactor was online.

The LLT-4 Aegis-class Anti-Concussion Field Generator system could be considered to be inbetween these two power extremes, with the intent to provide protection against oncoming projectiles like magnetically accelerated slugs or asteroids like ray shields protect against turbolaser and laser cannon bolts.

In other words, the LLT-4 will protect the host vessel for a time before its field eventually collapses under sustained fire. Like the Star's End version, the LLT-4 consumes a lot of power, requiring its hosts to either have its own dedicated reactor (unlikely except on the most advanced of warships) or reroute significant amounts of power from another power-hungry source. This typically means that the host cannot use one of the following systems when the Anti-Concussion Field generator is activated: all of its weapons, ray shields, or sublight engines. Furthermore, the power required to sustain such a field along with the room needed to house the generators limits its use to starships which are corvette-sized or greater. Furthermore, the local anti-concussion field projector must be briefly lowered to fire physical weapons or launch starships, just like particle shields, though like particle shields, this window of opportunity to attakc might only be in the nano-second range.


Specifically for the LLT-4, the base technology does not differ from either the Nordoxicon-38 anti-concussion field generator or the Rampart-class, though it incorporates a number of refinements that offer the Aegis's users more deployment options than standard anticoncussion field generators. The Aegis uses multiple projectors across an installation or vehicle to wrap its host in a dual-layer electromagnetic field consisting of one field that is positively charged, and another which is negatively charged. These electrical field will either repel or attract an oncoming object to them depending on the object's overall charge. If the object is of the same charge as one of the fields, it will be repelled, or rather slow down its velocity to the point where normal particle shields can handle the impact. If it is of a different charge, the object will be drawn to the entire field and thus break apart as a variety of forces pull it individual pieces of the object into certain areas of the field itself, and then will slow the projectile(s) down if it pierces through that magnetic layer by being drawn back to the location of the field, not the ship. Again, any impacts will be much weaker to the point where normal particle shields can handle it because velocity has been markedly decreased.

In objects which supposedly have an overall neutral charge, the fields pull apart, repel, and attract the charged subatomic particles out of the object (because electric charge is a conserved property of all atoms). This leads to the destruction of the projectile into many smaller projectiles travelling at a lesser velocity that will impact the ship's particle shields (just as if it were an object that was of a different charge to one of those fields).

Whereas normal anti-concussion field generators always keep both a negatively and positively charged field, the LLT-4 can be set to have two positive fields or two negative fields. That makes the field stronger against certain types of projectiles that typically tend to carry a known charge (like the slugs from a certain model of railgun), at the cost of making it less effective against other projectiles that carry a different type of charge. Most users play if safe and keep the normal dual settings, since there are often a variety of projectiles encountered in a fight, and enemies can simply change the charge of the projectile with some work before a battle.

But despite its strengths, the LLT-4 and its host aren't invulnerable from projectile fire.

Just like normal ray shields, the power strain will eventually burn out the anti-concussion field generators if it absorbs too much projectile fire. The LLT-4's ability to handle projectile fire on its host is generally as equavalent to how the ship's ray shields can handle turbolaser fire. In other words, going against the same weapon, a corvette equipped with the LLT-4 will go down much quicker than a battleship equipped with the LLT-4, as its effectiveness (power) is entirely depedent on the ship's reactor systems.

LLT-4s, unlike the Nordoxicon-38, do not affect most conventional warhead and missile weapons because such weapons have their own methods of sustaining their momentum against other forces (example, an engine), which typically overpowers the Aegis's magnetic fields except when the velocity is unusually slow, in which case the weapon explodes against the magnetic field and still damages the ship's particle shields and hull, depending on the weapon's strength.

OOC note: the development thread's second and third posts get more into the actual science behind this theoretical device, if you're interested in going deeper into the concept.
 
[member="Salmakk"]
Upon further review of this submission, and some discussion with my colleagues, we have found that the technology you wish to submit already exists and based upon this I am denying your submission on the grounds of the aforementioned findings.

If you feel this was unjust or wrong, you can apply for a second review of this submission in our Second Chance thread located in the Factory Discussion board, and I apologize if I wasted your time.

Here is a link to the technology you are looking for.
 
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