Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Submission Modifications

Status
Not open for further replies.
Submission Name: Kaeshana
Link to Submission: http://starwarsrp.net/topic/4005-kaeshana-the-eldorai-homeworld/
Summary of Modification: Movement on new map. Population and History changes.
Reason for Modification: Taking up offer to move planet on map as shown here. I am making a lore submission to properly flesh out this in more detail.
Modification:

Coordinates: AR-30 (old map)

Population: An estimated 2.5 billion Eldorai inhabited Kaeshana before the impact. Due to the combined effects of the exodus, cataclysm, rebellion, occupation, departures, wastage and miscellaneous deaths combined with bloody fighting over the planet it is now a wasteland which has no appreciable population.

History: (Append)

After the First Order occupied the planet after a devastating conflict the planet's woes continued. The Netherworld's horrifying shockwaves have yet to fully conclude, and strange and nightmarish things still happen. One of these beset Kaeshana, dragging it into the Nether, only to expel it on the opposite side of the galaxy, near scoured of life. There had been enough time to evacuate so any garrisons and civilians who could escape would do so, but soon enough the planet was gone, only to return seemingly at the same time but greatly aged and weathered as if a century had passed within the warp. The Eldorai homeworld is now an uninhabited tomb world, holding none of the hubris and grandeur of the old Matriarchy, just the whispering of a broken people's home.
 

Valdus Bral

️ Clan Bral Alor ️| Warlord of Nellogant
Submission Name: Mandalorian Advance Guard

Link to Submission: http://starwarsrp.net/topic/140949-mandalorian-advance-guard/
Summary of Modification: Revising unit equipment.
Reason for Modification: The Jurkad Beacon is a new technology designed specifically for infantry in Valdus Bral's militia. The Encrypted Comlink was meant to be on the submission originally but it was missed. Due to the large amount of credits within the last few IC years (Time skip) Valdus has upgraded his units' armor.
Modification:

 

Valdus Bral

️ Clan Bral Alor ️| Warlord of Nellogant
Submission Name: Mandalorian Ram'ser
Link to Submission: http://starwarsrp.net/topic/141046-mandalorian-ramser/
Summary of Modification: Revising Equipment.
Reason for Modification: Introducing new technology created or acquired by Valdus Bral after the formation of the unit.
Modification:



Under weaknesses:

Replace:

Scout Armor: This unit does not have any deflector shields and only uses minimal duranium plating, which provides excellent protection to vital organs, but forsakes the rest of the body to armorweave.

With:

Scout Armor: This unit does not have any deflector shields and only uses minimal Arikyrzium Crystal - Beskar Alloy Armor plating, which provides excellent protection to vital organs, but forsakes the rest of the body to armorweave.

Add:

Anti-Force: This unit's armor uses a special alloy of Arikyrzium Crystal that has a constant and passive moderate dampening and destabilizing effect on the force, force powers, passive force abilities, force constructs, and force healing within one meter of this unit's members.

Under Strengths:

Add:


Anti-Force: This unit's armor uses a special alloy of Arikyrzium Crystal that has a constant and passive moderate dampening and destabilizing effect on the force, force powers, passive force abilities, force constructs, and force healing within one meter of this unit's members.
 
Submission Name: The Draelvasier
Link to Submission: X
Summary of Modification: Adding additional strengths/weaknesses and other smaller updates. [Changes Highlight in green]
Reason for Modification: Update necessary.

Modification:



PHYSICAL INFORMATION

  • Breathes: Type I

  • Average height of adults: 2.6-3.2m

  • Average length of adults: N/A

  • Skin colour: Black, Cobalt, Brown, Crimson, Sage, White

  • Hair colour: N/A

  • Distinctions:
-


STRENGTHS AND WEAKNESSES

Species Features:

+ Formidable Form: The Draelvasier overall as a species can be considered tough. The Draelvasier like their host Tathra have a hefty constitution with strong bones and durable skin.
+ Stature: almost all members of the Draelvasier are tall beings. Their average height being much higher than that of humans, gaining them advantages of reach and gaining agility with greater ease.
+ Natural Bond: The Draelvasier have more primitive bodies, built for harsh living in the wild. Thusly, through their natural prowess are respected by creatures and attain powerful bonds with animals easily. This is a naturally occurring ability.
- Bigger Target: Stealth isn’t quite so easily achieved by the Draelvasier, their bodies are heavy and weighted, powerful. But this also means that they can be heard or seen coming from miles away.
- Temper: As with their predecessors, the Draelvasier feel their blood boil at the smallest slight. They are impulsive and quick to anger. Which can often cost them a fight, or make diplomacy difficult.
- Xenophobia: Almost all Draelvasier, keep to their own. It is incredibly difficult for them to make allies of other species. Whilst they even fight amongst one and other, they still would choose their worst enemy if it shared blood with them over an ally of another species.
- Infrared Vision: Draelvasier have infrared vision, seeing through heat. This can be a problem with explosives in combat, as high exposures of heat will blind them temporarily.
- Force Deficient: It is very rare for members of the Draelvasier to possess the force, and typically those that do find their abilities to be lacking.
- Never Telekinetic: Even amongst those with force aptitude within the Draelvasier, telekinetic abilities appear to escape them no matter how hard they try.

​-
 
Submission Name: Circle of Yarkul
Link to Submission: Here
Summary of Modification: Update Equipment and Strengths/Weaknesses.
Reason for Modification: Reassessed unit a bit, as they are intended to be a single unit of specialists. With closer ties between the Vashyada and Firemane, the Circle has been able to expand and enhance its skills. Firemane faced many Force-using enemies on Tephrike, which has given it incentive to invest more in the unit.



In Strengths and Weaknesses, change this:

The Circle of Yarkul are essentially modern-day Druids, with the Force skills of an Initiate or Spellweaver. They specialise in the element of earth, plant surge, healing and animal friendship. They can use basic telepathy, though not over long distances. Their aptitude for terramancy can be used offensively and defensively, as Earth Shaping is great for confusing or hammering attackers, creating furrows and erecting barriers. However, complex applications require time and focus. Unsurprisingly, they are at their strongest in forests, mountaienous areas and the like, as this represents the Vashyada's natural habitat. While they have no cloaking devices, their suits make them extremely difficult to pick up on sensors and the wood elves have a knack for sneaking. They can use shields to protect themselves and are good, precise shots.

To this:

The Circle of Yarkul are essentially modern-day Druids, with the Force skills of a Spellweaver. They specialise in the element of earth, plant surge, healing and animal friendship. They can use basic telepathy, though not over long distances. Their aptitude for terramancy can be used offensively and defensively. Earth Shaping is great for confusing or hammering attackers. This can include creating furrows, holes in the earth to swallow enemies, causing rock slides and and erecting barriers. However, complex applications such as quakes require time and focus. Unsurprisingly, they are at their strongest in forests, mountainous areas and the like, as this represents the Vashyada's natural habitat. While they have no cloaking devices, their suits make them extremely difficult to pick up on sensors and the wood elves have a knack for sneaking. They can use Taegis shields to protect themselves and are good, precise shots.


They are capable of utilising Force Meld. Thus they can pool their powers to strengthen themselves and enhance their coordination, boosting their overall effectiveness. However, this power is not without risks. A great disturbance in the Force could overwhelm the melding participants as they received the pain through their enhanced senses. If the pain is caused by the minds the melding participants were touching, it could have very negative repercussions for the participants. If they are in the middle of a mind meld and are suddenly deprived of the Force through say ysalamiri, the sudden loss will not just be very disorientating for them, but also painful. This is something a canny opponent could exploit.


In History, change this:

At the instigation of Tylania, a summit was convened, where it was decided that the planet would be evacuated. The elves would be transported aboard Firemane-maintained space habitats and worldships.


To this:

At the instigation of Tylania, a summit was convened, where it was decided that the natives would be uplifted. Firemane would help the elves go off and colonise, using arkships.
 
Submission Name: Circle of Izlechivat
Link to Submission: Here
Summary of Modification: Update Equipment and Strengths/Weaknesses.
Reason for Modification: Reassessed unit a bit, as they are intended to be a single unit of specialists.The Circle has been able to recruit more Vashyada renegades to help improve the unit. Sabatay, an NPC I subbed recently, has also joined the Circle to help train it.

Modification:


In Equipment, add:

In Strengths and Weaknesses, change this:

The Circle of Izlechivat is a group composed of Force-Sensitive Vashyada. One could consider them the modern equivalent of druids. In terms of power level, the group is mostly composed of experienced Knights and some high level Apprentices. In terms of skill set they are specialists rather than generalists, being focused on some esoteric applications of the Force. To a large extent, their abilities are nature-themed. However, their experiences in the Netherworld have left a dark taint on the group, making them outcasts to their fellow Vashyada. Their members are grey or dark side Force-Users. They focus on plant surge, animal friendship, and force drain. Moreover, they can use the Force to enhance their speed and utilise Force Weapon and Force Affliction. They are adept at blending into forests and similar environments.

To this:

The Circle of Izlechivat is a group composed of Force-Sensitive Vashyada. One could consider them the modern equivalent of druids. In terms of power level, the group is composed of experienced Knights. In terms of skill set they are specialists rather than generalists, being focused on some esoteric applications of the Force. To a large extent, their abilities are nature-themed. However, their experiences in the Netherworld have left a dark taint on the group, making them outcasts to their fellow Vashyada. Their members are grey or dark side Force-Users. They focus on terramancy, animal friendship, and force drain. Moreover, they can use the Force for physical enhancement, utilise Force Weapon and Force Affliction. They are adept at blending into forests and similar environments.
 
Submission Name: The Revenants
Link to Submission: Here
Summary of Modification: Update Equipment.
Reason for Modification: Updating unit.

Modification:


In Equipment, Weapons/armour, change this:


To this:


In Equipment, Weapons/armour add:

In Equipment, Misc, add:
 

Arekk

The Flesh Of Fallen Angels
Sub Mod - #712 - Bryn'adûl Crusaders | Chieftain's Fist [Completed]
Sub Mod - #713 - The Draelvasier [Completed]
Sub Mod - #714 - Circle of Yarkul [Completed]
Sub Mod - #715 - Circle of Izlechivat [Completed]
Sub Mod - #716 - Watchers of the Night [Completed]
Sub Mod - #717 - The Revenants [Completed]
 

Tegaea Alcori

Back to Square One
Submission Name: Reaper Squad
Link to Submission: Here
Summary of Modification: Adding Unit Experience
Reason for Modification: Updating unit. The unit was described as being an elite one when I first subbed it, though the Unit Experience category did not exist back then. So I am adding in this category to make things more transparent.

Modification:

In Combat Information, add:
  • Unit Experience: Elite.
 

Anya Venari

Star Queen Tirathana VII
Submission Name: Eldorai Sciiac Reserve Battalions
Link to Submission: Here
Summary of Modification: Adding Unit Experience
Reason for Modification: Updating unit. The Unit Experience category did not exist back when the unit was subbed. So I am adding in this category to make things more transparent.


Modification:
  • Unit Experience: Trained
 

Anya Venari

Star Queen Tirathana VII
Submission Name: Tygara
Link to Submission: http://starwarsrp.net/topic/51999-tygara/
Summary of Modification: Edit history and population.
Reason for Modification: Doing a minor retcon and update of the history to 'current' times.
Modification:

Population: Sparse. Whilst many of the sentient population has left Tygara many remain or have returned. This includes small populations of Xioquo and Vashyada who could not bear to leave their ancestral homes, as well as a significant minority of Qadiri and Eldorai. For the Qadiri, many who remain are enemies of Semiramis and seek to build their power now they are alone. For the Eldorai many simply could not endure another Exodus and have decided to take their chances on solid ground.

History:
(Replace)


With the rise of The Sith Empire and the collapse of the SSC and Galactic Alliance, Tygara was vulnerable to the rising tide. With no strong allies and Firemane’s reluctance due to continual Eldorai intrigue, a summit was called to decide the future of Tygara. At this summit it was decided to use a mixture of Sanctuary Habitat ships and Asur Worldships to evacuate the entire planet. Firemane rented these stations to the Eldorai and other races, but maintains a controlling interest on board. This monumental effort involved the dismantling of the newly constructed New Santaissa , Fort Kerrigan and the Star Fortress as well as a relentless process of providing supplies and getting people on board.

There was of course resistance as the native races were frightened by the new technology and being pushed into space. Full scale wars even developed among the warring Qadiri nations, but eventually the populations of the Qadiri were put onto a Sanctuary Habitat with a strong core of advisors.

The Xioquo and Vashyada were much easier, being less in population and being led by farsighted leaders who were able to see the necessity of the move.

Though it took nearly a year, the planet was statistically denuded of population and they moved onto a new and brighter future in the stars.

(Replace Above with this:)


With the collapse of several galactic powers, Tygara was believed to be vulnerable to outside invasion. The planet lacked strong allies and Firemane was reluctant due to continual Eldorai intrigue. It became clear that its inhabitants needed to advance rather than remain complacent. Thus at the instigation of Tylania, Paragon of the Vashyada, a summit was convened to decide the future of the planet. It was the first time that the queens of all four Eldorai races had met in one place. It was also noteworthy for the lack of bloodshed. It was hosted by Firemane aboard the Arx Aeternae.


At the summit it was decided that the elves would move into space. Firemane would provide the means and technological know-how to uplift the elves and enable them to go off, explore and colonise other words. To this end, a mixture of of Sanctuary Habitat ships and Asur Worldships would be utilised. Firemane rented these stations, but maintained a controlling interest.


Not all elves would be removed from the planet right away. While the Eldorai were used to spaceflight and had the experience of the Exodus from Kaeshana to draw upon, the Tygarans had not known about FTL travel or starships until a few years ago. Thus many elves remained on the planet, but the arkships remained on standby so that the rest of the population could be evacuated if needed. Reactions among the elves varied.


Ambitious rulers such as Shahbânu Semiramis saw this as a chance to advance her agenda and expand into space, for she sought to modernise her people - and at the same time become their uncontested ruler. This caused strife and conflict among the Qadiri, culminating in the Krolis War. Others were afraid of moving into the stars, either out of superstition or because they feared becoming more dependent on the sky people. Conversely, some thought that adapting foreign technology would reduce their reliance on their foreign patrons in the long-term.


The Vashyada and Xioquo, being smaller in population and led by farsighted leaders, were more tranquil. For the Xioquo it was a way to move on from the horrors of the past centuries and escape the confines of the Underealm. The Vashyada were the least technologically developed of the elf races, but also the most peaceful and rational. Nova Bank, led by an Eldorai called Varisanthra Lycaeni, provided loans to fund the colonisation efforts. To varying degrees, all elf races used the chance to remove political troublemakers without blood being spilt. Those who could afford it were given starships by Firemane so that they could go off. Among other things, a group of Eldorai reactionaries tried to build a 'True Eldorai Matriarchy' on Raevana, which turned out to be a poor decision on their part. The Shadow Knights, a group of Eldorai dissidents and survivalists, used the opportunity to conduct a recruitment drive. Thus the elves moved onto a new and brighter future in the stars.
 
​Submission Name: ​Bryn'adûl Crusaders | Writhing Servitors [Also please change the title to simply Bryn'adul | Writhing Servitors]

​Link to Submission: X
​Summary of Modification: ​Updating to new NPC Layout, lowering unit size and availability whilst clarifying their strengths.
​Reason of Modification: ​Clarification of some things, expansions upon Servitors abilities.
​Modification:

The Bryn'adûl | Writhing Servitors

c69eac9a3058424e0b6d2581924a607b.jpg

​[Peter Konig: Dune Worms - Artstation]
~~~~~~~~~~~~~~~~~~~~

OUT OF CHARACTER INFORMATION
  • Intent: To create a creature to help create dynamic combat scenarios unique to the Bryn'adûl.
  • Image Credit: X
  • Role: Unit Placement | Infantry Destroyer
  • Links:

​- The Bryn'adûl
​- Shamans

GENERAL INFORMATION:
  • Unit Name: Servitors
  • Affiliation: The Bryn'adûl
  • Classification: Strategic Infantry Killer
  • Equipment: N/A
  • Description: A massive creature, typically around two-hundred metres in length. A massive serpent that allows for strategic placement of units through the use of its ability to easily tunnel through most terrain types.
COMBAT INFORMATION:
  • Unit Size: Small [Contains four in total]
  • Unit Availability: Unique [Only one able to be deployed at a time]
  • Unit Experience: Veteran
  • Combat Function: The Servitor is a multipurpose tool, a tactical device for use by field commanders to destabilise large groups of hostile forces, destroy enemy buildings with little effort and allow safe transport for various forces.
Strengths:




+Tough Hide: These creatures have a tough hide, capable of withstanding a great deal of abuse. Anything with smaller firepower than a large tank could likely do nothing more than annoy the Servitor. Even turbolasers typically may require several focused hits to deal lethal damage to a Servitor.

+ Dig Through: As their name suggests, these are tunnelling machines made into flesh. These creatures tunnel through rock, metal, soil and sand to go wherever they are directed. They can also easily resurface or re-enter the ground as they please.

+Wrap Around: These creatures can wrap themselves around or use various parts of their bodies to crush buildings or vehicles or pull them underground at the command of a Shaman. This includes heavy vehicles such as AT-AT's and larger buildings.

+Ambush: These creatures are capable of creating multiple small holes in an area for Bryn'adûl forces to infiltrate and attack enemies from positions otherwise impossible to reach.

+Best Defence: This creatures are non-conventional warfare assets, not required to physically surface to attack enemies - able of creating sinkholes to devour all forms of ground-forces.



Weaknesses:



- Dumb: These creatures are sub-sentient for a reason, designed to have malleable and easily controlled minds that respond to control with passive release. This means that, these creatures are naturally quiet dull-witted.

- Blind: The creatures are blind, only having the senses of hearing and smell to discern their surroundings. Normally, without guidance these creatures stay underground and away from loud noises.

- Acid: Praedilacyt's have a weakness for large amounts of highly corrosive acidic substances, due to the nature of their rock-like armour, it can easily be burnt through by acid and in turn severely harm the creature.

- Rumble: When these things are close to the surface, a standard humanoid can typically feel the ground quake, giving sufficient warning of their approach.

-Sonic Decent: Sonic weaponry are a viable option, able to disrupt their available senses.



HISTORICAL INFORMATION:
The Draelvasier, the society that exists as the entirety of the Bryn'adûl have an emphasis of the usage of their natural resources. This means that they will often turn to the flesh of the galaxy for answers rather than that technology - however they do realise its uses.

Thus once the Bryn'adûl discovered the reality of the Wyrms, they began testing to see if the strategies drawn up by Tathra were feasible. The question of his fallibility was one of much debate as the research continued until the researchers concluded that the creatures were possible. Thus, dubbed as Wyrms - the Servitors were slowly developed to deal with large targets, having a control of the terrain of the battlefield instead of simply outright assaulting a base.

Tathra arrived weeks before their deployment ready date to check up on the researches as development steadily continued, his personal oversight ensuring the creatures remained untethered by societal niceties nor any from of bias nor hidden agenda. When the cloning of these creatures began, Tathra absconded with two of their most promising candidates to try them out.

The Servitor wyrms are fast and durable, however have no offensive capabilities beyond the ability to ferociously dig.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom