Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved NPC Suarbi System Republic| 1st Cometeer Brigade

Status
Not open for further replies.
306EgWg.jpeg


OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Unit Name: 1st Cometeer Brigade
  • Affiliation: Rimward Trade League
  • Classification: Zero Gravity Troops
  • Description: Volunteers from the Suarbi system, composed primarily of asteroid miners, salvagers, scrappers, and other deep space roughnecks who wanted to put their skills to use against the imperialists in the galaxy. They usually operate as deep-space marine units, albeit unorthodox and rowdy.
COMBAT INFORMATION: The combination of Unit Size and Availability below is the indicator of how numerous your unit is. Stormtroopers for instance would be considered Large/Common, while Rogue Squadron would be a Small/Unique unit. Majority Force User Units are prohibited from being Common or Large. The stronger and more specialized your unit is (FU or NFU), the smaller and less common it should be.
Strengths:
  • Roughneck Brawlers: the cometeers are no strangers to danger, violence, or working in awful conditions. They're used to living hard, dangerous lives mining the gas giant Suarbi, prospecting asteroids, tearing apart old ships, or chasing comets (hence their name) to harvest the melted-off materials before they leave the star system. They live hard lives and are hard sentients who fight dirty and hard and don't stop until they win.
  • Mr. Fix-It & Mr. Break-It: As miners, salvagers, and prospectors, they are highly experienced in breaking things apart and putting things together, often with only the basic supplies that may be easy to grab.
Weaknesses:
  • Militia: Unlike the more professional mobile infantry corps, the Cometeers are volunteers with the basics of combat training, but primarily rely on their experiences and life skillsWhile tough, resilient, and stubborn, they lack the sophisticated tactical training and military discipline. Individuals are more likely to break and regroup when compared to their professional counterparts.
  • Old campaigners, what?: As a volunteer militia unit, the Cometeers do not have the logistics or training for extended missions, let alone entire campaigns. Being primarily self-equipped outside of weapons and armor, extended time in the field will leave them low on supplies.
HISTORICAL INFORMATION
With the establishment of the Rimward Trade League and following the initial raid against Tantra and Denab, even the most isolated people within the Suarbi system realized that another war was brewing, this time on their doorstep, and judging by the initial engagements, it would be deeply involved in space. With a primarily industrial deep space economy, quite a few of the sentients who worked the far portions of the system volunteered to form a militia brigade, underwent basic military training with the Suarbi Defense Command, were equipped with the standardized set of weapons and armor, but left to their own devices to devise their own advanced tactics and strategies in ways that best employ their independence, ruggedness, and adaptability.

While still relatively untested, they are eager to prove themselves and show the galaxy that they may be a bunch of comet-chasing, rock-blasting, scrap-hauling gundarks, but they have the fighting spirit to make it count.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom