I think it's inevitable that one gets made - it seems natural with hyperlanes a standard part of the game.Kana Truden said:[member="Soeht"]
I'd love that! I think I saw talk at the Paradox Forums about something similar as well, wonder what will come of that.
I think the biggest issue would be how easy it is to make a static map. Previous Paradox Games have always been static maps, so it's easy to make one of a different world. Yet Stellaris is all randomized - so native support for a pre-defined map may not be a thing and would have to be modded in.
Beyond that, a lot of the key mechanics are already there for a Star Wars port. You got custom events, pops to simulate many different species, ships that just need to have their models/sfx replaced (many low-poly ones could probably be ported from GAW), federations to create the Galactic Republic, etc. If it's just as easy to mod Stellaris as other games, the gameplay is easy to mod. Hardest part beyond that would be artwork/animation.
EDIT: Gree hypergates would even take the place of wormholes for some interesting events.