NPC Storyteller

But the ships coming out of hyperspace were too numerous to be mere bandits. This was an invasion force, the kind of armada one would expect to see along the Sith-Alliance warfront.
"Their fleet continues to emerge from deep space, Shell Conjurer," her second told her. She was barely listening, awed by the size of the advance. The fleet could only belong to the Brotherhood of the Maw... but by last reports, they had been little more than raiders, striking at backwaters like Batuu and Jakku before withdrawing when a stronger force arrived.
When had the jackals become wolves? It seemed that Crakull would be one of the first places to learn of that transformation... and that the knowledge would prove fatal. "Prepare our defenses," Vortai ordered, turning away from the screen at last. "Our cloaks and illusions will allow us to ambush and destroy them."
In truth, she was less sure. Against such numbers and raw savagery, their old deceptions might not be enough...

Few outsiders have ever visited the distant, shadowy planet of Crakull. It is the homeworld of the mysterious Croke, an alien race whose tiny size stands in contrast to their great power. A Croke resembles a spiral-shelled snail sprouting countless spindly, centipede-like legs out of its oily body. Each is small enough to fit in the palm of a human's hand, and could easily be squashed to death even by a child.
But the Force flows through them, allowing them tremendous powers of illusion. Anyone meeting a Croke might never know that it was an alien, for it can conjure up the face of a friend, a lover, or a stranger of any species, even appearing up to three meters tall.
With their dark Force powers and their advanced technology, the Croke conquered and colonized large parts of their sector, making Crakull the capital world of the so-called Croke Reach. It is rare that any external threat has been able to challenge them; most of the damage to the Reach has been due to civil war.
But now, the Maw has opened, and the drums of war beat in deep space. The terrifying Brotherhood of the Maw, basking in the dark energies of shadowed Rhand, has already conquered and exploited Lao-mon and Osseriton. The hungry gaze of the Heathen Priests has turned upon the Croke Reach, and even these mysterious and deadly aliens are surely doomed.

Crakull, Capital of the Croke Reach
Objective One
Face your nightmares, pierce the illusions, and rip the little snail creatures out of the images they project. By reaching inside their illusory forms, you can find their small, slimy bodies and crush them underfoot. They are of no use to us; permit none to survive.
Their technology, however, is highly advanced. Plunder their cities and take it from them.
The primary Croke settlement, serving as the planetary capital, is known as Alkonost. Once it falls, the other cities will do the same. This is a simple mission of extermination. Tumble down their bizarre spiral-shaped towers, kill the Croke - and any mercenaries they may have hired - in the streets, and take whatever spoils of war you desire.
Remember to be on the lookout for any of the aliens' potent genetic research or weapons technology. There may also be nexuses of Dark Force power to exploit; Crakull has been bathed in negative emotions and evil powers for millennia, and the stain of the Bogan is strong here. Seize your trophies and exterminate the unworthy.

Explume Minor, Former Croke Colony
Objective Two
A huge army of Lugubraa still lurks on Explume Minor, a lost Croke colony they overwhelmed in that ancient war. They would greatly strengthen the Brotherhood. Travel to the ravaged planet and meet with the Lugubraa elders. If they will not join us willingly, break them. They must submit.
The elders may be willing to negotiate, and offering them an unending supply of enemies to devour... or they may demand that we prove our strength. The central war camp of the Lugubraa contains a great arena where warriors may be tested. If it will help our cause, face down the finest warriors of these ever-hungry monsters. Show them that their future lies with the Brotherhood... if they desire to have a future at all.
Once their allegiance has been secured, the warlords may recruit these alien horrors into their tribes and equip them for a new campaign against the wider galaxy. Whip them into shape, and prepare to unleash a horde that cannot be stopped.

Objective Three
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