Star Wars Roleplay: Chaos

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Second Chance Till Dec 2019

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Croa

Revised submission following advice and rulings, have over 1000 dev posts built into testing, using, augmenting and showing the aggressiveness of the species. Revised strengths and weakness, distinctions, culture, some history and emphasis on them being a parasitic sithspawn that makes the host body something best for itself through altering the body and slowly killing it.

[image in not allowed on site it says but the first image of the black oil fits with the ooze/oil substance of the croa]​
Image Source: [x]
Name: Croa
Designation: Sentient
Homeworld: Sekalus
Language: Basic
Average height of adults: 1.7m
Skin color: White to black
Hair color: White to black
Breathes: Type I
Strengths:
Highly Infectious: The virus has mutated and been engineered in such a way that the croa become more infectious as they age, with blood and the secretions from their mouth and claws able to create an initial infection within a host body.

Heightened Senses: Their hearing, smell, eyesight and taste have been heavily augmented through the virus allowing for better hunting instincts but it is also able to be used against them as sensitive ears can pick up ultrasonic frequencies.

Oily Movement: The virus is sentient, designed based on sithspawn viruses and functions with the wanted goal to infect and spread itself across a planet. It can live outside a host but is unable to preform mot functions and bonds with the one it infects slowly converting their body into a host and incubator for the virus to grow turning the mass of body into new croa virus.

Mixed:
Hive mind: With the augmentations created through further experimentation the Croa virus has evolved taking on strains from previous sithspawn viruses. One being the feral and single minded nature aggression of the sickness producing a hive like mind allowing the croa to coordinate and slowly teach each other how to use equipment.

Transformation: The transformation process after being observed showed different aspects, the process of the body shifting in some species and subject created dangerous reactions with some resulting in brain damage as shown in twi'lek subjects infected and children's who died in the transformation process. The body can recover but surgical pins can be left protruding from the skin as the muscle mass of some species decreases into ooze and bile they vomit up.

Parasitic: The croa is a sentient sithspawn virus functioning much like the rakghoul and murakuma virus. It slowly augments and morphs the body into something suitable to incubate more of itself and feeds off it until the temperature of the body until the skin, muscle and bone liquidy into a large pool of the virus. Experiments into its ability to heal the body were inconclusive but it can force pins from surgery out of the body and into the skin painfully as well as make teeth fall out. The trauma can send the body into shock and kill the infected before they are fully transformed. The virus is capable of self replication and fertilization allowing it to multiply and spread itself. Rarely children conceived like this while within the hosts live but there is a statistical chance of croa born coming to term.

Weaknesses:
No more durable or physically strong than average humans: Their bodies are softer due to the infection spreading and as they get older their bodies become easier to dismember and pop releasing infectious ooze like pus.

Sithspawn weaknesses: Due to being a product of sith alchemy and the darkside the species is highly vulnerable to force light and if trying to use the lightside will receive extreme pain. Coincidentally the species compared to other sithspawn does not have the ability to hibernate and feed off the darkside.
Continuous infection from single source will weaken venom and endanger the infected.


Virus can be slowed down with anti virals if given quick enough.

Mental degradation with the later generations becoming more feral as the line goes along. THeir transformation alters the brain chemistry painfully and dangerously. The transformation process can damage their brains and body resulting in muscle damage and permanent brain damage.

Internal Temperature Runs high: The virus is a massive infection transforming and converting the body into a product of sith alchemy. Their internal organs slowly liquify into an internal ooze that severely shortens the lifespan.

Feral Infection: With resulting experiments and the introduction of rakghoul and sickness strains the degree to which the intelligent croa continue to exist is lowered. They are able to resist the dangerous urge to attack and kill, to spread and convert everything but it become more of a struggle.

Distinctions:
  • Humanoid Appearance
  • Flexible Tail
  • Claws
  • Elongated ears
  • Infectious blood and saliva
  • Naturally High temperature
  • Asexual
Average Lifespan: 80 years (from infection to death)
Races:
Resuneku: A first generation Croa created from the primary virus and the leadership caste with more intelligence compared to the lower generations. Their body is capable or for a short time reproducing asexually once within the first six months of initial infection.
Neku: The more intelligent generations that come from the source. Used and bestowed upon the ones of value who require a new level of loyalty. The process is painful and most are able to continue in their previous jobs.

Nasaneku: The more advanced generations that have degraded and diluted reducing the intelligence. Their frustration and ferocity comes out more often as the mental degradation creates a feral madness where a controller must be present such a a sith best master.
Estimated Population: Few, though they can infect other humanoids.
Diet: Their diet is essentially the same as humans, though they lean more towards meat.
Communication: Generally the same as humans, though they tend to meow within their sentence structure or to indicate emotional states of irritation or joy.
Culture:
The social structure of the croa has changed with their purpose. Originally a simple beast able to be kept in a cage there is a very set structure within the ranks. The earlier generations who are able to soundly think work to organize the lesser ones and ensure they do as ordered with packs of them under the control of an alpha and a second in command.

The alpha is the earliest generation and generally retains more intelligence comparable to the original hosts body and mind. THe virus infecting and incubating until it makes the body more habitable for itself. The transforming the body as some of the brain can lose memories and function in the transformation from the trauma. Depending on the mental resilience of the host.

The Beta is a second generation with moderate intelligence usually and subservient to the alphas in the social structure. They are generally skilled but more used in the common labor and social structure. Most of the beta can and will fight among themselves for power and influence within the beta's social structure.

The Theta are the lowest and most feral of the croa. Devolving to such a degree they attack and are used for attacks on enemy or dissenters. The Beta's and Alpha's are able to keep them in line with a level of dominance. Alphas having the most influence over them and able to order them as long as their mental degeneration is to far along that they need to be put down.

Infection:
The Initial infection of the species is from the sithspawn virus using processes refined in the more ancient alchemical viruses. The Murakama orchid's process being studied at Al-Khali and the Rakghoul plague from the lower city. The virus kept in a basin to be experimented on and refined at the sith zoo created by the Alchemist and Mother of the Nightmare child. It assaults the

Hell's Blood:
The internal ooze that develops from the organs and internal parts slowly melting within the body. It creates the yaim blood. A hot semi corrosive substance that spreads infection and will spread out. The end stages have the croa slowly seeking to maximize the spread of the infection seeking water and food sources it can infect.

The Dead: The deformed and half transformed ones who were unable to survive during the transformation process. Their bodies degrade and dissolve into an infectious pool of the virus able to infect others.

Technology level: The same as humans, typically depending on their basis of knowledge before creation.

General behavior: While they could in theory operate as a normal human society should their numbers ever warrant such a possibility, the Neku mostly tend for the moment to stay hidden on the whim of their creators. Mostly opting to lounge around waiting for orders, typically behaving in playful manners with each other or conducting themselves in normal conversations. Truly their only distinctions from humans depicting their changes is their submission to darkside masters and growth of natural claws and fangs.

History:
Created as a quasi second generation of Rakghouls with the idea of widespread infection in mind. The biggest problem presented with that was, the rakghouls that existed in the galaxy were an unknown iteration and not the first generation. They were not created by the Muur Talismen but created through infection which could prove helpful to see what the infection did to attack the hosts cells and convert them but it would become more diluted as time went on.

So Balaya looked to other aspects, turning to the sciences of the galaxy and find some of the microscopic parasites that had attached to the cells of the galaxy. A symbiotic relationship being formed while she worked to gather the genetic materials of other species. With sith magics she could focus and alter these instead of trying to shape the entire body. The cells would seperate and sread throughout the body converting and mutating as she wanted instead of risking damage to the subjects.

The first part was the gathering with her apprentice of Cathar genetic material, their aggressive nature could prove useful and for a soldier to balance out the foretold behemoths their speed and flexibility would be needed. Then she sent another apprentice to gather zeltrons for experimentation hoping some of their traits might carry over but unsure. She didn't have the technology to make a designer parasite while she continued to infuse sith magics into the cells to keep them from breaking down and rejecting.

Finally the tests came and were needed, subjects were brought in but their bodies were weak and ill suited as some of them rejected the transformation fighting it until their hearts gave out and mutating after their were dead and of no use. One of the more successful subjects seeming to die on the table for a moment and then reawakening with a flurry of thrashes and screams. The sith magic being able to do what evolution would take centuries in weeks of changing the body.

The early symptoms after infection is fever with the body trying to fight the newly introduced cells and the bones are the first to be affected. The marrow deteriorating by 60% to make them lighter and faster while also weaker and frail compared to other soldiers. Next it slowly works its way to the heart increasing the beats per minute ten fold to increases how fast the blood in pumped through the body and spread itself faster and faster. Then it attacks the mind targeting sections for higher level processes.

The end result looks like meningitis and the subject is confined to a bed for several days before succumbing and appearing to die. Then fourteen hours later and three weeks after initial infection the subjects awakens with the virus having fully taken the body. Their incisors will slowly over time become longer and sharper, their finger nails growing into claws and senses becoming more acute. Their minds are more docile and suggestible by dakrsiders and influenced.

While they retain memories of their old lives and brain function enough to use weapons they are filled with the urge to spread the infection to the enemies they encounter and are unable to understand self preservation. They will throw themselves en mass at a target to overwhelm and infect them stopping only after several have bitten or bled on them. The virus is bloodborne and transferred through blood, saliva, bodily fluids from host to target.

This allows for ones fast enough and with the knowledge to purge the body of infection or possibly force light it away on the recently infected. The viral load in the body determining how hard it will be and with retro virals that can strengthen the immune system it can be stopped. However that data would have to be discovered and attained through interaction and risk of infection as even the smallest cut or drop of blood can begin the process.

Higher generations of the species are smarter, the first initial generation being able to retain more knowledge and thoughts of their own while later ones through infected and infected will diminish into rapid beasts. The process is much like the species and subjects they were based on the rakghouls with ones created by the talismen able to use weapons and tactics like a military unit while later generations had devolved into beasts that attacked anything not them.

Synthesizing a cure to the virus is easier then expected, in creating something able to alter humanoid species the anti serum to it was developed. Creating requires diagnosis of the symptoms and creating it to combat the virus. Its sentience and small ability to mask itself as a different virus (the common star wars cold) means that further reasoning for suspecting the origin and danger of it would need to be seen. Immunity to the virus would be harder to find, being transferred through bodily fluids makes its infection base easier but some species like polydroxial are immune with lack of blood or fluids. Creatures with stronger immune systems can slow the progress of the virus inside of them or jedi healers who are skilled in purging foreign infections from the bodies and applications of force light can eradicate the virus.

Irrigating and amputation of wounded limb or area is another way to stop or slow the spread of the infection. (granted if you do it several hours after initial infection it will be less and less effective) The wound site usually able to be identified by a raised bump were the virus entered the bloodstream swelling the skin into a reddish bump that can cause itching and irritation. Symptoms can begin to show and after the first tests on Rendili the viruses infection potency was altered to last longer and draw it out so it would be more subtle. Tests for alter it further may be needed to refine it down the line but the sentience of the virus allows it to try and protect itself by disguising itself as another sickness.

As they continued forward with the experimentation they had a need for more subjects and slowly the Sisterhood emerged from the shadows. With the hard work they were doing to establish facilities and plans among themselves the massive zeltron focused on things that could be improved and augmented. The croa were being augmented with different strains of sithspawn viruses to try and make them a powerful and dangerous new light she wanted to show. She wanted to make them more dangerous and experimentation into the sickness as they constructed a research facility to create the subjects and isolate the strain.

Dev Threads:
PHASE ONE
PHASE TWO
Notable Player-Characters: [member="Camellia Swift"] [member="Sanya Val Lerium"]
Intent: To recreate a sithspawn species but explain more with the science end of it then the sith magic hoodoo part. Still keeping in elements of the mysticism but making it better able to have a cure down the line.
Note: PC infection requires permission
Sources:
 
[member="Balaya Praelior"]
This is acceptable.

You may post it as a new species submission.

As this is a particularly thorny submission I will be assigning a judge as normal, but they will be working with a colleague behind the scenes. If they reach a verdict of pending approval, final approval will be done by [member="Lorelei Darke"] or [member="Kyra Sol"] as I denied the first posting.

If you have any questions, please PM me.
 
The "D" Rose


In retrospect, I'm not sure how this went over my head. Probably due to lack of sleep. In any case, I'd be happy to remove the rather inappropriate nickname for this plant and replace it with one that doesn't sound like it came from the mind of a pre-teen high on hormones.
 
[member="Bloodknight"]
Alright, but remember that this is your final chance. I don't want a whiff of scandal about this.

I will retrieve it. When you are ready and have finished the edits tag me and I will allocate a new judge.
 
http://starwarsrp.net/topic/83670-vereen-organa-homestead/

I'd like this second chanced. Upon realizing what components were requiring additional development, most of these things were incredibly basic (stun fence to keep out wildlife, specifically stated to keep out wildlife and not shock children or family pets), Training and Servant Droids (Stated to be used solely for training and mundane purposes), A Star Wars exercise room, star wars bug zappers, and a basic short term shield (stated to only last long enough for the family to not get insta-ganked by a turbolaser); Along with several dev'd and approved Factory submissions.
 
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