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Approved Tech Robes of the Order

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Emberlene's Daughter, The Jedi Generalist
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OUT OF CHARACTER INFORMATION
Power emanations from the City of Dreams were untraceable in realspace due to its ethereal nature; in this way, its citizens could monitor Imperial transmissions undetected
the city had been created by his "psychic power," and everything in the dimension it existed was not material, but rather composed of "psychic energy."
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Other
  • Weight: Weightless
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: Very High
    • Other: Sonic: Low
    • Other: EMP/ION: Very Low
    • Other: Sensors: Very Low
    • Other: Radiation: Low
    • Other: Fire: Average
    • Other: Cryo: Average
    • Other: Acid: Average
    • Other: Vacuum: Very Low
    • Other: Darkside: Very High
SPECIAL FEATURES
  • Force Affinity: Designed with force infused materials that imbue to the jedi wearing them a standard slew of protections and capabilities. The ability to better resist the darksides influence, ease the access to learned skills that have been practiced and feeling generally more energized and lively.
    • Force Resistance: Not pure resistance to the force but its influences specifically the darkside.
    • Force Enlightenment: A general enhancement of the specific jedi's talents in the lightside of the force. They don't know everything but using their own abilities is easier, sharper focus.
    • Revitalize: A more robust feeling mentally and physically aids in calming the mind and body to focus.
    • Force Form: Focusing and utilizing the force itself to improve the jedi's focus and mind as well as combative capabilities with the force.
    • Avar Kriss's Network: Connecting her to the jedi as a whole it follows much of what Avar did and lets her hear the song of the force.
    • Tutaminis: Advanced and formed within the robes themselves.. the material absorbs energy, heat, electrical, force, plasma and others to feed it into the jedis body and mind revitalizing their force powers.
    • Cleanse Mind: Focusing the force and clearing the mind of mental influences and those they can focus their attention on.
    • Force Binding: Designed and augmented into the robes, the pockets and robes themselves can be used to bind and contain influences when it is enclosed around a darkside object.
    • Inspire: Focused and empowered the jedi themselves as beacons within the force inspiring those around them to action and to shake off negative thoughts.
    • Controlled Descent: Focusing the force into a cushion around them the jedi are able to land from greater heights.
    • Force Familiar: Controlled and focused, the robes seek out a familiar creature and bonds with it... sadly while it connects them death of the jedi can kill the familiar.
  • Master of the Order Enhancements:
    • Force Harmony: Calming the mind and body to focus the jedi and aid in overcoming negative emotions.
    • Force generation: To enhance the jedi and give them a grounded focus on worlds strong in the force.
    • Force meld: A small enhancement tohelp the trainees learn to coordinate and work together in kata's and cadences. It won't make them super powerful but helps with early coordination improvement.
    • Protection bubble: Focusing their force energies into a shield around themselves and others the masters can usually safely protect an area of four meters around them.
    • Golden flash: Channeling their force energy into a blast of force light that is dazzling in its use but devastating to darksiders if it is able to connect.
    • Electric Judgment: Enhanced to channel energy through the gloves and hands of the jedi allowing them to focus electric judgement and incapacitate.
    • Ionize: Building off of the enhancements for electric judgement altering it just enough to disable droids is easy enough.
    • Malacia: Expanding on their skills and focusing the force the jedi can constrict the blood vessels to incapacitate non-lethally.
    • Force projection: A staple of the jedi high council, an ability that merges them closer with the force then many others but can also allow them to project their image across the galaxy to meet others who may need them. The robes lessen the strain on the body and allow it to be done without killing the user almost after use.
    • Sever Force: Working in concert together the high council determines the dangers and if need be can sever a darksider from the force.
    • Force meld: THe head of the jedi order, enhanced to connect and meld with every jedi under him and strengthen the order as a whole.
    • Serenity: Enhanced to mentally center the jedi themselves in the most dangerous of situations and calm their mind and body.
    • Protection bubble: The master of the order and protector. The robes are enhanced to better project and lessen the strain of making a force bubble of protection around a ten meter radius.
  • Kirano Interface: Standard technical interface for operations.
  • Jedi Utility Belt: For supplies
  • Cracken Survival Kit: Standard field kit
  • Sigil of Hope: A legacy piece of jediu equipment created from the dark harvesters.
  • Kojie: Underslung shoulder pack for extra equipment space.
  • Perfumed Sleeves: Defensive Measures designed for jedi robes
  • Refined Sleg Ultracapacitors: Designed to improve the power of the suits and augment the shielding for radiation and heat in space or protect them when boarding other ships.
  • Advanced Regulator System: Designed to recycle oxygen and filter poisons for the common peoples in case of attack.
  • Seeker Drone: Companion to atrisians and function as one of two organization interfaces. Can work together with an astromech.
  • Makie Class Droid: A non-combative companion droid that works with the Atrisian citizens.
  • Heavy Praestigiae's Luminous Overlaid Technological Shields: Protective shielding designed to be used with the pilot suit in the event of out of ship combat scenarios.
  • Advanced Micro Thrusters: Designed to increase movement speed of the jedi while moving around.
  • Strength/Speed Enhancement: Enhancing the body to increase the pilots natural state. In the event they are without their ships they can defend themselves.
  • Temperature control/heat reflection: Designed for additional comfort when on other worlds
  • Locator beacon: For emergencies to be retrieved with rescue ships.
  • Ablative Plating: Designed with the standard robes and armor plating itself in a combination.
  • Reflects Sensor Scans minorly
STRENGTHS
  • Superior Protection: Designed using the Synthmesh, wintrium that as it ages continues to grow stronger and skylar which offers a form fitted compression material.
  • Force Affinity: Infused and crafted with the force, the synthmesh, skylar and inth metal used all add force abilities to the outfit.
  • Protection: The hypermembrane provides a robust degree of protection so it can be used.
  • Self Repairing: Designed with the hypermembrane for protection but also the ability to repair itself over time with small damage being a few minutes to hours and sections of the suit being days.
  • Overly Engineered: Designed to give the jedi a powerful sense of control and protection.
  • Exotic Matter: The ethereal nature of the metal makes it near weightless despite being and looking dense within the pocket dimension of dream. In realspace it can be grasped and there is a steady supply able to be used by the jedi. When smelted with other materials it can decrease the weight of the material created by 50 percent. The exotic structure with the solidified force energy being able to skirt gravity as it has mass but does not become weighed down as long as there is force energy within it. When smelted and added to materials that are largely heavy it can reduce the weight depending on how much is use (ie: a few grams compared to ingots.. a couple grams might take off some pounds while an ingot will reduce the weight but also the quality of the metal since it doesn't augment the resistances.
  • Physics Meet Metal bat: Being from the dream pocket dimension the metal has unique properties generated and made by Krass. in this case it is psychoreactive and able to be bonded to a single person. That person can then bring it to them like they were holding a massive magnet with the range being hard to determine as they have to be able to sense and feel it.
WEAKNESSES
  • Requires Connection to the Force: For the synthweave effects to function within it the material needs to be able to feel the force energies around it. Vong tech, yalisimiri, voidstone, dampening fields are all counter to what the material can handle.
  • Self repairing: While it can repair its own micro stress fractures the capabilities can take days to hours depending on how damaged they become from use.
  • Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
  • Exotic Matter: The tetherite and solarite metals are explosive when they come into contact with anti or dark matter.
  • Lightside beacon; The robes radiate the lightside of the force.
  • Lightside: Designed with the jedi and lightside in mind, the material can be worn andused by neutral and darksiders but it is uncomfortable.
DESCRIPTION
A very different set of robes, created for one of the leaders of the jedi... specifically the master of the order who was in charge of the jedi high council and among them controlled most of the jedi. The Grandmaster oversaw the entire order and was a position of great esteem but the daily workings.. the minutia that saw the jedi order function was in the hands of the master of the order itself. In days past it was usually the second strongest in the order and they would consult with the grandmaster on endeavors that were happening. IN this case the master of the order is a permanent fixture on the high council with the grandmaster and the first bodyguard serving as the voices in the order. As such the design was meant to give a distinctive look closer to older jedi like the Shan's with their more form fitted bodysuits and regal looks... but it doesn't trade protection.
 
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FACTORY MODIFICATION TEMPLATE
Submission Name: Council Robes
Link to Submission: Council Robes
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: High Council Robes
Link to Submission: High Council Robes
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Robes of the Order
Link to Submission: Robes of the Order
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Robes of the Grandmasters
Link to Submission: Robes of the Grandmasters
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Armor of the First Bodyguard
Link to Submission: Armor of the First Bodyguard
Reason for Factory Modification Request: updates
 
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