Star Wars Roleplay: Chaos

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Approved Starship Rhand Class Battle Cruiser

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  • Intent: To Create House Io's main Battle Cruiser
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PRODUCTION INFORMATION

  • Manufacturer: Scion Mobile Shipyards
  • Affiliation: House Io
  • Market Status: Closed Market
  • Model: N/A
  • Production: Mass Produced
  • Material: Durasteel Matrix Armor (Triple Layer), Bio Organic Tissue, Special Electronics, Tungsten
TECHNICAL SPECIFICATIONS
  • Classification: Battle Cruiser
  • Length: 540 Meters
  • Width: 700 Meters
  • Height: 2800 Meters
  • Armament: Very High
Battle Cruiser Grade Pulse Cannons (900, 500 in front, 400 in back.)
Battle Cruiser Grade Phantom Laser Weapons (500, 300 in front, 200 in back)
Point Defense Laser Cannons (300, 50 on each "Leg", 100 on upper front body, 50 in back)
Battle Cruiser Grade Electromagnetic Rail Cannons (2, Main Guns)
Battle Cruiser Grade Seismic Charge Dispensers (1)
Battle Cruiser Grade Energy Torpedo Launcher (300, 100 on front, 200 in back)
Battle Cruiser Grade Seismic Driver
  • Defenses: Very High
Durasteel Matrix Armor Hull
Battle Cruiser Grade Heavy Deflector Shield
Battle Cruiser Grade Particle Shield
Battle Cruiser Grade Ion Shield
Battle Cruiser Grade Solar Shield
Battle Cruiser Grade Gravitic Shield
Battle Cruiser Grade Dovin Basals
Battle Cruiser Grade Internal Defenses
Battle Cruiser Grade Hydrostatic Barrier
Battle Cruiser Grade Storm barrier Generator
Battle Cruiser Grade Targeting Jammer

  • Hangar Space: High /15

BASIC SYSTEMS (Note: all are upscaled versions of House Io Star Destroyer Equipment)
  • Life Support Systems
  • Sensor Suite
  • Targeting Suite
  • Enhanced Barracks
  • Escape Pods
  • Repulsor Engines
  • Neuroengines
  • Capable of taking off in Atmosphere and landing.
  • Submersible
  • All standard Blast door and Anti Hull Breach features
Total Essential Crew: 1000 (Bridge, Engineering, Security, General staff)

Medical Nuetralizer Model 1 (1000)

General Purpose Nuetralizer Model 1 (1000)

Civic Nuetralizer Model 1 (1000, Military Police)

Ground Assault Forces

Juggernaut War Droids (4500 in Storage)
Nuetralizer Model 2 (3400, equipped with RT-97C Rifles OR DH-X Heavy Rifle OR Stouker Concussion Rifle )
Nuetralizer Model 3 (5000, Equipped with Io Series Laser Carbine OR DC-15LE Rifle, DC-15s Pistol . Note: Also serves as Security Force)
C-8 Saboteur Droids (2000)
Spelunker Droids (1000)
Chameleon Droids (100)
Droideka Sniper (2000)
Turret Droid (2000)
IG Lightsaber Droid (300)
Scorpanek Droid (800)
RM-2020 Espionage Droids (2000)

Capable of Transporting:

Y-45 Armored Transport Hauler (2)
Theta Class Barge (2)

Trident Assault Ship (3, Modified for Space Flight)
Seismic Tank (2, Modified for Space Flight, and Chemical Dispensers)
2-M Saber Class Repulsor Tanks
M-Z8 Mobile Pulse Cannons
T3-B Heavy Attack Tanks
T4B Heavy Tanks
Impeding Assault Tanks

Gunships:

Mechanized Assault Flyer
HMP Droid Gun Ship

Walkers Available
All Terrain Mega Caliber Six (3)
Urban Assault Triped Transport (25)
All Terrain Recon Transport (75)
First Order All Terrain Scout Transport (40)
All Terrain Missile Platform (30)

Bikes
STAP Bikes (500)

Construction Supplies for:
Hostile Environment Garrison (2)
Orbital Garrison (2)
Deflection Tower (7)
Mobile Defense Unit (21)

Munitions Available:

Plasma Missiles
C-908 Incendiary Missiles
Smart Rockets
FEX-M3 Nerve Gas Grenades
C25 Fragmentation Grenade
Explosive Knives
Pyro Grenades
Cluster Grenades
Biotic Grenades
Ion Grenades
Proton Grenades
Detonite Charge
Cryoban Grenades
Poison Grenades
Radiation Grenades
Plasma Grenades
Mini Drone Explosives
Smoke Grenades
Tear Gas Grenades
Stun Grenades
Paralysis Grenades
Adhesive Grenades
Anti Vehicle Grenades
V-1 Thermal Detonators
Code Key Thermal Detonators
Magnetic Thermal Detonators

Bombs

Flex 5 Detonite Tape
Det Packs
Baradium Bombs
Depth Charges
Thermal Wells
TB-47 Time Bombs
Thermal Annihilation Bombs
Ion Bombs
Gravity Bombs

Mines Available:

Laser Trip Mines
HX2 Mines
3HX3 Mines
Toxin Mines

Emplacement Weaponry Available

Mark 2 Blaster Cannons
E-Web Missile Launchers
E-Web Blasters
Particle Cannon Turrets
Sonic Cannons
AV-7 Artillery Cannons
Dug Rail Guns (3)
Heavy Artillery Guns (4)

Launchers Available

Wookiee Guided Rocket Launchers
RPS-6 Launchers
E-60R Launchers
Homing Shot Launchers
PLX-1 Launchers
Packered Mortar Guns
HH-15 Launchers
Bulldog Guns
Concussion Grenade Launchers
Underbarrel Grenade Launchers


ADVANCED SYSTEMS
  • Multiple Molecular Furnace systems, enabling Manufacturing of weapons, armor, supply, and spare parts from salvage or raw materials
  • Immense Defenses and Armament
  • Upscaled version of the Solar Recovery System and Power Plant aboard a House Io Star Destroyer, along with other upscaled versions of systems also found on their Star Destroyers:
Enhanced Ion Engines for running seven times longer than most other engines in the Battle Cruiser Class

Enhanced Repulsor engines for hovering in atmosphere twice as long as most other Battle Cruisers

Enhanced Sensor Array allows it to detect threats at seven times the range of most other Battle Cruisers

Enhanced Solar and Gravitic Shielding make it able to get MUCH closer to Stars and severe gravitic anomalies then most other Star Destroyers and stay near them for Heavily extended periods without suffering damage
  • Advanced Med bays, with Stasis Chamber Equipped Bacta Tanks
  • Multiple Bacta Production Facilities
  • Legion of Drones, capable of restoring to fifty percent functionality of the course of 14 days
  • Non Networked Computer Systems
  • Electrical wiring system composed of biological tissue, enabling it to self repair and making it difficult to tap or hack via Conventional methods, all based on those aboard a House Io Star Destroyer, but upscaled
  • Neuroengine Dovin Basals combined with Hydrostatic Barrier tech enables it to not only hover in atmospheres and land (and walk) on planets, but go in oceans for extended periods
  • Internal Defenses contain powerful weapon Suppression Fields that are capable of affecting even the damage output of Lightsabers.
  • Heavy automation causes it to require only 1000 main crew members
  • Vast internal Security Force
  • Underside and sides contain Docking Ports for Corvettes and Frigates, as well as Destroyer type vessels and Space Stations
  • Enhanced Barracks
  • Detention Block containing Universal Energy Cages
STRENGTHS
  • Why Won't You Die: The defenses of this ship make it extraordinarily difficult to destroy, even for ships twice it's size. It's Dovin Basals allow it to generate a form of Singularity Shield, which alone allows it to absorb tremendous damage. It's Deflector and Particle Shield allow it to survive hits from very powerful weapons such as bombs, turbo lasers, even rail guns. An Ion Shield rounds out it's primary defense capability. Possesses a powerful ship wide internal Weapon Suppression Field capable of selectively reducing the strength
  • Guns of The Patriots: Very Powerful Armaments, which includes a list of the Following:
Turbolaser Pulse Cannons, Projectiles travel to target twice as fast as other Turbolaser Projectiles due to their basis as pulse cannon technology. Capable of doing severe damage to Star Destroyers and heavy damage to Battle Cruisers
Turbolaser Style upscaled Phantom Laser Weapons, used for population suppression. Capable of bypassing most shields and armor without damaging them and are incapable of damaging Organic Tissue. Can only stun organics
Point Defense Laser Cannons. Capable of high damage to starfighters
Electromagnetic Rail Cannons, capable of doing lethal damage to Star Destroyers, severe damage to Battle Cruisers, and minor damage to SSD ships
Seismic Charge Dispenser, capable of doing severe damage to Star Destroyers and Battle Cruisers alike, or for orbital bombardment
Energy Torpedo Launchers, capable of severe damage to both Star Destroyer and Battle Cruisers.
A Massive, Battle Cruiser Grade Seismic Driver, capable of inflicting horrifying damage on a landscape with devastating Seismic shockwaves that travel outward (List ends here). Capable of heavily damaging or outright destroying one whole quarter of a city

  • Self Reliant: The ship is powered by a similar power plant and solar recovery system to that of the House Io Star Destroyer, greatly upscaled for this vessel, enabling it to go at least four years without refueling, due to running entirely on Solar Energy, and can take in limited amounts of Hyper matter in an Emergency, allowing it to run for up to seven months. It possesses Molecular Furnace Facilities that produce weapons, armor, and spare parts from breaking down salvage and raw materials, multiple Bacta Production Facilities, Repair bays, and Advanced Med Bays with Bacta Tanks doubling as Stasis Chambers. Possesses advanced Life support measures such as enlarged healing field generators on every deck, radiation scrubbers, an electrical wiring system composed of bio organic tissue capable of self repair, similar to a House Star Destroyer, and a Legion of repair drones to restore it to fifty percent functionality after 14 days of repair along with all standard blast door and anti Hull Breach and fire Suppression systems
  • Enhanced: It's quarters are all Enhanced barracks with modularity in mind. They all possess mini moisture vaporators, workbenches, and escape pods with built in Stasis chamber tech, capable of holding up to ten people each and keeping the occupants alive while adrift and in stasis for up to one month
  • Speak No Evil: Encrypted communication system capable of frustrating even the finest decryption systems and wireless observation efforts through a constant cycling of frequencies and quantum level encryption for both inter ship and ship to ship communication
  • See No Evil: Sensors are tuned to detect threats at 7 times the range of other Battle Cruisers, due to being based off the Sensor Systems of a House Io Star Destroyer, upscaled to a ship this size
  • Do No Evil: Prison Deck containing Universal Energy Cages
  • Fast Path Engine: A 0.5 Path engine enables it to go nearly anywhere in the Galaxy through hyperspace routes normally considered impossible, allowing for attacks from unexpected directions. Capable of jumping seven times in a row before it needs seven hours to recharge the Path Engine
  • Invader: Can field an invasion force capable of seizing and holding a large city, with all accompanying necessary combat vehicles
  • Fear Me: It's unusual, Organic like structure and unsettling, almost demonic appearance is capable of striking fear in even the most stalwart and experienced of Commanders and Soldiers.
  • No Networking: Possesses no networked computer systems. Each individual essential system (Weapons, Tactical, Engineering, Engines, Resource Management, Defenses, Life Support, and Misc) is controlled by Brains from Model 3 Nuetralizers specially modified for the task, made resistant to wireless or direct hack attempts. This level of automation requires only what would be considered a Skeleton crew on any other Vessel
  • Go anywhere: It's Solar and Gravitic Shielding allow it to get much closer to Stars and Black Holes than nearly any other Battle Cruiser is capable of and remaining there for extended periods. It's Hydrostatic Barrier and Construction, based off the Trident Assault Craft, combined with it's Dovin Basals, Storm barrier Generator and Landing struts equipped with magnetic grapplers, allow it to orbit, land and take off in atmosphere, even highly acidic or electrified ones, and even function as a submarine. All of this is due to the upscaled Technology from a House Io Star Destroyer
  • Determined: Due to its ion and Repulsor engines being upscaled versions of the House Io Star Destroyer, the ion engines can run seven times longer than others in it's class, and it's Repulsorlift engines can hover twice as long in atmosphere
  • Connectivity: Multiple docking ports
WEAKNESSES
  • Molasses: Slow Speed and turns
  • Discharge: Best prepare for impact if you deploy Seismic Charges close
  • Main Weapon Weakness: It takes up to seven minutes before the rail guns can fire again
  • Recharge: The best time to hit it is when it's recharging over a star, as any damage it's solar collectors suffer will likely cascade down to the power plant, inflicting catastrophic damage
  • Nebulas: In Nebulas, all it's defense shields drop to Average Strength
  • Shield Recharge: other than the Ion Shield, all its other shields take twice as long to recharge as other battle Cruisers after depletion
  • Repair Issues and Priorities: For repairs, it prioritizes engines, Path Engine, and Life support be restored first, shields and all other non critical systems dead last, and often used up most of its repair reserves in the process, necessitating either sending out scavenging parties or limping to a Drydock. It's also highly dependant on its Molecular Furnace Systems for spare parts and raw materials for repairs and if those are damaged, it's up a certain creek without a paddle as manual labor may have to be employed.
  • Reaction Times: If the Model 3 Brains are disabled, the ship can still be operated is back up auxiliary consoles on the bridge and in Engineering, but the crafts ability to respond to threats quickly is greatly reduced
  • Driver Risk: The Seismic Driver Rod mounted on is underside is thinner than other examples, and compensates by exuding as much force as possible when driving the tungsten rod downward. When firing it, while it may go down quickly, it retracts slowly, giving a chance for an enemy to fire, as the Cruiser cannot move until it has fully retracted and cannot fire it's weapons while doing so. Also, it's shields drop to average momentarily while it's retracting. A lot can happen in the full two minutes it takes to retract.
  • Stellar Limits: It can only be much, much closer to Stars and Black holes for up to one week before it has to move,
  • Underwater Limits: It can remain submerged for only a month before it has to emerge
DESCRIPTION

The Rhand Class Battle Cruiser is House Io's Main Battle Cruiser, trading speed and turn rates for the most powerful armor and weapons available, which often have longer than normal ranges to compensate. A Powerful Space and Ground Invasion Battle Cruiser, this ship is named after the Tragedy at Rhand, where the world ship plunged into Rhand's surface after the now infamous Leviathan of Sev Tok fired on it, obliterating a Maw Asset (along with thousands of slaves) on the House's terms rather than the Maw's, demonstrating Xiphos's willingness to wage Total War in order to defeat an opponent. Nonetheless, as nearly all House Io's vessels are named after defeats the House suffered, it would seem that the Matriarch regards the results of Rhand as one of her biggest failures. House Io ships are named after defeats so that members of the military do not forget past failures, lest they build yet more ships named after defeats suffered because of refusals to learn from history
 
Last edited:
Multiple Issues.

  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writers' submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
These are not filled in!

  • Hangar Space: Very Low: 5

Can't have two different ratings, pick one or the other!

Let me know when you do this and please check the whole submission again before you ping me.
Laertia Io Laertia Io
 
Bear with me, I am running on fumes a little and just finish dinner.

We have a lot more problems.

  • Classification: Battle Cruiser
  • Length: 140 Meters <------------------ (You mean 1400?)
  • Width: 700 Meters
  • Height: 2100 Meters
  • Armament: Very High
Battle Cruiser Grade Pulse Cannons (3500, 2000 in front, 1500 in back, modified for triple Range, fire rate, and accuracy)
Battle Cruiser Grade Phantom Laser Weapons (2800, 2000 in front, 800 in back, Modified for triple fire rates and Accuracy)
Point Defense Continuous Ion Beam Cannons (1400, 1000 Mounted in front, 400 in back, modified for triple range)
Point Defense Laser Cannons (2000, 100 on each "Leg", 700 on upper front body, 1000 in back)
Battle Cruiser Grade Electromagnetic Rail Cannons (4, Main Guns, Modified for 7 times the range and Accuracy)
Battle Cruiser Grade Seismic Charge Dispensers (28)
Battle Cruiser Grade Customizable Bomb Launchers (35)
Battle Cruiser Grade Energy Torpedo Launcher 3000, 2000 on front, 1000 in back, modified for quadruple range and accuracy, and triple Projectile Travel Speed)
Battle Cruiser Grade Tractor Beams (Seven, modified for quadruple strength)
Battle Cruiser Grade Seismic Driver


  • Guns of The Patriots: Very Powerful Armaments, which includes a list of the Following:
Turbolaser Pulse Cannons, modified for triple range, fire rate, and accuracy. Projectiles travel to target twice as fast as other Turbolaser Projectiles. Capable of doing severe damage to Star Destroyers and heavy damage to Battle Cruisers
Turbolaser Style upscaled Phantom Laser Weapons, modified for triple fire rate and accuracy, used for population suppression. Galvaning Circuits modify Projectiles to ignore most shields and armor without damaging or destroying them, and are incapable of damaging Organic Tissue. Can only stun organics.
Point Defense Continuous Ion Beam Cannons, Modified for Triple Range, capable of doing severe damage to fighters and heavy damage to frigates
Point Defense Laser Cannons. Capable of high damage to starfighters
Electromagnetic Rail Cannons, Modified for 7 times the range and accuracy, capable of doing lethal damage to Star Destroyers, severe damage to Battle Cruisers, and heavy damage to SSD ships
Seismic Charge Dispensers, capable of doing severe damage to Star Destroyers and Battle Cruisers alike
Customizable Bomb Launchers for planetary Bombardment.
Energy Torpedo Launchers, modified for quadruple range and accuracy, and triple projectile travel speed, capable of severe damage to both Star Destroyer and Battle Cruisers.
Quadruple strength Tractor Beams, capable of holding other Battle Cruisers in place
A Massive, Battle Cruiser Grade Seismic Driver, for use against other Star Destroyers, Battle Cruisers or even SSD sized vessels, capable of inflicting horrifying damage on a landscape or even the strongest hull with devastating Seismic shockwaves that travel outward (List ends here). Capable of heavily damaging or outright destroying one whole quarter of a city
A dreadnought has less weaponry than this. This is beyond a shadow of a doubt, one of the meanest compliments of weaponry I ever seen in my life and this is considered "Very High"? No. This is Extreme, beyond Extreme. While I approve of Seismic Charges to blow up everyone and a giant Seismic Stomper, there is to many weapons, way to many on each part of the starship. To put lightly, if I just said it took a mere foot per weapon which...is not possible, 3500 pulse cannons would take up 1,1667* (Rounded Up) meters. You have on top of that, 2800 Phantom Grade Lasers, 1400 Continuous Ion Cannon Beams...this is not happening.

What I am rounding this up to is simple: Reduce the number of weapons on this thing. Do not have it in the thousands, that includes point defense lasers and remove some of the armament. Be realistic, I am not going to revisit this issue again if this pops up on another submission.

Check your length also, seems to be an issue.

Also anything modified to be triple range, fire rate, accuracy, ect, including quadruple strength tractor beams, needs their own submissions. I am not messing with this any further unless they are removed. No exceptions.

Also you cannot use the Seismic Drive to destroy things in space. I know, it sucks, I rather have the ability to make it work but it does not work in the ways you are thinking. There is no real kinetic energy and you will end up instead, shooting it out like a gigantic bullet and ripping the starship apart. Must have some form of gravity.


  • Upscaled version of the Solar Recovery System and Power Plant aboard a House Io Star Destroyer, enabling it to go for potentially years without refueling or drydock
  • Electrical wiring system composed of biological tissue, enabling it to self repair and making it difficult to tap or hack via Conventional methods
  • Extremely Powerful Tractor Beams, enabling it to hold and pull masses three times its size for a short period of time.
  • Neuroengine Dovin Basals combined with Hydrostatic Barrier tech enables it to not only hover in atmospheres, but go in oceans for extended periods
  • Enhanced sensors allow it to track threats at three times the range of Standard Battle Cruisers
  • Heavily Encrypted Communications Array
  • Internal Defenses contain powerful weapon Suppression Fields that are capable of affecting even the damage output of her Lightsabers.
  • All ranged weapons have four times the range of Standard Battle Cruiser Grade counterparts
  • Enhanced Barracks

Link all of these or remove them.



We will go over more of them, once this is done. Notify me when this is done and we can look over them again.
Laertia Io Laertia Io
 
Listib Hibin Listib Hibin

Have removed number of weapons, and lowered numbers of remaining weapons. Have provided a link to the House Io Star Destroyer, and stress in Multiple parts that the reason it has some of its Enhanced capability is because it is mostly upscaled Technology from that Star Destroyer series, and it is also where it's biological wiring system comes from. Will make more extensive edits if required
 
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