Valiens Nantaris
Head Admin
The Big Battalions Cometh!
As part of the Event there will be a large ground battle set on Castameer. There large forces will be attempting to attack a formidable Sith base to either capture or destroy the tech contained within.
The map is not yet complete, but in basic it will be set with the Sith base in the centre, and factions entering the map around the edges in order to attack. The goal is to destroy enemy forces, other enemy major factions and to move troops into the Sith facility.
To prevent the facility being simply bombed from afar it has an energy shield which must be disabled before it is vulnerable to artillery or air attack.
Personal involvement of individuals is allowed, but not advised. This is an NPC battle first and foremost where strategy and story rules.
We want this battle to be epic so a simple points system has been implemented.
Base Cost Per Individual:
Infantry – 1 point
APCs/IFVs/AA – 5 points
Tanks/Artillery – 10 points
Fighters/Bombers/Gunships – 15 points
This is multiplied by:
Quality:
E Quality – 0.5
D Quality – 0.75
C Quality – 1
B Quality – 2
A Quality – 3
Production/Rarity:
Common/Mass Production – 1
Uncommon/Minor Production – 1.5
Rare/Limited – 2
Unique/Semi-Unique – 2.5
Some examples:
An A quality unique unit soldier costs 7.5 points each. A rare C quality tank costs 20 points. A unique D quality soldier costs 1.25 each.
Note:
You may select units of any equipment/vehicles approve by the factory. If they are not submitted to the Codex they count as C quality. The only way to get other qualities is to have them approved as units in the Codex.
For infantry equipment choose the production value which is the most rare for their weapons, armour or special equipment like jump packs etc.
Selection:
Units must be selected in company strength units. This is usually between 80 and 150 infantry and 8-15 vehicles. The maximum allowable is 250 infantry/25 vehicles. Motorised infantry must pay for themselves and their transport. Aircraft are selected in squadrons and make attack runs over the battlefield.
Once selected, company units must stay together in a single hex. Large units may not be desirable as they present a larger target and allow less flexibility.
Major Factions will have 2,500 points per writer to spend.
Minor Factions and Corporations have 500 points per writer to spend.
Movement rules will be the only stats required to be followed. As with fleeting, damage is determined by the defending player. Taking fair casualties from other writers and the NPCs is vital.
Sign up your intent to take part.
As part of the Event there will be a large ground battle set on Castameer. There large forces will be attempting to attack a formidable Sith base to either capture or destroy the tech contained within.
The map is not yet complete, but in basic it will be set with the Sith base in the centre, and factions entering the map around the edges in order to attack. The goal is to destroy enemy forces, other enemy major factions and to move troops into the Sith facility.
To prevent the facility being simply bombed from afar it has an energy shield which must be disabled before it is vulnerable to artillery or air attack.
Personal involvement of individuals is allowed, but not advised. This is an NPC battle first and foremost where strategy and story rules.
We want this battle to be epic so a simple points system has been implemented.
Base Cost Per Individual:
Infantry – 1 point
APCs/IFVs/AA – 5 points
Tanks/Artillery – 10 points
Fighters/Bombers/Gunships – 15 points
This is multiplied by:
Quality:
E Quality – 0.5
D Quality – 0.75
C Quality – 1
B Quality – 2
A Quality – 3
Production/Rarity:
Common/Mass Production – 1
Uncommon/Minor Production – 1.5
Rare/Limited – 2
Unique/Semi-Unique – 2.5
Some examples:
An A quality unique unit soldier costs 7.5 points each. A rare C quality tank costs 20 points. A unique D quality soldier costs 1.25 each.
Note:
You may select units of any equipment/vehicles approve by the factory. If they are not submitted to the Codex they count as C quality. The only way to get other qualities is to have them approved as units in the Codex.
For infantry equipment choose the production value which is the most rare for their weapons, armour or special equipment like jump packs etc.
Selection:
Units must be selected in company strength units. This is usually between 80 and 150 infantry and 8-15 vehicles. The maximum allowable is 250 infantry/25 vehicles. Motorised infantry must pay for themselves and their transport. Aircraft are selected in squadrons and make attack runs over the battlefield.
Once selected, company units must stay together in a single hex. Large units may not be desirable as they present a larger target and allow less flexibility.
Major Factions will have 2,500 points per writer to spend.
Minor Factions and Corporations have 500 points per writer to spend.
Movement rules will be the only stats required to be followed. As with fleeting, damage is determined by the defending player. Taking fair casualties from other writers and the NPCs is vital.
Sign up your intent to take part.