Star Wars Roleplay: Chaos

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Quekko's Choice Ship Emporium

Gluk, Stock, and Two Smoking Lasers
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"Their ships are worth every buk-buk-buk." - Runi Verin Runi Verin

OUT OF CHARACTER INFORMATION
  • Image Source: Me
  • Canon Link: N/A
  • Primary Source: N/A
CORPORATION INFORMATION
  • Corporation Name: Quekko's Choice Ship Emporium
  • Headquarters: Cargo Bay Two on the Infinity's Free
  • Locations: Port Mynock, Corellia, and Zoronhed have been common ports of call, but these days Quekko's Choice operates out of the Seven Corners district on Denon.
  • Operations: Sale and refit of pre-owned ships
  • Parent Corporation: N/A
  • Subsidiaries: Blueshift Speeders
DESCRIPTION
Quekko's Choice Ship Emporium brings you the finest pre-owned starships that you won't find anywhere else. If you choose Quekko's Choice, you're guaranteed a unique vessel with a robust history. All vessels sold as is; all purchases are final.

RATIONALE
Jerec Asyr likes ships and comes into possession of many of them in one way or another. He and his Apokka first mate Quekko spent happy days arranging new owners for vessels of every description. After Quekko's tragic murder by Jedi vigilantes during a spice run off Kessel (858 ABY), Jerec immortalized his best friend as the brand identity of the venture they'd shared.

In 864 ABY, Jerec moved the bulk of Quekko's Choice operations to Seven Corners on Denon and fell in with Darkwire.
 
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Gluk, Stock, and Two Smoking Lasers
Phase One: Vagrant Merchantry

For its first five years of operation (859-863 ABY), Quekko's Choice Ship Emporium operated out of a cargo bay on the bulk freighter Infinity's Free, mostly in the region protected by the Outer Rim Coalition/Outer Planets Alliance.

In this phase, Quekko's Choice made only nine notable sales, mostly in wupiupi, credits, or barter. {Hyperlinked vessels were new creations. See sales posts from 2020 for further information.}
Most of these ships were old and unique, and some had significant history. Jerec stretched his contacts to the limit to acquire stock, or undertook severe personal risk (not always successfully, as with the loss of the Bleak Point derelict). He sank more effort into finding them than into placing them, frankly, selling out of his ship's cargo bay and handing out business cards in random shadowports. His overreliance on Spacer Guild contacts proved unsustainable: too few of his friends' friends had ships for sale or the wherewithal to buy a new one.

During this period, Quekko's Choice began a sideline in manufacturing by developing a top-notch modular smuggling compartment, the Cold Hard Cache. It did not sell well, and the necessary stygian-triprismatic polymer was both expensive and hard to procure. Very few of these still exist.

With major outlays on rumors of lost ships and squandered research, a variable ramshackle location setup, and only word-of-mouth advertising, Quekko's Choice barely broke even during its first five years. Only the sales of a few extremely pretty old ships kept Jerec afloat. He knew he needed to make a change. The sale of the Blueshift, a nice custom starfighter once used by a notable mercenary, financed a permanent move to a vacant lot on Denon in 864.
 
Gluk, Stock, and Two Smoking Lasers
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Phase Two: Five* Years In Seven Corners

Jerec moved operations to Seven Corners on Denon in 864 ABY (or thereabouts, given the region's notoriety for temporal distortion). He set up shop in the Lum Rouge neighborhood and developed close ties with Darkwire. His cousin Haf Asyr came on to run a speeder chop/mod shop subsidiary (Blueshift Speeders) for quick cash.

Over the following up-to-five-ish years, Jerec became a minor fixture in the Seven Corners underworld. He continued ranging far afield to acquire used ships and speeders. One such expedition put him on Cloud City during a Sith assault, and another came even closer to killing him, CorpSec speeder chases being markedly more dangerous than Sith. At one point he bartered ships in the carapace of a rotten Bryn'adul siege crab.

During this period, Quekko's Choice acquired a great deal of stock but made only eight noteworthy ship sales. One of them, however — a refurbished Sith antique — kept the entire operation afloat. {See sales posts from 2021. Hyperlinked vessels were new creations.}
 
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