Star Wars Roleplay: Chaos

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Approved Starship Nyxrazi Umbral Spherecraft

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
  • As befits a meditation sphere, Spherecrafts can include a meditation chamber designed to hone a Force Users abilities through the use of, e.g., Force Crystals, Sorcerous Runes, Telecrystalline Lattice, or even a Starseer Jellyfish aquarium. The common characteristic shared by every one of these techniques and devices is that they can only hope to aid a Force User, not endow them with skill they themselves lack.
  • Most Spherecrafts host a Neurocogitator Controller, a pair of subservient Drones, and a Navbrain for the purposes of astrogation; these can be replaced with Artificial Intelligences or the like, should the client so desire. The Controller is usually loyal and often quite eccentric.
  • A sophisticated power redistribution system allows the Spherecrafts to enhance one system at the expense of another, e.g., raise Defences to Very High by lowering Armaments to Average. Armaments are most commonly linked to Defences and Speed to Maneuverability.
  • The rarer Nyxrazi Rex Spherecrafts feature a Stygium Cloaking Device, HIMS, Crystal Gravfield Trap, and even a Path Engine.
  • The optional inclusion of an ECSS-01n system can allow Shadows and similar spirits to interact with the physical matter inside.
STRENGTHS
  • Peerless Versatility: It is said that no two Spherecrafts are identical, for each is custom-made to the specifications of a client. This includes the craft's very size, which can range from a small starfighter to a sizeable personal transport; the interior is even more customisable.
  • Arcane Engineering: Spherecrafts include all manner of advanced and esoteric functions, from a blisteringly fast 0.11 Hyperdrive to a quite unusual weapons system, with the rarer Rex-variant featuring more advanced technologies yet, notably a Stygium Cloaking Device.
WEAKNESSES
  • Passing Shadow: Spherecrafts are too rare by far to be fielded in large numbers in times of war, let alone in entire squadrons.
  • No Second Chances: The high-end Hyperdrive used by Spherecrafts is too finicky to allow for the inclusion of a backup.
DESCRIPTION
Diverging massively from more commonplace shipbuilding techniques, Greystone's Spherecrafts are more or less completely nonstandardised in both size and material composition, lack any visible engines or cockpit (though viewports may very rarely be included), and are designed to be operated by an oddball brain-in-a-jar, excepting those circumstances where an owner sees fit to assume direct control.

Interior layouts vary wildly - some are entirely hollow but for necessary components and a few lack hallways and the like under the assumption that only spirits are meant to enter certain sections, but the most common design is one whose residential section is a rough cuboid with a diagonal equal to a bit less than the diameter of the sphere, e.g., a 13x13x13 metre cube (22.5 metre solid diagonal) inside a 24-metre Spherecraft.

An advantage of this design is that the interior can turn independently of the exterior, limiting (or increasing) passengers' disorientation.
 
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