Star Wars Roleplay: Chaos

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Approved Location [Netherworld] The Killing Grounds

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KillingGrounds.jpg


OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • Landmark Name: The Killing Grounds
  • Classification: Variety: Desert, Canyon, Plains, Mountains
  • Location: The Nether
  • Affiliation: Neutral
  • Size: Massive
  • Population: Living: Sparse, Undead: Heavy
  • Demographics:
  • Accessibility: The Prime is the main entrance to The Killing Grounds. It is surrounded by The Blight, an Ionic storm that has intensified with The appearance of The Prime. Entering The Prime, there is an EMP pulse, and a rapidly changing Gravitational shift. On The Hill, the grass is sharp and alive, slicing at anyone that treads on it. Other than this grass, The Hill is unguarded.
  • Description: The Killing Grounds are a massive mixture of all the planets The Bryn'adul have conquered, from the mountains of Nar Kreeta to the plains of Lothal.
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POINTS OF INTEREST
The Prime:
This is the biggest portal leading to The Killing Grounds, from Draemidus Prime. It is large, sitting on the largest asteroid in The Shatter Field. Inside the Nether, The Prime sits on the peak of Hill One.

Hill One: A large rising piece of landmass is one of the first things travelers will come in contact with after stepping through the Nether Gate. Massive like a mountain, but considered a gigantic hill, provides Netherworld wanderers with a grassy, treacherous terrain. The blades of grass are a charcoal black, a sign of full corruption from the unknown ecosystem of the Nether. More shockingly, the blades of grass are alive. Each one sharp enough to slice and cut any curious explorer caught in its clutches of wicked ascent. (Damage can be determined by the Writer)

The Tower:
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The Tower sits in the far North of The Killing Grounds. The Tower is surrounded by The City of Anvil, mirrored from Sev Tok. Anvil was invaded by The Bryn'adul and ended in a pyrrhic victory for The Silver Jedi Concord. However the city was all but destroyed. In The Nether, The city is floating on a sea of boiling acids. To reach it, The invaders must cross from The Razor Coast. The tower holds the secret to escaping The Nether, though this "key" is unknown to the living. It could be a sacrifice, or a trial by combat. The key depends on the leader of those that enter, changing to a random necessity. For example, a Jedi may need to face themselves somehow, while a Mercenary could be faced with visions of the death they created just for credits. (OOC Note: This is designed to give more freedom to writers based off what their character's story and needs are.)

Razor Coast: On the planet of Jablim, Razor coast is a rocky shore. Jablim was taken from The Silver Jedi Concord by The Bryn'adul. As usual, The Bryn killed everything on the planet, filling it with their poisonous atmosphere. The Razor Coast is now in The Nether, in the far East, but it isn't quite the same. The sharp rocks are now metals used by The Bryn in their conquests (Kraelmundr, Malabast, Verikast) They are now sharper than any blade, and they shift, and shoot out shards of metal. The water is clear, but it is hot and acidic, capable of burning through most things.

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Bendu's Domain: The Bryn'adul severely injured The Bendu. The Nether will mirror The Bendu, creating a warped version of him. The warped Bendu will be in a permanent slumber, guarding The Tower. Around The Bendu for about 500 yards are dark corals. These corals are razor sharp and explosive. Some are also poisonous, exploding in a cloud of toxins that choke anyone that inhale them.

The Arena: Beyond Hill one is an arena. This arena isn't a mirror of anywhere The Bryn have been. Instead it is in The Nether due to the warmongering culture of The Bryn'adul. The Arena is bypassable, however it strongly pulls even the least ambitious of The Bryn toward it by whispering a promise of glory to all who fight within it. If one enters The Arena, they must defeat either the strongest foe they have beaten in single combat, or their worst fear. This varies from person to person, and only affects The Bryn'adul.

The Plains:
The largest part of The Killing Grounds, The Plains are an area mirrored from Lothal. There is no real threat in The Plains, however anyone travelling through The Plains will typically become fatigued, and tortured by spirits. This is not always the case though, as some enter the plains and are not affected at all. The spirits will follow them, and call out to them with various messages. Some will shout insults, others will simply cry, and some will appear as friendly faces that haunt the invaders.

The Red Desert: The Red Desert is an area to The East of The Bendu's domain. The Red Desert is likely the path most will take because it allows them to nearly bypass The Bendu's Domain, and thus avoid the deadly corals. However, The Red Desert is not without its 'own trials. First, The Red Desert is very hot, from 90 degrees Fahrenheit to 120 Degrees. This will challenge The Aerevalen due to their weakness to the heat. Secondly, The Red Desert is made of a kind of red quicksand. This sand doesn't sink when it is stood on, but like a Venus fly trap, it waits for its' prey to stop, and then rapidly sinks.


HISTORICAL INFORMATION
The Bryn'adul have conquered planet after planet, killing legion after legion of foes. Their death toll is untold. With The opening of The Nether, several portals opened in Bryn territory. Inside, There are The Killing Grounds. The Killing Grounds consist of areas mimicking those that The Bryn have conquered, from plains to mountains. Inside, every foe The Bryn have killed are living, waiting to get revenge from the afterlife....

NETHERWORLD INFORMATION
  • Lucidity: The Killing Grounds are a mirror of many places, each relating to The Bryn'adul in some way. While the standard rules apply, there are some supernatural, abnormal effects. One such effect is fatigue. Depending on where the individual is inside The Killing Grounds, various levels of fatigue are present. In some areas, a few minutes of exposure may cause exhaustion. In other areas, things are almost completely normal. Another example of the standard rules of nature changing is the corruption of the grass on Hill One. The grass is black, sharp, and living, slicing at anyone who dares to tread on it.

  • Hostility:
    • There are vengeful souls in The Killing Grounds that want revenge. They will ignore outsiders unless it is The Bryn'adul. However, in The Tower, there are a few more friendly faces....and a few more hostile ones too....
    • The nature of The Killing Grounds is hostile. Rocks at the Razor Coast are sharp and explosive. The Grass on Hill One is sharp and alive. The corals caused by The Bendu are poisonous and explode into clouds of gas.

  • IC Rules: All damage is left to the writer's discretion. However, The Killing Grounds are designed to be an extreme test for even the strongest of warriors. It is important to remember that The Tower changes depending on who enters. While The Bryn face a mirror of Tathra Khaeus, a Jedi may face memories of those they could not save. Each zone is different, so writers should be mindful of their surroundings.
 
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Sethrak Sethrak

This is really nice too. I might suggest fleshing out a little more detail, like, the exact conditions and what someone might have to go through on arrival. Is it like a traditional purgatory where they get haunted by the ghosts of the dead? Do they have to go through trials to escape the tower?
 
Sethrak Sethrak

This is really nice too. I might suggest fleshing out a little more detail, like, the exact conditions and what someone might have to go through on arrival. Is it like a traditional purgatory where they get haunted by the ghosts of the dead? Do they have to go through trials to escape the tower?


Thank you so much for the advice! I'll definitely make it more detailed.
 

Ylla Caeli'runa

Guest
Y
Ello ello Sethrak Sethrak . Again, love this sub and the thought and detail that went into making it. Seems like one really hard test to pass. I just need you to link a couple of things before approval:

Demographics | Please link the Draelvasier and the Kraemonen here so the reader can easily reference the species.
Accessibility |Is it easy to access these rifts? Are they hidden/guarded? Is Hill One guarded by anything else other than natural terrain upon entrance?

As always, give me a tag if you have questions/concerns or if you've completed edits.
 
Ylla Caeli'runa

As I said in the other one, thanks for the link. It makes this easier.

I added the Drael link and fixed The Kraemonen link.
I updated Accessibility, there is now only one entrance to The Killing Grounds as I do not plan to make any more.

Thanks again!
 

Ylla Caeli'runa

Guest
Y
Sethrak Sethrak Again, no problem at all! It's my job to help members out with their submissions and updated links with the new site makes it easier on everyone! Enjoy and thanks for writing these up, love them!

APPROVED!
 
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