Star Wars Roleplay: Chaos

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Codex Denied N&Z Beta Site- ERF1

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franklin-chan-enceladus-conceptart-researchlab.jpg

OUT OF CHARACTER INFORMATION
  • Intent: To make a Zweihander Union and N&Z regulated military R&D base
  • Image Credit: [X]
  • Canon: N/A
  • Permissions: N/A
  • Links: [X]
SETTING INFORMATION
  • Military Base Name: Beta Site-ERF1
  • Classification: Military R&D facility
  • Location: Sharb
  • Affiliation: Ben Craig Ben Craig | Zweihander Union | N&Z Umbrella Corporation
  • Population: Moderate
  • Demographics: Human, Chiss, Droids, small percentage other
  • Accessibility: Private Access only, Heavy Restriction
  • Description: Visibly located atop a large, rocky mountain, the Beta site's full extent is almost fully underground, with heavy duracrete tunnels dug into the solid rock of the mountain underneath the actual buildings, with only the hangar bays at the side of the mountain and the entrance building visible from the outside. In reality the Beta site stretches down into the ground up to almost three kilometres deep and with a maximum diameter of about five kilometers, making this one of the largest facilities used by the Zweihander Union's Research and Development division, as well as the N&Z Umbrella Corporation.
POINTS OF INTEREST
  • Resting Station: The Resting station is the entrance building to the Beta Site, used mainly as an above ground cafetaria, with offices for those on guard duty, a small medical bay and a seperate electrical generator to supply the above ground house with power should it for some reason get cut off from the main generators, thus also functioning as the rendez vous point should there be any trouble inside the facility.
  • Rail System: Right below the hangarbays, an armored freight train allows for quick and easy transport to the first levels of the Hive, with state of the art security systems, a small waiting platform is located both right underneath the Resting station and the first level of The Hive. From that very first platform till the platform at the first level, the rails within the tunnel have remote controlled baradium charges placed at intervals of twenty meters, ensuring complete collapse of the railsystem's tunnel in emergency situations.
  • The Hangar Bays: These hangar bays, loacted at the side of the mountain, underneath the Resting House is stocked with four squadrons of SDS-3 sparrows , four squadrons of SDS-2 Pincers and ample space to house even double that number in terms of small craft and starships to accomodate guests and to change the regular personnel once a month.
  • The Underground: The Underground mainly pertains to the entirity of the underground network of tunnels and spaces connected to the resting house and the hangar bays via the railsystem. It contains the sleeping quarters for the scientists and military personel on site, a cafetaria, the multitude of laboratories, safe and secure storage spaces, the guard barracks and operation center, several cellblocks for testsubjects, a few designated armories and more.
  • The Growth chambers: Additionally to the various laboratories and facilities within the Beta site's underground, there is also a specifically located combination of massive open space on the lowest level, it is here that the Beta site's main product and research takes form: the synthesizing process and modified growth process of the kyber crystal samples retrieved from Ilum.

SECURITY : Maximum
  • Barradium Charges: The entire structure both above and underground has been laced with a multitude of barradium charges which can be remotely activated to completely remove the Beta site from the map, this is however generally seen as the absolute last resort and this meassure can only be authorised by the on-site chief executive, the Zweihander Union's R&D department Director Ben Craig Ben Craig or the N&Z Umbrella Corporation's Chairman of the board Credius Credius .
  • General weapon and shield systems-above ground: The above ground structure has at least two NZ SS-1 Primera Shield System placements, eight concealed quartet batteries of the AFT-PIC.445 Quad Plasma canon turret and eight concealed quartet batteries of the NZ RTL1 Launcher. The Resting House itself also boasts four AFT-14.4000 FLAK turret placements as a more localized defense meassure.
  • Entrance to the rail system: When entering the rail system through the hatch in the Resting House, if no code has been entered in the keypad of the hatch, strategically placed cannisters filled with Noxinium A will flood the Resting House and the elevator shaft to the first waiting platform with the heavy, toxic gas stored within those cannisters.
  • Tunqstoïd lined Duralloy Blast doors: Each level of the underground has several blast doors surrounding the central elevator shafts, allowing infiltrators to be trapped and less likely to gain easy access into the actual laboratories and testing chambers, vaults and armories located within the massive complex.
  • Scarlet King: The Scarlet King is the AI which operates all of the systems within the Beta Site, it's duties encompass the safety and security of the facility, the maintanance of the underground complex, the life support systems and the emergency systems and protocols. It has remote access to most of the highly secret files and locations within the site to make sure any and all evidence can be purged and cleansed in case of a hostile breakthrough or an unforseen outbreak. It can also remotely enslave and control the present droid contingents within the complex. This ATLAS Unit has been given the personality implant of the headresearcher of the N&Z, Doctor Ghaster M.D. as his genius proved to be one most compatible with the intended functions of the droid.
  • Droid Contingents: The ERF1 Beta Site has ten detachments of ten Combat Droid: ZMD-C1 Mercury per level, with an additional contingent of ten Security Droid: ZMD-C2 Jupiter located at each level to ensure maximum safety. However, they are not operational in peaceful situations and are not part of the regular guards and security personel of the site.
  • N&Z Security Forces:

HISTORICAL INFORMATION
WIP
 
Last edited:
Credius Credius

This is a nice start of a submission, but, I can tell you now that using Art from Resident Evil and calling it "The Hive" while essentially making it The Hive from Racoon City won't pass through the Codex. It's a little too on the nose. You'll need to change something up here and make it more your own.

Just wanted to let you know before you get too far - Thank you!
 
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