Alor of Clan Gred, Mando'ad'jetii

- Intent: To update the Morut be te Kyr'bes (Stronghold of the Crown) for the Mandalorian Protectors
- Image Source: Battlestar Galactica Franchise, Here
- Canon Link: N/A
- Permissions:
- Primary Source: Mand'alor-class-dreadnought (DTMN Type-W) Morut be te Kyr'bes
PRODUCTION INFORMATION
- Manufacturer: Clan Dem'adas Corp or Engineers, refitted by Concord Specialized Technology
- Affiliation: Mandalorian Protectors
- Market Status: Closed-Market
- Model: Mand'alor-class Dreadnought (DTMN Type W)
- Production: Unique
- Material:
- Reinforced Duraplast plating
- Beskar Citadel around vital components.
- Molecular-Welded Turadium / Neutronium / Madilon Alloy Frame and Structural Supports
- Desh / Terenthium Alloy Non-structural Hull Components
- Ardanium / Madilon Alloy Reactor Housing and Hyperdrive Shielding
- Quadranium Fuel Tanks
- Super-chilled Haysian Smelt Power Conduits lined with Plas-bonded Ostrine and encased within Acertron Tubing
- Classification: Heavy Battlecruiser
- Length: 5000m
- Width: 1870m
- Height: 637m
- Armament: Very High (20x Vulcan flak cannons, 20x Super-Heavy Mass Driver / Missile Launcher Batteries, 20x Anti-Starfighter Homing Cluster Nano-Missile Launchers, 20x Twin MPC-2 Jair "Shriek" Hyper Particle Cannon turrets, Heavy Tractor Beam Emitter Batteries, Heavy Pressor Beam Emitter Batteries, 80x Squall-class Quad Flak Turrets, 60x Quad PC-3 Uur Particle Cannon turrets, 40x PC-2 "Blackout" Particle Cannon turrets)
- Defenses: Extreme (Primary Solar Ray Shields, Secondary Thermal Deflector Shields, Anti-Concussion Field Generator, Ion Shielding, Cap Drains, Combat De-Ionizers)
- Hangar Space: Low: 20
- Hangar Allocations:
- Starfighters: 14 squadrons
- Support Craft: 6 squadrons
- Maneuverability Rating: Low
- Speed Rating: Average
- Hyperdrive: G2WG Hyperdrive; 2.0 Standard, 0.1 Wormhole
- Vulcan flak cannons
- Super-Heavy Mass Driver / Missile Launcher Batteries
- Anti-Starfighter Homing Cluster Nano-Missile Launchers
- Twin MPC-2 Jair "Shriek" Hyper Particle Cannon turrets
- Heavy Tractor Beam Emitter Batteries
- Heavy Pressor Beam Emitter Batteries
- Squall-class Quad Flak Turrets
- Quad PC-3 Uur Particle Cannon turrets
- PC-2 "Blackout" Particle Cannons
- Primary Solar Ray Shields
- Secondary Thermal Deflector Shields
- Anti-Concussion Field Generator
- Ion Shielding
- Cap Drains
- Combat De-Ionizers
- 6x Heavy Ion-jet engines
- Heavy maneuvering systems
- Central A.I.: (Keldab) The Morut be te Kyr'bes has been refitted with a CST Central A.I. system. The A.I.'s allows the ship to operate on lower crew numbers, while the ship still has their full crew capability. The extra space the A.I. can provide allow from more flexibility. The main draw backs are the limits of what the A.I.s can handle, and that they are independent, and thinking. More like a sentient being then a computer.
- G2WG Hyperdrive
- Military Grade Tracking and Targeting Computer
- Military Grade Communications Suite (CL/CUS/CWD/IS/RT/SM/IFFT)
- Military Grade Navigation Computer
- Advanced Sensor Suite (HSI/DER/EPR/AS/ETS)
- Advanced Power Management System (UES/WPC/PLC)
- Extra Strength Inertial Compensators
- Nagai Stellar Reactor
- Capacitor Banks
- Emergency Power Cells
- Equipped with a G2WG Hyperdrive capable of creating wormholes roughly 5,000 meters wide
- Updates/parts replacement shifts her to a more balanced style of combat
- Ridiculous Anti-Missile and Anti-Starfighter capabilities when utilizing flak ammunition in main batteries
- Advanced Hull Design leads to impressive Structural Integrity
- Impressive resistance to exotic forms of attack, such as ionic, electromagnetic, radioactive, sonic, exc
- Beskar citadel allowing for high resistance to energy weapons in key locations, even when shields are down.
- Powerful shields capable of stopping Solar Ionization Weapons and able to shrug off lighter caliber weaponry
- Advanced power distribution and propulsion technology allows for adjustable performance profiles
- Central A.I. allows for smaller crew
- If attempting to create a wormhole while Firegems are near Hyperdrive, Hyperdrive will explode
- If attempting to enter a wormhole with Firegems onboard, wormhole will collapse and ship will be dumped into Otherspace
- Highly Ammo Dependent
- Central A.I. has its limits, and is independent
- When utilizing flak ammunition in primary weapons, weapons are ineffective against heavily armored capital ships
- Slow shield regeneration
- Light ventral armament
- Light aft armament
- Expensive and complex to manufacture, the ships can only be produced in limited quantities
An old but powerful Mandalorian warship, the Morut be te Kyr'bes had been left adrift for some time. The Mandalorian Protectors were able to get a hold of the old war horse, but she needed repairs and refitting before entering service again. As so CST was brought in to give the ship some much needed work.
The vessel was refitted with many new weapons, thanks to needing to replace many others that were in disrepair, new exterior plating, a beskar citadel, and a Central AI. Most noticeable refit was many mass drivers being replaced with twin mounted MPC-2 Jair hyper particle cannons, which now give the battlecruiser some reach. The ships new AI, Keldab, allows the ship to require less crew to function properly, though the independence that Central AI generally show could be seen as a weakness. Various other systems originally onboard the battlecruiser, including its hyperdrive.
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