Rusty
Purveyor of Fine Weaponry
I have a feeling this is going to be a sensitive topic, but here goes.
PVP, in its current state on Chaos, doesn't matter.
This is an improvement over the bad old days, when duel wins counted towards the success of an invasion and unscrupulous factions tried to pressure their players into refusing to concede losses or even take damage. Taking them out of judgment criteria for invasions was the right thing to do, and it made invasions a lot easier to live with. No one with two brain cells to rub together wants a return to that mindset, and seriously suggesting we try is probably a good way to get flogged with hosepipes.
Having said that, the current state of PVP on Chaos is...kinda meh. You still see some neat threads focused around it (the Jedi vs TSE skirmish on Ossus comes to mind), but overall? PVP doesn't matter. It adds a bit of flavor, but it counts for nothing and there's no serious reason to get good at it. This is a shame, because epic duels have been a staple of Star Wars nearly since the beginning. Even on the Death Star, everyone stopped shooting at each other long enough to see an arthritic old man fight a giant robot man with a laser sword, because OMG THAT'S SO COOL IT'S A SWORD THAT'S A LASER AND IT MAKES THAT VOOOOM NOISE!
Ahem. Sorry.
I am not suggesting that we make PVP victories part of the judgment criteria for invasions. Since the quality of the story is already a judgment criteria, it seems kind of redundant to make the quality of duels one as well. Actually, I say we leave invasions alone for the most part. There's just one little thing I'd suggest.
What if we were to allow two consenting factions to stake the outcome on the outcome of a PVP match as an alternative to the current invasion system?
Each side presents a champion or champions, they fight it out, and the last one standing takes it all. No one could be forced into participating, and since everyone there consents to be there, we shouldn't see too much salt. Hell, it wouldn't even necessarily have to be a duel. It could be a dogfight, or a poker game, or a hotdog eating contest. Just so long as both sides agree on the terms and agree to abide by the results, it's legit.
All that would need to be added to the existing rules is a caveat that allows factions to select PVP as an alternate means of determining the outcome. Again, both sides would have to agree on terms beforehand, and both sides would have to agree to be bound by the results. Much like a normal invasion, an RPJ would read through things once it's done, but in this case it's likely to be much less of a headache, if only because there's not nearly as much material to sort through.
How does this help PVP?
Not much, at least at first. I expect most factions will want to do things in the same old way, because it's what they know and it works. But, what I'm hoping is we'll see a couple jump on it, and once everyone else sees that hey, this works, they might consider it as a viable alternative, especially during those times of the year where it's hard to coordinate large groups of people.
Make the ability to duel (or eat hotdogs if that's your thing) a viable, useful skill again and it gets a bit of its old prestige back. Gradually, interest in gitting gud should pick up, which should reduce a number of headaches all around.
Anyway, that's it. Thoughts?
PVP, in its current state on Chaos, doesn't matter.
This is an improvement over the bad old days, when duel wins counted towards the success of an invasion and unscrupulous factions tried to pressure their players into refusing to concede losses or even take damage. Taking them out of judgment criteria for invasions was the right thing to do, and it made invasions a lot easier to live with. No one with two brain cells to rub together wants a return to that mindset, and seriously suggesting we try is probably a good way to get flogged with hosepipes.
Having said that, the current state of PVP on Chaos is...kinda meh. You still see some neat threads focused around it (the Jedi vs TSE skirmish on Ossus comes to mind), but overall? PVP doesn't matter. It adds a bit of flavor, but it counts for nothing and there's no serious reason to get good at it. This is a shame, because epic duels have been a staple of Star Wars nearly since the beginning. Even on the Death Star, everyone stopped shooting at each other long enough to see an arthritic old man fight a giant robot man with a laser sword, because OMG THAT'S SO COOL IT'S A SWORD THAT'S A LASER AND IT MAKES THAT VOOOOM NOISE!
Ahem. Sorry.
I am not suggesting that we make PVP victories part of the judgment criteria for invasions. Since the quality of the story is already a judgment criteria, it seems kind of redundant to make the quality of duels one as well. Actually, I say we leave invasions alone for the most part. There's just one little thing I'd suggest.
What if we were to allow two consenting factions to stake the outcome on the outcome of a PVP match as an alternative to the current invasion system?
Each side presents a champion or champions, they fight it out, and the last one standing takes it all. No one could be forced into participating, and since everyone there consents to be there, we shouldn't see too much salt. Hell, it wouldn't even necessarily have to be a duel. It could be a dogfight, or a poker game, or a hotdog eating contest. Just so long as both sides agree on the terms and agree to abide by the results, it's legit.
All that would need to be added to the existing rules is a caveat that allows factions to select PVP as an alternate means of determining the outcome. Again, both sides would have to agree on terms beforehand, and both sides would have to agree to be bound by the results. Much like a normal invasion, an RPJ would read through things once it's done, but in this case it's likely to be much less of a headache, if only because there's not nearly as much material to sort through.
How does this help PVP?
Not much, at least at first. I expect most factions will want to do things in the same old way, because it's what they know and it works. But, what I'm hoping is we'll see a couple jump on it, and once everyone else sees that hey, this works, they might consider it as a viable alternative, especially during those times of the year where it's hard to coordinate large groups of people.
Make the ability to duel (or eat hotdogs if that's your thing) a viable, useful skill again and it gets a bit of its old prestige back. Gradually, interest in gitting gud should pick up, which should reduce a number of headaches all around.
Anyway, that's it. Thoughts?