Star Wars Roleplay: Chaos

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Approved Starship Lopima Jubinloo [Vessel]

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Manufacturer: Jaeger Solutions, Outer-Rim Salvaging Services
Market Status: Closed Market
Production: Unique
Length: Extreme
Width: Very High
Height: Very Large
Size: Titanic


rijian-tan-front-cooltone.jpg


OUT OF CHARACTER INFORMATION
  • Intent: To create my character's main base of operations, primary war ship, and criminal territory all-in-one.
  • Image Source: [X]
  • Canon Link: [X]
  • Permissions: [X]
  • Primary Source: [X]
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • All Standard Features
ADVANCED SYSTEMS
  • Powerful Artificial Intelligence Core: When the ship was salvaged, the "Apollo" class Artificial Super Intelligence resisted the Jawas' attempts at taking over the ship and was ultimately destroyed and replaced. This new Artificial Intelligence, this time much less intelligent, mostly focuses on the internet security of the vessel. It controls a myriad of cameras both public and hidden which spy and maintain exhaustive lists of information on the ship's inhabitants. Should Jark'osa wish it, or should a ship inhabitant break one of Jark'osa's laws, the AI dispatched security droids to 'take care of the problem', most often sending them out the nearest airlock.
  • HIMS: Hyperwave Inertial Momentum Sustainer
  • GAM: Gravitic Amplitude Modulator
  • Interdiction Field Generator
  • Molecular Furnace Network
  • Automated Factories
  • Military Grade Gravity Well Projectors
STRENGTHS
  • Artemis: With the long range capabilities of most dedicated dreadnought killers, the Lucrehulk III is capable of finding targets, and destroying them from vast distances. Armed with Jaeger branded capital killers, many of which utilize radiation bombs, droids used in boarding operations can find their work made far easier.
  • A Hive of Scum and Villainy: While most of the Lucrehulk III's systems and weaponry have been maintained, the rest of the ship has been hollowed out and turned into a complex network of habitation blocks, factories, and warehouses. This network is so vast and difficult to navigate boarding parties, or those unfamiliar with the vessel, usually get lost quite quickly. Those who do get lost, typically, vanish as most of the inhabitants of the vessel are armed criminals willing to either defend their home or prey upon the unfortunate who end up walking their halls.
WEAKNESSES
  • Slow and Steady: The Lucrehulk was never designed for front line combat; and as such wasn't designed to get to the frontline very fast. The massive weight of the ship, and the complete lack of focus on the ion engines make it so that the massive vehicle that it is cannot move at a very fast rate. If corvettes, or anything capable of closing the gap, tried to get close to the Lucrehulk, they would succeed.
  • Artemis' Heel: The vast weight of the vessel's armament is focused on long distance combat - meaning getting close to the ship is a great way to counter most of its exceptional fighting capacity. Although one would still have to deal with the hanger and starfighters, the fact that you could ignore a vast majority of its hyper velocity and hellbore cannons, is certainly enough to take the stress out of the engagement.
DESCRIPTION
The Lucrehulk III which would come to be known as Lopima Jubinloo once served venerably in the Confederacy of Independent Systems navy, defending worlds from foreign aggression. Yet it would be the invasion of Ryloth by the Agents of Chaos that would spell its doom. What few datalogs from that time still exist within the vessel tell the tale of a ship who valiantly defended the world, but ultimately was forced to flee. Yet mid-transit its hyperdrive suffered a cataclysmic disruption, permenantly disabling the vessel adrift in the void between Ryloth and Tattooine. The crew suffered a terrible fate, slowly running out of supplies and unable to reach out for aid. The ship was written off as a loss, assumed destroyed by the Agents of Chaos.

Yet almost fourty years later it would be rediscovered by a simple Jawa salvage rig, having chanced upon it with long-range scanners. The captain of that rig, one of Jark'osa's employees, would claim the salvage rights to the vessel. Within months the vessel had been towed into orbit around Tatooine and was swarming with Jawa salvagers and engineers. It would be fashioned into a city for Jawa-kind, the personal fiefdom of Jark'osa. Many Jawa clans left Tatooine to assist the construction of the vessel into its modern form: Lopima Jubinloo or "Stars City".

The vessel, now inhabited by over a million souls, drifts across the outer rim salvaging old or self-made kills alike.
 


Out Of Character Info


Intent: To create my character's main base of operations, primary war ship, and criminal territory all-in-one.

Technical Information


Affiliation: Outer-Rim Salvaging Services
Starship Class: Battlecruiser (2000m-5000m)
Starship Role: Other
Modular: Yes
Material: Hull: AB-163 "Svalinn" Class Starship Hull Internal Structure & Frame: Ferrocarbon Condensed-matter Composite "FCMC" Starship Frame System Misc: Glasteel View Ports, Turadium Blast Doors, Dallorian Alloy Cooling Systems
Armaments: Fore Mounted HVC-369 "Covenant" Class Hyper Velocity Cannons
Fore Mounted Hellbore Cannons
Rotary Orbital AutoCannons
Artillery Grade Ion Cannon Batteries
Artiller Grade Turbolaser Batteries
Mine Ejectors
Defender Ion Mine
Empion Space Mine
SJ-62/68 Orbital Mine
Long Range Missile Launchers
HELIX Missiles
Capital Grade Vindicator XM-15 "Brilliant" Missiles
Capital Grade Baradium Missiles
Defense Rating: Extreme
Speed Rating: Very Low
Maneuverability Rating:: Very Low
Energy Resist: Extreme
Kinetic Resist: Extreme
Radiation Resist: Extreme
Minimum Crew: 112000
Optimal Crew: 245000
Passenger Capacity: 2100000
Cargo Capacity: Extreme
Last edited:
T E R R A R I S - C O M M A N D
Muphinz Muphinz

Cool ship!
  • The image source link is broken to me, it leads to the Artstation's main page and not to the art's page.
  • And you need a permission from Jon to the Hellbore Cannon. I'd like to ask you to ask a permission or remove it from the sub.
 
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