Official name: Lanternhold
Full designation: Lanternhold Station
Common phrasing: the Lanternhold
Lanternhold is a
massive Farworlds Alliance military space station and fortified fleet anchorage, designed to support
six cooperating fleets while also serving as a diplomatic, administrative, humanitarian, and civilian hub.
The station was intended to feel exceptionally organized, defensible, and self-sufficient rather than merely functioning as a large collection of hangars.
- Classification: Military Space Station / Fortified Fleet Anchorage
- Length: 4,950 meters
- Width: 4,200 meters
- Height: 2,600 meters
- Armament: High
- Defenses: Very High
- Hangar capacity: Approximately 18 squadrons
- Fleet support: Six fleets
- External fleet piers: Six
- Internal structure: Nine principal rings
- Speed: None
- Maneuverability: None
- Hyperdrive: None
It is a stationary stronghold rather than a mobile battlestation.
Lanternhold is arranged around
nine major internal rings, with increasingly restricted areas located toward the command center.
The innermost and most heavily protected section.
Functions included:
- Central command
- Strategic operations
- Fleet coordination
- Station administration
- Communications control
- Emergency command functions
- Access to the station's highest-security systems
This is the operational heart of Lanternhold.
The station's inner defensive and security district.
Functions included:
- Security command
- Internal surveillance
- Crisis response
- Restricted transit control
- Secure detention
- Emergency lockdown coordination
- Protection of the Command Core and Assembly Ring
The station's brig, the
Ka'ra'mircin, was associated with this secured portion of Lanternhold.
The political and diplomatic center of the Farworlds Alliance.
The principal Assembly chamber, used for:
- Farworlds Alliance Assemblies
- Petitions from member and nonmember worlds
- Diplomatic hearings
- Charter discussions
- Emergency sessions
- Testimony from witnesses and representatives
- Deliberations concerning intervention, liberation, relief, and reconstruction
The Veridian petition concerning Bái Sēn was held here.
The Assembly Ring would also contain:
- Delegation chambers
- Private conference rooms
- Translation and communication systems
- Offices for Alliance representatives
- Witness waiting areas
- Secure diplomatic galleries
- Public or approved observation areas
The station's principal residential district for visitors.
The guest suites are collectively called
Haven.
Haven was intended for:
- Visiting ambassadors
- Alliance representatives
- Civilian guests
- Refugees requiring protected accommodation
- Witnesses under Alliance protection
- Visiting Jedi, military officers, and specialists
- Families temporarily displaced by conflict
Facilities could include:
- Private guest suites
- Shared lounges
- Dining rooms
- Quiet rooms
- Protected family accommodations
- Diplomatic apartments
- Long-term residential suites
Haven was meant to feel secure and comfortable rather than like military barracks.
The medical district is commonly called
Sick Bay.
Functions and facilities included:
- Main sick bay
- Surgical facilities
- General med bays
- Emergency trauma wards
- Recovery rooms
- Rehabilitation areas
- Quarantine facilities
- Long-term patient care
- Psychological recovery rooms
- Medical observation
- Sensory Deprivation Tank Rooms
The
Sensory Deprivation Tank Rooms could be used for medical recovery, meditation, trauma treatment, Force-related stabilization, or controlled isolation.
This ring supported both military casualties and civilian humanitarian operations.
The principal military residential and training district.
Facilities included:
- Barracks
- Officer quarters
- Dormitories
- Training grounds
- Combat chambers
- Holodecks
- Simulated battlefield environments
- Physical conditioning facilities
- Gymnasium
- Pool
- Briefing rooms
- Equipment storage
- Unit preparation areas
This ring was intended to support troops from multiple Alliance fleets without forcing every force aboard the station into the same organizational structure.
The station's civilian and communal district.
The primary civilian concourse and social center.
Facilities associated with this area included:
- Cafeterias
- Restaurants or food halls
- Vending areas
- Shops and service counters
- Civilian meeting spaces
- Recreation areas
- Public seating
- Observation decks
- Communications access
- Visitor information services
The station included biodome space for:
- Gardens
- Trees and plant life
- Food production
- Recreation
- Environmental regulation
- Civilian respite
- Agricultural research
- Refugee or reconstruction support
Other contemplated areas included:
- Biodome gardens
- Living green spaces
- Reconstruction domes
- Agricultural sections
- Quiet observation areas
Ring Seven helped prevent Lanternhold from feeling like an entirely enclosed military fortress.
This was the principal controlled entry ring for traffic arriving from the hangars and fleet piers.
Functions included:
- Customs processing
- Identity verification
- Passenger screening
- Cargo inspection
- Weapons declarations
- Quarantine checks
- Immigration and diplomatic clearance
- Security interviews
- Visitor registration
- Restricted-access authorization
Named systems included:
Security arches used to process personnel and cargo entering Lanternhold.
Fortified checkpoints separating major station districts.
Security measures included:
- Biometric gates
- Blast doors
- Laser grids
- Sensor checkpoints
- Communications jammers
- Weapons scanners
- Identity verification
- Layered access permissions
- Security droid patrols
Ring Eight prevented arriving visitors from gaining immediate access to the station's civilian, diplomatic, or command districts.
The outermost principal ring and the station's main military-industrial district.
The station's naval construction, repair, and servicing complex.
Facilities included:
- Naval yards
- Dry docks
- Repair bays
- Maintenance facilities
- Refueling infrastructure
- Cargo handling
- Ordnance transfer
- Fighter servicing
- Fleet resupply
- Engineering workshops
- Modular reconstruction areas
Lanternhold had:
- Six external fleet piers
- Twelve principal hangar blocks
- Two hangar blocks associated with each fleet pier
- Space supporting approximately 18 squadrons
The piers allowed multiple fleets to dock and operate without forcing all vessels through a single crowded arrival point.
Ring Nine also housed or supported:
- External weapon emplacements
- Point-defense systems
- Shield infrastructure
- Fighter launch corridors
- Armored dock approaches
- Emergency bulkheads
- Defensive control stations
These were the principal names we had established:
- Hall of Stewards — Assembly chamber
- Haven — Guest suites and protected visitor accommodations
- Sick Bay — Medical and recovery district
- The Beacon Concourse — Civilian and communal concourse
- Aegis Yards — Naval yards, dry docks, and repair complex
- Ka'ra'mircin — Secure brig
- Lantern Gates — Fortified internal checkpoints
- Harborlight Customs Arches — Arrival and customs screening structures
Lanternhold was intended to have multiple defensive layers rather than relying only upon hull armor and shields.
- Layered blast doors
- Armored bulkheads
- Biometric checkpoints
- Laser security grids
- Communications jammers
- Internal surveillance
- Restricted transit corridors
- Compartmentalized ring access
- Automated lockdown procedures
- Security droids
- Protected command routes
- Defensible customs stations
- Independent shield districts
- Internal alarm systems
- Secure detention facilities
- Point-defense coverage around docking areas
The station-wide security, sensor, and surveillance network.
Its intended role was to connect:
- Internal sensors
- Access controls
- Security patrols
- Docking records
- Emergency alarms
- Threat identification
- Lockdown systems
Lanternhold's shielding was divided into protected districts rather than relying upon a single uninterrupted shield system.
This would allow the station to:
- Reinforce threatened sections
- Preserve shields over critical areas
- Isolate damaged shield districts
- Protect the Command Core independently
- Maintain coverage during partial system failures
Point-defense emplacements intended to counter:
- Fighters
- Bombers
- Missiles
- Torpedoes
- Boarding craft
- Other close-range threats
Modular weapon positions that could be repaired, replaced, or upgraded without redesigning the station's entire defensive network.
The modular fortified hangar blocks used throughout the outer ring.
Protected internal transportation corridors connecting critical districts.
These would allow personnel and security forces to move through Lanternhold without relying entirely upon public concourses.
The station's secured detention facility for:
- Prisoners
- Dangerous infiltrators
- Captured enemy personnel
- Individuals awaiting an Assembly judgment
- Suspects requiring controlled containment
Heavy defensive bulkheads designed to isolate damaged or compromised station sections.
A station-wide warning and emergency coordination system.
The name suggested a system capable of sending discreet alerts to security personnel before announcing a station-wide emergency.
Security droids connected to Lanternhold's alarm and surveillance systems.
They could be stationed around:
- Customs
- Restricted corridors
- Assembly entrances
- Hangars
- Detention areas
- Command access points
Lanternhold's working submission incorporated or considered technology connected to
Breshig War Forge Consolidated.
This included modular or fortified systems for:
- Hangars
- Turrets
- Point defense
- Shield districts
- Security
- Transit corridors
- Bulkheads
- Fleet servicing
The Breshig-linked technology was part of the working design and still subject to final submission decisions.
Lanternhold was intended to serve several roles simultaneously.
- Anchorage for six fleets
- Fleet coordination center
- Repair and resupply station
- Fighter and squadron deployment
- Troop housing
- Training center
- Defensive stronghold
- Strategic command facility
- Headquarters for Alliance Assemblies
- Diplomatic meeting ground
- Neutral chamber for petitions
- Charter discussions
- Intervention debates
- Emergency political sessions
- Refugee accommodation
- Medical treatment
- Witness protection
- Reconstruction support
- Food production
- Temporary housing
- Emergency relief coordination
- Shops and services
- Dining
- Recreation
- Gardens and biodomes
- Observation decks
- Guest accommodation
- Public Assembly access where permitted
Lanternhold was meant to be:
- Extremely large
- Highly organized
- Built around clear security layers
- Capable of serving six fleets
- Difficult to infiltrate
- Able to isolate compromised sections
- Comfortable enough to host civilians and diplomats
- Self-sustaining during long deployments
- Suitable for Alliance government and humanitarian work
- More than a purely military battlestation
Its outer rings handled ships, cargo, customs, and public movement. Its middle rings supported civilians, soldiers, medical treatment, and diplomacy. Its innermost rings protected the Alliance's command and security infrastructure.
The entire station remained a
work-in-progress submission, with the core structure, dimensions, ring functions, and principal named sections already established. Exact crew capacity, population limits, reactor design, finalized armament counts, and complete production history had not yet appeared in the notes I could recover.