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Unreviewed Intrepid - Class Assault Corvette

The Clockwork Prince


  • Classification: Corvette (Anaxes War College Classification; Modified.)
    • Role: Anti-Starfighter, Military Transport, Assault Ship, Boarding Craft, Etc.
  • Length: 50 Metres.
  • Width: 100 Metres.
  • Height: 60 Metres - Wingspan is Included.
  • Armament: Low Rating.
    • [3] Turbolaser Cannons [Stutterfire Capable; Fixed Forward.]
    • [5] Dual Barbette Heavy Laser Cannon Turrets [Stutterfire Capable; Retractable Cowling.]
    • [5] Dual Barbette Light Ion Cannon Turrets [Retractable Cowling.]
    • [4] Flexible Warhead Launch Tubes.
      • 120 Variable Warhead Capacity [Capital-Grade Munitions, Variable Payload.]
      • Mass-driver Functionality; Hypervelocity Capable.
    • [10] Automated Barbette Quad Laser Cannon Turrets.
    • [10] Automated Barbette Rotary Point Defense Cannons.
    • [10] Automated Barbette Quad Point Defense Warhead Launchers
      • Outfitted with Brilliant Concussion Missiles [Starfighter-Grade.]
    • [10] Automated Barbette Antimissile Octets.
  • Defences: Average Rating.
  • Hangar Space: Base Rating.
    • Carrying Capacity: None.
    • Auxillary Access Points: External Docking Rings, Umbilical Connection Tubes, Cargo Ramps, Etc.
  • Hangar Allocations:
    • Starfighters: None.
    • Support Craft: None.
      • Base Rating: None.
  • Single Craft Hangar: No Fighter Carrying Capacity.
  • Maneuverability Rating: 75 DPF - High Rating - Integrated Lateral Thrusters.
  • Speed Rating: High Rating.
  • MGLT: 75 MGLT.
  • Maximum Atmospheric Speed: 1,025 Km/H.
  • Engine Unit(s): Ion Engines - Eight Drive Units.
    • Three Primary, with Five Secondary.
  • Secondary Propulsion Method: Integrated Repulsorlift Engines, with Turbofans.
  • Primary Power Plant: Hypermatter Reactor.
  • Secondary Power Plant(s):
    • Localized Compact Fusion Reactors.
    • Solar Ionization Conversion Module(s) with Retractable Agrinium Collection Arrays.
  • Hyperdrive: Equipped.
  • Hyperdrive Class:
    • Primary: Class 1.0.
    • Secondary: Class 8.0.
  • Passengers:
    • Thirty Soldiers - One Planetary Assault Platoon.
  • Crew Complement (Optimal): Three Officers and Enlisted Personnel, with A.I. Administration.
  • Crew Complement (Skeletal): One A.I. Administrator.
  • Escape Craft: Detachable Cockpit Module, and Two Escape Pods.
  • Cargo Capacity: Five Hundred Metric Tonnes.
    • Including Misc Cargo, Munitions, Fuel, Vehicles, Etc.
  • Consumables: Six Months; Galactic Standard.
  • Standard Sensor Systems and Targeting Systems.
  • Standard Avionics Package.
  • Standard Navigation System.
    • Dedicated Precision MicroJump Computer.
  • Standard Life Support System.
    • (Automated Barrack Deck(s,) Integrated Training Centres, Mess Halls, Recreational Facilities, Etc.)
    • Trans-binary Deflector [Anti-Cosmic Radiation] and Rad-Dampening Energy Shields.
  • Standard Damage and Hazard Control Systems.
  • Standard Tractor and Pressor Beam Emitters.
  • Standard Anti-Ion Emission Tracker (Anti-Hyperspace Tracking.)
  • Standard Communication Systems, with Encrypted Military Keys.
  • Standard Anticoncussion Force Field Generators.
  • Standard Shift and Relativistic Shielding.
  • Standard Magnetogravitic Shielding (Internal [Cargo Bays] and External [Concussion Shield Reinforcement: Particulate Debris.])
  • Standard Thermal and Atmospheric-Friction Shielding.
  • Standard Force Cylinder Transit Conduits.
  • Standard Animated Metal Sealant, with Automated Repair Drones.
  • Highly Automated, with Animated Metal Sealant, Automated Repair Drones, and Minor Regenerative Properties.
  • Reinforced Defensive Capabilities on External Emplacements, and within the Skeletal Structure.
  • Advanced Countermeasure Suite; Internal and External Systems.
  • Shieldception - Layered Shields Counteract Field Disruptors, Slowing their Progress through Multiple Layers.
  • Pseudo-Starfighter-like Agility; Integrated Lateral Thruster System and Maneuvering Modules.
  • Advanced Boarding Systems and Suite, with Various Redundancies.
  • Heavy Automation and Networked Systems - Significantly Reduced Combat Efficacy if Disabled.
  • Limited EMP and Ion Resistance; Proximity and Device Potency Dependent.
  • Limited Firing Arc's - Aft Section; Engine Block (Minimal Capital-Grade Weapons.)
  • Fixed Warhead Launchers - Direct Connection to Internalized Payload; Chain Detonation Possible.
  • Exposed Engine Modules (Aft-Section) with Armoured Housing(s) - Immobilization Possibility.
  • Minor Regenerative Properties - Minor Hull Damage can be Repaired, with Heavy Damage being Sealed. But the Warship requires Sufficient Drydock Time should the Damage be Greater.
  • Exposed Command Deck; Crippled Ship Functionality if Destroyed.

As the Stygian Campaign ended in failure, the Galactic City Authority, the governing body of Coruscant, recognized the potential threat that the Alliance's withdrawal invited. With Coruscant having been sacked time and again, the time had come to see a reinvigoration of the Coruscant Guard, and the Home Defence Fleet. While both institutions existed, in some form or another, they lacked the funding and manpower that was needed to make them a credible fighting force. In many respects, these brave Coruscanti were simply a glorified Security Force that maintained Law and Order in the Outer System edges. But, with the right approvals and Senatorial support, the Galactic City Authority sought to change what such a time-honoured organization had become - bringing both iterations of the CorGuard and the Home Defence Fleet back to their militant roots.

Thus, the GCA turned to the Republic Engineering Corporation to commission a new line of warships for the Coruscanti Defence Force. They needed something that would make them stand apart from their cousins in the Galactic Alliance - rather than repatriating their own warships with what amounted to their own hard-earned Credits. And so, the Shipwright eagerly threw themselves at the drawing board - seeking to not only make their vessels visually distinct, but play upon that believed nostalgia factor many within the Alliance were fond of. That proverbial quest led them to the ancient BT-7 Thunderclap from the first Great Galactic War. While Rendili in origin, the intent and concept of that ancient vessel fit the operational parametres that the CorGuard utilized.

Smaller, and elite units that struck hard; making ten fighting men and women feel like a hundred.

What would come to be known as the Intrepid - Class Assault Corvette not only bore a striking resemblance to the vessel it was once based on, but far surpassed the Thunderclap in terms of technological prowess as well. A millennia of technological advancement and miniaturization saw such improvements become reality, especially when they were coupled with several technologies that were thought to be lost in the Dark Ages. Outfitted with one of the most advanced Artificial Intelligence suites that were unavailable on the market, the Intrepid - Class was essentially a wholly automated Starship; capable of amazing feats with and without their Organic crews.

With every system connected to a central Intelligence, all that remained to detail about this new warship was the advanced, and complex methods in which the Assault ship was able to board other vessels with relative ease. While Field Disruptors were best utilized against conventional ray shielding, those devices had troubles pushing through particle shields. So, such devices wouldn’t be as effective as they were intended to be, when pitted against standard particle shielding. Naturally, those capabilities varied on starship that the Field Disruptor was installed on, as larger ships produced a more powerful field - making it nearly impossible to slip through their shields.

As such unpredictability wouldn’t serve the CorGuard or the Home Defence Fleet’s needs, the Coruscanti Shipwright needed a new method in which to breach through an enemy’s defensive barrier. These methods came in the form of T-33 plasma torpedoes and Proton Charges, all of which were designed to breach a starship's ray and particle shields, respectively. With both aspects combined, the Intrepid - Class was capable of punching a small hole in a larger vessel’s deflector shield and getting within boarding range - allowing the Assault ship to deposit their armed passengers with ease. To ensure that the Intrepid was capable of cutting through the armoured hulls of many warships, the Assault ship was outfitted with an advanced boarding module that could adapt it’s cutting strength to match their target’s hull integrity.

With the Intrepid - Class in hand, the CorGuard and the Home Defence Fleet would become a potent military force within the Coruscant system - rather than the inept Security Force it already was.

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