Nowhere to Run
For a while now, I've also looked at the map and seen big factions on the map. I don't think these big factions are the enemy, I think there will always be a story to tell in these big factions. I also don't think wiping the slate clean will solve the problems that have seen map wiping proposed as a solution.
I do think there are solutions to be found, though, and I'd like to explore one with you. Honestly, I don't think this is the perfect solution nor does it encompass all the changes that may need to happen, but it may at least address one aspect.
What about a sliding scale of rigor/requirements that a major faction must meet in order to maintain their expanded territory? Such as certain levels of activity or other requirements that increase as the territory they hold increases?
Valiens provided a good place to start. Let's say a Major Faction is allotted 10 hexes at standard requirements. From there, the requirements increase by some factor every time that number doubles. 20 hexes, 40 hexes, 80 hexes, all increasing the rigor a faction must meet in order to maintain that control.
And if they don't? Then they might lose some of the territory, find it open to rebellions by minor factions, or perhaps be at increased risk of a recall.
Yes, this is vague. I haven't come up with a brilliant proposal yet, this is just an exploration of the idea. So please consider that with care, and feel free to propose your own caveats, addendums or whatnot to make it a palatable notion for you.
I do think there are solutions to be found, though, and I'd like to explore one with you. Honestly, I don't think this is the perfect solution nor does it encompass all the changes that may need to happen, but it may at least address one aspect.
What about a sliding scale of rigor/requirements that a major faction must meet in order to maintain their expanded territory? Such as certain levels of activity or other requirements that increase as the territory they hold increases?
Valiens provided a good place to start. Let's say a Major Faction is allotted 10 hexes at standard requirements. From there, the requirements increase by some factor every time that number doubles. 20 hexes, 40 hexes, 80 hexes, all increasing the rigor a faction must meet in order to maintain that control.
And if they don't? Then they might lose some of the territory, find it open to rebellions by minor factions, or perhaps be at increased risk of a recall.
Yes, this is vague. I haven't come up with a brilliant proposal yet, this is just an exploration of the idea. So please consider that with care, and feel free to propose your own caveats, addendums or whatnot to make it a palatable notion for you.