The Parliament
- Intent: To create a Large, Powerful Military Unit



Combine Assassin by RemusBrailoiu on DeviantArt


File:Wappen Harsefeld.gif - Wikimedia Commons

- Role: This unit serves as a unit of large, well trained high tech infantry skilled in asymmetrical warfare as well as conventional, but with am emphasis on defensive Guerilla tactics and surgical shock attacks on key enemy units
- Permissions: N/A
- Links: Stormtrooper Corps
- Unit Name: House Io Stormtrooper Corps
- Affiliation: House Io
- Classification: Infantry
- Description: The House Io Stormtrooper Corps is a fighting Force that specializes in constantly moving Asymmetric Warfare, using Conventional Assault only when necessary. Cooperation and unit cohesion is emphasized heavily. Units are trained to use most modern firearms and have a general Familiarity with vehicle usage. They are well disciplined and rarely panic, and are taught to adapt and turn everything in the environment to their advantage
Unit Symbol (Found on Shoulder Patch)

COMBAT INFORMATION:
- Unit Size: Large
- Unit Availability: Common
- Unit Experience: Trained
- Equipment:
House Io Stormtrooper Blaster Rifle
OR Io Series Laser Carbine (Standard Trooper)
Multi Damage DMR Type 1 OR
Civil Defense Laser Disruptor (Designated Marksman)
House Io Stormtrooper Sniping Blaster OR Battle Scout Rifle (Sniper)
PISTOLS
House Io Stormtrooper Blaster Pistol OR
Dashade Sonic Disruptor (Standard Trooper, Sniper, Designated Marksman, Grenadier, Support)
Geonosian Sonic Blaster OR
Mandalorian Disintegrater (Officer)
REPEATERS
House Io Stormtrooper Subrepeater OR
House Io Assault Radiation Repeating Blaster (Squad Support)
LAUNCHERS
RPS 6 OR
House Io Sniping Launcher (Grenadier)
ORDINANCE
Type 007 Swell Detonator OR
Type 007 Thermal Detonator
Sonic Detonator OR
Ion Grenades (Grenadier, Designated Marksman)
Mini Drone Explosive OR Detonation Pack (Grenadier)
Detonite Tape OR Baradium Bomb OR HX2 Mine OR Laser Trip Mine (Support)
MELEE:
House Io Citizen Energy Sword, Type 2 OR
Vibro Double Blade (Standard Trooper)
ARMOR
House Io Stormtrooper Armor
MISC
Concealed Escape Kit
2A Enviro Tent
Universal Recharger
Portable Heater
Saltwater Converter
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- Combat Function: In the field, they move ahead of General Infantry Units, using a combination of sabotage and Guerilla Warfare for both Offensive and Defensive purposes,, moving in Squads, Platoons and Companies, laying boobytraps in any area with a heavy enemy presence, and never hesitate to resort to Psychological Warfare and terror causing strategems. They are a cagey, vicious foe, especially when cornered, and are taught to function even under intense pain, and are very Resistant to telepathic Force Attacks
- Force Abilities (Force User Units Only): None
- Guerilla Fighter: As Guerilla Fighters, they have training in planning and conducting basic ambushes and laying booby traps for much larger opponents, even targets like tanks, sabotaging equipment with explosives. They can repair and operate nearly any Conventional fire arm they come across, no matter how relatively crude it is. Used offensively, they are very good in constantly harrassing larger, better armed forces, inflicting death by a thousand cuts
- Semi-Mage Killer: Each Stormtrooper is taught to shield their minds against telepathic assault, and are skilled in using weapons that have a dual use in killing Force Adepts and other infantry (though they are not given the specialized training necessary to truly combat Force Users on their own terms) They are also taught basic hand to hand combat
- Renard: These troopers are taught a special series of mental exercises that render them nearly unable to feel pain. This allows them to fight savagely even if severely injured and near death
- Mind Games. They are talented in employing Psychological Warfare and intimidation, due to their focus on Guerilla Warfare
- High Tech: Though perfectly capable of functioning and thriving in a low tech capacity, they are each issued a set of highly durable high tech weapons and armor as gear to be used on a case by case basis. This goes double if on a special assignment
- Large Numbers: Large enough that they can fight as a conventional Force in an emergency, and at that point will be fully equipped with powerful House Io tech for such a point in time
- The Horde: A single one isn't much of a threat, and can be taken out easily
- Sustained frontline: If Forced to fight conventionally they must take out their opponent relatively quickly with overwhelming firepower and they can get bogged down and frustrated in siege situations and can especially suffer during trench warfare scenarios. Their tactics conventionally are also very predictable
- Urban: They are trained for Guerilla Warfare but are best at it only in Urban, City Like environments. They are only seventy five percent as effective at this form of warfare in Snow environments and only half as effective in all other environments, due to their mobility tactics being significantly hampered as well as being due to where they were trained, which worsens still if they do not have their House Issued Armor to supplement their efforts in those environments
- Equipment comfort: Though they can repair and operate most conventional firearms, they are most accurate with their weapons when it is House Weaponry they are using, and miss more often with all other rifles
- Obessive-Compulsion: A side effect of their pain killing discipline leaves them obsessive compulsive, leading their ambush tactics to rely too much on precision for best effects, and they struggle to correct an ambush if it goes wrong or hesitate too much when they should strike because they want to inflict as many casualties as possible, and sometimes let golden chances for an ambush slip by. Morale also tends to drop if they fail to significantly damage an armored target like a tank or APC on the first go.
- Berserker: When cutting off their ability to feel pain, their judgement suffers slightly in combat, leading to rookie mistakes more often.
- Pain limits: given their rank, they can only cut off their ability to feel almost all pain for a set amount of time. They can only keep it going for 7 minutes
- Sniper Vulnerability: They panic more often and make more mistakes than other Stormtrooper Units would against snipers, leading to more deaths, as they lack any urge to take any risks without artillery or tanks to back them up in taking out even one sniper, and can be pinned down longer, leading to even more deaths if it's in an especially open area
The newly Commissioned House Io Stormtrooper Corps, made up entirely of Organics, is a deadly Guerilla Infantry Organization formed by the House. Not focused on terrifying an enemy populace into submission, they focus more on harassing even larger better armed forces with Guerilla Warfare, or destroying small but hardened targets. Determined and Ruthless, House Io Stormtrooper Units are as Fanatical as any other properly trained Stormtrooper Corps in any other factions.
The Stormtrooper Corps of the House was formed after studies of the Mandalorian Invasion of Panatha and the losses the Organic Citizens suffered there conducted by Xiphos, who came to the conclusion that Organic Citizens need a more reliable and consistent way to be introduced to Guerilla Warfare and a Stormtrooper Training Program was set up to screen candidates best suited to such rigors. The reason for this also had to do with the fact that Droids, even those built by the House, are not without their Vulnerabilities, and an emergency army of Organics are needed as at the time of their forming, which was about a year after the Panatha Invasion, and House Io is very much out numbered so as many of its Organic Citizens as possible must know how to fight at a disadvantage. Training is conducted on Space Stations, planets in unoccupied space, and House Star Destroyers. While they will never replace the Soldier Droids the House relies on, they are a vital service none the less, and it is a great honor to be admitted to an academy for training.
The following ranks are:
Stormtrooper Apprentice
Stormtrooper Private Third Class
Stormtrooper Private Second Class
Stormtrooper Private First Class
Stormtrooper Corporal
Stormtrooper Sergeant
OFFICER (Typically Family Captains or higher)
Stormtrooper Cadet
Stormtrooper Lieutenant
Stormtrooper Captain
Stormtrooper Major
Stormtrooper Colonel
Field Organization
Squad (10 Troopers)
Platoon ( 5 Squads)
Company (4 Platoons)
Battalion (4 Companies)
Regiment (4 Battalions)
Legion (4 Regiments)
Specializations:
Infantry
Sapper
Sniper
Scout
Note: Ranks provided by

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